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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Custom Uniforms for LSPDFR XML

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I don't see any preset outfit Motorcycle Uniforms for LSSD or BCSO that your backup could use.  So I have this custom uniform for a LSSD Motorcycle officer that I made through EUP and converted it to LSPDFR uniform id's thanks to SEBO's new EUP Conversion Tool.   I have 6 different variations of this uniform.  This is just one of the variations.  In the LSPDFR Agency XML or in the custom folder under Agency_EUPFR (because I have EUP's config) I need to make these uniform id's so the game can make a "ped" Officer with this uniform.  I just need the one line made so I can see how it should look.  Then I can add the other variations under it with the ped chance.  It would be for a male officer only.  I'm not sure which you are supposed to use mp_m_freemode_01 or s_m_y_sheriff_01.  So I think it would look something like this?

 

<Peds>
<Ped chance="16"  <Component id="1" drawable="0" texture="0" /><Component id="3" drawable="20" texture="0" /><Component id="4" drawable="32" texture="2" /><Component id="5" drawable="53" texture="0" /><Component id="6" drawable="13" texture="0" /><Component id="7" drawable="8" texture="0" /><Component id="8" drawable="38" texture="1" /><Component id="9" drawable="13" texture="0" /><Component id="10" drawable="0" texture="0" /><Component id="11" drawable="200" texture="2" /><Prop id="0" drawable="17" texture="2" /><Prop id="1" drawable="5" texture="5" /><Prop id="2" drawable="0" texture="0" /><Prop id="6" drawable="0" texture="0" />mp_m_freemode_01? or  s_m_y_sheriff_01?</Ped>
</Peds>

 

If someone could adjust this so the game could read it then I'll put it in the xml and try it out.  Thanks

Did you put the outfit variation in the outfits? I assume so.

If you made your file when you are playing as a customizable LSPDFR character (non-preset, can edit appearance via character selection screen) you should use mp_m_freemode_01.

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

  • Author
7 hours ago, WithLithum said:

Did you put the outfit variation in the outfits? I assume so.

If you made your file when you are playing as a customizable LSPDFR character (non-preset, can edit appearance via character selection screen) you should use mp_m_freemode_01.

I didn't use variations.  In the outfits XML's I noticed variations later but wasn't sure how to put it.  I do have a customized character.  I looked in the chars folder but they are .ls and .bak so i can't open them.  I'll go in game and see what I can customize more with that character.  So I am supposed to use Freemode, got it!  For the variations should it look like this?

<variations>

insert the outfit variations here

</variations>

Look at the vanilla and you'll find similar sections of the outfit you have generated.

 

For variations, yes:

<Variations>
    <Variation>
        <Name>Name</Name>        
        <Components>
          <!-- Insert components here -->
        </Components>
        <Props>
         <!-- Props here --> 
      </Props>
    </Variation>
</Variations>

 

Supporting is somewhat like locating an issue, then trying to apply a protocol that would eventually guide the subject to fix their game, and sometimes, on rare occasions, trying to diagnose a weird issue with everything you know.

  • Author
4 hours ago, WithLithum said:

Look at the vanilla and you'll find similar sections of the outfit you have generated.

 

For variations, yes:

<Variations>
    <Variation>
        <Name>Name</Name>        
        <Components>
          <!-- Insert components here -->
        </Components>
        <Props>
         <!-- Props here --> 
      </Props>
    </Variation>
</Variations>

 

Ok, thanks for that pic.  That helps.  Yeah I did see similar in the vanilla and was trying to put it together but something was still wrong.  I'll try this and see what happens. 

