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Arrest Warrant Callout 0.172.28.1205 0.172.28.1205

(19 reviews)

1 Screenshot

Arrest Warrant Callout for LSPDFR extends Your game experience by :

  • arrest warrant callout for various criminals including various reasons (murder, assault, robbery, rape etc.)
  • prison escape callout (2 various suspects with variable models, usually armed, sometimes heavy armed, using variable car models, escaping to variable location) where player have to locate escaping criminals - there is only some area known where they are, and this area is from time to time updated with notification from control,
  • arrest warrant callout executed at suspect's workplace (mostly based on talking, and checking suspects ID in LSPD computer, but chances are also that suspect will panic and try to escape or fight) adding new spawn locations for suspect and more calm callout with roleplay features
  • show player area to serch for wanted criminal near felon’s home, or en-route, or supposed hideout, 
  • criminal sometimes waits for Police unaware of arrest warrant, sometimes is fleeing (in such case player will have to locate – car, or person on foot) to seaport, airport, or he/she is hiding in mountains
  • criminal is sometimes armed, sometimes not, sometimes he/she will be heavy armed and considered dangerous – player will be notified about severity of arrest warrant, but there’s some probability of incorrect intel,
  • sometimes criminal will try to fight with player, sometimes he will try to escape, and sometimes if injured he will surrender, depending on current situation – I have put some logic for this inside callout besides this what we have in LSPDFR.
  • dead criminal is best dealt with FinKone’s coroner van, you can also leave scene – at some distance suspect will despawn
  • arrested criminal can be transported with transport van (from Albo’s modification) or by built-in LSPDFR 0.3 prisoner transport

This mod has more than 900 possible random variations of how it goes (given above random conditions), which all count as 3 callouts.

Arrest Warant Callout  : 5 diffrent cars x 9 diffrent ped models x 4 different variations describing suspects initial agenda (flee, hide in hideout, walk by streets) x 3 different arrest warrant severity (+ some chances for incorrect intel) x 3 different behaviour when player arrives at scene (escape, fight, walk by) and more...  PLUS

Prison Escape Callout : 5 different car models x 9 different ped models x 2 destinations x 2 different behavior when player catch up escaping suspects x 3 different arrest warrant severity (+ some chances for incorrect intel) and more ...

Arrest Warrant at Workplace : 9 different ped models x 4 different spawn locations x 3 different actions suspect will perform when player arrives at scene (escape, fight, walk by)  + dialogue option and checking ped's ID in police computer and some more ...

 

This callout has been featured in this Yotube video made by LordMarshal  : https://www.youtube.com/watch?v=aNwric58CX4

Thanks for this awesome video and spreading the word about my plugin !

 

 

Plugin is still in development - see development thread for details http://www.lcpdfr.com/forums/topic/54758-wiprel-arrest-warrant-callout/

Please do not re-upload this plugin to other sites as You do not have My permission to do so.

Comments section or mod forum thread is right place for discussion about bugs and suggestions, if You think You have spotted  a bug try to be specific, and try provide as much information as possible, this will shorten much time needed to narrow down possible bug cause. Thank You.

Requires :

  • Rage Plugin Hook 0.52 (may work with older versions)
  • LSPDFR 0.3.1

Installation :

- unpack archive file with plugin (7-zip),

- copy "ArrestWarrantCallout.dll" and "ArrestWarrantCallout.ini" file to Your GTA5/Plugins/LSPDFR directory

- LSPDFR will load plugin

 

 

Future Development :

  • add more groups of criminals.
  • additional cars,
  • more types of arrest warrant callout (barricaded suspect - SWAT assault, suspect at home etc.)
  • more variety of target locations to which criminal will flee
  • BUG FIXES
  • add more dialogues to player - suspect interaction
  • add choices for player (RP wise)

 

What's New in Version 0.172.28.1205

Released

  • updated for RPH 0.52
  • updated for lspdfr 0.3.1

User Feedback

Recommended Comments

topcop

Members

Do you mean the crash log??  Sorry bro I'm new to this. Maybe I installed it wrong

moosers

Members

Here it is, its quite long but it occurred today. It happened twice 

RagePluginHook.log

w35

Members Author

Do you mean the crash log??  Sorry bro I'm new to this. Maybe I installed it wrong

In Your GTA 5 install dir theres file "RagePluginHook.log". Its log file with usefull information for developers about RPH, LSPDFR, and any mods / plugins execution. If something went wrong there will be info about it among other debug info.

topcop

Members

(edited)

