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[WIP] Swat Tahoe

Featured Replies

So I decided to make a Swat tahoe, just one issue... It crashes in Game and in OpenIV...

 

It Exported without errors, I can make the WTD. So if you want to help PM Me.

 

Pictures: 

 

zmodeler220130310183622.png

 

 

 

 

If you want me to release this, help me Maybe? ( See what I did there? xD)

EPIC!!! I'm no modeler so unluckily can't help you :(

CAN't WAIT TILL ITS RELEASED!!!!!!!!!!!!!!!!!!!!!!! :D

My Mods: [color=#b22222]Speed Radar Script[/color][color=#b22222],[/color] [color=#daa520]POE[/color][color=#daa520], [/color][color=#0000ff]LicenseAnalyzer[/color]

4A02 at Mounties Gaming, Avid Modder / Script Writer, Problem Solver, and an awesome person :)

 

  • Author

EPIC!!! I'm no modeler so unluckily can't help you :(

CAN't WAIT TILL ITS RELEASED!!!!!!!!!!!!!!!!!!!!!!! :D

Neither can I so...

sad-i-know-that-feel-bro.png

Edited by ModHD

  • Author

What error does it give?

 

No errors are given to me from zModeler, BUT in OpenIV it crashes... 

 

Hold up... Here is the Error Log From OpenIV

 

Time: "19:46:38"
Type: "EAccessViolation"
Message: "Access violation at address 009E8E1E in module 'OpenIV.exe'. Read of address 50003B20"

Additional information:
[Application Context]
GameID=IV (GTA IV)
CurrentArchive=C:Program Files (x86)Rockstar GamesGrand Theft Auto IVpcmodelscdimagesvehicles.img (TIMGv3Archive)
Platform=pc

[Application Windows]
TErrorWindow=OpenIV - Application error
TMainWindow=OpenIV - vehicles.img - [Read only mode]
TActionsModule=ActionsModule
TRageFragmentsWindow=noose.wft - OpenIV Model Viewer
TErrorWindow=OpenIV - Application error

  Release: 1.3.5.398 17.02.2013
  Address: "0x009E8E1E"
  Procedure: "Rage.Fragments.{Rage.Resources.Factory}pgPointer<Rage.Fragments.Types.fragSkeletonData>.This"
  Unit: "Rage.Resources.Factory.pas", Line: "1528"

