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Sparky81

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  1. Like
    Sparky81 got a reaction from Scylla in Not hooking   
    I had the same issue when i installed openiv for enhanced. Now what i do is if i want to use openiv in enhanced. I just copy the exe and rename it. Once iv finished in openiv. I just delete that said exe. Close openiv and everything starts and hooks without any issues.
  2. Like
    Sparky81 got a reaction from Avioh in Not hooking   
    I had the same issue when i installed openiv for enhanced. Now what i do is if i want to use openiv in enhanced. I just copy the exe and rename it. Once iv finished in openiv. I just delete that said exe. Close openiv and everything starts and hooks without any issues.
  3. Like
    Sparky81 reacted to Avioh in Not hooking   
    Hey everyone, check to see if you have GTA5.exe in your Enhanced folder since afaik this .exe, whether real or created by OpenIV Fix (https://www.gta5-mods.com/tools/openiv-fix-for-gta-5-enhanced) causes RPH to try and hook into GTA5.exe rather than GTA5_Enhanced.exe (and therefore fail since GTA5.exe will never open)

    This also causes problems with EUPMenu.dll, as it performs a check to see if GTA5.exe is present in the installation folder, and fails even if you change SkipInstallCheck to true in it's settings.
  4. Like
    Sparky81 got a reaction from LMS in RPH SDK   
    Never mind. That RPH update you did works for enhanced too lol My Bad..
  5. Thanks
    Sparky81 reacted to Cyan in LSPDFR for GTA Enhanced Edition now in Public Preview   
    Glad to announce we’ve launched new Support Forums for GTA V Enhanced Edition and LSPDFR for Enhanced Edition.
    GTA V Enhanced Edition Support Forums: Please use these for non-LSPDFR issues.
    LSPDFR for Enhanced Edition Support Forums: Please use these for LSPDFR-related issues.
    To keep this announcement thread tidy, new support posts here won’t be approved. Thanks for your help keeping the forums organized!
  6. Thanks
    Sparky81 reacted to Cyan in LSPDFR for GTA Enhanced Edition now in Public Preview   
    We’re happy to welcome everyone to the public preview of LSPDFR for GTA V Enhanced Edition! This is an early preview build, so please keep in mind that not all Legacy Edition features are available yet. We’ll be continuously updating this version as we work toward full feature parity.

    We thank our fantastic Patreon Insiders for providing valuable feedback to us for the past few months.

    Plugin and callout compatibility
    If you’re wondering whether your favourite callouts and plugins will work: in most cases, yes. A small number of mods that directly interface with the game’s memory may have issues and need updated by their creators, but the vast majority should run fine.

    The new RAGEPluginHook has been designed to mostly 'just work' using the new hybrid RAGEPluginHook approach.

    NVMe + DirectStorage warning (RAGE Plugin Hook)
    If you’re playing GTA V Enhanced on an NVMe drive (you MOST likely are if you have a new system!!), you may see a warning from RAGE Plugin Hook about DirectStorage being enabled. To resolve this, install the DirectStorage fix (also linked by RPH):

    https://www.gta5-mods.com/scripts/directstoragefix

    Please pay particular attention to this mod's requirements (particularly the ASI loader).

    Should I use Enhanced Edition?
    RAGEPluginHook and LSPDFR are using a hybrid approach to support both Enhanced Edition and Legacy Edition going forward. We’ve also seen a lot of feedback online suggesting that Enhanced Edition loads faster and runs better than Legacy.

    That said, this is a Public Preview. Some mods and callouts may not be updated yet, so Legacy Edition may be more compatible for now. The Enhanced Edition versions of LSPDFR and RAGEPluginHook may also contain bugs that haven’t been caught in Insider testing.

    A lot of content, for example all vehicle models, need ported to Enhanced and will not work out of the box. Tools like OpenIV largely do not work, and have been mostly replaced by CodeWalker. You will not be able to use most content modifications out of the box on Enhanced Edition.

    Ultimately, our goal is to keep this choice in your hands for as long as possible.


    Lastly, for those of you who celebrate, I hope you had a wonderful Christmas — and wishing everyone a fantastic New Year. Here’s to a happy, healthy 2026 for us all.
  7. Like
    Sparky81 reacted to LMS in RPH SDK   
    Both RPH and LSPDFR are designed to be cross-compatible. The current RPH Enhanced version is slightly different from Legacy since there was a change in the latest update that only affected Enhanced, but LSPDFR is the same assembly between both and RPH usually is too. That is, you can use the Enhanced RPH and play Legacy with it, just not the other way round right now as the Legacy version is slightly older and missing a fix for the latest Enhanced version. Due to this wrinkle, I did not advertise the cross-compatibility too much as it might be confusing.
  8. Thanks
    Sparky81 reacted to Cyan in RPH SDK   
    You can just use the current SDK DLL.
  9. Love
    Sparky81 got a reaction from LMS in LSPDFR/RPH   
    Ah brill. glad you found the issue. We are all so thankful for the work you have done @LMS I for one, take my hat off to you.
  10. Thanks
    Sparky81 reacted to LMS in LSPDFR/RPH   
    Glad to hear it works! The issue was due to adding support for frame generation in the renderer to support the enhanced edition. For the past 10 years, RPH would directly render any command on the game's final output in sequence, so if you draw a form with text and then another form, both get added one after another and thus the old text is overwritten. But with frame generation, there is a separate pass/stage to render the UI because you do not want the UI to be part of the interpolation. To accommodate that we had to separate some things and I ended up splitting the main UI rendering and the text rendering into two separate passes, where text is applied last. So, if you have two forms where one overlays the other, text is still rendered last. Now the text pass is "shape aware" and will zero out any existing text if a shape is drawn later on. Hope that makes sense!
  11. Like
    Sparky81 got a reaction from Cyan in LSPDFR/RPH   
    Will try and get back to you. Thank you @LMS