[9/19/2015 10:27:52 AM.169] Started new log on 9/19/2015 10:27:52 AM.168
[9/19/2015 10:27:52 AM.194] ====================================================================================================
[9/19/2015 10:27:52 AM.078] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/19/2015 10:27:52 AM.205] Log verbosity: Verbose
[9/19/2015 10:27:52 AM.207] Initializing input system
[9/19/2015 10:27:52 AM.213] Initializing game console
[9/19/2015 10:27:52 AM.229] Console key has been set to F4 (key code: 115)
[9/19/2015 10:27:52 AM.381] Initializing console variable "SkipGameIntro".
[9/19/2015 10:27:52 AM.381] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/19/2015 10:27:52 AM.385] Read value: <null>
[9/19/2015 10:27:52 AM.385] Initializing console variable "DisableRenderVersionText".
[9/19/2015 10:27:52 AM.385] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/19/2015 10:27:52 AM.396] Read value: False
[9/19/2015 10:27:52 AM.396] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/19/2015 10:27:52 AM.397] Initializing console variable "ConsoleKey".
[9/19/2015 10:27:52 AM.397] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/19/2015 10:27:52 AM.401] Read value: F4
[9/19/2015 10:27:52 AM.401] Setting value of console variable "ConsoleKey" to stored value.
[9/19/2015 10:27:52 AM.401] Console key has been set to F4 (key code: 115)
[9/19/2015 10:27:52 AM.401] Initializing console variable "PluginTimeoutThreshold".
[9/19/2015 10:27:52 AM.401] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/19/2015 10:27:52 AM.402] Read value: 10000
[9/19/2015 10:27:52 AM.402] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/19/2015 10:27:52 AM.403] Initializing console variable "AlwaysShowConsoleOutput".
[9/19/2015 10:27:52 AM.403] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/19/2015 10:27:52 AM.403] Read value: <null>
[9/19/2015 10:27:52 AM.403] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/19/2015 10:27:52 AM.403] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/19/2015 10:27:52 AM.404] Read value: <null>
[9/19/2015 10:27:52 AM.404] Initializing console variable "PluginVerificationSystemDisableId".
[9/19/2015 10:27:52 AM.404] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/19/2015 10:27:52 AM.404] Read value: <null>
[9/19/2015 10:27:52 AM.404] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/19/2015 10:27:52 AM.405] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/19/2015 10:27:52 AM.405] Read value: <null>
[9/19/2015 10:27:52 AM.405] Initializing console variable "ShowOnScreenWarnings".
[9/19/2015 10:27:52 AM.405] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/19/2015 10:27:52 AM.405] Read value: <null>
[9/19/2015 10:27:52 AM.406] Console initialized
[9/19/2015 10:27:52 AM.406] Initializing forms manager
[9/19/2015 10:27:52 AM.411] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/19/2015 10:27:52 AM.433] ================ RAGE Plugin Hook ================
[9/19/2015 10:27:52 AM.447] Checking game support
[9/19/2015 10:27:52 AM.469] Product name: Grand Theft Auto V
[9/19/2015 10:27:52 AM.471] Product version: 1.0.463.1
[9/19/2015 10:27:52 AM.471] Is steam version: False
[9/19/2015 10:27:52 AM.472] Initializing DirectX
[9/19/2015 10:27:52 AM.474] Initializing Direct3D
[9/19/2015 10:27:52 AM.474] Loading C:\Windows\system32\d3d11.dll
[9/19/2015 10:27:52 AM.474] Loaded at 0x7FF907DA0000
[9/19/2015 10:27:52 AM.474] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/19/2015 10:27:52 AM.474] Creating Direct3D 11 device and swap chain
[9/19/2015 10:27:52 AM.488] Attempting feature level 10_1
[9/19/2015 10:27:52 AM.499] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/19/2015 10:27:52 AM.506] Swap Chain created: 0x13D8919710
[9/19/2015 10:27:52 AM.506] Swap Chain VTable: 0x13D8919710
[9/19/2015 10:27:52 AM.506] Swap Chain VTable_2: 0x7FF907C896B8
[9/19/2015 10:27:52 AM.506] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/19/2015 10:27:52 AM.506] D3D11Present: 0x7FF907C7CDE0
[9/19/2015 10:27:52 AM.507] D3D11ResizeBuffers: 0x7FF907C8F710
[9/19/2015 10:27:52 AM.507] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/19/2015 10:27:52 AM.507] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/19/2015 10:27:52 AM.512] Direct3D initialized
[9/19/2015 10:27:52 AM.512] Initialized DirectX
[9/19/2015 10:27:52 AM.512] Direct3D watcher thread spawned
[9/19/2015 10:27:53 AM.076] Getting device
[9/19/2015 10:27:53 AM.077] Retrieved device
[9/19/2015 10:27:53 AM.077] Creating wrapper
[9/19/2015 10:27:53 AM.137] Wrapper created
[9/19/2015 10:27:53 AM.152] Effect created
[9/19/2015 10:27:53 AM.153] Creating buffer
[9/19/2015 10:27:53 AM.153] Created buffer
[9/19/2015 10:27:53 AM.153] Creating blend state
[9/19/2015 10:27:53 AM.153] Created blend state
[9/19/2015 10:27:53 AM.153] Done with creation
[9/19/2015 10:27:53 AM.362] Initializing texture system.
[9/19/2015 10:27:53 AM.363] Initializing texture system; phase 1
[9/19/2015 10:27:53 AM.363] Initializing texture system; phase 2
[9/19/2015 10:27:53 AM.373] Initializing texture system; phase 3
[9/19/2015 10:27:53 AM.376] Initializing texture system; phase 4
[9/19/2015 10:27:53 AM.390] Initializing texture system; phase 5
[9/19/2015 10:27:53 AM.391] Initializing texture system; phase 6
[9/19/2015 10:27:53 AM.393] Initializing texture system; phase 7
[9/19/2015 10:27:53 AM.396] Initializing texture system; phase 8
[9/19/2015 10:27:53 AM.398] Initializing texture system; phase 9
[9/19/2015 10:27:53 AM.399] Initializing texture system; phase 10
[9/19/2015 10:27:53 AM.402] Initializing texture system; phase 11
[9/19/2015 10:27:53 AM.402] Initializing texture system; phase 12
[9/19/2015 10:27:53 AM.403] Initializing texture system; phase 13
[9/19/2015 10:27:53 AM.404] Initializing texture system; phase 14
[9/19/2015 10:27:57 AM.514] Direct3D watcher thread ended
[9/19/2015 10:28:27 AM.259] Initializing game support
[9/19/2015 10:28:27 AM.652] Compatibility level: 0
[9/19/2015 10:28:27 AM.652] Supported version detected
[9/19/2015 10:28:27 AM.653] ==================================================
[9/19/2015 10:28:27 AM.904] Patched IsDebuggerPresent
[9/19/2015 10:28:28 AM.155] Waiting for game initialization
[9/19/2015 10:28:28 AM.507] Initializing hook
[9/19/2015 10:28:28 AM.758] Completing interoperability
[9/19/2015 10:28:28 AM.758] Initialization code 1.
[9/19/2015 10:28:28 AM.759] Initialization code 2.
[9/19/2015 10:28:28 AM.759] Initialization code 3.
[9/19/2015 10:28:28 AM.772] 1 Address: 0x00007FF760A0E6B4
[9/19/2015 10:28:28 AM.773] Calling func 1
[9/19/2015 10:28:28 AM.778] 2 Address: 0x00007FF7614A508E
[9/19/2015 10:28:28 AM.790] 3 Address: 0x00007FF760055C2E
[9/19/2015 10:28:28 AM.795] Address: 0x00007FF7614A502C
[9/19/2015 10:28:28 AM.795] Unknown var: 0x00007FF762366D10
[9/19/2015 10:28:28 AM.795] Initialization code 4.
[9/19/2015 10:28:28 AM.796] Completing interoperability, phase 1
[9/19/2015 10:28:28 AM.796] Completing interoperability, phase 2
[9/19/2015 10:28:28 AM.796] Completing interoperability, phase 3
[9/19/2015 10:28:28 AM.797] Completing interoperability, phase 4
[9/19/2015 10:28:28 AM.797] Completing interoperability, phase 5
[9/19/2015 10:28:28 AM.797] Completing interoperability, phase 6
[9/19/2015 10:28:28 AM.797] Completing interoperability, phase 7
[9/19/2015 10:28:57 AM.677] Initializing console variable "TimeScale".
[9/19/2015 10:28:57 AM.678] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/19/2015 10:28:57 AM.678] Read value: <null>
[9/19/2015 10:28:59 AM.481] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/19/2015 10:28:59 AM.503]
[9/19/2015 10:29:00 AM.265] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/19/2015 10:29:01 AM.961] <UNLOADED PLUGIN>: Initializing input system
[9/19/2015 10:29:01 AM.965] <UNLOADED PLUGIN>: Initializing game console
[9/19/2015 10:29:01 AM.969] <UNLOADED PLUGIN>: Initializing forms manager
[9/19/2015 10:29:02 AM.124] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/19/2015 10:29:02 AM.375] ---------------------------------------------------------------------
[9/19/2015 10:29:02 AM.375] LSPD FIRST RESPONSE
[9/19/2015 10:29:02 AM.375] Version 0.2b
[9/19/2015 10:29:02 AM.375] A G17 Media Modification
[9/19/2015 10:29:02 AM.375] - Developed by LMS & Sam
[9/19/2015 10:29:02 AM.375] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/19/2015 10:29:02 AM.375] © Copyright 2015, G17 Media, www.lspdfr.com
[9/19/2015 10:29:02 AM.375] ---------------------------------------------------------------------
[9/19/2015 10:29:02 AM.376] LSPD First Response: Running LSPD First Response 0.2b
[9/19/2015 10:29:02 AM.376] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/19/2015 10:29:02 AM.709] Cached police
[9/19/2015 10:29:02 AM.709] Cached police2
[9/19/2015 10:29:02 AM.709] Cached policet
[9/19/2015 10:29:02 AM.709] Cached sheriff2
[9/19/2015 10:29:02 AM.709] Cached sheriff
[9/19/2015 10:29:02 AM.709] Cached police4
[9/19/2015 10:29:02 AM.709] Cached policeb
[9/19/2015 10:29:02 AM.709] Cached policeb
[9/19/2015 10:29:02 AM.709] Cached policeb
[9/19/2015 10:29:02 AM.709] Cached fbi2
[9/19/2015 10:29:02 AM.709] Cached policeold1
[9/19/2015 10:29:02 AM.709] Cached policeold2
[9/19/2015 10:29:02 AM.709] Cached policeold2
[9/19/2015 10:29:02 AM.709] Cached buzzard
[9/19/2015 10:29:02 AM.709] Cached polmav
[9/19/2015 10:29:02 AM.709] Cached frogger2
[9/19/2015 10:29:02 AM.709] Cached ambulance
[9/19/2015 10:29:02 AM.709] Cached firetruk
[9/19/2015 10:29:02 AM.770] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/19/2015 10:29:02 AM.773] LSPD First Response: We have 1 callouts registered
[9/19/2015 10:29:02 AM.774] LSPD First Response: CalloutManager initialized
[9/19/2015 10:31:36 AM.360] LSPD First Response: Creating ?
[9/19/2015 10:35:24 AM.807] LSPD First Response: Creating ?
[9/19/2015 10:35:28 AM.600] LSPD First Response: Created new chase
[9/19/2015 10:35:28 AM.879] LSPD First Response: Suspect added to chase
[9/19/2015 10:35:28 AM.885] LSPD First Response: Cop added to chase
[9/19/2015 10:35:31 AM.386] LSPD First Response: Cop added to chase
[9/19/2015 10:36:37 AM.639] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[9/19/2015 10:37:06 AM.295] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 10:37:06 AM.296] LSPD First Response: Driving task assigned
[9/19/2015 10:37:06 AM.306] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 10:37:06 AM.309] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 10:37:06 AM.312] LSPD First Response: Aborted chase
[9/19/2015 10:37:55 AM.015] LSPD First Response: Created new chase
[9/19/2015 10:37:55 AM.015] LSPD First Response: Suspect added to chase
[9/19/2015 10:37:55 AM.232] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 10:37:55 AM.233] LSPD First Response: Aborted chase
[9/19/2015 10:38:05 AM.147] LSPD First Response: Creating ?
[9/19/2015 10:41:04 AM.402] LSPD First Response: Creating ?
[9/19/2015 10:41:48 AM.254] LSPD First Response: Creating ?
[9/19/2015 10:42:49 AM.762] LSPD First Response: Creating ?
[9/19/2015 10:43:31 AM.784] LSPD First Response: Created new chase
[9/19/2015 10:43:31 AM.784] LSPD First Response: Suspect added to chase
[9/19/2015 7:05:20 PM.133]
[9/19/2015 7:05:20 PM.166]
[9/19/2015 7:05:20 PM.167]
[9/19/2015 7:05:20 PM.167] ====================================================================================================
[9/19/2015 7:05:20 PM.167] Started new log on 9/19/2015 7:05:20 PM.131
[9/19/2015 7:05:20 PM.167] ====================================================================================================
[9/19/2015 7:05:19 PM.982] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/19/2015 7:05:20 PM.180] Log verbosity: Verbose
[9/19/2015 7:05:20 PM.182] Initializing input system
[9/19/2015 7:05:20 PM.188] Initializing game console
[9/19/2015 7:05:20 PM.255] Console key has been set to F4 (key code: 115)
[9/19/2015 7:05:20 PM.697] Initializing console variable "SkipGameIntro".
[9/19/2015 7:05:20 PM.698] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/19/2015 7:05:20 PM.716] Read value: <null>
[9/19/2015 7:05:20 PM.717] Initializing console variable "DisableRenderVersionText".
[9/19/2015 7:05:20 PM.717] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/19/2015 7:05:20 PM.728] Read value: False
[9/19/2015 7:05:20 PM.728] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/19/2015 7:05:20 PM.729] Initializing console variable "ConsoleKey".
[9/19/2015 7:05:20 PM.729] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/19/2015 7:05:20 PM.733] Read value: F4
[9/19/2015 7:05:20 PM.734] Setting value of console variable "ConsoleKey" to stored value.
[9/19/2015 7:05:20 PM.734] Console key has been set to F4 (key code: 115)
[9/19/2015 7:05:20 PM.734] Initializing console variable "PluginTimeoutThreshold".
[9/19/2015 7:05:20 PM.734] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/19/2015 7:05:20 PM.735] Read value: 10000
[9/19/2015 7:05:20 PM.735] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/19/2015 7:05:20 PM.735] Initializing console variable "AlwaysShowConsoleOutput".
[9/19/2015 7:05:20 PM.735] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/19/2015 7:05:20 PM.736] Read value: <null>
[9/19/2015 7:05:20 PM.736] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/19/2015 7:05:20 PM.736] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/19/2015 7:05:20 PM.736] Read value: <null>
[9/19/2015 7:05:20 PM.736] Initializing console variable "PluginVerificationSystemDisableId".
[9/19/2015 7:05:20 PM.737] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/19/2015 7:05:20 PM.737] Read value: <null>