Stack:
[009E8E1E] Rage.Fragments.{Rage.Resources.Factory}pgPointer<Rage.Fragments.Types.fragSkeletonData>.This (Line 1528, "Rage.Resources.Factory.pas" + 0) + $2
[776230EF] RtlRaiseStatus + $B2
[776230BE] RtlRaiseStatus + $81
[77646F26] Unknown function at LdrAccessResource + $2D7
[77622F26] KiUserExceptionDispatcher + $A
[004067C0] System.@FreeMem + $4
[0067C85B] JclHookExcept.TNotifierItem.DoNotify + $43
[004082D0] System.TMonitor.CheckOwningThread + $4
[004085A6] System.TMonitor.Exit + $6
[004085F7] System.TMonitor.Exit + $F
[009E6648] Rage.Fragments.rageFragType.Destroy (Line 660, "Rage.Fragments.pas" + 2) + $6
[009EAC94] gta.Drawable.gtaFragType.Destroy (Line 157, "GTA.Drawable.pas" + 2) + $6
[00408086] System.@ClassCreate + $3E
[776230EF] RtlRaiseStatus + $B2
[776230BE] RtlRaiseStatus + $81
[77646F26] Unknown function at LdrAccessResource + $2D7
[77622F26] KiUserExceptionDispatcher + $A
[00406813] System.@ReallocMem + $3F
[0040BE54] System.DynArraySetLength + $168
[004B949E] System.Classes.TCustomMemoryStream.Read + $26
[009E7DF6] Rage.Fragments.{Rage.Collections}CObjectArray<Rage.Fragments.fragTypeGroup>.Relocation (Line 764, "Rage.Collections.pas" + 7) + $D
[009E677B] Rage.Fragments.rageFragType.Relocation (Line 692, "Rage.Fragments.pas" + 4) + $F
[009EAC62] gta.Drawable.gtaFragType.Relocation (Line 150, "GTA.Drawable.pas" + 1) + $4
[007CB0EC] Rage.Resources.Factory.CBase.Allocation (Line 932, "Rage.Resources.Factory.pas" + 6) + $6
[007CB058] Rage.Resources.Factory.CBase.Create (Line 914, "Rage.Resources.Factory.pas" + 1) + $9
[007CC14E] Rage.Resources.Factory.CBase.New (Line 1247, "Rage.Resources.Factory.pas" + 1) + $7
[00CC1FF9] OpenIV.TypeLibrary2.GTAIVResourcesWindows.CResource.Load<gta.Drawable.gtaFragType> (Line 120, "Rage.Resources.pas" + 8) + $11
[00DF0E59] Tools.FragmentsViewer.GTAIVProcessor.TGTAIVFragmentsViewerProcessor.LoadResourceFromFile (Line 73, "Tools.FragmentsViewer.GTAIVProcessor.pas" + 1) + $D
[0040D67D] System.@IntfCopy + $9
[00DED9EE] Tools.FragmentsViewer.Window.TRageFragmentsWindow.LoadContent (Line 144, "Tools.FragmentsViewer.Window.pas" + 0) + $E
[00DDD133] Tools.FragmentsViewer.Render.CDXBaseFragmentsRender.RequestContent (Line 112, "Tools.FragmentsViewer.Render.pas" + 2) + $6
[00B5C484] Tools.Framework.RenderBase.CDXBaseRender.OnCreateDevice (Line 108, "Tools.Framework.RenderBase.pas" + 19) + $7
[00DDD8B4] Tools.FragmentsViewer.Render.CDXFragmentsRender.OnCreateDevice (Line 270, "Tools.FragmentsViewer.Render.pas" + 1) + $5
[006372CA] RenderFramework.CFramework.OnCreateDevice (Line 275, "RenderFramework.pas" + 3) + $12
[0063717B] RenderFramework.CFramework.Initialize (Line 242, "RenderFramework.pas" + 28) + $3
[00DEFF47] Tools.FragmentsViewer.Window.{UI.Window.Render}TRenderViewerWindow<Tools.FragmentsViewer.Render.CDXFragmentsRender>.Load (Line 164, "UI.Window.Render.pas" + 5) + $13
[00DED8E5] Tools.FragmentsViewer.Window.TRageFragmentsWindow.Load (Line 126, "Tools.FragmentsViewer.Window.pas" + 1) + $7
[0097BF1D] Tools.Framework.BaseClass.CBaseToolClass.Main (Line 148, "Tools.Framework.BaseClass.pas" + 14) + $B
[00DF095E] Tools.FragmentsViewer.GTAIVFragmentsViewer.OpenFile (Line 52, "Tools.FragmentsViewer.pas" + 1) + $1B
[00980560] Tools.Framework.CToolsFramework.OpenFile (Line 170, "Tools.Framework.pas" + 8) + $17
