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Less fleeing suspects

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It may sound blasphemous seeing as LCPDFR 1.0 focuses heavily on pursuits, however I think that the occurrence rate of pursuits and people taking off from traffic stops needs to be toned down a little bit. I for one like role-playing realistically as police, and although its really cool, it gets annoying when literally ever or every other block there is a foot pursuit. To add to that, the rate of suspects who take off and start shooting out their window at a traffic stop is very high compared to 0.95, and very unrealistic. I have have experienced on three consecutive (attempted) traffic stops the suspect trying to flee. Also, I find that more than likely when they start to flee, they are hostile in the sense that if there is a passenger, the passenger is almost always armed and sticks his head out the window to shoot you while your chasing.

 

Is there a way to reduce this?

 

If not, perhaps it would be beneficial to add a multiplier for likeliness to flee (from traffic stops), a multiplier for likeliness that the suspect is hostile (and will attack you), and a multiplier for random pursuits ongoing in the world? I'm sure I'm not the only one who feels the same way.

 

Other than that, I'm really enjoying some of the new features.

 

 

Regards,

 

 

Cantwell

It's random chance. I actually feel as though I don't get enough pursuits or people who resist me in some cases. Other times I get world events rapid fire.

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I never get any of the suspects running , could it be that LCPDFR is classing whit another police sctipt like Bravehearts 

 

if your replying to me Please @0taku or Quote me so I get a notification 

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I never get any of the suspects running , could it be that LCPDFR is classing whit another police sctipt like Bravehearts 

 

I dont have braveheart in. Either way, it seems that some people want more and some people would want less. 

There's no "ratio" as such from what I've been told, there's a random chance that a suspect might take off (I think it's increased if LCPDFR spawned it with ANPR altert or it's a callout/world-event car) 

 

LCPDFR 1.0 integrated the AI foot chases from vanilla IV which might be why you have many pursuits, I use a mod that alters the popcycle so I have less cops in cars and on foot. I rarely see ambient foot chases in Algonquin or Bohan.

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