[9/19/2015 7:05:20 PM.737] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/19/2015 7:05:20 PM.737] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/19/2015 7:05:20 PM.738] Read value: <null>
[9/19/2015 7:05:20 PM.738] Initializing console variable "ShowOnScreenWarnings".
[9/19/2015 7:05:20 PM.738] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/19/2015 7:05:20 PM.738] Read value: <null>
[9/19/2015 7:05:20 PM.738] Console initialized
[9/19/2015 7:05:20 PM.738] Initializing forms manager
[9/19/2015 7:05:20 PM.767] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/19/2015 7:05:20 PM.790] ================ RAGE Plugin Hook ================
[9/19/2015 7:05:20 PM.806] Checking game support
[9/19/2015 7:05:20 PM.829] Product name: Grand Theft Auto V
[9/19/2015 7:05:20 PM.831] Product version: 1.0.463.1
[9/19/2015 7:05:20 PM.831] Is steam version: False
[9/19/2015 7:05:20 PM.832] Initializing DirectX
[9/19/2015 7:05:20 PM.834] Initializing Direct3D
[9/19/2015 7:05:20 PM.834] Loading C:\Windows\system32\d3d11.dll
[9/19/2015 7:05:20 PM.835] Loaded at 0x7FF907DA0000
[9/19/2015 7:05:20 PM.835] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/19/2015 7:05:20 PM.835] Creating Direct3D 11 device and swap chain
[9/19/2015 7:05:20 PM.846] Attempting feature level 10_1
[9/19/2015 7:05:20 PM.857] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/19/2015 7:05:20 PM.864] Swap Chain created: 0xCCF06E37F0
[9/19/2015 7:05:20 PM.864] Swap Chain VTable: 0xCCF06E37F0
[9/19/2015 7:05:20 PM.864] Swap Chain VTable_2: 0x7FF907C896B8
[9/19/2015 7:05:20 PM.864] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/19/2015 7:05:20 PM.864] D3D11Present: 0x7FF907C7CDE0
[9/19/2015 7:05:20 PM.864] D3D11ResizeBuffers: 0x7FF907C8F710
[9/19/2015 7:05:20 PM.865] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/19/2015 7:05:20 PM.865] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/19/2015 7:05:20 PM.869] Direct3D initialized
[9/19/2015 7:05:20 PM.869] Initialized DirectX
[9/19/2015 7:05:20 PM.870] Direct3D watcher thread spawned
[9/19/2015 7:05:20 PM.928] Getting device
[9/19/2015 7:05:20 PM.928] Retrieved device
[9/19/2015 7:05:20 PM.928] Creating wrapper
[9/19/2015 7:05:21 PM.097] Wrapper created
[9/19/2015 7:05:21 PM.112] Effect created
[9/19/2015 7:05:21 PM.113] Creating buffer
[9/19/2015 7:05:21 PM.113] Created buffer
[9/19/2015 7:05:21 PM.113] Creating blend state
[9/19/2015 7:05:21 PM.114] Created blend state
[9/19/2015 7:05:21 PM.114] Done with creation
[9/19/2015 7:05:21 PM.706] Initializing texture system.
[9/19/2015 7:05:21 PM.707] Initializing texture system; phase 1
[9/19/2015 7:05:21 PM.708] Initializing texture system; phase 2
[9/19/2015 7:05:21 PM.766] Initializing texture system; phase 3
[9/19/2015 7:05:21 PM.769] Initializing texture system; phase 4
[9/19/2015 7:05:21 PM.785] Initializing texture system; phase 5
[9/19/2015 7:05:21 PM.912] Initializing texture system; phase 6
[9/19/2015 7:05:21 PM.913] Initializing texture system; phase 7
[9/19/2015 7:05:21 PM.916] Initializing texture system; phase 8
[9/19/2015 7:05:21 PM.918] Initializing texture system; phase 9
[9/19/2015 7:05:21 PM.919] Initializing texture system; phase 10
[9/19/2015 7:05:21 PM.923] Initializing texture system; phase 11
[9/19/2015 7:05:21 PM.923] Initializing texture system; phase 12
[9/19/2015 7:05:21 PM.925] Initializing texture system; phase 13
[9/19/2015 7:05:21 PM.925] Initializing texture system; phase 14
[9/19/2015 7:05:25 PM.871] Direct3D watcher thread ended
[9/19/2015 7:05:57 PM.040] Initializing game support
[9/19/2015 7:05:57 PM.433] Compatibility level: 0
[9/19/2015 7:05:57 PM.433] Supported version detected
[9/19/2015 7:05:57 PM.433] ==================================================
[9/19/2015 7:05:57 PM.684] Patched IsDebuggerPresent
[9/19/2015 7:05:57 PM.935] Waiting for game initialization
[9/19/2015 7:05:58 PM.287] Initializing hook
[9/19/2015 7:05:58 PM.538] Completing interoperability
[9/19/2015 7:05:58 PM.538] Initialization code 1.
[9/19/2015 7:05:58 PM.538] Initialization code 2.
[9/19/2015 7:05:58 PM.539] Initialization code 3.
[9/19/2015 7:05:58 PM.541] 1 Address: 0x00007FF66936E6B4
[9/19/2015 7:05:58 PM.542] Calling func 1
[9/19/2015 7:05:58 PM.547] 2 Address: 0x00007FF669E0508E
[9/19/2015 7:05:58 PM.559] 3 Address: 0x00007FF6689B5C2E
[9/19/2015 7:05:58 PM.563] Address: 0x00007FF669E0502C
[9/19/2015 7:05:58 PM.564] Unknown var: 0x00007FF66ACC6D10
[9/19/2015 7:05:58 PM.564] Initialization code 4.
[9/19/2015 7:05:58 PM.564] Completing interoperability, phase 1
[9/19/2015 7:05:58 PM.564] Completing interoperability, phase 2
[9/19/2015 7:05:58 PM.565] Completing interoperability, phase 3
[9/19/2015 7:05:58 PM.565] Completing interoperability, phase 4
[9/19/2015 7:05:58 PM.565] Completing interoperability, phase 5
[9/19/2015 7:05:58 PM.565] Completing interoperability, phase 6
[9/19/2015 7:05:58 PM.565] Completing interoperability, phase 7
[9/19/2015 7:06:27 PM.751] Initializing console variable "TimeScale".
[9/19/2015 7:06:27 PM.752] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/19/2015 7:06:27 PM.752] Read value: <null>
[9/19/2015 7:06:29 PM.511] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/19/2015 7:06:29 PM.532]
[9/19/2015 7:06:30 PM.604] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/19/2015 7:06:32 PM.331] <UNLOADED PLUGIN>: Initializing input system
[9/19/2015 7:06:32 PM.334] <UNLOADED PLUGIN>: Initializing game console
[9/19/2015 7:06:32 PM.337] <UNLOADED PLUGIN>: Initializing forms manager
[9/19/2015 7:06:32 PM.396] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/19/2015 7:06:32 PM.666] ---------------------------------------------------------------------
[9/19/2015 7:06:32 PM.666] LSPD FIRST RESPONSE
[9/19/2015 7:06:32 PM.667] Version 0.2b
[9/19/2015 7:06:32 PM.667] A G17 Media Modification
[9/19/2015 7:06:32 PM.667] - Developed by LMS & Sam
[9/19/2015 7:06:32 PM.667] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/19/2015 7:06:32 PM.667] © Copyright 2015, G17 Media, www.lspdfr.com
[9/19/2015 7:06:32 PM.667] ---------------------------------------------------------------------
[9/19/2015 7:06:32 PM.667] LSPD First Response: Running LSPD First Response 0.2b
[9/19/2015 7:06:32 PM.667] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/19/2015 7:06:33 PM.000] Cached police
[9/19/2015 7:06:33 PM.000] Cached police2
[9/19/2015 7:06:33 PM.000] Cached policet
[9/19/2015 7:06:33 PM.000] Cached sheriff2
[9/19/2015 7:06:33 PM.000] Cached sheriff
[9/19/2015 7:06:33 PM.000] Cached police4
[9/19/2015 7:06:33 PM.001] Cached policeb
[9/19/2015 7:06:33 PM.001] Cached policeb
[9/19/2015 7:06:33 PM.001] Cached policeb
[9/19/2015 7:06:33 PM.001] Cached fbi2
[9/19/2015 7:06:33 PM.001] Cached policeold1
[9/19/2015 7:06:33 PM.001] Cached policeold2
[9/19/2015 7:06:33 PM.001] Cached policeold2
[9/19/2015 7:06:33 PM.001] Cached buzzard
[9/19/2015 7:06:33 PM.001] Cached polmav
[9/19/2015 7:06:33 PM.001] Cached frogger2
[9/19/2015 7:06:33 PM.001] Cached ambulance
[9/19/2015 7:06:33 PM.001] Cached firetruk
[9/19/2015 7:06:33 PM.083] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/19/2015 7:06:33 PM.086] LSPD First Response: We have 1 callouts registered
[9/19/2015 7:06:33 PM.086] LSPD First Response: CalloutManager initialized
[9/19/2015 7:11:16 PM.736] LSPD First Response: Creating ?
[9/19/2015 7:11:25 PM.459] LSPD First Response: Created new chase
[9/19/2015 7:11:25 PM.737] LSPD First Response: Suspect added to chase
[9/19/2015 7:11:25 PM.952] LSPD First Response: Suspect added to chase
[9/19/2015 7:11:56 PM.254] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 7:11:56 PM.257] LSPD First Response: Aborted chase
[9/19/2015 7:12:17 PM.189] LSPD First Response: Creating ?
[9/19/2015 7:12:22 PM.147] LSPD First Response: Created new chase
[9/19/2015 7:12:22 PM.260] LSPD First Response: Suspect added to chase
[9/19/2015 7:12:22 PM.262] LSPD First Response: Suspect added to chase
[9/19/2015 7:12:22 PM.264] LSPD First Response: Suspect added to chase
[9/19/2015 7:12:22 PM.268] LSPD First Response: Cop added to chase
[9/19/2015 7:12:22 PM.352] LSPD First Response: GetAudioFileForAction: No file found for: STREET_DAVIS_AVE
[9/19/2015 7:12:24 PM.782] LSPD First Response: Cop added to chase
[9/19/2015 7:12:27 PM.641] LSPD First Response: PlayAction: Failed to find REQUEST_GUIDANCE_DISPATCH, reverted to random voice
[9/19/2015 7:13:47 PM.618] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LITTLE_BIGHORN_AVE
[9/19/2015 7:13:47 PM.666] LSPD First Response: Cop added to chase
[9/19/2015 7:13:47 PM.667] LSPD First Response: Added cop to existing chase
[9/19/2015 7:13:47 PM.668] LSPD First Response: Cop added to chase
[9/19/2015 7:13:47 PM.669] LSPD First Response: Added cop to existing chase
[9/19/2015 7:13:52 PM.930] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[9/19/2015 7:14:49 PM.429] LSPD First Response: Respawning
[9/19/2015 7:14:53 PM.096] LSPD First Response: Done
[9/19/2015 7:16:47 PM.846] LSPD First Response: Respawning
[9/19/2015 7:16:50 PM.030] LSPD First Response: Done
[9/19/2015 7:17:34 PM.646] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 7:17:34 PM.646] LSPD First Response: Aborted chase
[9/19/2015 7:19:13 PM.768] LSPD First Response: Creating ?
[9/19/2015 7:22:14 PM.319] LSPD First Response: Creating ?
[9/19/2015 7:24:11 PM.382] LSPD First Response: Creating ?
[9/19/2015 7:24:18 PM.346] LSPD First Response: Created new chase
[9/19/2015 7:24:18 PM.464] LSPD First Response: Suspect added to chase
[9/19/2015 7:24:18 PM.465] LSPD First Response: Suspect added to chase
[9/19/2015 7:24:18 PM.466] LSPD First Response: Cop added to chase
[9/19/2015 7:24:20 PM.970] LSPD First Response: Cop added to chase
[9/19/2015 7:24:22 PM.493] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE
[9/19/2015 7:25:56 PM.168] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 7:25:56 PM.169] LSPD First Response: Driving task assigned
[9/19/2015 7:25:56 PM.173] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 7:30:26 PM.251] LSPD First Response: EndCurrentCallout: Finishing...
[9/19/2015 7:30:28 PM.187] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 7:30:28 PM.188] LSPD First Response: Aborted chase
[9/19/2015 7:31:38 PM.908] LSPD First Response: Creating ?
[9/19/2015 7:32:25 PM.879] LSPD First Response: Creating ?
[9/19/2015 7:32:29 PM.961] LSPD First Response: Created new chase
[9/19/2015 7:32:30 PM.195] LSPD First Response: Suspect added to chase
[9/19/2015 7:32:30 PM.329] LSPD First Response: Suspect added to chase
[9/19/2015 7:32:30 PM.331] LSPD First Response: Cop added to chase
[9/19/2015 7:32:30 PM.414] LSPD First Response: GetAudioFileForAction: No file found for: STREET_PALOMINO_AVE
[9/19/2015 7:32:32 PM.847] LSPD First Response: Cop added to chase
[9/19/2015 7:35:48 PM.432] LSPD First Response: Cop added to chase
[9/19/2015 7:35:48 PM.432] LSPD First Response: Added cop to existing chase
[9/19/2015 7:35:48 PM.433] LSPD First Response: Cop added to chase
[9/19/2015 7:35:48 PM.433] LSPD First Response: Added cop to existing chase
[9/19/2015 7:36:45 PM.001] LSPD First Response: PlayAction: Failed to find REQUEST_GUIDANCE_DISPATCH, reverted to random voice
[9/19/2015 7:40:47 PM.157] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 7:40:47 PM.158] LSPD First Response: Aborted chase
[9/19/2015 7:42:15 PM.610] LSPD First Response: Creating ?
[9/19/2015 7:43:26 PM.970]
[9/19/2015 7:43:26 PM.970] ==============================
[9/19/2015 7:43:26 PM.971] UNHANDLED EXCEPTION OCCURRED
[9/19/2015 7:43:26 PM.971] ------------------------------
[9/19/2015 7:43:26 PM.971] Origin: HOOK
[9/19/2015 7:43:26 PM.971] ------------------------------
[9/19/2015 7:43:26 PM.971] Exception type: System.NullReferenceException
[9/19/2015 7:43:26 PM.972] Exception message: Object reference not set to an instance of an object.
[9/19/2015 7:43:26 PM.972] ------------------------------
[9/19/2015 7:43:26 PM.972] Inner exceptions:
[9/19/2015 7:43:26 PM.972] ------------------------------
[9/19/2015 7:43:26 PM.972] Stack trace:
[9/19/2015 7:43:27 PM.024] at Rage.HookManager.OnRender(Object sender, EventArgs e)
[9/19/2015 7:43:27 PM.025] at Rage.D3DManager.OnRenderInvoke()
[9/19/2015 7:43:27 PM.025] at std._Func_impl<void (__cdecl*)(void),std::allocator<int>,void>._Do_call(_Func_impl<void (__cdecl\*)(void)\,std::allocator<int>\,void>* )
[9/19/2015 7:43:27 PM.027] at std._Func_class<void>.()(_Func_class<void>* )
[9/19/2015 7:43:27 PM.027] ==============================
[9/19/2015 7:43:27 PM.027]
enderVersionText
[9/19/2015 7:43:25 PM.946] Read value: False
[9/19/2015 7:43:25 PM.946] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/19/2015 7:43:25 PM.946] Initializing console variable "ConsoleKey".
[9/19/2015 7:43:25 PM.946] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/19/2015 7:43:25 PM.947] Read value: F4
[9/19/2015 7:43:25 PM.947] Setting value of console variable "ConsoleKey" to stored value.
[9/19/2015 7:43:25 PM.948] Console key has been set to F4 (key code: 115)
[9/19/2015 7:43:25 PM.948] Initializing console variable "PluginTimeoutThreshold".
[9/19/2015 7:43:25 PM.948] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/19/2015 7:43:25 PM.948] Read value: 10000
[9/19/2015 7:43:25 PM.949] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/19/2015 7:43:25 PM.949] Initializing console variable "AlwaysShowConsoleOutput".
[9/19/2015 7:43:25 PM.949] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/19/2015 7:43:25 PM.949] Read value: <null>
