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Traffic Flow - More slots

Featured Replies

Is it possible to add more slots to the Traffic Flow v5 r2 ? Exempel: Model 21 = bus, etc etc.

 

Was testing but did not work, it's kind of boring with only 20 slots of different vehicles.

 

Thx

 

 

Snowman

 

Sweden

No it's not possible.

 

But what I do is :

- remove all cars from the slots in Traffic Flow (I let the respond delay and everything but I remove the cars)

- download Traffic Load

- tweak the ini as you want

- put it in the root folder

 

Now you have all cars of the game without the taxi bug.

 

It's a solution beside other, but I like it.

 

You should have searched in the forums, there are several topics about this.

Edited by DarthWound

  • Author

No it's not possible.

 

But what I do is :

- remove all cars from the slots in Traffic Flow (I let the respond delay and everything but I remove the cars)

- download Traffic Load

- tweak the ini as you want

- put it in the root folder

 

Now you have all cars of the game without the taxi bug.

 

It's a solution beside other, but I like it.

 

You should have searched in the forums, there are several topics about this.

 

Oh sry, did not thought to search the topics.

 

So I just need to type in the car names in Traffic load? 

Exempel: 

 

 

EnableCar1=1
Car1=RANCHER
 
etc etc? 

 

You don't have to type car names, except if they were added (example : if you add a TBoGT car without replacing any existing car in IV).

Or maybe if you want to spawn a car that never spawn normally, like the Romero, but I'm not sure.

 

My Traffic Flow ini :

// G17 Media


// Traffic Flow Mod
// GTAIV

// ---------------------------------------------------
// TRAFFIC FLOW CONFIGURATION SETTINGS
// - V1 (April 2011)
// - © Copyright 2009-2010, G17 Media
// ---------------------------------------------------

[Vehicle Pool]
// A list of 20 vehicle models that comprise the 'vehicle pool' which Traffic Flow will
// randomly select 3 vehicles from every 15 seconds to load into the game's memory.

// NOTE: You can find a list of valid vehicle model names by using SparkIV to look
// inside the vehicles.img file in pc/models. It probably is possible to use ped
// models here too, but it could lead to whole areas becoming full of one type of ped.

// SECOND NOTE: Traffic Flow doesn't actually spawn these vehicles, it only loads them
// into the game's memory which affects the way that the game spawns vehicles in general
// therefore vehicles which don't normally spawn on the streets such as the NOOSE cruiser
// still will not spawn, even if all 20 slots are occupied by it. Instead, when you get
// 4 wanted stars, you will be pursued by more NOOSE cars than you could ever imagine.

Model1 =
Model2 =
Model3 =
Model4 =
Model5 =
Model6 =
Model7 =
Model8 =
Model9 =
Model10 =
Model11 =
Model12 =
Model13 =
Model14 =
Model15 =
Model16 =
Model17 =
Model18 =
Model19 =
Model20 =

[Other]

// This variable controls how frequently emergency services will be dispatched throughout the city.
// The variable is represented in the code as a 1 in [variable] chance of a dispatch occuring,
// which happens every 15 seconds. To increase the chance that a dispatch will happen, decrease
// the variable (do not go lower than 1), and to decrease the chance that a dispatch will happen,
// increase the variable (you shouldn't need to go any higher than 100).

// NOTE: The default value, 8, should provide for a balanced experience. If you experience crashes
// which may be related to these dispatches, increase the variable.

ChanceOfRandomDispatch = 1

// This variable controls how often TrafficFlow will update the game's memory as well as how often
// the script will perform the calculation to determine whether or not to create a random dispatch.
// If you are experiencing issues with TrafficFlow slowing down your game, or causing other performance
// related issues, set this variable higher.

// NOTE: This variable is in miliseconds (e.g. 1 second = 1000 ms), to have TrafficFlow tick every
// minute, set this variable to 60000.

TimerInterval = 15000

 

My Traffic Load ini :

[Options] //Multipliers in percentages


CustomDensity=0 //0 is false 1 is true
PedDensityMultiplier=100 //100 is default, 50 is half, 200 is double, etc. Value has no effect when CustomDensity is 0
CarDensityMultiplier=100 //100 is default, 50 is half, 200 is double, etc. Value has no effect when CustomDensity is 0
CarsPerCycle=20 //20 is default, best performance/quantity. Lower than 15 is not recommended.

[AddedCars] //Set EnableCarx to 1 if you want to use a certain custom car, otherwise leave it at 0.
//For Carx, put in the filename of your car. Example: volkswagen.wft/wtd, it becomes: Car1=volkswagen
EnableCar1=0
Car1=

EnableCar2=0
Car2=

EnableCar3=0
Car3=

EnableCar4=0
Car4=

EnableCar5=0
Car5=

EnableCar6=0
Car6=

EnableCar7=0
Car7=

EnableCar8=0
Car8=

EnableCar9=0
Car9=

EnableCar10=0
Car10=

EnableCar11=0
Car11=

EnableCar12=0
Car12=

EnableCar13=0
Car13=

EnableCar14=0
Car14=

EnableCar15=0
Car15=

Edited by DarthWound

You can for SURE, just make a copy of both 2 files & rename it to trafficflow2.ini, so you will have a poll of 40 vehicles, or even 60 if you want, but I didn't try this last one.

If you want my attention, quote me.

 

dae1089b7c4b80df4e988fc8d8c6841b.png

Yeah this solution works too, you need several copies of Traffic Flow.

But I preffered the combo with Traffic Load in order to have all the vehicles without performance loss or something else.

If I don't want a car to spawn, I just edit the vehicles.ide file.

 

Make your choice, as I said in my first post you have many options.

Traffic Load seemed to cause random crashes which Traffic Flow seems to avoid for the most part, so it works well enough for me. Going to try out the dual method and see if it works for more cars.

This is a support topic.
Only reply here to offer help or assistance to officer-snowman. Off-topic or "me too" replies will be removed.

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