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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

Scoobysnacks

Members

Is there a way to edit some incident dialogues? Because on like any car involved incidents i want it too say like "License Plate: 1, 3, Alpha, Juliet, 7, 0, 5, Charlie" Etc

Please update the spelling, a person "re" a knife and a drink driver... also can you add a function as to the size of the font we can use and or the location of where the text on the screen will appear? Thank you in advance. Just trying to help

Nutronic

Members

Two Questions.

  • Is there a full list of keys for this mod?
  • Where do we put the files?

Cheers :)

dlhol8977

Members

how do you work it

FreeSoul

Members

Well I don't know if it's a bug or meant to be that way (I hope not) but I went on a callout about a group of ladies capturing a building and killing about everyone on sight... kind of pushing it a little bit but no doubt it surprised me!
Now, the bug is one of the killers were trapped inside the building which has no entry, so I could not talk to her or even shoot her, but she could fire from the inside through the walls, hence many cops died and I had to cancel the intervention and just leave the area, kind of ordinary. :/
Not sure if it was mentioned before.

Reymonraptor

Members

hi how can i install this please help me

cobrablast556

Members

Is this compatable with vdH Police Helper..?

Spitfire7

Members

Sure would love an arrest feature so that this can be used with or without LCPDFR.

AgentBlacky

Members

Okay i am very confused where do I install this? IT sounds like a great mod but I cant figure out where to install I tryed the base GTAIV folder with the rest of the .dll's but it still doesnt work

SnoopyPanther33

Members

Best Possible Scenario with this awesome script. Thanks BraveHeart!!!!

Nutronic

Members

How do we change position of the text that your mod shows.

This video shows it at the top of the screen.

http://www.youtube.com/watch?v=dmKI4ELrK9A

richeyrich

Members

Lik

richeyrich

Members

Lo

bicobajas

Members

Is it possible to get an instruction manual

Irish1Brian

Members

This is a very nice script but the one thing I've noticed is that the script likes to "code 4" the intoxicated driver, stolen vehicle, and reckless driving???? Why code 4 the funniest part of the game???? There's nothing better than having a good police chase.. Just wondering if that'll get change in the future?

oldsnake1911

Members

Can't wait to see more of this script hopefully a Bigger Crime- Like Robbery in Progress or Stolen Car in Progress like a Live Event that you respond to .

Braveheart Great Job on the script . It was great working with u in your clan .

Menos

Members

Very good, really like it!

jackbauer92

Members

Just one question: how do I stop reckless and drunk drivers? As was stated before, the LCPD:FR traffic stop SHIFT key does not work with script.

Hastings

Members

Just one question: how do I stop reckless and drunk drivers? As was stated before, the LCPD:FR traffic stop SHIFT key does not work with script.

Like put a roadblock, or direct them into a tree nearby...

yung

Members

This mod is amazing! It has almost everything. When I first started using mods, I tried Police Pursuit Mod and it ruined my game when I went off duty. But the one thing I remember liking "Prisoner Transport" which added more realism to the game. Maybe in up coming you guys could add that to the police script.

Junnu99

Members

Could you please fix the bug (?) that regenerates the health of the person. For example, if i try to hit person with my baton he/she loses health but regenerates it. It's pretty annoying.

okegima

Members

am discovering this mod but who do i stop a vehicule. with the car i can do ctrl, but on foot nothing happen

Ghilbert

Members

Any estimated time for an update to this script? I get rare occurrences when my game crashes specifically from this mod (Int memory 32 error).

bhangu.1

Members

Amazing Script. I love it. Always keeps me busy. Great job!!!!!

JohnBoone

Members

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