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Dead Ped spawns/floats in the air

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Hi all,

 

i currently face an issue, where my spawned ped, which i Suspect.Kill(); at spawning, floats in the air, like 1m above the ground. If i touch it with my Character, it falls down to the ground, as it should be.

e.g. at this position

new Vector3(1571.504f, 3592.323f, 35.362f)

Is there anything i can do or is it some limitaion of the game?

 

thanks,

totem

wrong forum, damn, sorry, please move it to the right forum 🙂

Edited by totemsteiner

  • 3 weeks later...
  • Author

just for any oncoming noob like me:

 

I spawn every ped now in a seperate function.. e.g. spawnDeadPed(){ xyz}

 

then call this function an OnCalloutAccepted()

 

The dead ped is now spawning 9/10 on the ground, as it should be.

 

best,

totem

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