Jump to content
The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Wanted music in LSPDFR - Official integration, or unofficial plugin?


Recommended Posts

I've noticed the lack of any support for introducing GTA V's stock wanted tracks into LSPDFR, so I figured I'd make a dedicated thread since I'm interested in perhaps trying to develop a plugin to allow said music to play (e.g. during pursuits). I'm more also interested in seeing how many other officers would be interested in such a modification, seeing as the music is an integral part of GTA V's gameplay.

 

A little background info why you can't just slap a .wav or .mp3 in and play that; in GTA V, the wanted tracks are split into up to 8 different 'stems', consisting of a particular instrument or group of instruments, which are then dynamically adjusted depending on several factors; including number of officers in a pursuit, high speed or not, or if on the ground firing at police and/or taking damage.

 

I'd like to develop this specific system to be able to function with LSPDFR, taking into accordance the same factors that determine the intensity of a track but reversed on the suspect(s). Admittedly, I am a newbie to RAGE Plugin Hook modding, though I will be doing some reading up and practice over the next few days to determine the feasability of such a system.

 

I'm not 100% of the realism type and I do enjoy having the pursuit music playing, and I'm sure I'm not the only one here. What are your thoughts on this? Would you support it being integrated into LSPDFR by the devs themselves, or do you think it should be left to modders?

Spoken by a cat.

Link to comment
Share on other sites

  • 3 weeks later...
  • Management Team

I've not looked at this before, and I've not seen any mods that do something similar, so I'm guessing it's something that either cannot be done via the game's natives or can be, but nobody has documented it. (or maybe it just hasn't had a lot of interest?)

If this is your first coding project, you might be in a bit deep if this does involve going through the game's disassembly.

 

Although you could try the easy route and re-implement it without trying to call/implement the current game engine behaviour 1:1 -- e.g. you could just try and pull in the music yourself and try to dynamically tweak this based on the variables you mentioned.

Imitation is the sincerest form of flattery.

Link to comment
Share on other sites

On 11/16/2021 at 11:42 PM, Cyan said:

I've not looked at this before, and I've not seen any mods that do something similar, so I'm guessing it's something that either cannot be done via the game's natives or can be, but nobody has documented it. (or maybe it just hasn't had a lot of interest?)

If this is your first coding project, you might be in a bit deep if this does involve going through the game's disassembly.

 

Although you could try the easy route and re-implement it without trying to call/implement the current game engine behaviour 1:1 -- e.g. you could just try and pull in the music yourself and try to dynamically tweak this based on the variables you mentioned.

The second's what I'm most likely to do, would be much easier that way.

Spoken by a cat.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...