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High Priority Callouts 0.1.95

(17 reviews)

4 Screenshots

High Priority Callouts is the result of my first attempt at creating a callout mod.

The goal of this mod is to bring about more action oriented events and eventually callouts that are more in the spirit of Grand Theft Auto.

 

This initial release features 5 calls:

Active Shooter 

Ambulance Hijacking - Chase down a hijacked ambulance.  

Jail Break  - A prisoner in transport has gained control and is now running loose.

Sniper - Modified to spawn in more expected locations

Cargo Vehicle Theft - Two armed suspects have stolen a truck.

Terrorist attack - Spawns a set locations with a variety of weapons.. and maybe a surprise.

Gang Turfwar - Spawns a set locations (Possibly the most unstable of all the callouts and the next call that will be getting an overhaul).

Luxury Vehicle Theft in Progress - Should give players a fast chase (get out your sports cars)

Pursuit of Heavily Armed Suspects - Suspects armed with automatic weapons

 

The calls range from fairly simple vehicle pursuits to difficult shootouts with heavily armed subjects.

 

Next planned update:

"A night at the movies: Part 1"

 

Well that just about does it. Check out the development thread for this mod: http://www.lcpdfr.com/forums/topic/56194-wiprel-high-priority-callouts/

Love it? Hate it? Not working? Sick of getting one-shot by a sniper? Drop me a line and I'll see what I can do.

 

Please don't redistribute my work.

What's New in Version 0.1.95

Released

The first hot-fix: V0.1.5 Removed due to serious bug

Cleaned and restructured code.

Added randomization - calls now spawn a greater variety of peds and every call now has at least 2 weapons to choose from.

Added a new set piece to 'jail break' - allows for a little more scene work for those who enjoy it. 

 

Hot-fix: V0.1.75

More code work

Hopefully fixed the crash bug in the jail break callout

 

Compatibility Update 0.3.1

I'm back

Long story short I had major problems regarding the GTA retail installer but I managed to get it fixed and have been powering through updating my callouts for the past 3 weeks so without further ado lets get onto the callouts.

 

 This update is for compatibility with the latest version of LSPD:FR, that being said a few major changes have occurred the first and foremost is that for the moment 'jailbreak' and 'ambulance hijacking' calls have been cut because they were not working as intended. Don't worry they will be back as soon as I work out whats causing the behavior but for the moment I've added a few new calls to keep people entertained.

The second change is to how several of the calls work. To lay the groundwork for my major coming 'story-call' update 'A night at the movies', several calls are now location based. I have selected a few locations around San Andreas that make sense in the context of the call and LSPD:FR will give you the option to respond to the closest one to your current position. 

Hot-fix: V0.1.95

Ambulance Hijacking and Jailbreak callout return and should mostly work.

Callouts should be more stable overall or at least not crash out LSPDFR entirely.

Turf-war seems to like throwing errors if you take it while being far away, so if you want to take it, try to be somewhat close to it. I'm working on a fix.

Terrorist call has been updated for a little surprise.

 

 

User Feedback

Recommended Comments

Kilyin

Members

Nice, thanks.

Deactivated Member

Deactivated

Yes! I've been waiting for a new callouts mod forever, and this looks awesome! Can't wait to try it, will leave a review once I do. 

HypoGamer

Members

Hmmmm

"A night at the movies: Part 1"

 

 

 

Oh

ed1984

Members

So I got your transport vehicle theft call. I noticed that even though are driving away it is not labelled a "pursuit" when call back-up. why is that?

Any plans to make a low priority callouts? lol great job i do enjoy it but most of our callouts end with us having to kill someone and it would be nice every once in a while to get a noise complaint or something like that. 

CallMePIXY

Members

Any plans to make a low priority callouts? lol great job i do enjoy it but most of our callouts end with us having to kill someone and it would be nice every once in a while to get a noise complaint or something like that. 

low priority callouts would be nice! :)

ed1984

Members

For the jail break call...I got a ghost car. We were chasing a red blip but there was no car there. Anybody else get this issue?

SgtManley

Members

LSPDFR is crashing randomly after adding your plugin.  I'll put the log below.