[00CC1063] OpenIV.TypeLibrary2.GTAIVResourcesWindows.CRSCFragments.viewFragments (Line 452, "OpenIV.TypeLibrary2.GTAIVResourcesWindows.pas" + 1) + $15
[007ECE9A] OpenIV.TypeLibrary2.Base.CFileBase.ExecuteViewAction (Line 268, "OpenIV.TypeLibrary2.Base.pas" + 6) + $19
[00A2240C] UI.System.TActionsModule.actPreviewExecute (Line 1142, "UI.System.pas" + 4) + $16
[00993668] UI.Window.Main.RunPreviewAction (Line 415, "UI.Window.Main.pas" + 5) + $9
[009936F3] UI.Window.Main.TMainWindow.RunCurrentItemAction (Line 438, "UI.Window.Main.pas" + 7) + $0
[00993623] UI.Window.Main.TMainWindow.ExecuteDefaultFileAction (Line 402, "UI.Window.Main.pas" + 17) + $4
[00993594] UI.Window.Main.TMainWindow.ArchiveListDblClick (Line 377, "UI.Window.Main.pas" + 0) + $0
[0053F525] Vcl.Controls.TControl.DblClick + $15
[0053F6A0] Vcl.Controls.TControl.WMLButtonDblClk + $34
[0053EFB1] Vcl.Controls.TControl.WndProc + $2BD
[74C98F6F] Unknown function at GetAncestor + $12F
[74C976EF] Unknown function at gapfnScSendMessage + $3F7
[7762FF2F] RtlDeactivateActivationContextUnsafeFast + $A2
[74C98F87] Unknown function at GetAncestor + $147
[74C977D5] Unknown function at gapfnScSendMessage + $4DD
[74C978C6] Unknown function at gapfnScSendMessage + $5CE
[00543A45] Vcl.Controls.TWinControl.WndProc + $5C5
[74C98F87] Unknown function at GetAncestor + $147
[00408814] System.TMonitor.TryEnter + $28
[004082D0] System.TMonitor.CheckOwningThread + $4
[005432C8] Vcl.Controls.TWinControl.IsControlMouseMsg + $60
[7762FF2F] RtlDeactivateActivationContextUnsafeFast + $A2
[00543A45] Vcl.Controls.TWinControl.WndProc + $5C5
[74C977D5] Unknown function at gapfnScSendMessage + $4DD
[74C978C6] Unknown function at gapfnScSendMessage + $5CE
[0059A6D7] Vcl.ComCtrls.TCustomListView.WndProc + $9F
[00543088] Vcl.Controls.TWinControl.MainWndProc + $2C
[004C98E8] System.Classes.StdWndProc + $14
[74C977D5] Unknown function at gapfnScSendMessage + $4DD
[74C978C6] Unknown function at gapfnScSendMessage + $5CE
[74C97874] Unknown function at gapfnScSendMessage + $57C
[74C9BD0C] Unknown function at ChangeWindowMessageFilterEx + $6C
[74C9BD34] CallWindowProcW + $17
[741C137D] Unknown function at  + $26B
[741C1310] Unknown function at  + $1FE
[74C9A21D] Unknown function at GetPropW + $46
[741BFB33] Unknown function at ImageList_Remove + $596
[7762FF2F] RtlDeactivateActivationContextUnsafeFast + $A2
[741C1310] Unknown function at  + $1FE
[74C9A21D] Unknown function at GetPropW + $46
[741C11E2] Unknown function at  + $D0
[74C977D5] Unknown function at gapfnScSendMessage + $4DD
[74C978C6] Unknown function at gapfnScSendMessage + $5CE
[74C97874] Unknown function at gapfnScSendMessage + $57C
[74C97C51] Unknown function at PeekMessageW + $2CE
[74C98998] Unknown function at GetKeyboardLayout + $937
[74C97E62] Unknown function at IsWindow + $18F
[74C9A21D] Unknown function at GetPropW + $46
[74C97F56] KillTimer + $6
[74C98A61] DispatchMessageW + $B
[0062801B] Vcl.Forms.TApplication.ProcessMessage + $F3
[0062805E] Vcl.Forms.TApplication.HandleMessage + $A
[00628399] Vcl.Forms.TApplication.Run + $C9
[00A88615] OpenIV.Application.CProgram.Main (Line 96, "OpenIV.Application.pas" + 15) + $7
[00E25B6A] OpenIV.OpenIV (Line 413, "OpenIV.dpr" + 11) + $5
[76F78541] BaseThreadInitThunk + $C
[7763AC67] Unknown function at RtlInitializeExceptionChain + $83
[7763AC37] Unknown function at RtlInitializeExceptionChain + $53

