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Can't perform a Gun-Point Arrest.

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Hello! Whenever I try to perform a gun-point arrest (pointing at the person with my gun and pressing ALT+H) it simply gives me the same message as if I was to arrest them only by pressing ALT+H - "Step in front of the Suspect" "Go behind the Suspect" ... "Take the suspect to the police station" -- I don't get the GP arrest where the camera goes black and then the suspect is cuffed on the floor.

I have the Xbox 360 gamepad, may that be the issue?

Error log is attached.

Edited by Break

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

Might be a small bug. I don't really arrest people much so I don't know how its suppose to go/if the same happens to me.

  • Author

Thanks for the answer!

I do arrest people alot, especially if I find "stolen bank cards" haha. And the regular arrest is just too time intensive, I'd rather just point my gun at them, make them get on the floor and then keep on driving.

EDIT: Just tried disabling the gamepads AutoAiming (I don't use it anyways) - Still the same problem, I can point at a suspect with my gun and press ALT+H and it still gives me the "Arrest or Give Ticket" option... ><

Edited by Break

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

  • Author

It works without the gamepad. Thanks for the tip! :)

It would be nice if you guys could make it work with the gamepad somehow though, since you can drive much nicer with the gamepad.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

I think that would probably be a good idea if it's not too hard. I think quite a few people use gamepads.

For the normal arrest, you will target a ped with any mele weapon …

As for gunpoint arresting, the fundamentals are the same although this time, you use a weapon to aim at the suspect…

If in the next version it detects the current weapon, then there is no need as it would not care if you have a mouse or gamepad, if not then the controller can be detected with XNA Framework, simple to implement.

You are using the WRONG right theme!

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Unfortunately the native method used to get the ped you are aiming at doesnt look like it works with the gamepad. We will be using a different method for 0.95, however, and maybe this is something which should be fixed by that.

"You tell me exactly what you want, and I will very carefully explain to you why it cannot be."

  • Author

Unfortunately the native method used to get the ped you are aiming at doesnt look like it works with the gamepad. We will be using a different method for 0.95, however, and maybe this is something which should be fixed by that.

Thanks Sam! At the moment its a bit uncomfy to always switch from the gamepad to the mouse and back, but If it doesn't get fixed, I can survive it.

Due to the graphic nature of this post, reader discretion is advised.
lspdfrsig2njsuy.jpg

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