, I’ve run into a similar issue before—seems like it’s related to how the game handles entity streaming. When units are spawned too far from the player (usually beyond the default streaming range), the game engine sometimes unloads them if you're not close enough, which could be why they're disappearing mid-way. One workaround is to use plugins like KeepThemLoaded or manually tweak the streaming distance in your LSPDFR or RagePluginHook settings if you're comfortable with that. Also, make sure your backup units aren’t set to despawn on a timer or due to AI logic. Let us know if tweaking that helps!