[9/19/2015 7:43:25 PM.949] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/19/2015 7:43:25 PM.949] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/19/2015 7:43:25 PM.950] Read value: <null>
[9/19/2015 7:43:25 PM.950] Initializing console variable "PluginVerificationSystemDisableId".
[9/19/2015 7:43:25 PM.950] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/19/2015 7:43:25 PM.950] Read value: <null>
[9/19/2015 7:43:25 PM.950] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/19/2015 7:43:25 PM.951] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/19/2015 7:43:25 PM.951] Read value: <null>
[9/19/2015 7:43:25 PM.951] Initializing console variable "ShowOnScreenWarnings".
[9/19/2015 7:43:25 PM.951] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/19/2015 7:43:25 PM.952] Read value: <null>
[9/19/2015 7:43:25 PM.952] Console initialized
[9/19/2015 7:43:25 PM.952] Initializing forms manager
[9/19/2015 7:43:25 PM.954] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/19/2015 7:43:25 PM.960] ================ RAGE Plugin Hook ================
[9/19/2015 7:43:25 PM.965] Checking game support
[9/19/2015 7:43:25 PM.967] Product name: Grand Theft Auto V
[9/19/2015 7:43:25 PM.968] Product version: 1.0.463.1
[9/19/2015 7:43:25 PM.968] Is steam version: False
[9/19/2015 7:43:25 PM.968] Initializing DirectX
[9/19/2015 7:43:25 PM.970] Initializing Direct3D
[9/19/2015 7:43:25 PM.970] Loading C:\Windows\system32\d3d11.dll
[9/19/2015 7:43:25 PM.971] Loaded at 0x7FF907DA0000
[9/19/2015 7:43:25 PM.971] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/19/2015 7:43:25 PM.971] Creating Direct3D 11 device and swap chain
[9/19/2015 7:43:25 PM.981] Swap Chain created: 0xCC9A362020
[9/19/2015 7:43:25 PM.981] Swap Chain VTable: 0xCC9A362020
[9/19/2015 7:43:25 PM.981] Swap Chain VTable_2: 0x7FF907C896B8
[9/19/2015 7:43:25 PM.981] 0x4154415756535540;0xC024AC8D48564155;0x240EC8148FFFFFE
[9/19/2015 7:43:25 PM.982] D3D11Present: 0x7FF8EDF23E20
[9/19/2015 7:43:25 PM.982] D3D11ResizeBuffers: 0x7FF907C8F710
[9/19/2015 7:43:25 PM.982] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/19/2015 7:43:25 PM.982] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/19/2015 7:43:25 PM.993] Direct3D initialized
[9/19/2015 7:43:25 PM.994] Initialized DirectX
[9/19/2015 7:43:25 PM.994] Direct3D watcher thread spawned
[9/19/2015 7:43:26 PM.020] Getting device
[9/19/2015 7:43:26 PM.020] Retrieved device
[9/19/2015 7:43:26 PM.020] Creating wrapper
[9/19/2015 7:43:26 PM.102] Wrapper created
[9/19/2015 7:43:26 PM.106] Effect created
[9/19/2015 7:43:26 PM.107] Creating buffer
[9/19/2015 7:43:26 PM.107] Created buffer
[9/19/2015 7:43:26 PM.107] Creating blend state
[9/19/2015 7:43:26 PM.108] Created blend state
[9/19/2015 7:43:26 PM.108] Done with creation
[9/19/2015 7:43:26 PM.110] Initializing texture system.
[9/19/2015 7:43:26 PM.111] Initializing texture system; phase 1
[9/19/2015 7:43:26 PM.111] Initializing texture system; phase 2
[9/19/2015 7:43:26 PM.111] Initializing texture system; phase 3
[9/19/2015 7:43:26 PM.111] Initializing texture system; phase 4
[9/19/2015 7:43:26 PM.112] Initializing texture system; phase 5
[9/19/2015 7:43:26 PM.112] Initializing texture system; phase 6
[9/19/2015 7:43:26 PM.112] Initializing texture system; phase 7
[9/19/2015 7:43:26 PM.113] Initializing texture system; phase 8
[9/19/2015 7:43:26 PM.114] Initializing texture system; phase 9
[9/19/2015 7:43:26 PM.114] Initializing texture system; phase 10
[9/19/2015 7:43:26 PM.116] Initializing texture system; phase 11
[9/19/2015 7:43:26 PM.116] Initializing texture system; phase 12
[9/19/2015 7:43:26 PM.116] Initializing texture system; phase 13
[9/19/2015 7:43:26 PM.117] Initializing texture system; phase 14
[9/19/2015 7:43:26 PM.482] Fatal error during pre init
[9/19/2015 7:43:28 PM.809]
[9/19/2015 7:43:28 PM.810] ==============================
[9/19/2015 7:43:28 PM.811] UNHANDLED EXCEPTION OCCURRED
[9/19/2015 7:43:28 PM.811] ------------------------------
[9/19/2015 7:43:28 PM.811] Origin: HOOK
[9/19/2015 7:43:28 PM.811] ------------------------------
[9/19/2015 7:43:28 PM.811] Exception type: System.NullReferenceException
[9/19/2015 7:43:28 PM.813] Exception message: Object reference not set to an instance of an object.
[9/19/2015 7:43:28 PM.813] ------------------------------
[9/19/2015 7:43:28 PM.814] Inner exceptions:
[9/19/2015 7:43:28 PM.814] ------------------------------
[9/19/2015 7:43:28 PM.814] Stack trace:
[9/19/2015 7:43:28 PM.814] at Rage.HookManager.OnRender(Object sender, EventArgs e)
[9/19/2015 7:43:28 PM.814] at Rage.D3DManager.OnRenderInvoke()
[9/19/2015 7:43:28 PM.814] at std._Func_impl<void (__cdecl*)(void),std::allocator<int>,void>._Do_call(_Func_impl<void (__cdecl\*)(void)\,std::allocator<int>\,void>* )
[9/19/2015 7:43:28 PM.814] at std._Func_class<void>.()(_Func_class<void>* )
[9/19/2015 7:43:28 PM.814] ==============================
[9/19/2015 7:43:28 PM.815]
[9/19/2015 7:43:30 PM.995] Direct3D watcher thread ended
[9/19/2015 7:47:53 PM.376]
[9/19/2015 7:47:53 PM.410]
[9/19/2015 7:47:53 PM.410]
[9/19/2015 7:47:53 PM.410] ====================================================================================================
[9/19/2015 7:47:53 PM.410] Started new log on 9/19/2015 7:47:53 PM.374
[9/19/2015 7:47:53 PM.410] ====================================================================================================
[9/19/2015 7:47:53 PM.256] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/19/2015 7:47:53 PM.423] Log verbosity: Verbose
[9/19/2015 7:47:53 PM.424] Initializing input system
[9/19/2015 7:47:53 PM.430] Initializing game console
[9/19/2015 7:47:53 PM.497] Console key has been set to F4 (key code: 115)
[9/19/2015 7:47:53 PM.814] Initializing console variable "SkipGameIntro".
[9/19/2015 7:47:53 PM.814] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/19/2015 7:47:53 PM.834] Read value: <null>
[9/19/2015 7:47:53 PM.835] Initializing console variable "DisableRenderVersionText".
[9/19/2015 7:47:53 PM.835] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/19/2015 7:47:53 PM.845] Read value: False
[9/19/2015 7:47:53 PM.846] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/19/2015 7:47:53 PM.847] Initializing console variable "ConsoleKey".
[9/19/2015 7:47:53 PM.847] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/19/2015 7:47:53 PM.850] Read value: F4
[9/19/2015 7:47:53 PM.850] Setting value of console variable "ConsoleKey" to stored value.
[9/19/2015 7:47:53 PM.851] Console key has been set to F4 (key code: 115)
[9/19/2015 7:47:53 PM.851] Initializing console variable "PluginTimeoutThreshold".
[9/19/2015 7:47:53 PM.851] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/19/2015 7:47:53 PM.852] Read value: 10000
[9/19/2015 7:47:53 PM.852] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/19/2015 7:47:53 PM.852] Initializing console variable "AlwaysShowConsoleOutput".
[9/19/2015 7:47:53 PM.852] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/19/2015 7:47:53 PM.853] Read value: <null>
[9/19/2015 7:47:53 PM.853] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/19/2015 7:47:53 PM.853] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/19/2015 7:47:53 PM.853] Read value: <null>
[9/19/2015 7:47:53 PM.853] Initializing console variable "PluginVerificationSystemDisableId".
[9/19/2015 7:47:53 PM.855] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/19/2015 7:47:53 PM.855] Read value: <null>
[9/19/2015 7:47:53 PM.855] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/19/2015 7:47:53 PM.855] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/19/2015 7:47:53 PM.855] Read value: <null>
[9/19/2015 7:47:53 PM.856] Initializing console variable "ShowOnScreenWarnings".
[9/19/2015 7:47:53 PM.856] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/19/2015 7:47:53 PM.856] Read value: <null>
[9/19/2015 7:47:53 PM.856] Console initialized
[9/19/2015 7:47:53 PM.856] Initializing forms manager
[9/19/2015 7:47:53 PM.909] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/19/2015 7:47:53 PM.932] ================ RAGE Plugin Hook ================
[9/19/2015 7:47:53 PM.948] Checking game support
[9/19/2015 7:47:54 PM.029] Product name: Grand Theft Auto V
[9/19/2015 7:47:54 PM.031] Product version: 1.0.463.1
[9/19/2015 7:47:54 PM.031] Is steam version: False
[9/19/2015 7:47:54 PM.032] Initializing DirectX
[9/19/2015 7:47:54 PM.034] Initializing Direct3D
[9/19/2015 7:47:54 PM.034] Loading C:\Windows\system32\d3d11.dll
[9/19/2015 7:47:54 PM.035] Loaded at 0x7FF907DA0000
[9/19/2015 7:47:54 PM.035] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/19/2015 7:47:54 PM.036] Creating Direct3D 11 device and swap chain
[9/19/2015 7:47:54 PM.047] Attempting feature level 10_1
[9/19/2015 7:47:54 PM.058] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/19/2015 7:47:54 PM.065] Swap Chain created: 0xDBDEC3F5C0
[9/19/2015 7:47:54 PM.066] Swap Chain VTable: 0xDBDEC3F5C0
[9/19/2015 7:47:54 PM.066] Swap Chain VTable_2: 0x7FF907C896B8
[9/19/2015 7:47:54 PM.066] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/19/2015 7:47:54 PM.067] D3D11Present: 0x7FF907C7CDE0
[9/19/2015 7:47:54 PM.067] D3D11ResizeBuffers: 0x7FF907C8F710
[9/19/2015 7:47:54 PM.067] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/19/2015 7:47:54 PM.067] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/19/2015 7:47:54 PM.071] Direct3D initialized
[9/19/2015 7:47:54 PM.072] Initialized DirectX
[9/19/2015 7:47:54 PM.072] Direct3D watcher thread spawned
[9/19/2015 7:47:54 PM.465] Getting device
[9/19/2015 7:47:54 PM.465] Retrieved device
[9/19/2015 7:47:54 PM.465] Creating wrapper
[9/19/2015 7:47:54 PM.646] Wrapper created
[9/19/2015 7:47:54 PM.690] Effect created
[9/19/2015 7:47:54 PM.691] Creating buffer
[9/19/2015 7:47:54 PM.691] Created buffer
[9/19/2015 7:47:54 PM.691] Creating blend state
[9/19/2015 7:47:54 PM.691] Created blend state
[9/19/2015 7:47:54 PM.692] Done with creation
[9/19/2015 7:47:55 PM.131] Initializing texture system.
[9/19/2015 7:47:55 PM.132] Initializing texture system; phase 1
[9/19/2015 7:47:55 PM.132] Initializing texture system; phase 2
[9/19/2015 7:47:55 PM.171] Initializing texture system; phase 3
[9/19/2015 7:47:55 PM.173] Initializing texture system; phase 4
[9/19/2015 7:47:55 PM.190] Initializing texture system; phase 5
[9/19/2015 7:47:55 PM.223] Initializing texture system; phase 6
[9/19/2015 7:47:55 PM.226] Initializing texture system; phase 7
[9/19/2015 7:47:55 PM.228] Initializing texture system; phase 8
[9/19/2015 7:47:55 PM.230] Initializing texture system; phase 9
[9/19/2015 7:47:55 PM.231] Initializing texture system; phase 10
[9/19/2015 7:47:55 PM.233] Initializing texture system; phase 11
[9/19/2015 7:47:55 PM.234] Initializing texture system; phase 12
[9/19/2015 7:47:55 PM.235] Initializing texture system; phase 13
[9/19/2015 7:47:55 PM.235] Initializing texture system; phase 14
[9/19/2015 7:47:59 PM.073] Direct3D watcher thread ended
[9/19/2015 7:48:28 PM.514] Initializing game support
[9/19/2015 7:48:28 PM.913] Compatibility level: 0
[9/19/2015 7:48:28 PM.913] Supported version detected
[9/19/2015 7:48:28 PM.913] ==================================================
[9/19/2015 7:48:29 PM.164] Patched IsDebuggerPresent
[9/19/2015 7:48:29 PM.415] Waiting for game initialization
[9/19/2015 7:48:29 PM.766] Initializing hook
[9/19/2015 7:48:30 PM.018] Completing interoperability
[9/19/2015 7:48:30 PM.018] Initialization code 1.
[9/19/2015 7:48:30 PM.018] Initialization code 2.
[9/19/2015 7:48:30 PM.019] Initialization code 3.
[9/19/2015 7:48:30 PM.021] 1 Address: 0x00007FF62C0BE6B4
[9/19/2015 7:48:30 PM.021] Calling func 1
[9/19/2015 7:48:30 PM.027] 2 Address: 0x00007FF62CB5508E
[9/19/2015 7:48:30 PM.039] 3 Address: 0x00007FF62B705C2E
[9/19/2015 7:48:30 PM.044] Address: 0x00007FF62CB5502C
[9/19/2015 7:48:30 PM.044] Unknown var: 0x00007FF62DA16D10
[9/19/2015 7:48:30 PM.045] Initialization code 4.
[9/19/2015 7:48:30 PM.045] Completing interoperability, phase 1
[9/19/2015 7:48:30 PM.045] Completing interoperability, phase 2
[9/19/2015 7:48:30 PM.045] Completing interoperability, phase 3
[9/19/2015 7:48:30 PM.045] Completing interoperability, phase 4
[9/19/2015 7:48:30 PM.045] Completing interoperability, phase 5
[9/19/2015 7:48:30 PM.046] Completing interoperability, phase 6
[9/19/2015 7:48:30 PM.046] Completing interoperability, phase 7
[9/19/2015 7:48:59 PM.869] Initializing console variable "TimeScale".
[9/19/2015 7:48:59 PM.870] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/19/2015 7:48:59 PM.870] Read value: <null>
[9/19/2015 7:49:01 PM.631] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/19/2015 7:49:01 PM.652]
[9/19/2015 7:49:03 PM.018] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/19/2015 7:49:04 PM.747] <UNLOADED PLUGIN>: Initializing input system
[9/19/2015 7:49:04 PM.750] <UNLOADED PLUGIN>: Initializing game console
[9/19/2015 7:49:04 PM.753] <UNLOADED PLUGIN>: Initializing forms manager
[9/19/2015 7:49:04 PM.807] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/19/2015 7:49:05 PM.084] ---------------------------------------------------------------------
[9/19/2015 7:49:05 PM.084] LSPD FIRST RESPONSE
[9/19/2015 7:49:05 PM.084] Version 0.2b
[9/19/2015 7:49:05 PM.084] A G17 Media Modification
[9/19/2015 7:49:05 PM.084] - Developed by LMS & Sam
[9/19/2015 7:49:05 PM.084] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/19/2015 7:49:05 PM.085] © Copyright 2015, G17 Media, www.lspdfr.com
[9/19/2015 7:49:05 PM.085] ---------------------------------------------------------------------