    @LMS You sir, is a legend... Thank you so so much.. If you don't mind me asking. What was it making the text overlap?
  12. Like
    Sparky81 reacted to OfficerAlexis in LSPDFR/RPH   
    Thanks LMS!
  13. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Will try and get back to you. Thank you @LMS


    @LMS You sir, is a legend... Thank you so so much.. If you don't mind me asking. What was it making the text overlap?
  14. Like
    Sparky81 reacted to LMS in LSPDFR/RPH   
    Please give this a try. Thanks.

    RAGEPluginHook_1_128_1402_17660_Release.zip
  15. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Yeh its really doing my head in. Posted in Rages discord and has no answers at all. I really dont want to have to restart this system all over again. But if i can't find a fix. Then nothing more i can do but to remove the whole MDT system.
  16. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    @LMS or @Cyan Could you let me know if this is getting looked into as a API bug please. Just so i can update my users on discord please.
  17. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Thank you, yeah i fully understand its christmas. I do not need a quick fix, just a answer to if it was being looked into. I can let the users know. I can limit the amount of popup windows for now anyways.

    I thought it might be a rendering issue and ovs i can not do anything about that if it comes from RPH. I am happy to wait and ill update my page with a link to this post so users can keep updated.

    Again @Cyan Thank you for taking the time to look at this.
  18. Love
    Sparky81 reacted to Cyan in LSPDFR/RPH   
    It's currently the Christmas period and most of our time has been spent on updating both the website then RPH twice for GTA updates. So whilst this will be looked at, I would not expect an immediate fix.

    RPH hasn't changed the forms code in a very long time, so whatever has broken is either a change in GTA/rendering code, or due to RPH changes having to cater to game/rendering code changes.
  19. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Hi sorry here is the files. I had to remove the Dependencies folder due to over 4MB lol

  20. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Thanks for looking into this.
    I’ve confirmed the issue occurs with a minimal Gwen-only plugin on GTA v3717 using the bundled RPH.

    I’ll post the full minimal project shortly so it can be tested directly on your side.
    As you can see on a very basic form its happening. Load the plugin and press F7 both forms will show. Iv also uploaded the VS basic package.


    Again thank you so much for taking the time to look at this.



  21. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    Did the last update to LSPDFR or RPH mess with the text rendering or the way the Gwen forms renders text. Before the last update, the MDT i am creating for my mod was working all fine. No issues at all see below images



    Then after the update. MDT not been updated for some time. See below



    As you can see there is a text bleeding onto the other forms. This has never been a issues since creating the MDT system. Below is another image showing nothing wrong since before the last update.



    Iv tried to hack it to death to try and fix it but with no luck. @Cyan As requested i made a post lol.

    Thank you in advanced for any help or answers.


  22. Like
    Sparky81 got a reaction from OfficerAlexis in LSPDFR/RPH   
    I am more than happy to upload some of my form.cs files for gwen but its all just calling current Gwen API as it always has done.
  23. Thanks
    Sparky81 reacted to Cyan in RPH SDK   
    Feel free to make a topic here with a detailed minimum repo case, before vs after behaviour for it to be looked at if you think you have a bug with LSPDFR/RPH.
  24. Like
    Sparky81 got a reaction from Cyan in Welcome to the new LCPDFR.com (LCPDFR.com 9!)   
    1 more issue is when trying to edit a our download page


  25. Like
    Sparky81 reacted to Cyan in Welcome to the new LCPDFR.com (LCPDFR.com 9!)   
    This should now be fixed.

    @Charlie686 Thank you for your in-depth feedback - this is incredibly valuable!
    In reference particularly to the file editing issue, this should now be resolved.

    Everything else you've mentioned is already or is now on my list, thank you.

    Two changes are however semi-deliberate:
    Creator Dashboard is in progress, but was not ready for this release, instead of a broken version, it has disabled through feature flagging.
    We are wanting to deemphasize VirusTotal results to an extent. The volume of false positives is high, so we want to get the balance right instead of scaring people away from every script. Right now however, it is clearly underemphasised and we'll work on adding it back in a bit more clearer.

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