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Any penalty for being a Bad Cop?

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It seems like that I can go on a rampage while on duty, killing civilians and other cops and nothing happens. I can simply go on and keep answering callouts and play as normal. So, there's really no penalty for being a "bad cop"? No consequences? If that's the case... any plans to address that in the future? 🤔

  • Management Team
10 hours ago, Daevinski said:

It seems like that I can go on a rampage while on duty, killing civilians and other cops and nothing happens. I can simply go on and keep answering callouts and play as normal. So, there's really no penalty for being a "bad cop"? No consequences? If that's the case... any plans to address that in the future? 🤔

What would you want the penalty to be?

  • Author
2 minutes ago, Cyan said:

What would you want the penalty to be?

 

I'm not sure about the technical aspects and possibilities... but speaking ideas only... well, the simplest thing I can think of is the character losing the cop status (and maybe moving to off-duty clothing, losing access to the apartment and having only one pistol in the inventory) after one or two warnings (maybe customizable) via radio ~ in case of shooting unarmed/surrendered civilians or other cops ~ and then the Wanted System being triggered whenever another cop sees you... and once you're Busted or Wasted you lose the current character permanently.

 

This way you still can keep playing for fun and going on rampages as long as you can survive of course.

Sometimes pedestrians just start running other people over because they hear shots etc.

For me it also happens that peds I've arrested just enter my car and drive away. At this point, you are allowed to shoot the suspect, but the penalty system is probably going to have difficulties saying what is okay and what is not.. 😕

 

But why would we need something like that anyways? 😄 If you go on duty as a cop, you should just behave like a cop would do, and not kill people randomly (?).

  • Community Team
20 hours ago, Daevinski said:

 

I'm not sure about the technical aspects and possibilities... but speaking ideas only... well, the simplest thing I can think of is the character losing the cop status (and maybe moving to off-duty clothing, losing access to the apartment and having only one pistol in the inventory) after one or two warnings (maybe customizable) via radio ~ in case of shooting unarmed/surrendered civilians or other cops ~ and then the Wanted System being triggered whenever another cop sees you... and once you're Busted or Wasted you lose the current character permanently.

 

This way you still can keep playing for fun and going on rampages as long as you can survive of course.

I'm assuming this would be toggleable. Because if it wasn't, it would kill the mod for me.

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  • Author
On 9/21/2022 at 6:53 AM, UnknownBastion said:

I'm assuming this would be toggleable. Because if it wasn't, it would kill the mod for me.

 

Sure, 100% optional. I'm aware that some people prefer to keep as it is. The suggestion is more for the people who want make things a little bit harder.

  • Author
On 9/20/2022 at 7:04 PM, Luce.Benson said:

Sometimes pedestrians just start running other people over because they hear shots etc.

For me it also happens that peds I've arrested just enter my car and drive away. At this point, you are allowed to shoot the suspect, but the penalty system is probably going to have difficulties saying what is okay and what is not.. 😕

 

But why would we need something like that anyways? 😄 If you go on duty as a cop, you should just behave like a cop would do, and not kill people randomly (?).

 

The ideal would be a more complex system capable of making such distinctions in every situation... but like I said I'm not sure what's possible or not technically speaking, so I'm suggestion a more simplistic approach. Maybe this penalty system could be active only during free roaming and inactive during callouts? I don't know.

 

Anyway, I'm sharing these thoughts 'cause it's weird that the mod offers so much features and immersion when you're "playing correctly", at the point that you need to use the whole keyboard in a certain way to do that... while lacking the same depth when you decide to "go rogue". I mean, you're a cop that follows a lot of procedures to investigate and pursue criminals while at the same time being able to arrest and kill anyone, anywhere without consequences whatsoever?

 

Feels like half of the whole experience is missing.

On 9/22/2022 at 2:02 PM, Daevinski said:

 

The ideal would be a more complex system capable of making such distinctions in every situation... but like I said I'm not sure what's possible or not technically speaking, so I'm suggestion a more simplistic approach. Maybe this penalty system could be active only during free roaming and inactive during callouts? I don't know.

 

Anyway, I'm sharing these thoughts 'cause it's weird that the mod offers so much features and immersion when you're "playing correctly", at the point that you need to use the whole keyboard in a certain way to do that... while lacking the same depth when you decide to "go rogue". I mean, you're a cop that follows a lot of procedures to investigate and pursue criminals while at the same time being able to arrest and kill anyone, anywhere without consequences whatsoever?

 

Feels like half of the whole experience is missing.

If people don't want this, they could put it in the settings (the ones in the menu opened with the m key) so the function could be put!

  • 3 weeks later...
On 9/20/2022 at 6:08 AM, Cyan said:

What would you want the penalty to be?

Quick and Easy would be if you kill too many civilians then your own colleges turn on you and you get a "warrant star" or maybe they just shoot you dead lol. 

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