 

[10/19/2015 12:41:10 PM.620] LSPD First Response: Creating AmbulanceTheft
[10/19/2015 12:41:17 PM.341] LSPD First Response: Created new chase
[10/19/2015 12:41:17 PM.342] LSPD First Response: Suspect added to chase
[10/19/2015 12:41:17 PM.516] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.516] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.517] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.518] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.536] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.536] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.537] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.537] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.545] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.546] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.547] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.547] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.566] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.566] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.567] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.568] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.712] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.713] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:17 PM.714] LSPD First Response: Cop added to chase
[10/19/2015 12:41:17 PM.714] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:28 PM.857] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[10/19/2015 12:41:29 PM.329] LSPD First Response: Cop added to chase
[10/19/2015 12:41:29 PM.329] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:29 PM.617] LSPD First Response: Cop added to chase
[10/19/2015 12:41:29 PM.617] LSPD First Response: Added cop to existing chase
[10/19/2015 12:41:29 PM.647] LSPD First Response: Start ask for keys.
[10/19/2015 12:41:31 PM.900] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[10/19/2015 12:41:34 PM.928] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[10/19/2015 12:41:44 PM.027] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[10/19/2015 12:41:50 PM.017] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_IS_ON_FOOT, reverted to random voice
[10/19/2015 12:42:20 PM.213] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[10/19/2015 12:42:20 PM.234] LSPD First Response: Driving task assigned
[10/19/2015 12:42:20 PM.235] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[10/19/2015 12:42:20 PM.237] LSPD First Response: No more suspects useable, aborting chase
[10/19/2015 12:42:20 PM.237] LSPD First Response: Aborted chase
[10/19/2015 12:42:24 PM.976] LSPD First Response: Error handled.
[10/19/2015 12:42:26 PM.591] LSPD First Response: Error handled.
[10/19/2015 12:42:32 PM.727] LSPD First Response: Error handled.
[10/19/2015 12:42:36 PM.506] LSPD First Response: Error handled.
[10/19/2015 12:43:09 PM.047] LSPD First Response: Creating HEROHoldUpCallout
[10/19/2015 12:43:09 PM.047] LSPD First Response: CalloutCreated: Callout should be aborted
[10/19/2015 12:43:09 PM.048] LSPD First Response: EndCurrentCallout: Finishing...
[10/19/2015 12:43:10 PM.191] LSPD First Response: Error handled.
[10/19/2015 12:43:22 PM.880] LSPD First Response: Error handled.
[10/19/2015 12:43:28 PM.460] LSPD First Response: Error handled.
[10/19/2015 12:43:57 PM.892] LSPD First Response: Creating JailBreak
[10/19/2015 12:44:00 PM.924] LSPD First Response: 
[10/19/2015 12:44:00 PM.925] LSPD First Response: ==============================
[10/19/2015 12:44:00 PM.925] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[10/19/2015 12:44:00 PM.926] LSPD First Response: ------------------------------
[10/19/2015 12:44:00 PM.926] LSPD First Response: Origin: Game fiber "CalloutManager".
[10/19/2015 12:44:00 PM.926] LSPD First Response: ------------------------------
[10/19/2015 12:44:00 PM.926] LSPD First Response: Exception type: System.InvalidOperationException
[10/19/2015 12:44:00 PM.926] LSPD First Response: Exception message: Model with hash 0x9ca26cf9 could not be loaded within a reasonable time. It may be invalid
[10/19/2015 12:44:00 PM.927] LSPD First Response: ------------------------------
[10/19/2015 12:44:00 PM.927] LSPD First Response: Inner exceptions:
[10/19/2015 12:44:00 PM.927] LSPD First Response: ------------------------------
[10/19/2015 12:44:00 PM.927] LSPD First Response: Stack trace:
[10/19/2015 12:44:00 PM.930] LSPD First Response: at Rage.Model.LoadAndWait()
[10/19/2015 12:44:00 PM.930] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[10/19/2015 12:44:00 PM.930] at HighPriority.Callouts.JailBreak.OnBeforeCalloutDisplayed()
[10/19/2015 12:44:00 PM.931] at ?.?(Callout A_0)
[10/19/2015 12:44:00 PM.931] at ?.?()
[10/19/2015 12:44:00 PM.931] at ?.?()
[10/19/2015 12:44:00 PM.931] at Rage.GameFiber.Main()
[10/19/2015 12:44:00 PM.931] LSPD First Response: ==============================
[10/19/2015 12:44:00 PM.931] LSPD First Response: 

Kookas

Members

(edited)

I get the same issue as SgtManley with a more-or-less identical log file - the Jail Break callout crashes LSPDFR most of the times it tries to create it.

Hope it's not too hard for you to fix, I really enjoy these callouts. Seems like maybe you've mistyped the model hash, since that hash turns up nothing on Google.

