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Controller mapping help(LCPDFR 1.0)

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Idk if this is in the right section but, I need to know what button I should use for LCPDFR 1.0 when i join a pursuit. It says press "~" but thats the scripts console and I went to the .ini configuration thing and I think I should use X but will it conflict with any other commands? Thanks for any help

YouTube:Black Jesus                                                   

 

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Sure, see if that works. I haven't actually used a controller yet for LCPDFR, so let me know if it works. 

It kinda worked it said hold ~X so i did and it showed me every other way to join a pursuit like E and Space

YouTube:Black Jesus                                                   

 

If "~" shows up on a prompt, it means that there isn't a key/button assigned for the action. Look through the INI file for that action and make sure there's something defined for the main action and not just the modifier.

It appears that default controller mapping in the lcpdfr.ini file is a bit lackluster. If somebody has managed to create a good button mapping please share. This is currently the default mapping.

 

[KeybindingsController]
WalkFaster=None
AcceptPartner=LeftShoulder
WalkFasterModifierKey=None
AcceptCalloutModifierKey=LeftShoulder
DenyCalloutModifierKey=LeftShoulder
RandomizeCopModel=DPadDown
AcceptCallout=A
AcceptPartnerModifierKey=None
DenyCallout=B
BlockAreaModifierKey=None
Dialog4ModifierKey=None
RandomizeCopModelModifierKey=None
JoinPursuit=None
ArrestModifierKey=None
RequestAmbulanceModifierKey=None
ShowQuickActionMenuModifierKey=None
Dialog1=DPadLeft
PreviousCopModelTexture=DPadDown
AimMarkerModifierKey=None
ArrestCallTransporter=X
PulloverLicenseNoModifierKey=None
AimMarker=None
Dialog1ModifierKey=None
PreviousCopModelTextureModifierKey=None
PulloverLicenseNo=DPadRight
ConfirmCopModel=A
ArrestCallTransporterModifierKey=None
ConfirmCopModelModifierKey=None
IssueParkingTicket=LeftShoulder
Arrest=LeftShoulder
IssueParkingTicketModifierKey=None
RequestAmbulance=None
ShowQuickActionMenu=LeftThumb
OpenTrunkModifierKey=None
NextCopModel=DPadRight
TutorialStartPoliceDepartment=X
NextCopModelModifierKey=None
TutorialStartPoliceDepartmentModifierKey=None
ArrestDriveToPDModifierKey=None
RecruitPartner=X
ArrestDriveToPD=B
BlockArea=None
Dialog4=DPadUp
JoinPursuitModifierKey=None
ToggleHat=None
ToggleHatModifierKey=None
CallInPursuitModifierKey=DPadDown
PulloverStart=X
CallInPursuit=X
PulloverStartModifierKey=None
RequestBackup=DPadDown
ConfirmCopCarModelModifierKey=None
ConfirmCopCarModel=A
RequestBackupModifierKey=A
ShowPursuitTacticsMenuModifierKey=None
ViewIntroductionModifierKey=None
RecruitPartnerModifierKey=None
Dialog2ModifierKey=None
TutorialStartModifierKey=None
Dialog2=DPadRight
TutorialStart=X
PoliceComputer=LeftShoulder
Dialog3ModifierKey=None
PreviousCopModelComponentModifierKey=None
Dialog3=DPadDown
PoliceComputerModifierKey=None
PreviousCopModelComponent=LeftThumb
PreviousCopCarModel=DPadLeft
StartModifierKey=None
GrabSuspectModifierKey=None
NextCopModelTextureModifierKey=None
RequestNooseBackupModifierKey=DPadDown
GrabSuspect=LeftShoulder
NextCopModelTexture=DPadUp
RequestNooseBackup=B
PreviousCopModel=DPadLeft
PreviousCopModelModifierKey=None
StartChaseOnPed=None
HolsterTaserModifierKey=None
RequestFirefighter=None
UpdateCalloutState=None
HolsterTaser=RightThumb
StartChaseOnPedModifierKey=None
RequestHelicopterBackup=None
RequestFirefighterModifierKey=None
UpdateCalloutStateModifierKey=None
NextCopCarModelModifierKey=None
PartnerRegroup=None
ToggleSirenModeModifierKey=None
NextCopCarModel=DPadRight
ToggleSirenMode=None
OpenTrunk=LeftShoulder
RequestHelicopterBackupModifierKey=None
ShowPursuitTacticsMenu=None
ViewIntroduction=LeftShoulder
PartnerArrestModifierKey=None
PulloverLicenseYesModifierKey=None
ToggleBusy=DPadDown
PartnerArrest=None
PulloverLicenseYes=DPadLeft
PartnerRegroupModifierKey=None
Start=None
PreviousCopCarModelModifierKey=None
ToggleBusyModifierKey=None

'Do you feel lucky, punk?'

After Playing with the mod some more it seems that the only key mapping that is missing is JoinPursuit=None (I mapped it to "X")

In v0.95 there was the possibility to turn on the siren lights using the "/" key. What key is it assigned to in v1.0? I am unable to find it in the INI file

 

^ Nothing is wrong with its just not for the Xbox Controller.

 

 

'Do you feel lucky, punk?'

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