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The latest updated version of RAGE Plugin Hook, required to play LSPDFR, can be found inside the LSPDFR download. It is not currently available on the RAGE Plugin Hook website.

Backup crash

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Every time when I press any backup botton (exp. ultimate backup,original lspdfr backup) my game crashes.

This is the RagePluginHook log text:

 

Spoiler

[8/8/2020 2:29:07 PM.236] UNHANDLED EXCEPTION OCCURRED
[8/8/2020 2:29:07 PM.236] ------------------------------
[8/8/2020 2:29:07 PM.236] Origin: HOOK
[8/8/2020 2:29:07 PM.236] ------------------------------
[8/8/2020 2:29:07 PM.236] Exception type: System.Runtime.Serialization.SerializationException
[8/8/2020 2:29:07 PM.236] Exception message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
[8/8/2020 2:29:07 PM.236] ------------------------------
[8/8/2020 2:29:07 PM.236] Inner exceptions:
[8/8/2020 2:29:07 PM.236] ------------------------------
[8/8/2020 2:29:07 PM.236] Stack trace:
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
[8/8/2020 2:29:07 PM.236] at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
[8/8/2020 2:29:07 PM.236] at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
[8/8/2020 2:29:07 PM.236] at System.AppDomain.Serialize(Object o)
[8/8/2020 2:29:07 PM.236] at System.AppDomain.MarshalObject(Object o)
[8/8/2020 2:29:07 PM.236] ==============================
[8/8/2020 2:29:07 PM.236] 

If you can please help my I would be apperciated.

  • Author
Spoiler

NET exception information =====
Type: System.Runtime.Serialization.SerializationException
Message: Type 'SlimDX.Result' in Assembly 'SlimDX, Version=4.0.13.43, Culture=neutral, PublicKeyToken=b1b0c32fd1ffe4f9' is not marked as serializable.
Stack trace:   at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type)
   at System.Collections.Concurrent.ConcurrentDictionary`2.GetOrAdd(TKey key, Func`2 valueFactory)
   at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context)
   at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo()
   at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo)
   at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck)
   at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck)
   at System.Runtime.Remoting.Channels.CrossAppDomainSerializer.SerializeObject(Object obj, MemoryStream stm)
   at System.AppDomain.Serialize(Object o)
   at System.AppDomain.MarshalObject(Object o)

Plugins loaded at the time of the crash:
    LSPD First Response by G17 Media.

This crash most likely occurred in plugin: LSPD First Response

Base address: 00007ff6be240000
Exception address: 00007ff9c9baa799
Exception offset: 30b96a799
Exception code: 0xe0434352 (DOT_NET_EXCEPTION)

Stack trace (unmanaged):
    0x00007ff9c9c6feea - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
    0x00007ff9cc184ab2 - memset - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff9cc16c656 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff9cc1811cf - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff9cc14a209 - RtlRaiseException - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff9cc149fc3 - RtlRaiseException - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ff9c9baa799 - RaiseException - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
    0x00007ff970f78955 - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ff970f79464 - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)
    0x00007ff913c30646 - ClrCreateManagedInstance - in Unknown:0 (C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:Rage.Plugin.RemoteOnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, String pluginStackTrace)
    Plugin: OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
    Plugin:     OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)
    Plugin:     SlimDX.Result.Throw(Object dataKey, Object dataValue)
    Plugin:     SlimDX.Result.Record(Int32 hr, Boolean failed, Object dataKey, Object dataValue)
    Plugin:     SlimDX.DirectSound.SecondarySoundBuffer..ctor(DirectSound device, SoundBufferDescription description)
    Plugin:     fxO#a?<QJ\,|%2(Vs\*!VMb!<m\+.LYJu2TW}Z0XS2$'MYNCkAvUZ!(String , Boolean )
    Plugin:     TuiG-\\x0O_k@>9!pPN`u1Zoq!.eM)` $G<8vr*b?q=y"a2'P9w$(String , String , Boolean )
    Plugin:     TuiG-\\x0O_k@>9!pPN`u1Zoq!.O&CE&YME!O)|cF|%CO]Oe7De&(k_z^Q;\&)>Tj:NLA67\,LF~X\+ $ )
    Plugin:     System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    Plugin:     System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
    Plugin:     System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
    Plugin:     System.Threading.ThreadHelper.ThreadStart()

Here is another exp.

Lol all you need to do is remove the ultimate back up and load your game to see whats causing the crashes. for me when my game crashes i remove whatever i think is crashing my game right away. I would advice you to remove all your LSPDFR plugin  and start LSPDFR alone  then call for backup and see if your game crashes. also that log really does not say anything about the crash.

Edited by Patrick Dollar
missing words

This is a support topic.
Only reply here to offer help or assistance to SyceYT. Off-topic or "me too" replies will be removed.

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