[9/19/2015 7:49:05 PM.085] LSPD First Response: Running LSPD First Response 0.2b
[9/19/2015 7:49:05 PM.085] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/19/2015 7:49:05 PM.424] Cached police
[9/19/2015 7:49:05 PM.424] Cached police2
[9/19/2015 7:49:05 PM.424] Cached policet
[9/19/2015 7:49:05 PM.424] Cached sheriff2
[9/19/2015 7:49:05 PM.424] Cached sheriff
[9/19/2015 7:49:05 PM.424] Cached police4
[9/19/2015 7:49:05 PM.424] Cached policeb
[9/19/2015 7:49:05 PM.424] Cached policeb
[9/19/2015 7:49:05 PM.424] Cached policeb
[9/19/2015 7:49:05 PM.424] Cached fbi2
[9/19/2015 7:49:05 PM.424] Cached policeold1
[9/19/2015 7:49:05 PM.424] Cached policeold2
[9/19/2015 7:49:05 PM.424] Cached policeold2
[9/19/2015 7:49:05 PM.424] Cached buzzard
[9/19/2015 7:49:05 PM.424] Cached polmav
[9/19/2015 7:49:05 PM.425] Cached frogger2
[9/19/2015 7:49:05 PM.425] Cached ambulance
[9/19/2015 7:49:05 PM.425] Cached firetruk
[9/19/2015 7:49:05 PM.494] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/19/2015 7:49:05 PM.497] LSPD First Response: We have 1 callouts registered
[9/19/2015 7:49:05 PM.498] LSPD First Response: CalloutManager initialized
[9/19/2015 7:52:18 PM.795] LSPD First Response:
[9/19/2015 7:52:18 PM.795] LSPD First Response: ==============================
[9/19/2015 7:52:18 PM.795] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[9/19/2015 7:52:18 PM.795] LSPD First Response: ------------------------------
[9/19/2015 7:52:18 PM.795] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[9/19/2015 7:52:18 PM.795] LSPD First Response: ------------------------------
[9/19/2015 7:52:18 PM.796] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[9/19/2015 7:52:18 PM.796] LSPD First Response: Exception message: Operation is not valid because this Rage.Ped is invalid.
[9/19/2015 7:52:18 PM.796] LSPD First Response: ------------------------------
[9/19/2015 7:52:18 PM.796] LSPD First Response: Inner exceptions:
[9/19/2015 7:52:18 PM.796] LSPD First Response: ------------------------------
[9/19/2015 7:52:18 PM.797] LSPD First Response: Stack trace:
[9/19/2015 7:52:18 PM.813] LSPD First Response: at Rage.Ped.set_Voice(String value)
[9/19/2015 7:52:18 PM.813] at LSPD_First_Response.Engine.Scripting.Entities.Persona.?()
[9/19/2015 7:52:18 PM.813] at LSPD_First_Response.Engine.Scripting.Entities.Persona..ctor(Ped A_0)
[9/19/2015 7:52:18 PM.813] at ?..ctor(UInt32 A_0)
[9/19/2015 7:52:18 PM.813] at ?.?(UInt32 A_0)
[9/19/2015 7:52:18 PM.813] at ?.?(Ped A_0)
[9/19/2015 7:52:18 PM.814] at LSPD_First_Response.ArrestManager.?()
[9/19/2015 7:52:18 PM.814] at LSPD_First_Response.ArrestManager.?()
[9/19/2015 7:52:18 PM.814] at Rage.GameFiber.Main()
[9/19/2015 7:52:18 PM.814] LSPD First Response: ==============================
[9/19/2015 7:52:18 PM.814] LSPD First Response:
[9/19/2015 8:00:26 PM.081]
[9/19/2015 8:00:26 PM.082]
[9/19/2015 8:00:26 PM.082]
[9/19/2015 8:00:26 PM.082] ====================================================================================================
[9/19/2015 8:00:26 PM.082] Started new log on 9/19/2015 8:00:26 PM.081
[9/19/2015 8:00:26 PM.082] ====================================================================================================
[9/19/2015 8:00:26 PM.079] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/19/2015 8:00:26 PM.082] Log verbosity: Verbose
[9/19/2015 8:00:26 PM.083] Initializing input system
[9/19/2015 8:00:26 PM.086] Initializing game console
[9/19/2015 8:00:26 PM.093] Console key has been set to F4 (key code: 115)
[9/19/2015 8:00:26 PM.125] Initializing console variable "SkipGameIntro".
[9/19/2015 8:00:26 PM.125] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/19/2015 8:00:26 PM.128] Read value: <null>
[9/19/2015 8:00:26 PM.129] Initializing console variable "DisableRenderVersionText".
[9/19/2015 8:00:26 PM.129] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/19/2015 8:00:26 PM.133] Read value: False
[9/19/2015 8:00:26 PM.134] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/19/2015 8:00:26 PM.134] Initializing console variable "ConsoleKey".
[9/19/2015 8:00:26 PM.134] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/19/2015 8:00:26 PM.135] Read value: F4
[9/19/2015 8:00:26 PM.135] Setting value of console variable "ConsoleKey" to stored value.
[9/19/2015 8:00:26 PM.135] Console key has been set to F4 (key code: 115)
[9/19/2015 8:00:26 PM.135] Initializing console variable "PluginTimeoutThreshold".
[9/19/2015 8:00:26 PM.135] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/19/2015 8:00:26 PM.136] Read value: 10000
[9/19/2015 8:00:26 PM.136] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/19/2015 8:00:26 PM.136] Initializing console variable "AlwaysShowConsoleOutput".
[9/19/2015 8:00:26 PM.136] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/19/2015 8:00:26 PM.136] Read value: <null>
[9/19/2015 8:00:26 PM.136] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/19/2015 8:00:26 PM.137] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/19/2015 8:00:26 PM.137] Read value: <null>
[9/19/2015 8:00:26 PM.137] Initializing console variable "PluginVerificationSystemDisableId".
[9/19/2015 8:00:26 PM.137] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/19/2015 8:00:26 PM.137] Read value: <null>
[9/19/2015 8:00:26 PM.138] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/19/2015 8:00:26 PM.138] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/19/2015 8:00:26 PM.138] Read value: <null>
[9/19/2015 8:00:26 PM.138] Initializing console variable "ShowOnScreenWarnings".
[9/19/2015 8:00:26 PM.138] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/19/2015 8:00:26 PM.139] Read value: <null>
[9/19/2015 8:00:26 PM.139] Console initialized
[9/19/2015 8:00:26 PM.139] Initializing forms manager
[9/19/2015 8:00:26 PM.141] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/19/2015 8:00:26 PM.152] ================ RAGE Plugin Hook ================
[9/19/2015 8:00:26 PM.157] Checking game support
[9/19/2015 8:00:26 PM.159] Product name: Grand Theft Auto V
[9/19/2015 8:00:26 PM.159] Product version: 1.0.463.1
[9/19/2015 8:00:26 PM.160] Is steam version: False
[9/19/2015 8:00:26 PM.160] Initializing DirectX
[9/19/2015 8:00:26 PM.162] Initializing Direct3D
[9/19/2015 8:00:26 PM.162] Loading C:\Windows\system32\d3d11.dll
[9/19/2015 8:00:26 PM.163] Loaded at 0x7FF907DA0000
[9/19/2015 8:00:26 PM.163] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/19/2015 8:00:26 PM.163] Creating Direct3D 11 device and swap chain
[9/19/2015 8:00:26 PM.174] Attempting feature level 10_1
[9/19/2015 8:00:26 PM.187] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/19/2015 8:00:26 PM.193] Swap Chain created: 0x51FE2CC000
[9/19/2015 8:00:26 PM.193] Swap Chain VTable: 0x51FE2CC000
[9/19/2015 8:00:26 PM.194] Swap Chain VTable_2: 0x7FF907C896B8
[9/19/2015 8:00:26 PM.194] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/19/2015 8:00:26 PM.194] D3D11Present: 0x7FF907C7CDE0
[9/19/2015 8:00:26 PM.194] D3D11ResizeBuffers: 0x7FF907C8F710
[9/19/2015 8:00:26 PM.194] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/19/2015 8:00:26 PM.194] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/19/2015 8:00:26 PM.199] Direct3D initialized
[9/19/2015 8:00:26 PM.199] Initialized DirectX
[9/19/2015 8:00:26 PM.200] Direct3D watcher thread spawned
[9/19/2015 8:00:27 PM.181] Getting device
[9/19/2015 8:00:27 PM.181] Retrieved device
[9/19/2015 8:00:27 PM.182] Creating wrapper
[9/19/2015 8:00:27 PM.244] Wrapper created
[9/19/2015 8:00:27 PM.248] Effect created
[9/19/2015 8:00:27 PM.248] Creating buffer
[9/19/2015 8:00:27 PM.249] Created buffer
[9/19/2015 8:00:27 PM.249] Creating blend state
[9/19/2015 8:00:27 PM.249] Created blend state
[9/19/2015 8:00:27 PM.249] Done with creation
[9/19/2015 8:00:27 PM.279] Initializing texture system.
[9/19/2015 8:00:27 PM.279] Initializing texture system; phase 1
[9/19/2015 8:00:27 PM.279] Initializing texture system; phase 2
[9/19/2015 8:00:27 PM.286] Initializing texture system; phase 3
[9/19/2015 8:00:27 PM.286] Initializing texture system; phase 4
[9/19/2015 8:00:27 PM.296] Initializing texture system; phase 5
[9/19/2015 8:00:27 PM.298] Initializing texture system; phase 6
[9/19/2015 8:00:27 PM.299] Initializing texture system; phase 7
[9/19/2015 8:00:27 PM.301] Initializing texture system; phase 8
[9/19/2015 8:00:27 PM.302] Initializing texture system; phase 9
[9/19/2015 8:00:27 PM.303] Initializing texture system; phase 10
[9/19/2015 8:00:27 PM.306] Initializing texture system; phase 11
[9/19/2015 8:00:27 PM.307] Initializing texture system; phase 12
[9/19/2015 8:00:27 PM.308] Initializing texture system; phase 13
[9/19/2015 8:00:27 PM.308] Initializing texture system; phase 14
[9/19/2015 8:00:31 PM.201] Direct3D watcher thread ended
[9/19/2015 8:01:03 PM.247] Initializing game support
[9/19/2015 8:01:03 PM.657] Compatibility level: 0
[9/19/2015 8:01:03 PM.657] Supported version detected
[9/19/2015 8:01:03 PM.657] ==================================================
[9/19/2015 8:01:03 PM.908] Patched IsDebuggerPresent
[9/19/2015 8:01:04 PM.159] Waiting for game initialization
[9/19/2015 8:01:04 PM.511] Initializing hook
[9/19/2015 8:01:04 PM.762] Completing interoperability
[9/19/2015 8:01:04 PM.762] Initialization code 1.
[9/19/2015 8:01:04 PM.762] Initialization code 2.
[9/19/2015 8:01:04 PM.762] Initialization code 3.
[9/19/2015 8:01:04 PM.765] 1 Address: 0x00007FF62C0BE6B4
[9/19/2015 8:01:04 PM.765] Calling func 1
[9/19/2015 8:01:04 PM.771] 2 Address: 0x00007FF62CB5508E
[9/19/2015 8:01:04 PM.783] 3 Address: 0x00007FF62B705C2E
[9/19/2015 8:01:04 PM.788] Address: 0x00007FF62CB5502C
[9/19/2015 8:01:04 PM.788] Unknown var: 0x00007FF62DA16D10
[9/19/2015 8:01:04 PM.788] Initialization code 4.
[9/19/2015 8:01:04 PM.788] Completing interoperability, phase 1
[9/19/2015 8:01:04 PM.788] Completing interoperability, phase 2
[9/19/2015 8:01:04 PM.788] Completing interoperability, phase 3
[9/19/2015 8:01:04 PM.789] Completing interoperability, phase 4
[9/19/2015 8:01:04 PM.789] Completing interoperability, phase 5
[9/19/2015 8:01:04 PM.789] Completing interoperability, phase 6
[9/19/2015 8:01:04 PM.789] Completing interoperability, phase 7
[9/19/2015 8:01:22 PM.182] Initializing console variable "TimeScale".
[9/19/2015 8:01:22 PM.183] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/19/2015 8:01:22 PM.183] Read value: <null>
[9/19/2015 8:01:23 PM.747] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/19/2015 8:01:23 PM.763]
[9/19/2015 8:01:24 PM.466] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/19/2015 8:01:25 PM.948] <UNLOADED PLUGIN>: Initializing input system
[9/19/2015 8:01:25 PM.951] <UNLOADED PLUGIN>: Initializing game console
[9/19/2015 8:01:25 PM.953] <UNLOADED PLUGIN>: Initializing forms manager
[9/19/2015 8:01:25 PM.969] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/19/2015 8:01:26 PM.217] ---------------------------------------------------------------------
[9/19/2015 8:01:26 PM.217] LSPD FIRST RESPONSE
[9/19/2015 8:01:26 PM.217] Version 0.2b
[9/19/2015 8:01:26 PM.217] A G17 Media Modification
[9/19/2015 8:01:26 PM.217] - Developed by LMS & Sam
[9/19/2015 8:01:26 PM.217] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/19/2015 8:01:26 PM.217] © Copyright 2015, G17 Media, www.lspdfr.com
[9/19/2015 8:01:26 PM.217] ---------------------------------------------------------------------
[9/19/2015 8:01:26 PM.217] LSPD First Response: Running LSPD First Response 0.2b
[9/19/2015 8:01:26 PM.217] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/19/2015 8:01:26 PM.389] Cached police
[9/19/2015 8:01:26 PM.389] Cached police2
[9/19/2015 8:01:26 PM.389] Cached policet
[9/19/2015 8:01:26 PM.389] Cached sheriff2
[9/19/2015 8:01:26 PM.389] Cached sheriff
[9/19/2015 8:01:26 PM.389] Cached police4
[9/19/2015 8:01:26 PM.389] Cached policeb
[9/19/2015 8:01:26 PM.389] Cached policeb
[9/19/2015 8:01:26 PM.389] Cached policeb
[9/19/2015 8:01:26 PM.389] Cached fbi2
[9/19/2015 8:01:26 PM.389] Cached policeold1
[9/19/2015 8:01:26 PM.389] Cached policeold2
[9/19/2015 8:01:26 PM.390] Cached policeold2
[9/19/2015 8:01:26 PM.390] Cached buzzard
[9/19/2015 8:01:26 PM.390] Cached polmav
[9/19/2015 8:01:26 PM.390] Cached frogger2
[9/19/2015 8:01:26 PM.390] Cached ambulance
[9/19/2015 8:01:26 PM.390] Cached firetruk
[9/19/2015 8:01:26 PM.456] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/19/2015 8:01:26 PM.457] LSPD First Response: We have 1 callouts registered
[9/19/2015 8:01:26 PM.458] LSPD First Response: CalloutManager initialized
[9/19/2015 8:04:26 PM.224] LSPD First Response: Creating ?
[9/19/2015 8:06:35 PM.271] LSPD First Response: GetAudioFileForAction: No file found for: STREET_POPULAR_ST
[9/19/2015 8:06:35 PM.350] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:06:35 PM.352] LSPD First Response: Driving task assigned
[9/19/2015 8:06:35 PM.444] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:06:38 PM.173] LSPD First Response: Creating ?
[9/19/2015 8:07:14 PM.569] LSPD First Response: Created new chase
[9/19/2015 8:07:14 PM.570] LSPD First Response: Suspect added to chase
[9/19/2015 8:08:34 PM.612] LSPD First Response: Creating ?
[9/19/2015 8:08:38 PM.855] LSPD First Response: Created new chase
[9/19/2015 8:08:39 PM.114] LSPD First Response: Suspect added to chase
[9/19/2015 8:09:26 PM.455] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 8:09:26 PM.458] LSPD First Response: Aborted chase
[9/19/2015 8:12:56 PM.729] LSPD First Response: Cop added to chase
[9/19/2015 8:12:56 PM.730] LSPD First Response: Added cop to existing chase
