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BCSO ambient spawn with EUP Configs and addon vehicles

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I have recently installed EUP 9.5 and SUP 2.5,  as well as EUP UB backup configs 9.5 for lore friendly addon vehicles. I am currently installing the majority of the addon vehicles required from these configs, and everything is working fine. However, I can't for the life of me figure out how to get the BCSO vehicles I have installed to ambiently spawn and patrol in their respective offices/regions. They work perfect when requesting them as backup via UB, all the different vehicle models with correct EUP uniforms. I know the UB xmls only control responding backup. I've looked in the LSPDFR data/agency.xml and can't seem to find where BCSO even exists. Any help appreciated, this is a great car pack and I'd love to add the immersion of BCSO actually existing. Thanks!

Edit. I just checked, and there are no backup configurations for 9.5 or higher on lcpdfr that contain the agency eup file. You could use my file, and edit it yourself.

 

Here's the BCSO section I wrote for my modification, but you'd have to make sure the uniform names in <peds> are the corresponding names to what you use in-game as my settings contain the 9.3 version of EUP. I also have badge props configured in here as well, if you use them.

Spoiler

<Agency>
        <Name>Blaine County Sheriff's Office</Name>
        <ShortName>BCSO</ShortName>
        <ScriptName>bcso</ScriptName>
        <Inventory>patrol_eup</Inventory>
                <BadgeModel>prop_bcso_badge</BadgeModel>
        <TextureDictionary>dia_police</TextureDictionary>
        <TextureName>dia_police</TextureName>
        <Loadout chance="100">
            <Name>Patrol</Name>
            <Vehicles>
                <Vehicle chance="50" livery="1">sheriff</Vehicle>
                <Vehicle chance="50" livery="1">sheriff2</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 50% chance of male peds -->
                <Ped chance="15" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->

                <!-- 50% chance of female peds -->
                <Ped chance="15" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any variation) -->

                <!-- for outfits selection -->
                                <Ped chance="0" outfit="bcso_class_a">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_class_a">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_class_b">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_class_b">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_class_c">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_class_c">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_a">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_a">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_b">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_b">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_c">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_motor_c">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_jacket">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_jacket">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_coat">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_coat">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_jacket2">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_jacket2">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_coat2">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_coat2">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_raincoat">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_raincoat">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_bicycle">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_bicycle">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_k9_b">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_k9_b">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_k9_c">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_k9_c">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_harbor_patrol">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_harbor_patrol">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_tech">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_tech">mp_f_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_gang">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_gang">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_pilot">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_pilot">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_swat">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_swat">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_formal">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_formal">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_pilot">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_pilot">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_windbreaker">mp_m_freemode_01</Ped>
                <Ped chance="0" outfit="bcso_windbreaker">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_a">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_a">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_b">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_b">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_c">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_old_c">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_a">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_a">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_b">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_b">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_c">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_motorcycle_c">mp_f_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_jacket">mp_m_freemode_01</Ped>
                                <Ped chance="0" outfit="bcso_vintage_jacket">mp_f_freemode_01</Ped>
            </Peds>
            <NumPeds min="1" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag>
                <Flag>RespondsAsBackup</Flag>
                <Flag>SpawnsAmbiently</Flag>
            </Flags>
        </Loadout>
                <Loadout chance="0">
            <Name>Motor Unit</Name>
            <Vehicles>
                <Vehicle chance="100" livery="1">policeb</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 50% chance of male peds -->
                <Ped chance="15" outfit="bcso_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
                
                <!-- 50% chance of female peds -->
                <Ped chance="15" outfit="bcso_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>
                <Flag>SpawnsAmbiently</Flag>
            </Flags>
        </Loadout>
        <Loadout>
            <Name>Transport Unit</Name>
            <Vehicles>
                <Vehicle chance="50" livery="1">sheriff</Vehicle>
                <Vehicle chance="50" livery="1">sheriff2</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 50% chance of male peds -->
                <Ped chance="15" outfit="bcso_class_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->

                <!-- 50% chance of female peds -->
                <Ped chance="15" outfit="bcso_class_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="bcso_class_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="bcso_class_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
            </Peds>
            <NumPeds min="2" max="2" />
            <Flags>
                <Flag>RespondsAsTransport</Flag>
            </Flags>
        </Loadout>
    </Agency>

 

Video Creator & Photographer

 

https://youtube.com/@JoeCWilson

  • Author

I'm sorry, I'm still incredibly new to this. Where would I need to look to make sure the peds uniform names were correct? Also i don't use badge props, or at least i don't think so...

Really appreciate the help, I'd like to make this work.

 

 

37 minutes ago, stickkiller01 said:

I'm sorry, I'm still incredibly new to this. Where would I need to look to make sure the peds uniform names were correct? Also i don't use badge props, or at least i don't think so...

Really appreciate the help, I'd like to make this work.

 

 

There should be a bcso eup xml in the custom data folder that has the names of the uniforms. Also, badge props are optional.

