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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Ultimate backup disappear mid-way

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I set the spawn distance of some backup units to be greater to simulate the actual response time in blaine county. But when I set them to be greater than 1000, it seemed that they can disappear mid-way. When I set them to be 600 it seems that they are less likely to disappear. Can someone tell me how to set this to be over 1000 without have disappearing backup units? Here are my configs with spawn distance 600 at most, works somehow fine for now.

RagePluginHook.log UltimateBackup.txt CustomRegions.txt

  • Community Team

If it works with a number of< 1000 why don’t you stick to that. I doubt there’s a workaround for having such a great spawn distance.

I don’t see a third party plugin being at fault.

 

I0B5P1Y.png

Your topic has been moved to LSPDFR 0.4 Support.
Please post in the correct location in the future.

, I’ve run into a similar issue before—seems like it’s related to how the game handles entity streaming. When units are spawned too far from the player (usually beyond the default streaming range), the game engine sometimes unloads them if you're not close enough, which could be why they're disappearing mid-way. One workaround is to use plugins like KeepThemLoaded or manually tweak the streaming distance in your LSPDFR or RagePluginHook settings if you're comfortable with that. Also, make sure your backup units aren’t set to despawn on a timer or due to AI logic. Let us know if tweaking that helps!

  • Author
1 hour ago, Hansom said:

, I’ve run into a similar issue before—seems like it’s related to how the game handles entity streaming. When units are spawned too far from the player (usually beyond the default streaming range), the game engine sometimes unloads them if you're not close enough, which could be why they're disappearing mid-way. One workaround is to use plugins like KeepThemLoaded or manually tweak the streaming distance in your LSPDFR or RagePluginHook settings if you're comfortable with that. Also, make sure your backup units aren’t set to despawn on a timer or due to AI logic. Let us know if tweaking that helps!

Thanks for the advice, I'll try them now. Can you specify what is "make sure your backup units aren’t set to despawn on a timer or due to AI logic"? I really don't remember such thing exist in plugin's .ini files.

1 hour ago, Hansom said:

, I’ve run into a similar issue before—seems like it’s related to how the game handles entity streaming. When units are spawned too far from the player (usually beyond the default streaming range), the game engine sometimes unloads them if you're not close enough, which could be why they're disappearing mid-way. One workaround is to use plugins like KeepThemLoaded or manually tweak the streaming distance in your LSPDFR or RagePluginHook settings if you're comfortable with that. Also, make sure your backup units aren’t set to despawn on a timer or due to AI logic. Let us know if tweaking that helps!

I can't find KeepThemLoaded anywhere, can you post a link? I've also found nothing related to streaming distance in rph and lspdfr settings.

This is a support topic.
Only reply here to offer help or assistance to Agent 69. Off-topic or "me too" replies will be removed.

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