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CVPI LSPD Mx7000/Arjent. 1.7

(22 reviews)

2 Screenshots

For installation instructions look up on internet there are a lot of tutorials.
I don't answer installation questions about where to install. the latest update pack.
there are so many explanations about it.

Install carcols in the meta otherwise it won't work.

 

When Using this car on another slot. Goto Carvariations and change the sirensettings to the value of of the carcols id. or change the carcols id.
For amber lights replace the cv_interior in the YTD with the .dds file provided in the rar.
It has multiple extra set-ups to use.  

 

As many requested, a LSPD CVPI mx7000/Arjent s2 version.

Credits:

Model is original Driver San Francisco , modified for GTAV by F5544, marked to police version by Cj24 and KevinDV
Liveries are made by BogdanM.
Lightbar, Rhino Rambar made by F5544 and Textures by Lt.Caine/F5544.
Arjent s2 textures by BogdanM. Mx7000 Texture by P1Ger.
Console made by 0taku.
Interior parts made by Bxbugs123/Schaefft with permission to use.
Interior textured by F5544/BogdanM.
LAPD hubcaps by Bxbugs123

 

What's New in Version 1.7

Released

fixed the livery bug

V1.2
fixed the dials and steeringwheel rotation.

Added Steel rim version Steel.rar.

V1.3 Fixed the reflections of the tires.
improved the Arjent texture(made by BogdanM)

V1.4 Improved paint reflection(same as default GTA V cars)

V1.5 Added new 16 module Arjent.

V1.6 fixed daytime arjent/mx7000 glass texture white reflection.

v1.6.1 fixed the wheel bug hopefully

V1.6.2 fixed the wheels now, changed the rambar texture to black.

V1.7 final steel, changed the lightbar with emissive bits. fixed some bugs.

User Feedback

Recommended Comments

F5544

Members Author

(edited)

hmm still testing now.

Edited by F5544

punchingmink

Members

AHHH 1.6.1 WHEELS ARE WORSE

1.6 had a chance of no wheels

1.6.1 had 100% chance of no wheels

F5544

Members Author

(edited)

15 minutes ago, punchingmink said:

AHHH 1.6.1 WHEELS ARE WORSE

1.6 had a chance of no wheels

1.6.1 had 100% chance of no wheels

fixed now use 1.6,2

24 minutes ago, Jety2011 said:

Downloaded 1.6.1 steel. Car is moving like in star wars and there are no wheels (wheel bug)

fixed in 1.6.2

Edited by F5544

punchingmink

Members

9 minutes ago, F5544 said:

fixed now use 1.6,2

fixed in 1.6.2

yup wheels are back now

F5544

Members Author

great thanks for reporting ;)

Fmr MSPR

Members

That's weird. I never had a problem with 1.6 steel version. Haven't tried with hubcap one. 

F5544

Members Author

33 minutes ago, jim2010 said:

That's weird. I never had a problem with 1.6 steel version. Haven't tried with hubcap one. 

is a new version.  more clear lightbar glas

Fmr MSPR

Members

7 minutes ago, F5544 said:

is a new version.  more clear lightbar glas

Ohh. What version was the whee bug?

F5544

Members Author

1.6.1 1.6.2 fixed it now

Reconta

Members

The only problem I have with this model is the fact that the spotlight is an extra instead of a permanent part of the model. Because I've tweaked my vehicles file to make the car always spawn with a lightbar, the spotlight never spawns. Ever. Strangely though the texture for the front of the spotlight is always there regardless of whether the spotlight is on the car or not.

Lucky162

Members

I don't know if this problem was discussed before or if it is even related to this model but the lights seem extremely bright to me as you can see in the screenshot. I'm using the latest version of the improved coronas btw.

CmtZLIc.png

Wayne George

Members

@F5544 unfortunately when i add this car, it gives me two lightbars, Can you fix this? or make a car variations file etc? I would like to use this.

7 hours ago, Reconta said:

The only problem I have with this model is the fact that the spotlight is an extra instead of a permanent part of the model. Because I've tweaked my vehicles file to make the car always spawn with a lightbar, the spotlight never spawns. Ever. Strangely though the texture for the front of the spotlight is always there regardless of whether the spotlight is on the car or not.

How do you make the car perm spawn with the lightbar?

F5544

Members Author

for all the problems. it's not the vehicle model that causes these problems. the bright issue is a enb config error. use the normal timecyles.

For the problem not spawning the spot. use the original handling with the tag extra_requi

and for the 2 lightbars remove extra_ requi_ 1 or 2

Wayne George

Members

1 minute ago, F5544 said:

for all the problems. it's not the vehicle model that causes these problems. the bright issue is a enb config error. use the normal timecyles.