[19/10/2015 21:46:37.409] LSPD First Response: Creating JailBreak
[19/10/2015 21:46:40.445] LSPD First Response: 
[19/10/2015 21:46:40.445] LSPD First Response: ==============================
[19/10/2015 21:46:40.445] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[19/10/2015 21:46:40.446] LSPD First Response: ------------------------------
[19/10/2015 21:46:40.446] LSPD First Response: Origin: Game fiber "CalloutManager".
[19/10/2015 21:46:40.446] LSPD First Response: ------------------------------
[19/10/2015 21:46:40.447] LSPD First Response: Exception type: System.InvalidOperationException
[19/10/2015 21:46:40.447] LSPD First Response: Exception message: Model with hash 0x9ca26cf9 could not be loaded within a reasonable time. It may be invalid

[19/10/2015 21:46:40.447] LSPD First Response: ------------------------------
[19/10/2015 21:46:40.448] LSPD First Response: Inner exceptions:
[19/10/2015 21:46:40.448] LSPD First Response: ------------------------------
[19/10/2015 21:46:40.448] LSPD First Response: Stack trace:
[19/10/2015 21:46:40.500] LSPD First Response: at Rage.Model.LoadAndWait()
[19/10/2015 21:46:40.500] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[19/10/2015 21:46:40.501] at HighPriority.Callouts.JailBreak.OnBeforeCalloutDisplayed()
[19/10/2015 21:46:40.501] at ?.?(Callout A_0)
[19/10/2015 21:46:40.526] at ?.?()
[19/10/2015 21:46:40.527] at ?.?()
[19/10/2015 21:46:40.527] at Rage.GameFiber.Main()

Edited by Kookas

Kilyin

Members

Confirming the same crash as mentioned above, same exact hash, same callout. Has happened twice now. Latest game version, with RagePluginHook 28.


[10/23/2015 6:54:36 PM.865] LSPD First Response: Creating JailBreak
[10/23/2015 6:54:39 PM.897] LSPD First Response: 
[10/23/2015 6:54:39 PM.897] LSPD First Response: ==============================
[10/23/2015 6:54:39 PM.898] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[10/23/2015 6:54:39 PM.898] LSPD First Response: ------------------------------
[10/23/2015 6:54:39 PM.898] LSPD First Response: Origin: Game fiber "CalloutManager".
[10/23/2015 6:54:39 PM.898] LSPD First Response: ------------------------------
[10/23/2015 6:54:39 PM.898] LSPD First Response: Exception type: System.InvalidOperationException
[10/23/2015 6:54:39 PM.898] LSPD First Response: Exception message: Model with hash 0x9ca26cf9 could not be loaded within a reasonable time. It may be invalid
[10/23/2015 6:54:39 PM.898] LSPD First Response: ------------------------------
[10/23/2015 6:54:39 PM.898] LSPD First Response: Inner exceptions:
[10/23/2015 6:54:39 PM.898] LSPD First Response: ------------------------------
[10/23/2015 6:54:39 PM.899] LSPD First Response: Stack trace:
[10/23/2015 6:54:39 PM.901] LSPD First Response: at Rage.Model.LoadAndWait()
[10/23/2015 6:54:39 PM.901] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[10/23/2015 6:54:39 PM.901] at HighPriority.Callouts.JailBreak.OnBeforeCalloutDisplayed()
[10/23/2015 6:54:39 PM.901] at ?.?(Callout A_0)
[10/23/2015 6:54:39 PM.901] at ?.?()
[10/23/2015 6:54:39 PM.902] at ?.?()
[10/23/2015 6:54:39 PM.902] at Rage.GameFiber.Main()
[10/23/2015 6:54:39 PM.902] LSPD First Response: ==============================
[10/23/2015 6:54:39 PM.902] LSPD First Response: 