[9/19/2015 8:13:52 PM.494] LSPD First Response: Cop added to chase
[9/19/2015 8:13:52 PM.494] LSPD First Response: Added cop to existing chase
[9/19/2015 8:13:52 PM.496] LSPD First Response: Cop added to chase
[9/19/2015 8:13:52 PM.497] LSPD First Response: Added cop to existing chase
[9/19/2015 8:14:36 PM.999] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[9/19/2015 8:15:06 PM.675] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:15:06 PM.675] LSPD First Response: Driving task assigned
[9/19/2015 8:15:06 PM.677] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:15:06 PM.680] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 8:15:06 PM.680] LSPD First Response: Aborted chase
[9/19/2015 8:16:39 PM.629] LSPD First Response: Creating ?
[9/19/2015 8:16:51 PM.967] LSPD First Response: Created new chase
[9/19/2015 8:16:52 PM.970] LSPD First Response: Suspect added to chase
[9/19/2015 8:16:53 PM.317] LSPD First Response: Suspect added to chase
[9/19/2015 8:16:53 PM.320] LSPD First Response: Cop added to chase
[9/19/2015 8:16:55 PM.834] LSPD First Response: Cop added to chase
[9/19/2015 8:17:26 PM.535] LSPD First Response: Respawning
[9/19/2015 8:17:30 PM.812] LSPD First Response: Done
[9/19/2015 8:17:43 PM.660] LSPD First Response: No more suspects useable, aborting chase
[9/19/2015 8:17:43 PM.660] LSPD First Response: Aborted chase
[9/19/2015 8:18:21 PM.120] LSPD First Response: Creating ?
[9/19/2015 8:19:08 PM.230] LSPD First Response: Creating ?
[9/19/2015 8:21:49 PM.232] LSPD First Response: Creating ?
[9/19/2015 8:24:43 PM.661] LSPD First Response: Creating ?
[9/19/2015 8:26:06 PM.947] LSPD First Response: Creating ?
[9/19/2015 8:26:07 PM.618] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:26:07 PM.619] LSPD First Response: Driving task assigned
[9/19/2015 8:26:07 PM.620] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:26:18 PM.699] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CHOLLA_RD
[9/19/2015 8:26:18 PM.723] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:26:18 PM.723] LSPD First Response: Driving task assigned
[9/19/2015 8:26:18 PM.725] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/19/2015 8:27:11 PM.064] LSPD First Response: Creating ?
[9/19/2015 8:29:03 PM.522] LSPD First Response: Creating ?
[9/19/2015 8:31:42 PM.703] LSPD First Response: Creating ?
[9/20/2015 3:58:11 AM.771]
[9/20/2015 3:58:11 AM.772]
[9/20/2015 3:58:11 AM.772]
[9/20/2015 3:58:11 AM.772] ====================================================================================================
[9/20/2015 3:58:11 AM.772] Started new log on 9/20/2015 3:58:11 AM.771
[9/20/2015 3:58:11 AM.772] ====================================================================================================
[9/20/2015 3:58:11 AM.717] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/20/2015 3:58:11 AM.773] Log verbosity: Verbose
[9/20/2015 3:58:11 AM.774] Initializing input system
[9/20/2015 3:58:11 AM.778] Initializing game console
[9/20/2015 3:58:11 AM.785] Console key has been set to F4 (key code: 115)
[9/20/2015 3:58:11 AM.914] Initializing console variable "SkipGameIntro".
[9/20/2015 3:58:11 AM.915] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/20/2015 3:58:11 AM.918] Read value: <null>
[9/20/2015 3:58:11 AM.918] Initializing console variable "DisableRenderVersionText".
[9/20/2015 3:58:11 AM.918] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/20/2015 3:58:11 AM.923] Read value: False
[9/20/2015 3:58:11 AM.923] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/20/2015 3:58:11 AM.924] Initializing console variable "ConsoleKey".
[9/20/2015 3:58:11 AM.924] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/20/2015 3:58:11 AM.925] Read value: F4
[9/20/2015 3:58:11 AM.925] Setting value of console variable "ConsoleKey" to stored value.
[9/20/2015 3:58:11 AM.925] Console key has been set to F4 (key code: 115)
[9/20/2015 3:58:11 AM.925] Initializing console variable "PluginTimeoutThreshold".
[9/20/2015 3:58:11 AM.925] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/20/2015 3:58:11 AM.925] Read value: 10000
[9/20/2015 3:58:11 AM.926] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/20/2015 3:58:11 AM.926] Initializing console variable "AlwaysShowConsoleOutput".
[9/20/2015 3:58:11 AM.926] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/20/2015 3:58:11 AM.926] Read value: <null>
[9/20/2015 3:58:11 AM.926] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/20/2015 3:58:11 AM.927] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/20/2015 3:58:11 AM.927] Read value: <null>
[9/20/2015 3:58:11 AM.927] Initializing console variable "PluginVerificationSystemDisableId".
[9/20/2015 3:58:11 AM.927] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/20/2015 3:58:11 AM.927] Read value: <null>
[9/20/2015 3:58:11 AM.928] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/20/2015 3:58:11 AM.928] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/20/2015 3:58:11 AM.928] Read value: <null>
[9/20/2015 3:58:11 AM.928] Initializing console variable "ShowOnScreenWarnings".
[9/20/2015 3:58:11 AM.928] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/20/2015 3:58:11 AM.929] Read value: <null>
[9/20/2015 3:58:11 AM.929] Console initialized
[9/20/2015 3:58:11 AM.929] Initializing forms manager
[9/20/2015 3:58:11 AM.932] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/20/2015 3:58:11 AM.985] ================ RAGE Plugin Hook ================
[9/20/2015 3:58:12 AM.025] Checking game support
[9/20/2015 3:58:12 AM.046] Product name: Grand Theft Auto V
[9/20/2015 3:58:12 AM.047] Product version: 1.0.463.1
[9/20/2015 3:58:12 AM.047] Is steam version: False
[9/20/2015 3:58:12 AM.048] Initializing DirectX
[9/20/2015 3:58:12 AM.050] Initializing Direct3D
[9/20/2015 3:58:12 AM.050] Loading C:\Windows\system32\d3d11.dll
[9/20/2015 3:58:12 AM.051] Loaded at 0x7FF907DA0000
[9/20/2015 3:58:12 AM.051] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/20/2015 3:58:12 AM.051] Creating Direct3D 11 device and swap chain
[9/20/2015 3:58:12 AM.061] Attempting feature level 10_1
[9/20/2015 3:58:12 AM.072] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/20/2015 3:58:12 AM.079] Swap Chain created: 0xD96989FD40
[9/20/2015 3:58:12 AM.079] Swap Chain VTable: 0xD96989FD40
[9/20/2015 3:58:12 AM.080] Swap Chain VTable_2: 0x7FF907C896B8
[9/20/2015 3:58:12 AM.080] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/20/2015 3:58:12 AM.080] D3D11Present: 0x7FF907C7CDE0
[9/20/2015 3:58:12 AM.080] D3D11ResizeBuffers: 0x7FF907C8F710
[9/20/2015 3:58:12 AM.080] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/20/2015 3:58:12 AM.081] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/20/2015 3:58:12 AM.085] Direct3D initialized
[9/20/2015 3:58:12 AM.086] Initialized DirectX
[9/20/2015 3:58:12 AM.086] Direct3D watcher thread spawned
[9/20/2015 3:58:12 AM.453] Getting device
[9/20/2015 3:58:12 AM.453] Retrieved device
[9/20/2015 3:58:12 AM.453] Creating wrapper
[9/20/2015 3:58:12 AM.515] Wrapper created
[9/20/2015 3:58:12 AM.518] Effect created
[9/20/2015 3:58:12 AM.519] Creating buffer
[9/20/2015 3:58:12 AM.519] Created buffer
[9/20/2015 3:58:12 AM.519] Creating blend state
[9/20/2015 3:58:12 AM.519] Created blend state
[9/20/2015 3:58:12 AM.520] Done with creation
[9/20/2015 3:58:12 AM.848] Initializing texture system.
[9/20/2015 3:58:12 AM.848] Initializing texture system; phase 1
[9/20/2015 3:58:12 AM.849] Initializing texture system; phase 2
[9/20/2015 3:58:12 AM.881] Initializing texture system; phase 3
[9/20/2015 3:58:12 AM.882] Initializing texture system; phase 4
[9/20/2015 3:58:12 AM.885] Initializing texture system; phase 5
[9/20/2015 3:58:12 AM.888] Initializing texture system; phase 6
[9/20/2015 3:58:12 AM.889] Initializing texture system; phase 7
[9/20/2015 3:58:12 AM.891] Initializing texture system; phase 8
[9/20/2015 3:58:12 AM.892] Initializing texture system; phase 9
[9/20/2015 3:58:12 AM.894] Initializing texture system; phase 10
[9/20/2015 3:58:12 AM.897] Initializing texture system; phase 11
[9/20/2015 3:58:12 AM.897] Initializing texture system; phase 12
[9/20/2015 3:58:12 AM.897] Initializing texture system; phase 13
[9/20/2015 3:58:12 AM.898] Initializing texture system; phase 14
[9/20/2015 3:58:17 AM.086] Direct3D watcher thread ended
[9/20/2015 3:58:49 AM.031] Initializing game support
[9/20/2015 3:58:49 AM.422] Compatibility level: 0
[9/20/2015 3:58:49 AM.422] Supported version detected
[9/20/2015 3:58:49 AM.422] ==================================================
[9/20/2015 3:58:49 AM.674] Patched IsDebuggerPresent
[9/20/2015 3:58:49 AM.925] Waiting for game initialization
[9/20/2015 3:58:50 AM.276] Initializing hook
[9/20/2015 3:58:50 AM.528] Completing interoperability
[9/20/2015 3:58:50 AM.528] Initialization code 1.
[9/20/2015 3:58:50 AM.529] Initialization code 2.
[9/20/2015 3:58:50 AM.529] Initialization code 3.
[9/20/2015 3:58:50 AM.531] 1 Address: 0x00007FF6A7AAE6B4
[9/20/2015 3:58:50 AM.532] Calling func 1
[9/20/2015 3:58:50 AM.537] 2 Address: 0x00007FF6A854508E
[9/20/2015 3:58:50 AM.550] 3 Address: 0x00007FF6A70F5C2E
[9/20/2015 3:58:50 AM.554] Address: 0x00007FF6A854502C
[9/20/2015 3:58:50 AM.555] Unknown var: 0x00007FF6A9406D10
[9/20/2015 3:58:50 AM.555] Initialization code 4.
[9/20/2015 3:58:50 AM.555] Completing interoperability, phase 1
[9/20/2015 3:58:50 AM.555] Completing interoperability, phase 2
[9/20/2015 3:58:50 AM.556] Completing interoperability, phase 3
[9/20/2015 3:58:50 AM.556] Completing interoperability, phase 4
[9/20/2015 3:58:50 AM.556] Completing interoperability, phase 5
[9/20/2015 3:58:50 AM.556] Completing interoperability, phase 6
[9/20/2015 3:58:50 AM.556] Completing interoperability, phase 7
[9/20/2015 3:59:20 AM.025] Initializing console variable "TimeScale".
[9/20/2015 3:59:20 AM.025] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/20/2015 3:59:20 AM.026] Read value: <null>
[9/20/2015 3:59:21 AM.739] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/20/2015 3:59:21 AM.755]
[9/20/2015 3:59:23 AM.827] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/20/2015 3:59:25 AM.447] <UNLOADED PLUGIN>: Initializing input system
[9/20/2015 3:59:25 AM.450] <UNLOADED PLUGIN>: Initializing game console
[9/20/2015 3:59:25 AM.452] <UNLOADED PLUGIN>: Initializing forms manager
[9/20/2015 3:59:25 AM.483] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/20/2015 3:59:25 AM.752] ---------------------------------------------------------------------
[9/20/2015 3:59:25 AM.752] LSPD FIRST RESPONSE
[9/20/2015 3:59:25 AM.752] Version 0.2b
[9/20/2015 3:59:25 AM.752] A G17 Media Modification
[9/20/2015 3:59:25 AM.752] - Developed by LMS & Sam
[9/20/2015 3:59:25 AM.752] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/20/2015 3:59:25 AM.752] © Copyright 2015, G17 Media, www.lspdfr.com
[9/20/2015 3:59:25 AM.752] ---------------------------------------------------------------------
[9/20/2015 3:59:25 AM.753] LSPD First Response: Running LSPD First Response 0.2b
[9/20/2015 3:59:25 AM.753] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/20/2015 3:59:25 AM.962] Cached police
[9/20/2015 3:59:25 AM.962] Cached police2
[9/20/2015 3:59:25 AM.962] Cached policet
[9/20/2015 3:59:25 AM.962] Cached sheriff2
[9/20/2015 3:59:25 AM.962] Cached sheriff
[9/20/2015 3:59:25 AM.962] Cached police4
[9/20/2015 3:59:25 AM.962] Cached policeb
[9/20/2015 3:59:25 AM.962] Cached policeb
[9/20/2015 3:59:25 AM.962] Cached policeb
[9/20/2015 3:59:25 AM.962] Cached fbi2
[9/20/2015 3:59:25 AM.962] Cached policeold1
[9/20/2015 3:59:25 AM.962] Cached policeold2
[9/20/2015 3:59:25 AM.962] Cached policeold2
[9/20/2015 3:59:25 AM.962] Cached buzzard
[9/20/2015 3:59:25 AM.962] Cached polmav
[9/20/2015 3:59:25 AM.962] Cached frogger2
[9/20/2015 3:59:25 AM.962] Cached ambulance
[9/20/2015 3:59:25 AM.962] Cached firetruk
[9/20/2015 3:59:26 AM.028] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/20/2015 3:59:26 AM.029] LSPD First Response: We have 1 callouts registered
[9/20/2015 3:59:26 AM.029] LSPD First Response: CalloutManager initialized
[9/20/2015 4:03:31 AM.163] LSPD First Response: Creating ?
[9/20/2015 4:06:25 AM.247] LSPD First Response: Creating ?
[9/20/2015 4:06:57 AM.275] LSPD First Response: Creating ?
[9/20/2015 4:07:05 AM.534] LSPD First Response: Created new chase
[9/20/2015 4:07:05 AM.898] LSPD First Response: Suspect added to chase
[9/20/2015 4:07:05 AM.904] LSPD First Response: Cop added to chase
[9/20/2015 4:07:08 AM.414] LSPD First Response: Cop added to chase
[9/20/2015 4:08:12 AM.573] LSPD First Response: GetAudioFileForAction: No file found for: STREET_WEST_ECLIPSE_BLVD
[9/20/2015 4:08:12 AM.651] LSPD First Response: Cop added to chase
[9/20/2015 4:08:12 AM.651] LSPD First Response: Added cop to existing chase
[9/20/2015 4:08:12 AM.653] LSPD First Response: Cop added to chase
[9/20/2015 4:08:12 AM.653] LSPD First Response: Added cop to existing chase
[9/20/2015 4:08:48 AM.826] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAY_CITY_AVE
[9/20/2015 4:09:09 AM.273] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 4:09:09 AM.276] LSPD First Response: Aborted chase
[9/20/2015 4:09:53 AM.360] LSPD First Response: Creating ?
[9/20/2015 4:10:32 AM.310] LSPD First Response: Creating ?
[9/20/2015 4:11:18 AM.021] LSPD First Response: Creating ?
[9/20/2015 4:13:23 AM.294] LSPD First Response: Creating ?
[9/20/2015 4:13:57 AM.707] LSPD First Response: Creating ?
[9/20/2015 4:14:27 AM.659] LSPD First Response: Creating ?
[9/20/2015 4:14:30 AM.912] LSPD First Response: Created new chase
