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Braveheart's Policing Script 2.4.2

(140 reviews)

1 Screenshot

You do not have my permission to distribute this elsewhere; it is only going to be available on LCPDFR.com.

I trust everyone will adhere to this basic right to control how my work is distributed.

Note: When you accept a call the incident will spawn and begin at the same time, meaning response times are critical. You may arrive on scene to someone stood in the road appearing to be doing nothing, when they may have in fact just killed someone moments before. Or the other person or persons involved may have already ran away or could be hiding near-by. Have a good look around the area in these instances and see what you can find out. Furthermore, each call has several different possibilities in regard to suspect behaviour.

New showcase video thanks to Visible25 aka stealthman46:

http://www.youtube.com/watch?v=vTtlYqLaUKQ%5B/media%5D"]http://www.youtube.com/watch?v=vTtlYqLaUKQ

A little about this mod

This is a script mod which is intended to enhance the policing experience had from LCPD:FR. It does this by giving you many useful tools such as ordering people out of a vehicle to asking them to get back in and drive away to ordering people out of an area and breathalysing people (in a vehicle or on foot).

The script also creates several random incidents around the city for you to police. With over thirty unique incidents there's plenty to keep your shifts busy. The script is intended for realistic roleplay, the new version does however include GPS routes for most calls. The interval between calls is random which means sometimes you'll be inundated and other times there won't be much going on.

The script has a resist arrest option the purpose of which is to make effecting an arrest more challenging (and realistic). This means when you aim at a person (with a firearm, taser or baton) or use the E arrest (baton/firearm/taser) the resist arrest option will be triggered and the subject, based on several different factors (such as what you're doing, what they're doing, what you both have and health and the situation you're in) will either decide to comply with your orders, resist you or flee from you. If a person is armed, simply aiming at them with a firearm will result in a random chance they'll drop their weapon to the ground and raise their hands.

2.0 beta updates:

-The script was re-written from scratch, credits go to forum member Jorge for assisting me with the script's layout.

-The new version includes a multi-player option which should make multi-player significantly more stable than the previous version.

-The resist arrest option has been toned down to a more tolerable level, it will also work in multi-player.

-You can now decided to accept or decline an incoming call.

-Calls have all been re-written from scratch so there are less of them at this time, but they should be more stable.

-Everything about the script is randomised for greater re-playability.

-You should hear a noise when a call comes through (sometimes it will play a police radio message) and they will remain on screen until either: You accept or decline the call or they code 4.

New calls shall be added in due course.

With this script mod I aim to bring you that much closer to real life policing.

Features

Roads Policing features

  • Stop vehicles (other vehicles will not attempt to overtake)
  • Wave single stopped vehicles on or allow all stopped vehicles to move
  • Breathalyser with either a UK or US setting (if someone's over the limit, there's a chance they'll try to flee)
  • Order a person to step out of their vehicle (there's a chance they'll refuse, try to drive off or try to run away)
  • Order a person to return to their vehicle and resume their journey

General Policing features

  • Order a person to leave the area (there's a chance they'll refuse, use this for disturbance related calls (drunkards, causing annoyance etc))
  • Breathalyse on foot
  • Resist Arrest (Note with this on if you're in a melee fight with a person there's a chance their health will be restored - this is intentional and NOT a bug. It'd be a very very rare occurance if someone was to be beaten to death in real-life)
  • Extra incidents
  • Attempt to throw a person to the ground

I would also like to invite those who enjoy my (hard!) work the opportunity to support me via donation by clicking here (I only offer this as I've had some very generous individuals approach me and offer a donation, I had no means of accepting such an offering until now).

KNOWN ISSUES

Please ensure you read over these before submitting any bugs to me.

-The ambulance assistance has been removed due to instability, however there exists a chance the script may spawn an ambulance to respond to injured persons. If this occurs, the script may crash.

-You cannot LCPD:FR pull-over cars spawned by the script.

-Calls showing as code 4 is not a bug, this occurs when your game cannot - for one reason or another - spawn the incident (perhaps too much going on on-screen, try again in a quieter area)

-The Shoplifting incident has not yet been implemented.

