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NOOSE Walking Style

Featured Replies

I noticed that NOOSE only has the crouch-walking animation. I want to change it so they walk like normal cops.

 

I've tried Simple Native Trainer, but that results in the ped holding two handed weapons to his side instead of properly. The same thing happens when I modify the peds.ide file. Is there a way to get them to walk like cops AND hold weapons properly?

 

I know I could use helicopter pilot NOOSE, but they have the wrong helmet and I want the AI NOOSE to walk like normal cops too

You can change that in

commondatapeds.ide

 

search for line:

 

m_y_swat

 

replace animgroup and animfile

with

 

move_m@cop

 

or

 

move_m@multiplyr

 

know watch the evolution in-game ; )

 

 

  • Author

You can change that in

commondatapeds.ide

 

search for line:

 

m_y_swat

 

replace animgroup and animfile

with

 

move_m@cop

 

or

 

move_m@multiplyr

 

know watch the evolution in-game ; )

Yeah, I tried that, but the problem is that they hold two handed weapons like the ARs and shotguns with one hand like you hold the SMGs.

  • Author

I think maybe if I replaced the SWAT animation with the cop animation then it would work - Does anyone know how to do that?

(I don't mean editing peds.ide and changing the swat line to cop, I mean replacing the actual animation)

  • Author

Or If you have a trainer you can change the walking animation to My_Cop.

Again, this makes it so they hold 2 handed weapons with one hand, and it only affects me and not the AI.

  • 9 months later...

I have noticed that NOOSE only has the crouch-walking animation which doesn't seems to taste good. I want to change the NOOSE animation to helicopter pilot NOOSE. So that i could use the full NOOSE features.

Just rename your modded Noose file to the Noose helicopter pilot, then add the Noose.p files to replace the helmet.

 

Also, check the time of the original post.

[img]http://i.imgur.com/PvKEkIM.gif[/img]

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