You will need to change 2 files in the custom data folder to enable them for the default backup menu and optionally for them to spawn ambient (with <Flag>SpawnsAmbiently</Flag> in agency eup xml)

 

The agency eup file will look like this (this controls what uniform is spawned):

 

Spoiler

<Loadout chance="50">
            <Name>Motor Unit</Name>
            <Vehicles>
                <Vehicle chance="100" livery="1">policeb</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 50% chance of male peds -->
                <Ped chance="15" outfit="lssd_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
                
                <!-- 50% chance of female peds -->
                <Ped chance="15" outfit="lssd_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>
                <Flag>SpawnsAmbiently</Flag>
            </Flags>
        </Loadout>

 

The custom data folder XML (outfits_lssd_eup.xml) will look like this (this controls what the uniform setup is like):

 

Spoiler

<Outfit>
        <Name>LSSD Motorcycle Class A</Name>
        <ScriptName>lssd_motor_a</ScriptName>
        <Variations>
            <Variation>
                <Name>Deputy</Name>
                <ScriptName>m_base</ScriptName>
                <Gender>male</Gender>
                  <Components>
                    <!--berd-->
                    <Component id="1" drawable="0" texture="0" />
                    <!--uppr-->
                    <Component id="3" drawable="20" texture="0" />
                    <!--lowr-->
                    <Component id="4" drawable="32" texture="2" />
                    <!--hand-->
                    <Component id="5" drawable="53" texture="0" />
                    <!--feet-->
                    <Component id="6" drawable="13" texture="0" />
                    <!--teef-->
                    <Component id="7" drawable="8" texture="0" />
                    <!--accs-->
                    <Component id="8" drawable="53" texture="0" />
                    <!--task-->
                    <Component id="9" drawable="21" texture="1" />
                    <!--decl-->
                    <Component id="10" drawable="0" texture="0" />
                    <!--jbib-->
                    <Component id="11" drawable="200" texture="2" />                    
                </Components>
                <Props>    
                    <Prop id="0" drawable="17" texture="2" /> <!--p_head-->
                </Props>
            </Variation>
                        <Variation>
                <Name>Deputy II</Name>
                <Base>m_base</Base>
                <ScriptName>m_dept_2</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="0" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Master FTO</Name>
                <Base>m_base</Base>
                <ScriptName>m_dept_3</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="2" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Sergeant</Name>
                <Base>m_base</Base>
                <ScriptName>m_sgt</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="3" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="1" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Lieutenant</Name>
                <Base>m_base</Base>
                <ScriptName>m_lieutenant</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="45" texture="6" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- uppr -->
                </Components>
            </Variation>
            <Variation>
                <Name>Captain</Name>
                <Base>m_base</Base>
                <ScriptName>m_captain</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="45" texture="7" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- uppr -->
                </Components>
            </Variation>             
            <Variation>
                <Name>Deputy</Name>
                <ScriptName>f_base</ScriptName>
                <Gender>female</Gender>
                <Components>
                            <!--berd-->
                        <Component id="1" drawable="0" texture="0" />
                        <!--uppr-->
                        <Component id="3" drawable="23" texture="0" />
                        <!--lowr-->
                        <Component id="4" drawable="31" texture="2" />
                        <!--hand-->
                        <Component id="5" drawable="53" texture="0" />
                        <!--feet-->
                        <Component id="6" drawable="9" texture="0" />
                        <!--teef-->
                        <Component id="7" drawable="8" texture="0" />
                        <!--accs-->
                        <Component id="8" drawable="51" texture="0" />
                        <!--task-->
                        <Component id="9" drawable="19" texture="1" />
                        <!--decl-->
                        <Component id="10" drawable="0" texture="0" />
                        <!--jbib-->
                        <Component id="11" drawable="202" texture="2" />
                </Components>
                <Props>    
                    <Prop id="0" drawable="17" texture="2" /> <!--p_head-->
                </Props>
            </Variation>
            <Variation>
                <Name>Deputy II</Name>
                <Base>f_base</Base>
                <ScriptName>f_dept_2</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="0" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Master FTO</Name>
                <Base>f_base</Base>
                <ScriptName>f_dept_3</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="2" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Sergeant</Name>
                <Base>f_base</Base>
                <ScriptName>f_sgt</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="3" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="1" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Lieutenant</Name>
                <Base>f_base</Base>
                <ScriptName>f_lieutenant</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="53" texture="6" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Captain</Name>
                <Base>f_base</Base>
                <ScriptName>f_captain</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="53" texture="7" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- hand -->
                </Components>
            </Variation>
        </Variations>
    </Outfit>