[9/20/2015 4:14:31 AM.511] LSPD First Response: Suspect added to chase
[9/20/2015 4:15:42 AM.570] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 4:15:42 AM.571] LSPD First Response: Aborted chase
[9/20/2015 4:17:15 AM.611] LSPD First Response: Creating ?
[9/20/2015 4:19:44 AM.099] LSPD First Response: Creating ?
[9/20/2015 4:19:50 AM.744] LSPD First Response: Created new chase
[9/20/2015 4:19:50 AM.852] LSPD First Response: Suspect added to chase
[9/20/2015 4:19:50 AM.854] LSPD First Response: Suspect added to chase
[9/20/2015 4:19:50 AM.857] LSPD First Response: Cop added to chase
[9/20/2015 4:19:52 AM.869] LSPD First Response: GetAudioFileForAction: No file found for: STREET_LAS_LAGUNAS_BLVD
[9/20/2015 4:19:53 AM.368] LSPD First Response: Cop added to chase
[9/20/2015 4:20:44 AM.477] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAYTREE_CANYON_RD
[9/20/2015 4:20:44 AM.493] LSPD First Response: Cop added to chase
[9/20/2015 4:20:44 AM.493] LSPD First Response: Added cop to existing chase
[9/20/2015 4:20:44 AM.495] LSPD First Response: Cop added to chase
[9/20/2015 4:20:44 AM.495] LSPD First Response: Added cop to existing chase
[9/20/2015 4:21:10 AM.914] LSPD First Response: GetAudioFileForAction: No file found for: STREET_BAYTREE_CANYON_RD
[9/20/2015 4:21:10 AM.923] LSPD First Response: Cop added to chase
[9/20/2015 4:21:10 AM.923] LSPD First Response: Added cop to existing chase
[9/20/2015 4:21:10 AM.924] LSPD First Response: Cop added to chase
[9/20/2015 4:21:10 AM.925] LSPD First Response: Added cop to existing chase
[9/20/2015 4:22:34 AM.575] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SENORA_RD
[9/20/2015 4:22:34 AM.591] LSPD First Response: Cop added to chase
[9/20/2015 4:22:34 AM.591] LSPD First Response: Added cop to existing chase
[9/20/2015 4:22:34 AM.592] LSPD First Response: Cop added to chase
[9/20/2015 4:22:34 AM.592] LSPD First Response: Added cop to existing chase
[9/20/2015 4:22:43 AM.863] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[9/20/2015 4:24:32 AM.302] LSPD First Response: Respawning
[9/20/2015 4:24:37 AM.804] LSPD First Response: GetAudioFileForAction: No file found for: STREET_MT_HAAN_RD
[9/20/2015 4:24:38 AM.673] LSPD First Response: Done
[9/20/2015 4:24:54 AM.392] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 4:24:54 AM.392] LSPD First Response: Aborted chase
[9/20/2015 4:25:08 AM.743] LSPD First Response: Creating ?
[9/20/2015 4:26:53 AM.224] LSPD First Response: Creating ?
[9/20/2015 4:27:29 AM.025] LSPD First Response: Creating ?
[9/20/2015 4:28:17 AM.875] LSPD First Response: Creating ?
[9/20/2015 4:29:14 AM.352] LSPD First Response: Creating ?
[9/20/2015 4:32:16 AM.391] LSPD First Response: Creating ?
[9/20/2015 4:33:43 AM.843] LSPD First Response: Creating ?
[9/20/2015 4:37:40 AM.226] LSPD First Response: Creating ?
[9/20/2015 4:43:29 AM.679] LSPD First Response: Creating ?
[9/20/2015 4:43:32 AM.878] LSPD First Response: Created new chase
[9/20/2015 4:43:32 AM.995] LSPD First Response: Suspect added to chase
[9/20/2015 4:43:33 AM.275] LSPD First Response: Suspect added to chase
[9/20/2015 4:43:53 AM.298] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 4:43:53 AM.299] LSPD First Response: Aborted chase
[9/20/2015 4:44:10 AM.667] LSPD First Response: Creating ?
[9/20/2015 4:45:16 AM.330] LSPD First Response: Respawning
[9/20/2015 4:45:19 AM.072] LSPD First Response: Done
[9/20/2015 4:52:51 AM.120]
[9/20/2015 4:52:51 AM.121]
[9/20/2015 4:52:51 AM.121]
[9/20/2015 4:52:51 AM.122] ====================================================================================================
[9/20/2015 4:52:51 AM.122] Started new log on 9/20/2015 4:52:51 AM.120
[9/20/2015 4:52:51 AM.122] ====================================================================================================
[9/20/2015 4:52:51 AM.119] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/20/2015 4:52:51 AM.122] Log verbosity: Verbose
[9/20/2015 4:52:51 AM.123] Initializing input system
[9/20/2015 4:52:51 AM.126] Initializing game console
[9/20/2015 4:52:51 AM.132] Console key has been set to F4 (key code: 115)
[9/20/2015 4:52:51 AM.172] Initializing console variable "SkipGameIntro".
[9/20/2015 4:52:51 AM.173] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/20/2015 4:52:51 AM.175] Read value: <null>
[9/20/2015 4:52:51 AM.175] Initializing console variable "DisableRenderVersionText".
[9/20/2015 4:52:51 AM.176] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/20/2015 4:52:51 AM.180] Read value: False
[9/20/2015 4:52:51 AM.180] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/20/2015 4:52:51 AM.180] Initializing console variable "ConsoleKey".
[9/20/2015 4:52:51 AM.180] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/20/2015 4:52:51 AM.181] Read value: F4
[9/20/2015 4:52:51 AM.181] Setting value of console variable "ConsoleKey" to stored value.
[9/20/2015 4:52:51 AM.181] Console key has been set to F4 (key code: 115)
[9/20/2015 4:52:51 AM.182] Initializing console variable "PluginTimeoutThreshold".
[9/20/2015 4:52:51 AM.182] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/20/2015 4:52:51 AM.182] Read value: 10000
[9/20/2015 4:52:51 AM.182] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/20/2015 4:52:51 AM.182] Initializing console variable "AlwaysShowConsoleOutput".
[9/20/2015 4:52:51 AM.183] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/20/2015 4:52:51 AM.183] Read value: <null>
[9/20/2015 4:52:51 AM.183] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/20/2015 4:52:51 AM.183] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/20/2015 4:52:51 AM.183] Read value: <null>
[9/20/2015 4:52:51 AM.184] Initializing console variable "PluginVerificationSystemDisableId".
[9/20/2015 4:52:51 AM.184] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/20/2015 4:52:51 AM.184] Read value: <null>
[9/20/2015 4:52:51 AM.184] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/20/2015 4:52:51 AM.184] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/20/2015 4:52:51 AM.184] Read value: <null>
[9/20/2015 4:52:51 AM.184] Initializing console variable "ShowOnScreenWarnings".
[9/20/2015 4:52:51 AM.185] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/20/2015 4:52:51 AM.185] Read value: <null>
[9/20/2015 4:52:51 AM.185] Console initialized
[9/20/2015 4:52:51 AM.185] Initializing forms manager
[9/20/2015 4:52:51 AM.187] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/20/2015 4:52:51 AM.194] ================ RAGE Plugin Hook ================
[9/20/2015 4:52:51 AM.199] Checking game support
[9/20/2015 4:52:51 AM.201] Product name: Grand Theft Auto V
[9/20/2015 4:52:51 AM.201] Product version: 1.0.463.1
[9/20/2015 4:52:51 AM.201] Is steam version: False
[9/20/2015 4:52:51 AM.202] Initializing DirectX
[9/20/2015 4:52:51 AM.204] Initializing Direct3D
[9/20/2015 4:52:51 AM.204] Loading C:\Windows\system32\d3d11.dll
[9/20/2015 4:52:51 AM.204] Loaded at 0x7FF907DA0000
[9/20/2015 4:52:51 AM.204] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/20/2015 4:52:51 AM.205] Creating Direct3D 11 device and swap chain
[9/20/2015 4:52:51 AM.216] Attempting feature level 10_1
[9/20/2015 4:52:51 AM.227] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/20/2015 4:52:51 AM.234] Swap Chain created: 0x2373778870
[9/20/2015 4:52:51 AM.235] Swap Chain VTable: 0x2373778870
[9/20/2015 4:52:51 AM.235] Swap Chain VTable_2: 0x7FF907C896B8
[9/20/2015 4:52:51 AM.235] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/20/2015 4:52:51 AM.235] D3D11Present: 0x7FF907C7CDE0
[9/20/2015 4:52:51 AM.236] D3D11ResizeBuffers: 0x7FF907C8F710
[9/20/2015 4:52:51 AM.236] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/20/2015 4:52:51 AM.236] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/20/2015 4:52:51 AM.241] Direct3D initialized
[9/20/2015 4:52:51 AM.241] Initialized DirectX
[9/20/2015 4:52:51 AM.241] Direct3D watcher thread spawned
[9/20/2015 4:52:52 AM.310] Getting device
[9/20/2015 4:52:52 AM.310] Retrieved device
[9/20/2015 4:52:52 AM.310] Creating wrapper
[9/20/2015 4:52:52 AM.372] Wrapper created
[9/20/2015 4:52:52 AM.376] Effect created
[9/20/2015 4:52:52 AM.376] Creating buffer
[9/20/2015 4:52:52 AM.376] Created buffer
[9/20/2015 4:52:52 AM.376] Creating blend state
[9/20/2015 4:52:52 AM.376] Created blend state
[9/20/2015 4:52:52 AM.376] Done with creation
[9/20/2015 4:52:52 AM.421] Initializing texture system.
[9/20/2015 4:52:52 AM.422] Initializing texture system; phase 1
[9/20/2015 4:52:52 AM.422] Initializing texture system; phase 2
[9/20/2015 4:52:52 AM.423] Initializing texture system; phase 3
[9/20/2015 4:52:52 AM.424] Initializing texture system; phase 4
[9/20/2015 4:52:52 AM.424] Initializing texture system; phase 5
[9/20/2015 4:52:52 AM.425] Initializing texture system; phase 6
[9/20/2015 4:52:52 AM.425] Initializing texture system; phase 7
[9/20/2015 4:52:52 AM.427] Initializing texture system; phase 8
[9/20/2015 4:52:52 AM.427] Initializing texture system; phase 9
[9/20/2015 4:52:52 AM.427] Initializing texture system; phase 10
[9/20/2015 4:52:52 AM.435] Initializing texture system; phase 11
[9/20/2015 4:52:52 AM.436] Initializing texture system; phase 12
[9/20/2015 4:52:52 AM.436] Initializing texture system; phase 13
[9/20/2015 4:52:52 AM.436] Initializing texture system; phase 14
[9/20/2015 4:52:56 AM.243] Direct3D watcher thread ended
[9/20/2015 4:53:26 AM.585] Initializing game support
[9/20/2015 4:53:26 AM.980] Compatibility level: 0
[9/20/2015 4:53:26 AM.980] Supported version detected
[9/20/2015 4:53:26 AM.980] ==================================================
[9/20/2015 4:53:27 AM.232] Patched IsDebuggerPresent
[9/20/2015 4:53:27 AM.483] Waiting for game initialization
[9/20/2015 4:53:27 AM.834] Initializing hook
[9/20/2015 4:53:28 AM.085] Completing interoperability
[9/20/2015 4:53:28 AM.085] Initialization code 1.
[9/20/2015 4:53:28 AM.085] Initialization code 2.
[9/20/2015 4:53:28 AM.085] Initialization code 3.
[9/20/2015 4:53:28 AM.088] 1 Address: 0x00007FF6A7AAE6B4
[9/20/2015 4:53:28 AM.088] Calling func 1
[9/20/2015 4:53:28 AM.094] 2 Address: 0x00007FF6A854508E
[9/20/2015 4:53:28 AM.106] 3 Address: 0x00007FF6A70F5C2E
[9/20/2015 4:53:28 AM.110] Address: 0x00007FF6A854502C
[9/20/2015 4:53:28 AM.110] Unknown var: 0x00007FF6A9406D10
[9/20/2015 4:53:28 AM.111] Initialization code 4.
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 1
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 2
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 3
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 4
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 5
[9/20/2015 4:53:28 AM.111] Completing interoperability, phase 6
[9/20/2015 4:53:28 AM.112] Completing interoperability, phase 7
[9/20/2015 4:53:56 AM.052] Initializing console variable "TimeScale".
[9/20/2015 4:53:56 AM.052] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/20/2015 4:53:56 AM.053] Read value: <null>
[9/20/2015 4:53:57 AM.640] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/20/2015 4:53:57 AM.655]
[9/20/2015 4:53:58 AM.260] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/20/2015 4:53:59 AM.840] <UNLOADED PLUGIN>: Initializing input system
[9/20/2015 4:53:59 AM.843] <UNLOADED PLUGIN>: Initializing game console
[9/20/2015 4:53:59 AM.845] <UNLOADED PLUGIN>: Initializing forms manager
[9/20/2015 4:53:59 AM.860] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/20/2015 4:54:00 AM.103] ---------------------------------------------------------------------
[9/20/2015 4:54:00 AM.103] LSPD FIRST RESPONSE
[9/20/2015 4:54:00 AM.103] Version 0.2b
[9/20/2015 4:54:00 AM.103] A G17 Media Modification
[9/20/2015 4:54:00 AM.103] - Developed by LMS & Sam
[9/20/2015 4:54:00 AM.103] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/20/2015 4:54:00 AM.103] © Copyright 2015, G17 Media, www.lspdfr.com
[9/20/2015 4:54:00 AM.103] ---------------------------------------------------------------------
[9/20/2015 4:54:00 AM.104] LSPD First Response: Running LSPD First Response 0.2b
[9/20/2015 4:54:00 AM.104] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/20/2015 4:54:00 AM.300] Cached police
[9/20/2015 4:54:00 AM.300] Cached police2
[9/20/2015 4:54:00 AM.300] Cached policet
[9/20/2015 4:54:00 AM.300] Cached sheriff2
[9/20/2015 4:54:00 AM.300] Cached sheriff
[9/20/2015 4:54:00 AM.300] Cached police4
[9/20/2015 4:54:00 AM.300] Cached policeb
[9/20/2015 4:54:00 AM.300] Cached policeb
[9/20/2015 4:54:00 AM.300] Cached policeb
[9/20/2015 4:54:00 AM.300] Cached fbi2
[9/20/2015 4:54:00 AM.300] Cached policeold1
[9/20/2015 4:54:00 AM.300] Cached policeold2
[9/20/2015 4:54:00 AM.300] Cached policeold2
[9/20/2015 4:54:00 AM.300] Cached buzzard
[9/20/2015 4:54:00 AM.300] Cached polmav
[9/20/2015 4:54:00 AM.300] Cached frogger2
[9/20/2015 4:54:00 AM.301] Cached ambulance
[9/20/2015 4:54:00 AM.301] Cached firetruk
[9/20/2015 4:54:00 AM.361] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/20/2015 4:54:00 AM.425] LSPD First Response: We have 1 callouts registered
[9/20/2015 4:54:00 AM.425] LSPD First Response: CalloutManager initialized
[9/20/2015 4:57:46 AM.762] LSPD First Response: Creating ?
[9/20/2015 4:57:55 AM.634] LSPD First Response: Created new chase
[9/20/2015 4:57:56 AM.153] LSPD First Response: Suspect added to chase
[9/20/2015 4:57:56 AM.528] LSPD First Response: Suspect added to chase
[9/20/2015 4:58:31 AM.734] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 4:58:31 AM.737] LSPD First Response: Aborted chase
[9/20/2015 5:01:25 AM.921] LSPD First Response: Creating ?
