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My two cents

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I read quickly through the suggestions forum and couldn't find anything like my few suggestions so I'll just go with creating a whole new thread for this.

 

Firstly, I like to play "role-playingishly" or so, sticking to somewhat realistic behavior as a police, which also includes using only policelike weapons. I try to avoid picking them up on the street, but as we all know, it just ain't always possible when a suspect drops dead on your feet and boom, you're stuck with an AK or a baseball bat or whatever. What I'd personally like to see is a hotkey to drop your current weapon. I imagine it's not even too hard to implement, but what do I know. With guns I can always deplete the ammo by just shooting it up, but with melee weapons I'm stuck with forever. I hate it when crap like that clutters the weapons.. Blergh. (Btw, can I modify the starting equipment so I don't get the damn baseball bat? :D) 

 

 I was kinda taken by the ability to check out a drivers license when pulling a civ over. That's a nice touch, even if it's data wasnt universal with all the players. So secondly, what I'd also love to see, was the ability to see the IDs of a normal pedestrian (and yes I do realize you'd need a police computer to actually see if the guy had committed crimes or anything, but still - you might have a police cruiser across the street or anything. Use the radio to call in?) 

 

Anyway, that's my two cents about improving this already fun (although a bit unstable) mod. Any thoughts, anybody?

 

  • Author

1. You can manage your weapons easily by Simple Native Trainer

2. You can check pedestrians and car passengers IDs with PolieHelper mod.

 

Well.. yeah. To me trainers equal cheating. I don't use any kind of trainers, none. 

 

Also, I really hate to clutter my game dozens of mods. I only use FR because it's completely invisible when you toggle it off.

Well.. yeah. To me trainers equal cheating. I don't use any kind of trainers, none. 

 

Also, I really hate to clutter my game dozens of mods. I only use FR because it's completely invisible when you toggle it off.

 

You can toggle both to be unseen with one key like LCPDFR and using a trainer isn't "cheating", for example, if you are using it to carry out a task such as changing a car colour, this means a script doesnt have to be added into LCPDFR to change a car colour.

[img]http://www.lcpdfr.com/crimestats/user/41726/sig.jpg[/img]

  • Author

You can toggle both to be unseen with one key like LCPDFR and using a trainer isn't "cheating", for example, if you are using it to carry out a task such as changing a car colour, this means a script doesnt have to be added into LCPDFR to change a car colour.

 

Well uhh.. of course not. That's just pointless and IMHO even if spawning cars, changing color or some such wasn't really considered cheating (although pointless) that wasn't really the point I was trying to make with this thread, really. I'm just trying to suggest more features to this already cool mod. 

I'll have you know that all trainers are invisible as long you did not press the menu key.

SNT is kinda a special case as far as trainers go; its functionality is incredibly advanced, to the point where it's more of a utility than anything else.

 

Firstly, I like to play "role-playingishly" or so, sticking to somewhat realistic behavior as a police

 

What I'd personally like to see is a hotkey to drop your current weapon.

Would you want some little kid to come by pick it up? That'd be pretty careless. Just don't cycle to them in your inventory. Use the numeral keys if you don't like using your scroll wheel. 1 = fists, 2 = baton, 3 = pistol, 4 = shotgun, 6 = rifle.

Regarding ID's, you can currently do that with other mods, yeah.

Edited by unr3al

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