Video Creator & Photographer

 

https://youtube.com/@JoeCWilson

  • Author

Forgive me if I'm dense, but I'm not finding any custom folder or any file by that name anywhere...

Since we began this transaction, I've also run into another issue if you have a thought. I think they might be related. 

I just threw the lspdfr data config in from one of the addon car packs I downloaded, and now when I spot one that spawned in traffic, the npc within has no EUP uniform on. I'm assuming that's because, as we've been discussing, the names for the EUP uniforms in the addon vehicle lspdfr config aren't correct to the version of EUP I'm using. Same as if i threw the file you gave me in. I think, anyway. If I knew where to reference the correct EUP format/name, I could fix all these. Time consuming, but EUP and these vehicles are quality. I can't find it though lol

 

6 minutes ago, stickkiller01 said:

Forgive me if I'm dense, but I'm not finding any custom folder or any file by that name anywhere...

Since we began this transaction, I've also run into another issue if you have a thought. I think they might be related. 

I just threw the lspdfr data config in from one of the addon car packs I downloaded, and now when I spot one that spawned in traffic, the npc within has no EUP uniform on. I'm assuming that's because, as we've been discussing, the names for the EUP uniforms in the addon vehicle lspdfr config aren't correct to the version of EUP I'm using. Same as if i threw the file you gave me in. I think, anyway. If I knew where to reference the correct EUP format/name, I could fix all these. Time consuming, but EUP and these vehicles are quality. I can't find it though lol

 

I keep forgetting Tom doesn't add default backup. You'd have to install EUPFR and edit it yourself.

 

No one has a config for 9.5 EUP, but installing this would fix the functionality of it not working properly.

 

Then you'd have to edit your settings since this is meant for EUP 9.3.

 

Video Creator & Photographer

 

https://youtube.com/@JoeCWilson

On 12/4/2023 at 11:42 PM, stickkiller01 said:

Orrrrrrr i could ditch 9.5 for 9.3 🥲

You could, but it sucks because you don't get to use the version of EUP that you paid for. But if you're looking for a config that does both, feel free to see if my configs suit you.

Video Creator & Photographer

 

https://youtube.com/@JoeCWilson

  • Community Team
On 12/4/2023 at 7:12 PM, stickkiller01 said:

to ambiently spawn and patrol in their respective offices/regions

Allow me to put this in the simplest way possible: 

 

1. Go to regions.xml in lspdfr - data, and find "<Name>BlaineCounty</Name>"

 

2. Use the following guide to determine which zone(s) should belong to BCSO's jurisdiction:

 

3. When adding a zone, only use the capitalized shortcut. 

 

       -- LSPD - Collin Gregory - Police Officer III --

  • Author
On 12/6/2023 at 12:50 AM, Joe C Wilson said:

You could, but it sucks because you don't get to use the version of EUP that you paid for. But if you're looking for a config that does both, feel free to see if my configs suit you.

Meh it was only a couple bucks. If it costs me a couple bucks to figure out how to get LSPDFR setup how I like it, well then that's the price of admission. Plus Alex is doing the Lord's work with EUP, I don't mind considering it a charitable contribution. 

 

I am using your configs, just editing them to use the custom vehicle packs I'm using. Agency and UB settings, that is. Thankful this community is as helpful as it is.

 

While I'm here, I know there's a new update dropping soon and I was wondering, what's the most effective way to protect my LSPDFR build from R*'s notorious updates? 

On 12/7/2023 at 7:25 PM, unitedOrange66 said:

Allow me to put this in the simplest way possible: 

 

1. Go to regions.xml in lspdfr - data, and find "<Name>BlaineCounty</Name>"

 

2. Use the following guide to determine which zone(s) should belong to BCSO's jurisdiction:

 

3. When adding a zone, only use the capitalized shortcut. 

Good to know, thank you sir!

  • Community Team
6 minutes ago, stickkiller01 said:

While I'm here, I know there's a new update dropping soon and I was wondering, what's the most effective way to protect my LSPDFR build from R*'s notorious updates? 

If you're using Steam, or any other paid legit/legal gaming platform, go to settings and disable "auto updates" for GTA V. 

 

And if you have extra disk space, I recommend downloading an extra GTA V copy from Steam or Epic, or Rockstar. This copy will be your original/unmodded GTA V copy, and it'll be used for installing updates. 

 

You can do this by renaming your current LSPDFR copy to anything other than Grand Theft Auto V, and downloading another copy of the game, legally, renaming it to "Grand Theft Auto V - Orignal." Keep this copy stored on your disk until there's an update.

 

For updating, you'll rename the Original copy to Grand Theft Auto V, and the LSPDFR copy to something else, then install the update via your gaming platform. (Steam, Epic, Rockstar, etc) 

 

After that, check which files are modified by looking at "date modified", and only copy/paste those files into your LSPDFR copy.

 

Then rename the folders and you've successfully updated your game without reinstalling all of the mods. 

 

 

       -- LSPD - Collin Gregory - Police Officer III --

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