I know from past experience i have had issues with this model.

Also, it appears all you added to the model was a pushbar. Do you intend on adding lights or anything else besides what came with the model??

Looking forward to see what you put together with this but ATM, it appears you just threw a pushbar on it...

 

Try importing the model in to spark first, then go into open iv and edit the wtd. 

Edited by Beckugan1

[center][img]http://i.imgur.com/hENU8n2.gif[/img][/center]
[center][b][url="http://www.twitch.tv/pengi33"][color=#800080]Twitch [/color][/url]|[url="https://twitter.com/Pengi33"][color=#40e0d0]Twitter [/color][/url]| [url="http://brokedoggaming.com/"][color=#008000]BrokeDogGaming[/color][/url] | [url="http://lcpdmods.com/"][color=#0000cd]LCPD[/color][color=#b22222]MODS[/color][/url][/b][/center]

  • Author

I know from past experience i have had issues with this model.

Also, it appears all you added to the model was a pushbar. Do you intend on adding lights or anything else besides what came with the model??

Looking forward to see what you put together with this but ATM, it appears you just threw a pushbar on it...

 

Try importing the model in to spark first, then go into open iv and edit the wtd. 

 

The littlest things can make change, it took me hours to remove that thing exhaust thing he had on the front window, then I removed the siderails and cones from the back. 

 

 

I know its not alot, but hey thanks for the help. Also, do you want to test the BETA? ;)

The littlest things can make change, it took me hours to remove that thing exhaust thing he had on the front window, then I removed the siderails and cones from the back. 

 

 

I know its not alot, but hey thanks for the help. Also, do you want to test the BETA? ;)

Before you release it I recommend you fix the pushbar in the front. 

Like see where your pushbar like mixes with the one that came with the model? It looks weird in your pic. So maybe you should delete that portion of one of them so it flows better!!

Also, I wouldnt mind if you threw a lightbar on this tahoe!!

[center][img]http://i.imgur.com/hENU8n2.gif[/img][/center]
[center][b][url="http://www.twitch.tv/pengi33"][color=#800080]Twitch [/color][/url]|[url="https://twitter.com/Pengi33"][color=#40e0d0]Twitter [/color][/url]| [url="http://brokedoggaming.com/"][color=#008000]BrokeDogGaming[/color][/url] | [url="http://lcpdmods.com/"][color=#0000cd]LCPD[/color][color=#b22222]MODS[/color][/url][/b][/center]

  • Author

Before you release it I recommend you fix the pushbar in the front. 

Like see where your pushbar like mixes with the one that came with the model? It looks weird in your pic. So maybe you should delete that portion of one of them so it flows better!!

Also, I wouldnt mind if you threw a lightbar on this tahoe!!

Ha! What ever you say, I'll put a Lightbar... just one thing. it won't export...

This is Kinkstas model, right? As far as I remember, it definitly wasn't the best conversion. LODs are missing, parts have incorrect names, materials are wrong.

By the way, what error code do you get when you load it ingame?

  • Author

This is Kinkstas model, right? As far as I remember, it definitly wasn't the best conversion. LODs are missing, parts have incorrect names, materials are wrong.

By the way, what error code do you get when you load it ingame?

 

What do you mean by ingame, is there a log File for this? I'll look for a log file and send it to you.

 

BTW, if this doesn't work, I am looking for a new tahoe...

 

EDIT: yes this is his/hers model. 

Edited by ModHD

What do you mean by ingame, is there a log File for this? I'll look for a log file and send it to you.

 

BTW, if this doesn't work, I am looking for a new tahoe...

 

No, but you usually see an error when the game creashes.

  • Author

Hey give me one second, for some reason noose.wft isn't even in the game folder... xD



No, but you usually see an error when the game creashes.

 

Ok, So I don't recieve an error, it just says, gta iv has crashed, Looking for solution.

 

 

EDIT: Well would you look at that, no one has released a tahoe model unlocked... I can understand why BUTT....

 

 

sad face.

Edited by ModHD

  • Author

No, but you usually see an error when the game creashes.

I didn't see one when it crashed. Anything else that I could be doing wrong?

  • Author

it could be the model it's self.

for my understanding the model is converted improperly and will cause crashes unless fixed up properly.

 

FACK. Ok Thank you so much bro, 

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