However, with ultimate backup it would look like this (you can create this in a special units xml file):

 

With ultimate backup, you can also change Code 2/3/5 settings as well for special units like such:

 

Spoiler

<SpecialUnit name="Police Bike" code2="True" code3="True" pursuit="True" traffic_stop="True" felony_stop="True">

 

 

Spoiler

<LosSantosCounty>
            <VehicleSet spawn_distance="250">
                <Vehicles>
                    <Vehicle livery="1">POLICEB</Vehicle>
                </Vehicles>
                                <Peds>
<!--Male Class A-->
<!--Deputy-->        <Ped chance="20" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="4" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="3" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Male Class B-->
<!--Deputy-->        <Ped chance="20" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="4" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="3" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Male Class C-->
<!--Deputy-->        <Ped chance="20" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="2" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="11" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="3" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="45" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="45" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Female Class A-->
<!--Deputy-->        <Ped chance="20" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="4" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="3" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="54" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="54" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Female Class B-->
<!--Deputy-->        <Ped chance="20" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="4" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="3" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="53" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="53" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Female Class C-->
<!--Deputy-->        <Ped chance="20" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="2" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="10" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="3" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="53" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="53" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="100">WEAPON_UNARMED</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>

 

 

I use EUP Menu to cycle through all of the uniforms to figure out what the clothing IDs are, but now with the EUP Converter tool, you can transfer them if they're already made in a different variation i.e EUP Menu, Data Folder, Ultimate Backup, etc to another.

 

Hope this helps.

 

TLDR: mp_m_freemode_01 is for male peds and mp_f_freemode_01 is for female peds, both in the default backup menu and for Ultimate Backup.

Edited by Joe C Wilson 017
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Video Creator & Photographer

 

https://youtube.com/@JoeCWilson

  • Author
On 1/7/2022 at 12:23 AM, Joe C Wilson 017 said:

You will need to change 2 files in the custom data folder to enable them for the default backup menu and optionally for them to spawn ambient (with <Flag>SpawnsAmbiently</Flag> in agency eup xml)

 

The agency eup file will look like this (this controls what uniform is spawned):

 

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<Loadout chance="50">
            <Name>Motor Unit</Name>
            <Vehicles>
                <Vehicle chance="100" livery="1">policeb</Vehicle>
            </Vehicles>
            <Peds>
                <!-- 50% chance of male peds -->
                <Ped chance="15" outfit="lssd_motor_a.m_base">mp_m_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_a">mp_m_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_b.m_base">mp_m_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_b">mp_m_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_c.m_base">mp_m_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_c">mp_m_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
                
                <!-- 50% chance of female peds -->
                <Ped chance="15" outfit="lssd_motor_a.f_base">mp_f_freemode_01</Ped> <!-- Class A outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_a">mp_f_freemode_01</Ped> <!-- Class A outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_b.f_base">mp_f_freemode_01</Ped> <!-- Class B outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_b">mp_f_freemode_01</Ped> <!-- Class B outfit (Any variation) -->
                <Ped chance="10" outfit="lssd_motor_c.f_base">mp_f_freemode_01</Ped> <!-- Class C outfit (Base) -->
                <Ped chance="5" outfit="lssd_motor_c">mp_f_freemode_01</Ped> <!-- Class C outfit (Any variation) -->
            </Peds>
            <NumPeds min="1" max="1" />
            <Flags>
                <Flag>RespondsAsBackup</Flag>
                <Flag>SpawnsAmbiently</Flag>
            </Flags>
        </Loadout>

 

The custom data folder XML (outfits_lssd_eup.xml) will look like this (this controls what the uniform setup is like):

 

