Skip to content
View in the app

A better way to browse. Learn more.

LCPDFR.com

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

[ABANDONED] [1.1] vpCallouts - Additional Callouts

Featured Replies

  • Replies 139
  • Views 34k
  • Created
  • Last Reply

Top Posters In This Topic

Most Popular Posts

  • Ah yes. As mentioned above, I've decided to abandon vpCallouts in pursuit of other scripts and challenges that I can take my time on and not completely kill like I did this one. In the future I may re

  • Hey, no problem! I'm glad you're enjoying the mod, and I'm more than happy to try and implement user suggestions/feedback wherever possible. Definitely got a kick out of that photo as well- respon

  • Wouldn't surprise me if that were the case- GTAIV is quite a tricky thing and it has a mind of its own sometimes! The joyous world of scripting- fix one problem, add two more which then somehow fix th

  • Author

I would suggest doing callouts that haven't been done by lcpdfr and bravehearts script

 

Definitely working on adding more calls as well as some that are (in my opinion) unique to current scripts, the ones that are currently implemented were the basics that I started off learning to code with.

 

I can't wait to see more of this; you've got some excellent stuff here.  I especially love that you've allowed us to customize names and interactions of the dispatcher [central in my case] and units. :D

 

Is it possible that, in the future, we'd be able to rename calls?  Rather than a "fight" we would be able to use a 10-code of the department of our choice, for example.

 

 

I would suggest doing callouts that haven't been done by lcpdfr and bravehearts script

 

I disagree.  Braveheart's script is relatively unstable and seems to have no support.  It is archaic and I'm not a big fan of its interace.  The LCPDFR callouts a good, yes, but it's always cool to see another scripter's take on callouts that have been done - they usually add new mechanics or ideas to existing ideas, thereby innovating and providing a better interface for the end-user. 

Edited by FCV96

  • Author

I can't wait to see more of this; you've got some excellent stuff here.  I especially love that you've allowed us to customize names and interactions of the dispatcher [central in my case] and units. :D

 

Is it possible that, in the future, we'd be able to rename calls?  Rather than a "fight" we would be able to use a 10-code of the department of our choice, for example.

 

 

 

I disagree.  Braveheart's script is relatively unstable and seems to have no support.  It is archaic and I'm not a big fan of its interface.  The LCPDFR callouts a good, yes, but it's always cool to see another scripter's take on callouts that have been done - they usually add new mechanics or ideas to existing ideas, thereby innovating and providing a better interface for the end-user. 

 

Hmm.. definitely an interesting concept, renaming the calls... yeah. I'll go see what I can do about that- I think I can make that happen. :)

 

Hmm.. definitely an interesting concept, renaming the calls... yeah. I'll go see what I can do about that- I think I can make that happen. :)

 

This script would become even better with that. Something which I thought couldn't happen haha!

  • Author

This script would become even better with that. Something which I thought couldn't happen haha!

 

Yeah, I'm working on that right now in the script- I know how it'd work, it's just gonna mean the configuration file is going to be bigger with all the calls in it.

I can't wait to see more of this; you've got some excellent stuff here.  I especially love that you've allowed us to customize names and interactions of the dispatcher [central in my case] and units. :D

 

Is it possible that, in the future, we'd be able to rename calls?  Rather than a "fight" we would be able to use a 10-code of the department of our choice, for example.

 

 

 

I disagree.  Braveheart's script is relatively unstable and seems to have no support.  It is archaic and I'm not a big fan of its interace.  The LCPDFR callouts a good, yes, but it's always cool to see another scripter's take on callouts that have been done - they usually add new mechanics or ideas to existing ideas, thereby innovating and providing a better interface for the end-user. 

 

yeah I don't mind different scenarios with the same callout as long as its different from what has been previously done

sig.jpg

Hmm.. definitely an interesting concept, renaming the calls... yeah. I'll go see what I can do about that- I think I can make that happen. :)

 

surprised-omg.png

 

I do believe you've pioneered one of the greatest callout-related scripts on this site.  Up there with the likes of Abraxas' mods; thanks for the actual replies and taking into account of feedback. :D

  • Author

yeah I don't mind different scenarios with the same callout as long as its different from what has been previously done

Part of what I'm trying to implement as I add more calls is sort of a dynamic situation.. where things could go differently with each call. The best example I can think of is suspcious person calls can be anything from a guy creeping around, to someone firing rockets all the way to suicide bombing your car. As I add more calls I'm hoping this will become more apparent and work better, so that the idea will be while you have a general idea of the call, it'll play out differently each time to spice things up a bit.

