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LSPDFR/RPH

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Did the last update to LSPDFR or RPH mess with the text rendering or the way the Gwen forms renders text. Before the last update, the MDT i am creating for my mod was working all fine. No issues at all see below images

20251120104505_1.jpg

Then after the update. MDT not been updated for some time. See below

20251215020125_1.jpg

As you can see there is a text bleeding onto the other forms. This has never been a issues since creating the MDT system. Below is another image showing nothing wrong since before the last update.

20251119232634_1.jpg

Iv tried to hack it to death to try and fix it but with no luck. @Cyan As requested i made a post lol.

Thank you in advanced for any help or answers.

  • Management Team

If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
2 hours ago, LMS said:

If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.

Thanks for looking into this.

I’ve confirmed the issue occurs with a minimal Gwen-only plugin on GTA v3717 using the bundled RPH.

I’ll post the full minimal project shortly so it can be tested directly on your side.

As you can see on a very basic form its happening. Load the plugin and press F7 both forms will show. Iv also uploaded the VS basic package.

Again thank you so much for taking the time to look at this.

20251216005500_1.jpg

Edited by Sparky81

  • Author
3 hours ago, LMS said:

If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.

Hi sorry here is the files. I had to remove the Dependencies folder due to over 4MB lol

Edited by Sparky81

  • Author
On 12/15/2025 at 10:29 PM, LMS said:

If you don't mind, please provide a small example plugin code that creates forms that overlap where the issue is visible and share the code here (entire project ideally). Thanks.

Hay LMS, did ya get a chance to look at this?

  • Author

So after testing of this RPH release and LSPDFR release the problem is still happening. Has the text render issue been looked into on the gwen side of things?

20251219180921_1.jpg

20251219180933_1.jpg

It is wired as hell as this has never been a problem till the update before. I have tried everything i can on my side of things and iv hit a brick wall with this. I really don't want to look else where for a replacement as months and months of work has gone into my whole MDT system and its a bit of a b**** if i had to start the whole MDT system again. I did upload the test project but ppl was downloading it lol If i can send it via PM. That would be much better.

5 hours ago, Sparky81 said:

So after testing of this RPH release and LSPDFR release the problem is still happening. Has the text render issue been looked into on the gwen side of things?

20251219180921_1.jpg

20251219180933_1.jpg

It is wired as hell as this has never been a problem till the update before. I have tried everything i can on my side of things and iv hit a brick wall with this. I really don't want to look else where for a replacement as months and months of work has gone into my whole MDT system and its a bit of a b**** if i had to start the whole MDT system again. I did upload the test project but ppl was downloading it lol If i can send it via PM. That would be much better.

This does not happen on my version I’m playing on old version before update

  • Author
41 minutes ago, nova2727 said:

This does not happen on my version I’m playing on old version before update

Yeh its really doing my head in. Posted in Rages discord and has no answers at all. I really dont want to have to restart this system all over again. But if i can't find a fix. Then nothing more i can do but to remove the whole MDT system.

  • Management Team
4 minutes ago, Sparky81 said:

@LMS or @Cyan Could you let me know if this is getting looked into as a API bug please. Just so i can update my users on discord please.

It's currently the Christmas period and most of our time has been spent on updating both the website then RPH twice for GTA updates. So whilst this will be looked at, I would not expect an immediate fix.

RPH hasn't changed the forms code in a very long time, so whatever has broken is either a change in GTA/rendering code, or due to RPH changes having to cater to game/rendering code changes.

  • Author
Just now, Cyan said:

It's currently the Christmas period and most of our time has been spent on updating both the website then RPH twice for GTA updates. So whilst this will be looked at, I would not expect a quick fix.

RPH hasn't changed the forms code in a very long time, so whatever has broken is either a change in GTA/rendering code, or due to RPH changes having to cater to game/rendering code changes.

Thank you, yeah i fully understand its christmas. I do not need a quick fix, just a answer to if it was being looked into. I can let the users know. I can limit the amount of popup windows for now anyways.

I thought it might be a rendering issue and ovs i can not do anything about that if it comes from RPH. I am happy to wait and ill update my page with a link to this post so users can keep updated.

Again @Cyan Thank you for taking the time to look at this.

  • Management Team

Glad to hear it works! The issue was due to adding support for frame generation in the renderer to support the enhanced edition. For the past 10 years, RPH would directly render any command on the game's final output in sequence, so if you draw a form with text and then another form, both get added one after another and thus the old text is overwritten. But with frame generation, there is a separate pass/stage to render the UI because you do not want the UI to be part of the interpolation. To accommodate that we had to separate some things and I ended up splitting the main UI rendering and the text rendering into two separate passes, where text is applied last. So, if you have two forms where one overlays the other, text is still rendered last. Now the text pass is "shape aware" and will zero out any existing text if a shape is drawn later on. Hope that makes sense!

Please do not PM me unless really necessary (knowing you helps). If you think you need my attention in a topic, tag me.

  • Author
25 minutes ago, LMS said:

Glad to hear it works! The issue was due to adding support for frame generation in the renderer to support the enhanced edition. For the past 10 years, RPH would directly render any command on the game's final output in sequence, so if you draw a form with text and then another form, both get added one after another and thus the old text is overwritten. But with frame generation, there is a separate pass/stage to render the UI because you do not want the UI to be part of the interpolation. To accommodate that we had to separate some things and I ended up splitting the main UI rendering and the text rendering into two separate passes, where text is applied last. So, if you have two forms where one overlays the other, text is still rendered last. Now the text pass is "shape aware" and will zero out any existing text if a shape is drawn later on. Hope that makes sense!

Ah brill. glad you found the issue. We are all so thankful for the work you have done @LMS I for one, take my hat off to you.

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