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<Outfit>
        <Name>LSSD Motorcycle Class A</Name>
        <ScriptName>lssd_motor_a</ScriptName>
        <Variations>
            <Variation>
                <Name>Deputy</Name>
                <ScriptName>m_base</ScriptName>
                <Gender>male</Gender>
                  <Components>
                    <!--berd-->
                    <Component id="1" drawable="0" texture="0" />
                    <!--uppr-->
                    <Component id="3" drawable="20" texture="0" />
                    <!--lowr-->
                    <Component id="4" drawable="32" texture="2" />
                    <!--hand-->
                    <Component id="5" drawable="53" texture="0" />
                    <!--feet-->
                    <Component id="6" drawable="13" texture="0" />
                    <!--teef-->
                    <Component id="7" drawable="8" texture="0" />
                    <!--accs-->
                    <Component id="8" drawable="53" texture="0" />
                    <!--task-->
                    <Component id="9" drawable="21" texture="1" />
                    <!--decl-->
                    <Component id="10" drawable="0" texture="0" />
                    <!--jbib-->
                    <Component id="11" drawable="200" texture="2" />                    
                </Components>
                <Props>    
                    <Prop id="0" drawable="17" texture="2" /> <!--p_head-->
                </Props>
            </Variation>
                        <Variation>
                <Name>Deputy II</Name>
                <Base>m_base</Base>
                <ScriptName>m_dept_2</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="0" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Master FTO</Name>
                <Base>m_base</Base>
                <ScriptName>m_dept_3</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="2" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Sergeant</Name>
                <Base>m_base</Base>
                <ScriptName>m_sgt</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="11" texture="3" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="1" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Lieutenant</Name>
                <Base>m_base</Base>
                <ScriptName>m_lieutenant</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="45" texture="6" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- uppr -->
                </Components>
            </Variation>
            <Variation>
                <Name>Captain</Name>
                <Base>m_base</Base>
                <ScriptName>m_captain</ScriptName>
                <Gender>male</Gender>
                <Components>
                    <Component id="10" drawable="45" texture="7" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- uppr -->
                </Components>
            </Variation>             
            <Variation>
                <Name>Deputy</Name>
                <ScriptName>f_base</ScriptName>
                <Gender>female</Gender>
                <Components>
                            <!--berd-->
                        <Component id="1" drawable="0" texture="0" />
                        <!--uppr-->
                        <Component id="3" drawable="23" texture="0" />
                        <!--lowr-->
                        <Component id="4" drawable="31" texture="2" />
                        <!--hand-->
                        <Component id="5" drawable="53" texture="0" />
                        <!--feet-->
                        <Component id="6" drawable="9" texture="0" />
                        <!--teef-->
                        <Component id="7" drawable="8" texture="0" />
                        <!--accs-->
                        <Component id="8" drawable="51" texture="0" />
                        <!--task-->
                        <Component id="9" drawable="19" texture="1" />
                        <!--decl-->
                        <Component id="10" drawable="0" texture="0" />
                        <!--jbib-->
                        <Component id="11" drawable="202" texture="2" />
                </Components>
                <Props>    
                    <Prop id="0" drawable="17" texture="2" /> <!--p_head-->
                </Props>
            </Variation>
            <Variation>
                <Name>Deputy II</Name>
                <Base>f_base</Base>
                <ScriptName>f_dept_2</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="0" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Master FTO</Name>
                <Base>f_base</Base>
                <ScriptName>f_dept_3</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="2" /> <!-- decal -->
                </Components>
            </Variation>
            <Variation>
                <Name>Sergeant</Name>
                <Base>f_base</Base>
                <ScriptName>f_sgt</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="10" texture="3" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="1" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Lieutenant</Name>
                <Base>f_base</Base>
                <ScriptName>f_lieutenant</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="53" texture="6" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- hand -->
                </Components>
            </Variation>
            <Variation>
                <Name>Captain</Name>
                <Base>f_base</Base>
                <ScriptName>f_captain</ScriptName>
                <Gender>female</Gender>
                <Components>
                    <Component id="10" drawable="53" texture="7" /> <!-- decal -->
                    <Component id="5" drawable="53" texture="2" /> <!-- hand -->
                </Components>
            </Variation>
        </Variations>
    </Outfit>


