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LCPDFR V1.0 Not getting callouts.

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Title says all, I've uninstalled GTA IV, and reinstalled it and reinstalled lcpdfr, still I never recieve callouts. Everything else about it works, I just don't get any callouts.

Solved by LukeD

Go to solution

I had the same issue. I don't believe there is a fix to it, I just downloaded vp Callouts or Bravehearts as a substitute for the callouts, they will occasionally pop up, it just takes time. 


 

Edited by OfficerMonroe

  • Solution

Go into the LCPDFr.ini file and double check the following lines:

[Callouts]
MaximumSecondsBeforeNewCallout=300 //Maximum amount of time between 2 callouts
MinimumSecondsBeforeNewCallout=60 // Minimum time between two callouts
Enabled=True //Are callouts on? (busy/not-busy)
Multiplier=250 //The frequency of the callouts within the times above

If they seem ok and you still don't get callouts check the lcpdfr.log file for any crashes or warnings, if something says "failed to spawn ped" or "failed to create object" it's probably that.

 

you could also try using the console command "startcallout [caloutname]", I'm not sure if this is an API feature or a dev command but I've found that if I type in an API callout I'm adding, and get the name of it wrong, it defaults to a random callout. If that works and you get callouts adjust your game settings a little bit as it may be a memory issue, or adjust the settings mentioned above.

Edited by LukeD

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  • Author

Go into the LCPDFr.ini file and double check the following lines:

[Callouts]
MaximumSecondsBeforeNewCallout=300 //Maximum amount of time between 2 callouts
MinimumSecondsBeforeNewCallout=60 // Minimum time between two callouts
Enabled=True //Are callouts on? (busy/not-busy)
Multiplier=250 //The frequency of the callouts within the times above

If they seem ok and you still don't get callouts check the lcpdfr.log file for any crashes or warnings, if something says "failed to spawn ped" or "failed to create object" it's probably that.

 

you could also try using the console command "startcallout [caloutname]", I'm not sure if this is an API feature or a dev command but I've found that if I type in an API callout I'm adding, and get the name of it wrong, it defaults to a random callout. If that works and you get callouts adjust your game settings a little bit as it may be a memory issue, or adjust the settings mentioned above.

 

Seemed to work once I typed Startcallout, I don't have to type it once I do that so... But it doesn't work unless I do that. Thanks for the help.

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