Sorry if double posting is against the rules, if it is can a mod please merge this with my previous post?

surprised-omg.png

I do believe you've pioneered one of the greatest callout-related scripts on this site. Up there with the likes of Abraxas' mods; thanks for the actual replies and taking into account of feedback. :D

Haha, I actually really appreciate the feedback and the suggestions I've been getting are wonderful, so I'm more than happy to listen. :)

Also, with regards to your suggestion..

I've just tested it in game and replacing call names works just fine. Look forward to that in 1.1. :)

(Your picture made me chuckle. Thanks for that, I've never seen something so beautiful!)

MODERATOR NOTICE

Posts merged -Iconography

I do have one more quick suggestion.  Having the text at the top-left of the screen makes it difficult to notice if you're focused upon driving or something else lower on the screen.  If it were possible to move the text to the left-middle of the screen it would become more visible and I wouldn't miss callouts so often, ha. 

  • Author

I do have one more quick suggestion.  Having the text at the top-left of the screen makes it difficult to notice if you're focused upon driving or something else lower on the screen.  If it were possible to move the text to the left-middle of the screen it would become more visible and I wouldn't miss callouts so often, ha. 

 

Moving the text should be coming shortly- I'll be adding the ability to choose a few different spots for people to put it where they'd like it as well.

 

Sorry about that! I didn't realize how bad using the top left corner actually was!

 

I don't think I've ever had that quick of a turn-around time when it came to my posing suggestions and the author of a mod responding.  Again, I cannot thank you enough for your dilligent work for this community.

 

Also, here's one more photo you may get a kick out of. :D

 

surprised-rainbow-face.png

  • Author

I don't think I've ever had that quick of a turn-around time when it came to my posing suggestions and the author of a mod responding. Again, I cannot thank you enough for your dilligent work for this community.

Also, here's one more photo you may get a kick out of. :D

surprised-rainbow-face.png

Hey, no problem! I'm glad you're enjoying the mod, and I'm more than happy to try and implement user suggestions/feedback wherever possible.

Definitely got a kick out of that photo as well- responses like yours are what make coding worth it! I'm just about finished with 1.1, just trying to fix a couple of bugs with the newer calls, and then it'll be uploaded along with your suggestion to rename the calls. Should be done within an hour or two, if I'm lucky!

UPDATE: v1.1 has been released, and is currently awaiting approval from LCPDFR's community team. If the mod isn't visible at the moment this is why! Once it's back up on the downloads page you'll be able to download the updated verson and is now available for download!

 

MODERATOR NOTICE

Posts merged. -Iconography

Edited by Iconography

UPDATE: v1.1 has been released, and is currently awaiting approval from LCPDFR's community team. If the mod isn't visible at the moment this is why! Once it's back up on the downloads page you'll be able to download the updated verson

 

Can't wait to use it, the roadside assistance is a unique callout to add!

Thanks a bucnh for this...makes the whole thing even more real! Well done!

 

I also use Bravehearts scripts along with yours... Bravehearts allows for breath testing etc... although they dont conflict I see double call outs one with yours and one with Bravehearts... how to use the other features of Braveherats script but use yours for the arresting and callouts?

That update was incredibly quick; new callouts are always appreciated, especially considering how unique they are compared to what else is available.  Thanks for the acknowledgement in the file's description as well.

 

I do have a question, however. I downloaded v1.1 but don't notice any changes to the .ini or see any of the new callouts in-game.  Did LCPDFR's download system screw up, or am I missing something?

Edited by FCV96

  • Author

Thanks a bucnh for this...makes the whole thing even more real! Well done!

 

I also use Bravehearts scripts along with yours... Bravehearts allows for breath testing etc... although they dont conflict I see double call outs one with yours and one with Bravehearts... how to use the other features of Braveherats script but use yours for the arresting and callouts?

If you change Braveheart's to a different on duty hotkey, it should stop his from spawning calls. If I get some people requesting it I may add breathalysers and whatnot later on.

 

That update was incredibly quick; new callouts are always appreciated, especially considering how unique they are compared to what else is available.  Thanks for the acknowledgement in the file's description as well.

 

I do have a question, however. I downloaded v1.1 but don't notice any changes to the .ini or see any of the new callouts in-game.  Did LCPDFR's download system screw up, or am I missing something?

 

Wooo for rookie mistakes. Apparently when I uploaded the zip I uploaded 1.0. I've triple checked that my current zip is updated and just uploaded it. Once the mods approve, it'll be the proper version. Sorry about that! I'll make sure I double check next time

Edited by Vocosol

  • Author

Why was your script taken down?

 

It wasn't, it's just not visible on the downloads page because I uploaded the updated version and it has to be approved by the mods before it's available for download. It should be back up in a few hours(They've been super quick and awesome about it so far so it could be sooner)

 

Guest
This topic is now closed to further replies.

Recently Browsing 0

  • No registered users viewing this page.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.