However, with ultimate backup it would look like this (you can create this in a special units xml file):

 

With ultimate backup, you can also change Code 2/3/5 settings as well for special units like such:

 

  Reveal hidden contents

<SpecialUnit name="Police Bike" code2="True" code3="True" pursuit="True" traffic_stop="True" felony_stop="True">

 

 

  Reveal hidden contents

<LosSantosCounty>
            <VehicleSet spawn_distance="250">
                <Vehicles>
                    <Vehicle livery="1">POLICEB</Vehicle>
                </Vehicles>
                                <Peds>
<!--Male Class A-->
<!--Deputy-->        <Ped chance="20" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="4" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="3" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="201" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Male Class B-->
<!--Deputy-->        <Ped chance="20" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="4" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="12" tex_decals="3" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="21" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="46" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="194" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Male Class C-->
<!--Deputy-->        <Ped chance="20" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="2" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="11" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="3" tex_decals="1" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="45" tex_decals="7" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="27" comp_pants="33" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="14" comp_eyes="9" comp_accessories="54" tex_accessories="1" comp_decals="45" tex_decals="8" comp_tasks="22" tex_tasks="2" comp_shirtoverlay="191" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_m_freemode_01</Ped>
<!--Female Class A-->
<!--Deputy-->        <Ped chance="20" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="4" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="11" tex_decals="3" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="54" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="203" comp_decals="54" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Female Class B-->
<!--Deputy-->        <Ped chance="20" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="4" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="11" tex_decals="3" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="53" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="24" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="196" comp_decals="53" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Female Class C-->
<!--Deputy-->        <Ped chance="20" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Deputy II-->    <Ped chance="15" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="2" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Master FTO-->    <Ped chance="12" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="10" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Sergeant-->    <Ped chance="7" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="3" tex_decals="1" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Lieutenant-->    <Ped chance="5" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="53" tex_decals="7" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
<!--Captain-->        <Ped chance="3" comp_shirt="29" comp_pants="32" tex_pants="3" comp_hands="54" tex_hands="1" comp_shoes="10" comp_eyes="9" comp_accessories="52" tex_accessories="1" comp_tasks="20" tex_tasks="2" comp_shirtoverlay="193" comp_decals="53" tex_decals="8" tex_shirtoverlay="3" prop_hats="18" tex_hats="3">mp_f_freemode_01</Ped>
                </Peds>
                <NonLethals>
                    <NonLethal>WEAPON_STUNGUN</NonLethal>
                    <NonLethal>WEAPON_NIGHTSTICK</NonLethal>
                </NonLethals>
                <HandGuns>
                    <HandGun chance="100">WEAPON_COMBATPISTOL</HandGun>
                </HandGuns>
                <LongGuns>
                    <LongGun chance="100">WEAPON_UNARMED</LongGun>
                </LongGuns>
            </VehicleSet>
        </LosSantosCounty>

 

 

I use EUP Menu to cycle through all of the uniforms to figure out what the clothing IDs are, but now with the EUP Converter tool, you can transfer them if they're already made in a different variation i.e EUP Menu, Data Folder, Ultimate Backup, etc to another.

 

Hope this helps.

 

TLDR: mp_m_freemode_01 is for male peds and mp_f_freemode_01 is for female peds, both in the default backup menu and for Ultimate Backup.

Thanks for all that and the pics!  Now I can see how the layout should look.  I didn't think about the Outfits xml until later so I explored it but still wasn't sure how to do it.  I'll try to work on that later if I get time.  At least I see how it should be done.  Ulitimate Backup it easy to figure out.  I've customized outfits there in the past.  There are examples in the UB' xml files I can go off of.  And yes, that new EUP convertion tool is great. 

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