The old showcase videos follow:

What's New in Version 2.4.2

Released

  • --2.4.2
  • Fixed issues with numerous armed individuals call. These calls are now a lot more perilous - especially when running hardcore mode. You'll see what I mean when you take one!
  • --2.4.1
  • Fixed breathalyser freezing peds bug
  • --2.4
  • Added new calls
  • Improved all calls spontaneity (some became a little predictive)
  • Improved breathalyser and fixed crashes
  • Moved and improved a lot of on-screen text
  • Changed how locations are generated
  • Improved follow me command (ALT+H)
  • --2.3
  • Fixed locations not showing up for calls
  • --2.2
  • Made adjustments to various areas of the script
  • Fixed Alt+F ordering out of a vehicle (was crashing a lot before, you now must aim at the person you wish to order out. Avoid aiming at them from the front of you'll freak them out.)
  • Should have fixed breathalyser related crashes too
  • --2.1
  • Various minor tweaks and improvements
  • Made text stay on screen for longer
  • New call added
  • --2.0
  • -Re-written from scratch the script and all calls
  • -More stable in multi- and single player
  • -Resist arrest improved
  • -New structure to calls
  • --1.1
  • -New command to order a suspect to follow you (for a limited amount of time)
  • -Attempted to make Multi-player more stable
  • -Tweaked resist arrest quite a bit
  • -Fixed markers remaining from RTA's
  • -Changed the way calls are generated (you should notice an improved variety)
  • -Few other bug fixes

User Feedback

Recommended Comments

timthetitan

Members

Just a question, Do I first need to activate LCPDFR with alt+P and then alt+del or only alt+del.

Because When I activate both I get too many calls and it crashed when I activated 2 at a time (1 of lcpdfr and 1 of your script).

I use lcpdfr, DashCamV2, TowingService, Policing Script 2.2, SimpleNative trainer and 6 car mods.

Osopoderoso

Members

Just a question, Do I first need to activate LCPDFR with alt+P and then alt+del or only alt+del.

Because When I activate both I get too many calls and it crashed when I activated 2 at a time (1 of lcpdfr and 1 of your script).

I use lcpdfr, DashCamV2, TowingService, Policing Script 2.2, SimpleNative trainer and 6 car mods.

timthetitan

Members

timthetitan, I to use Braveheart, disable LCPDFR calls with F7.

rock22

Members

This

Firstyminator

Members

Game crashes after some calls too.. Not the regular crashes with force close window ( as LCPDFR and ELS sometimes gives me )

J3raveHeart

Members

you are the one who took my id lol

KillerNewbBS

Members

It would be fantastic if you could make the ped health-regen optional. It is extremely annyoing when you are in shootouts, and if you play missions too.

RainerZufall

Members

First off.. it's a nice mod! but i also would love to see ped health regen optional. It is unrealistic and annyoing that the suspect will still be alive after taking four hits from a .45 with "realistic" dmg settings.

i also get a crash every second time i accpet a "numerous shooter" call. I don't know why but after starting up the game i can do one of those calls.. the second one always crashes my game (same by a friend).

JustZach

Members

I get an error with this script. It is a great script don't get my wrong! But sometimes, I get a call and it will say "Disturbance call reported on", won't give a street name and this is where the game freezes and I have to reload.

bravozero

Members

I too am getting freezes in-game. It usually happens right after I get the call details.

pdracer

Members

do you run lcpdfr regularly and the script because i cant stop cars arrest or stuff like that having alot of problems can someone help me out

pdracer

Members

timthetitan, I to use Braveheart, disable LCPDFR calls with F7.

thanks you answered my question too but i dont get it do you pull over with shift or alt and other controls can i have an answer please

dienstbaer

Members

thanks you answered my question too but i dont get it do you pull over with shift or alt and other controls can i have an answer please

iBen95111

Members

Script is broke for me.

Anyone got 2.1?

gabrielbosan

Members

Game keeps crashing when using with LCPFR :(

CiteRight

Members

Is there a way to go back to the old version? Currently when I activate, I get dispatched to calls but there is no location or GPS. The script stops there until I clear the call.

Geobaldi

Members

I love using this script but ever since I put it in, the game crashes anywhere from 15-20 minutes in every time I play now.

The game always seems to crash when a multiple gunmen callout comes in. Other than that, it goes very weel with lcpdfr and helps with a lot of situations :D

Dhruv

Members

Game crashes with 2.2. I want my 2.1 back cry_meme.jpg?w=216

BearAttack34

Members

game keeps crashing!!!!

sledge5557

Members

yup i have the same problem the game crashes after 20 to 25 minutes so i desable it to bad cause its a realy fun mod but i like to play for hours at a time so it is not worth the problem .

J T

Members

same here i never crashed on the previous versions...could you put the older ones out? 2.0 i think was the most stable

OfficerKiker

Members

Most of my calls come in code 4?

Wayne George

Members

I dont know if anyone else has had this problem but it freezes after you accept the call Officer Requesting Assistance. It has worked before with all of the mods i am using now.

charloufire

Members

it's weird ! for me the new version 2.2 is lagging .... someone can help me ?!?

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