[10/24/2015 6:48:32 PM.390] LSPD First Response: Creating JailBreak
[10/24/2015 6:48:35 PM.403] LSPD First Response: 
[10/24/2015 6:48:35 PM.403] LSPD First Response: ==============================
[10/24/2015 6:48:35 PM.403] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[10/24/2015 6:48:35 PM.403] LSPD First Response: ------------------------------
[10/24/2015 6:48:35 PM.403] LSPD First Response: Origin: Game fiber "CalloutManager".
[10/24/2015 6:48:35 PM.403] LSPD First Response: ------------------------------
[10/24/2015 6:48:35 PM.404] LSPD First Response: Exception type: System.InvalidOperationException
[10/24/2015 6:48:35 PM.404] LSPD First Response: Exception message: Model with hash 0x9ca26cf9 could not be loaded within a reasonable time. It may be invalid
[10/24/2015 6:48:35 PM.404] LSPD First Response: ------------------------------
[10/24/2015 6:48:35 PM.404] LSPD First Response: Inner exceptions:
[10/24/2015 6:48:35 PM.404] LSPD First Response: ------------------------------
[10/24/2015 6:48:35 PM.404] LSPD First Response: Stack trace:
[10/24/2015 6:48:35 PM.406] LSPD First Response: at Rage.Model.LoadAndWait()
[10/24/2015 6:48:35 PM.406] at Rage.Ped..ctor(Model model, Vector3 position, Single heading)
[10/24/2015 6:48:35 PM.406] at HighPriority.Callouts.JailBreak.OnBeforeCalloutDisplayed()
[10/24/2015 6:48:35 PM.406] at ?.?(Callout A_0)
[10/24/2015 6:48:35 PM.406] at ?.?()
[10/24/2015 6:48:35 PM.406] at ?.?()
[10/24/2015 6:48:35 PM.406] at Rage.GameFiber.Main()
[10/24/2015 6:48:35 PM.406] LSPD First Response: ==============================
[10/24/2015 6:48:35 PM.407] LSPD First Response: 

Kilyin

Members

You could at least respond to this thread and say you're looking into it. 

Luigi4518

Members Author

Oh boy, sorry sorry sorry. I've been very busy with work for Uni and this is the first chance I've had to come back here.

As for the error, I'm currently looking into it and have an idea as to what may be causing it.

Deactivated Member

Deactivated

Oh boy, sorry sorry sorry. I've been very busy with work for Uni and this is the first chance I've had to come back here.

As for the error, I'm currently looking into it and have an idea as to what may be causing it.

It's alright man. Everyone is busy with real life. No worries. :) Great work on your mod, I love all the calls. 

Bray

Members

@Luigi4518

It's been a long time, as you wrote here that you wanted to take care of the following problem. When will updated this plugin. I would be glad if you answer

[01.12.2015 11:44:05.310] bei HighPriority.Callouts.JailBreak.OnCalloutAccepted()
[01.12.2015 11:44:05.310] bei ?.?()
[01.12.2015 11:44:05.324] bei ?.?()
[01.12.2015 11:44:05.324] bei Rage.GameFiber.Main()
[01.12.2015 11:44:05.325] LSPD First Response: ==============================
[01.12.2015 11:44:05.325] LSPD First Response:
[01.12.2015 11:44:05.326] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice

Luigi4518

Members Author

I'll look into it.

Kilyin

Members

14 hours ago, Luigi4518 said:

I'll look into it.

You been posting teasers in your thread, when can we expect an update? ;p

Luigi4518

Members Author

(edited)

Ah the million dollar question. I plan on releasing a small patch soon for the existing callouts which will see some major changes to how they play out. Don't want to give too much away but the shooting calls should be much more enjoyable and scene setting.

As for the next big content update.. well most of the calls are stable and working but a few like to throw out all kinds of funky errors so when I get them sorted which shouldn't take too long it will hit the shelves.

Edited by Luigi4518

(edited)

Any plan to update this for LSPDFR 0.3b? This is definitely one of my favorite callout mods. :)

Edited by The Duke of Rockford

GerardoM

Members

20 hours ago, The Duke of Rockford said:

Any plan to update this for LSPDFR 0.3b? This is definitely one of my favorite callout mods. :)

Is it not working currently on 0.3?

(edited)

On 1/18/2016 at 4:57 PM, GerardoM said:

Is it not working currently on 0.3?

No idea. But it sounds like LSPDFR changelog that it need to be compatible with LSPDFR 3.0b but I could be mistaken. Maybe I should give this one a try...

Edited by The Duke of Rockford

Reyesinc

Members

On 1/20/2016 at 1:44 AM, The Duke of Rockford said:

No idea. But it sounds like LSPDFR changelog that it need to be compatible with LSPDFR 3.0b but I could be mistaken. Maybe I should give this one a try...

Working?

joe25

Members

any update on LSPDFR 0.3 Yet ?

joe25

Members

any updates on the update Yet ?

Quakex64

Members

these callouts are probably not going to be updated anytime soon.. seems like this mod has been abandoned... you could always see if they work with 0.3.1 and reply with results..

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