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Arresting from Ground


rkb010

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Hi All

 

i was thinking that it would be super cool, plus also realistic if we could arrest the suspect on the round after we tazer them or make them fall to the ground, because quite a few times i have had them get up an run off despite the fact that i was aiming at them and pressing the arrest button (i turnt resist arrest off)

 

Whats everyone's thoughts?

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Yeah, I want to see this on LCPDFR. But someone would need to make animations, and scripting. I saw a video where the LC Police cop arrested the suspect on the hood of the police car, like putting the suspect's head on the car's roof, then you cuff the suspect at the back.

I want to also see the feature of cuffing the suspect at the front, so the suspect's hand are at the front, cuffed.

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Actually, this would be nice. In all fairness, it is quite hard for the development team to incorporate all the ideas we have to offer them, so often, only the best of the best are picked. Although this is a nice idea, I'm sure a lot of people can come up with issues it may/may not cause, with crashing more often one of the main factors.

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Firstly, I do really really like this idea. Not all suspects want to give up and need to be forced down to the ground (in this case shot with a taser) and cuffed while being pinned down. So I do think this is a fantastic idea.

I also like the idea of cuffing someone against the hood of a car, and I can see that one working quite well, I mean there is already an animation for that.

 

But as a programmer I'm going to pull it apart anyway.

There is no animation for cuffing someone who is on the ground, so what would the cop's animation be?

There is no animation for being cuffed while on the ground, although I guess you could play the current one only in the upper body. Might look derpy though.

How are you going to pick the suspect up without them pinging up to you from the ground?

 

The issue for code is that you would need a check to ensure the pedestrian is on the ground to run that arrest code, otherwise it would play the standard arrest animation while the guy is lay on the floor. (woo for arresting thin air!) I'm not sure there is a way to check if a pedestrian is on the ground, you can check if they're in ragdoll mode (falling over like they do when being tasered) but that doesn't eliminate the possibility of them never falling over fully. So would be pretty buggy I think.

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  • 2 months later...

I've always wanted this feature since 0.95.

"I tase you! Roll on the ground!"

"Now get up and raise your arms to the air!"

It's unrealistic and always make me annoyed.

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