For the problem not spawning the spot. use the original handling with the tag extra_requi

and for the 2 lightbars remove extra_ requi_ 1 or 2

Okay great, thanks for getting back to me.

Wayne George

Members

@F5544 where can i edit where i need to remove extra_requi_ 1 or 2? which file do i need to edit?

Wayne George

Members

16 minutes ago, Wayne George said:

@F5544 where can i edit where i need to remove extra_requi_ 1 or 2? which file do i need to edit?

Think i found it. its in vehicle.meta?

Reconta

Members

(edited)

Since I don't use the comments very often, I don't know how to quote.

@F5544 I know that the spotlight spawns with the default handling setup, the problem is that when you use Extra_Required it always spawns with ONE extra and one only. So it can only spawn with a spotlight but no lightbar, or a lightbar with no spotlight. That's the problem I was talking about. It's better as part of the chassis so that it always spawns.

@Wayne George If you are still interested, you can force this model to spawn with a lightbar, however you will run into the missing spotlight problem that I keep mentioning. If you want to know how, there's a comment by Murphy909 on page 3 which explains how to do it.

Edited by Reconta

F5544

Members Author

7 hours ago, Reconta said:

Since I don't use the comments very often, I don't know how to quote.

@F5544 I know that the spotlight spawns with the default handling setup, the problem is that when you use Extra_Required it always spawns with ONE extra and one only. So it can only spawn with a spotlight but no lightbar, or a lightbar with no spotlight. That's the problem I was talking about. It's better as part of the chassis so that it always spawns.

@Wayne George If you are still interested, you can force this model to spawn with a lightbar, however you will run into the missing spotlight problem that I keep mentioning. If you want to know how, there's a comment by Murphy909 on page 3 which explains how to do it.

If you put extra_require_3 in it it spawns always with the car

Wayne George

Members

On 10/26/2015, 11:33:46, Murphy909 said:

I had issues with slicktops spawning constantly, but I changed the vehicle.meta in 'update' with Required_Extra in livery and then the required extra line specified by EXTRA_1 and EXTRA_2. Now either spawns when I call for back up. Heres the lines from my meta file that resolved the issue for me, so hopefully it will work for anyone else having the slicktop issue, I'll highlight in bold the relevant lines:

 

  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>
      <rewards>

@Murphy909 would you please be so kind to help me do this for Police3 slot? I've followed your instructions but im thinking maybe i did something wrong because what i did it's not working. Would you please help me. Perhaps you can share your vehicle.meta file? I also need you to maybe do Police for me aswell that has Extras_1 Extras_2 Extras_3_Extras_4_Extras_11  I would be so greatfull if you would do this for me. I wish there was a simple program for this lol.

Reconta

Members

@F5544I haven't seen that line before. Is that a flag or what?

FastFreddy

Members

(edited)

In my game at least, I'm not too fond of how clear the middle section of the Mx7000 is.  Its almost invisible.  Any way to make that more frosted, or defined in any way?  I'm playing with textures but so far nothing has adjusted that.

Edited by FastFreddy

Virzza

Members

@F5544 I noticed a problem with all of your CVPI's out. The picture below clearly shows it between a model that has correct taillights then yours,

I never like using your models at night because the taillights look like this. If you could fix this, even on your sheriff CVPI, I would be very happy!

Thanks!

Taillight Comparison.png

F5544

Members Author

I adjusted the tailights in this because of the new cvpi. The latest cvpi in real life has these taillights setup.

About the clear lightbar glass i will see what i can do.

OrangeAgent

Members

On 26/10/2015 14:33:46, Murphy909 said:

I had issues with slicktops spawning constantly, but I changed the vehicle.meta in 'update' with Required_Extra in livery and then the required extra line specified by EXTRA_1 and EXTRA_2. Now either spawns when I call for back up. Heres the lines from my meta file that resolved the issue for me, so hopefully it will work for anyone else having the slicktop issue, I'll highlight in bold the relevant lines:

 

  <flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_GENTAXI</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_MUSCLE</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras>EXTRA_1 EXTRA_2</requiredExtras>
      <rewards>

Can I use a similar method to force the model to spawn with only one of the light bars?

MoreTextures

Members

5 hours ago, OrangeAgent said:

Can I use a similar method to force the model to spawn with only one of the light bars?

Yes, you should be able to, simply remove one of the EXTRA_ entries, e.g. only use  <requiredExtras>EXTRA_1</requiredExtras>

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