[9/20/2015 5:01:31 AM.124] LSPD First Response: Created new chase
[9/20/2015 5:01:31 AM.398] LSPD First Response: Suspect added to chase
[9/20/2015 5:02:22 AM.276] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 5:02:22 AM.277] LSPD First Response: Aborted chase
[9/20/2015 5:02:51 AM.341] LSPD First Response: Creating ?
[9/20/2015 5:02:54 AM.905] LSPD First Response: Created new chase
[9/20/2015 5:02:55 AM.294] LSPD First Response: Suspect added to chase
[9/20/2015 5:02:55 AM.474] LSPD First Response: Suspect added to chase
[9/20/2015 5:06:07 AM.543] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 5:06:07 AM.543] LSPD First Response: Aborted chase
[9/20/2015 5:06:44 AM.756] LSPD First Response: Creating ?
[9/20/2015 5:06:51 AM.511] LSPD First Response: Created new chase
[9/20/2015 5:06:51 AM.875] LSPD First Response: Suspect added to chase
[9/20/2015 5:06:51 AM.878] LSPD First Response: Cop added to chase
[9/20/2015 5:06:51 AM.989] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SINNERS_PASSAGE
[9/20/2015 5:06:54 AM.379] LSPD First Response: Cop added to chase
[9/20/2015 5:07:33 AM.496] LSPD First Response: GetAudioFileForAction: No file found for: STREET_INTEGRITY_WAY
[9/20/2015 5:07:33 AM.574] LSPD First Response: Cop added to chase
[9/20/2015 5:07:33 AM.574] LSPD First Response: Added cop to existing chase
[9/20/2015 5:07:33 AM.576] LSPD First Response: Cop added to chase
[9/20/2015 5:07:33 AM.576] LSPD First Response: Added cop to existing chase
[9/20/2015 5:07:57 AM.707] LSPD First Response: GetAudioFileForAction: No file found for: STREET_SAN_ANDREAS_AVE
[9/20/2015 5:11:55 AM.649] LSPD First Response: Cop added to chase
[9/20/2015 5:11:55 AM.650] LSPD First Response: Added cop to existing chase
[9/20/2015 5:11:55 AM.651] LSPD First Response: Cop added to chase
[9/20/2015 5:11:55 AM.652] LSPD First Response: Added cop to existing chase
[9/20/2015 5:11:57 AM.191] LSPD First Response: Cop added to chase
[9/20/2015 5:11:57 AM.191] LSPD First Response: Added cop to existing chase
[9/20/2015 5:11:57 AM.193] LSPD First Response: Cop added to chase
[9/20/2015 5:11:57 AM.193] LSPD First Response: Added cop to existing chase
[9/20/2015 5:12:01 AM.906] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[9/20/2015 5:12:35 AM.358] LSPD First Response: GetAudioFileForAction: No file found for: STREET_CONQUISTADOR_ST
[9/20/2015 5:12:35 AM.608] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[9/20/2015 5:12:48 AM.649] LSPD First Response: PlayAction: Failed to find REPORT_SUSPECT_SPOTTED, reverted to random voice
[9/20/2015 5:13:31 AM.563] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/20/2015 5:13:31 AM.564] LSPD First Response: Driving task assigned
[9/20/2015 5:13:31 AM.568] LSPD First Response: TaskCopRespondBackup::TaskCopRespondBackup
[9/20/2015 5:13:31 AM.571] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 5:13:31 AM.572] LSPD First Response: Aborted chase
[9/20/2015 5:14:32 AM.172] LSPD First Response: Created new chase
[9/20/2015 5:14:32 AM.172] LSPD First Response: Suspect added to chase
[9/20/2015 5:14:32 AM.354] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 5:14:32 AM.355] LSPD First Response: Aborted chase
[9/20/2015 5:17:05 AM.088] LSPD First Response: Creating ?
[9/20/2015 5:20:02 AM.117] LSPD First Response: Creating ?
[9/20/2015 5:20:41 AM.276] LSPD First Response: Creating ?
[9/20/2015 5:21:35 AM.440] LSPD First Response: Creating ?
[9/20/2015 6:34:07 AM.785]
[9/20/2015 6:34:07 AM.797]
[9/20/2015 6:34:07 AM.797]
[9/20/2015 6:34:07 AM.797] ====================================================================================================
[9/20/2015 6:34:07 AM.797] Started new log on 9/20/2015 6:34:07 AM.785
[9/20/2015 6:34:07 AM.797] ====================================================================================================
[9/20/2015 6:34:07 AM.783] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/20/2015 6:34:07 AM.798] Log verbosity: Verbose
[9/20/2015 6:34:07 AM.800] Initializing input system
[9/20/2015 6:34:07 AM.803] Initializing game console
[9/20/2015 6:34:07 AM.811] Console key has been set to F4 (key code: 115)
[9/20/2015 6:34:08 AM.065] Initializing console variable "SkipGameIntro".
[9/20/2015 6:34:08 AM.065] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/20/2015 6:34:08 AM.087] Read value: <null>
[9/20/2015 6:34:08 AM.087] Initializing console variable "DisableRenderVersionText".
[9/20/2015 6:34:08 AM.087] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/20/2015 6:34:08 AM.122] Read value: False
[9/20/2015 6:34:08 AM.122] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/20/2015 6:34:08 AM.123] Initializing console variable "ConsoleKey".
[9/20/2015 6:34:08 AM.123] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/20/2015 6:34:08 AM.124] Read value: F4
[9/20/2015 6:34:08 AM.124] Setting value of console variable "ConsoleKey" to stored value.
[9/20/2015 6:34:08 AM.124] Console key has been set to F4 (key code: 115)
[9/20/2015 6:34:08 AM.124] Initializing console variable "PluginTimeoutThreshold".
[9/20/2015 6:34:08 AM.124] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/20/2015 6:34:08 AM.125] Read value: 10000
[9/20/2015 6:34:08 AM.125] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/20/2015 6:34:08 AM.125] Initializing console variable "AlwaysShowConsoleOutput".
[9/20/2015 6:34:08 AM.125] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/20/2015 6:34:08 AM.128] Read value: <null>
[9/20/2015 6:34:08 AM.128] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/20/2015 6:34:08 AM.129] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/20/2015 6:34:08 AM.129] Read value: <null>
[9/20/2015 6:34:08 AM.129] Initializing console variable "PluginVerificationSystemDisableId".
[9/20/2015 6:34:08 AM.129] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/20/2015 6:34:08 AM.130] Read value: <null>
[9/20/2015 6:34:08 AM.130] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/20/2015 6:34:08 AM.131] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/20/2015 6:34:08 AM.133] Read value: <null>
[9/20/2015 6:34:08 AM.133] Initializing console variable "ShowOnScreenWarnings".
[9/20/2015 6:34:08 AM.134] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/20/2015 6:34:08 AM.134] Read value: <null>
[9/20/2015 6:34:08 AM.134] Console initialized
[9/20/2015 6:34:08 AM.134] Initializing forms manager
[9/20/2015 6:34:08 AM.169] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/20/2015 6:34:08 AM.254] ================ RAGE Plugin Hook ================
[9/20/2015 6:34:08 AM.291] Checking game support
[9/20/2015 6:34:08 AM.329] Product name: Grand Theft Auto V
[9/20/2015 6:34:08 AM.329] Product version: 1.0.463.1
[9/20/2015 6:34:08 AM.329] Is steam version: False
[9/20/2015 6:34:08 AM.330] Initializing DirectX
[9/20/2015 6:34:08 AM.343] Initializing Direct3D
[9/20/2015 6:34:08 AM.343] Loading C:\Windows\system32\d3d11.dll
[9/20/2015 6:34:08 AM.344] Loaded at 0x7FF907DA0000
[9/20/2015 6:34:08 AM.344] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/20/2015 6:34:08 AM.344] Creating Direct3D 11 device and swap chain
[9/20/2015 6:34:08 AM.418] Attempting feature level 10_1
[9/20/2015 6:34:08 AM.429] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/20/2015 6:34:08 AM.435] Swap Chain created: 0x53FBC43330
[9/20/2015 6:34:08 AM.436] Swap Chain VTable: 0x53FBC43330
[9/20/2015 6:34:08 AM.436] Swap Chain VTable_2: 0x7FF907C896B8
[9/20/2015 6:34:08 AM.436] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/20/2015 6:34:08 AM.436] D3D11Present: 0x7FF907C7CDE0
[9/20/2015 6:34:08 AM.436] D3D11ResizeBuffers: 0x7FF907C8F710
[9/20/2015 6:34:08 AM.436] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/20/2015 6:34:08 AM.436] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/20/2015 6:34:08 AM.442] Direct3D initialized
[9/20/2015 6:34:08 AM.443] Initialized DirectX
[9/20/2015 6:34:08 AM.443] Direct3D watcher thread spawned
[9/20/2015 6:34:08 AM.545] Getting device
[9/20/2015 6:34:08 AM.546] Retrieved device
[9/20/2015 6:34:08 AM.546] Creating wrapper
[9/20/2015 6:34:09 AM.055] Wrapper created
[9/20/2015 6:34:09 AM.085] Effect created
[9/20/2015 6:34:09 AM.085] Creating buffer
[9/20/2015 6:34:09 AM.085] Created buffer
[9/20/2015 6:34:09 AM.085] Creating blend state
[9/20/2015 6:34:09 AM.085] Created blend state
[9/20/2015 6:34:09 AM.085] Done with creation
[9/20/2015 6:34:09 AM.602] Initializing texture system.
[9/20/2015 6:34:09 AM.602] Initializing texture system; phase 1
[9/20/2015 6:34:09 AM.602] Initializing texture system; phase 2
[9/20/2015 6:34:09 AM.644] Initializing texture system; phase 3
[9/20/2015 6:34:09 AM.645] Initializing texture system; phase 4
[9/20/2015 6:34:09 AM.648] Initializing texture system; phase 5
[9/20/2015 6:34:09 AM.699] Initializing texture system; phase 6
[9/20/2015 6:34:09 AM.702] Initializing texture system; phase 7
[9/20/2015 6:34:09 AM.704] Initializing texture system; phase 8
[9/20/2015 6:34:09 AM.704] Initializing texture system; phase 9
[9/20/2015 6:34:09 AM.707] Initializing texture system; phase 10
[9/20/2015 6:34:09 AM.709] Initializing texture system; phase 11
[9/20/2015 6:34:09 AM.710] Initializing texture system; phase 12
[9/20/2015 6:34:09 AM.710] Initializing texture system; phase 13
[9/20/2015 6:34:09 AM.710] Initializing texture system; phase 14
[9/20/2015 6:34:13 AM.444] Direct3D watcher thread ended
[9/20/2015 6:34:45 AM.726] Initializing game support
[9/20/2015 6:34:46 AM.123] Compatibility level: 0
[9/20/2015 6:34:46 AM.125] Supported version detected
[9/20/2015 6:34:46 AM.126] ==================================================
[9/20/2015 6:34:46 AM.377] Patched IsDebuggerPresent
[9/20/2015 6:34:46 AM.628] Waiting for game initialization
[9/20/2015 6:34:46 AM.979] Initializing hook
[9/20/2015 6:34:47 AM.231] Completing interoperability
[9/20/2015 6:34:47 AM.231] Initialization code 1.
[9/20/2015 6:34:47 AM.232] Initialization code 2.
[9/20/2015 6:34:47 AM.232] Initialization code 3.
[9/20/2015 6:34:47 AM.234] 1 Address: 0x00007FF74B46E6B4
[9/20/2015 6:34:47 AM.235] Calling func 1
[9/20/2015 6:34:47 AM.240] 2 Address: 0x00007FF74BF0508E
[9/20/2015 6:34:47 AM.252] 3 Address: 0x00007FF74AAB5C2E
[9/20/2015 6:34:47 AM.257] Address: 0x00007FF74BF0502C
[9/20/2015 6:34:47 AM.257] Unknown var: 0x00007FF74CDC6D10
[9/20/2015 6:34:47 AM.257] Initialization code 4.
[9/20/2015 6:34:47 AM.257] Completing interoperability, phase 1
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 2
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 3
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 4
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 5
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 6
[9/20/2015 6:34:47 AM.258] Completing interoperability, phase 7
[9/20/2015 6:35:17 AM.183] Initializing console variable "TimeScale".
[9/20/2015 6:35:17 AM.184] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/20/2015 6:35:17 AM.184] Read value: <null>
[9/20/2015 6:35:19 AM.004] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/20/2015 6:35:19 AM.029]
[9/20/2015 6:35:20 AM.273] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/20/2015 6:35:22 AM.033] <UNLOADED PLUGIN>: Initializing input system
[9/20/2015 6:35:22 AM.036] <UNLOADED PLUGIN>: Initializing game console
[9/20/2015 6:35:22 AM.038] <UNLOADED PLUGIN>: Initializing forms manager
[9/20/2015 6:35:22 AM.219] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/20/2015 6:35:22 AM.612] ---------------------------------------------------------------------
[9/20/2015 6:35:22 AM.612] LSPD FIRST RESPONSE
[9/20/2015 6:35:22 AM.612] Version 0.2b
[9/20/2015 6:35:22 AM.612] A G17 Media Modification
[9/20/2015 6:35:22 AM.612] - Developed by LMS & Sam
[9/20/2015 6:35:22 AM.612] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/20/2015 6:35:22 AM.612] © Copyright 2015, G17 Media, www.lspdfr.com
[9/20/2015 6:35:22 AM.612] ---------------------------------------------------------------------
[9/20/2015 6:35:22 AM.612] LSPD First Response: Running LSPD First Response 0.2b
[9/20/2015 6:35:22 AM.613] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/20/2015 6:35:22 AM.943] Cached police
[9/20/2015 6:35:22 AM.943] Cached police2
[9/20/2015 6:35:22 AM.943] Cached policet
[9/20/2015 6:35:22 AM.943] Cached sheriff2
[9/20/2015 6:35:22 AM.943] Cached sheriff
[9/20/2015 6:35:22 AM.943] Cached police4
[9/20/2015 6:35:22 AM.943] Cached policeb
[9/20/2015 6:35:22 AM.943] Cached policeb
[9/20/2015 6:35:22 AM.944] Cached policeb
[9/20/2015 6:35:22 AM.944] Cached fbi2
[9/20/2015 6:35:22 AM.944] Cached policeold1
[9/20/2015 6:35:22 AM.944] Cached policeold2
[9/20/2015 6:35:22 AM.944] Cached policeold2
[9/20/2015 6:35:22 AM.944] Cached buzzard
[9/20/2015 6:35:22 AM.944] Cached polmav
[9/20/2015 6:35:22 AM.944] Cached frogger2
[9/20/2015 6:35:22 AM.944] Cached ambulance
[9/20/2015 6:35:22 AM.944] Cached firetruk
[9/20/2015 6:35:23 AM.025] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/20/2015 6:35:23 AM.057] LSPD First Response: We have 1 callouts registered
[9/20/2015 6:35:23 AM.058] LSPD First Response: CalloutManager initialized
[9/20/2015 6:40:20 AM.650]
[9/20/2015 6:40:20 AM.651] ==============================
[9/20/2015 6:40:20 AM.651] UNHANDLED EXCEPTION OCCURRED
[9/20/2015 6:40:20 AM.651] ------------------------------
[9/20/2015 6:40:20 AM.652] Origin: HOOK
[9/20/2015 6:40:20 AM.652] ------------------------------
[9/20/2015 6:40:20 AM.652] Exception type: System.NullReferenceException
[9/20/2015 6:40:20 AM.652] Exception message: Object reference not set to an instance of an object.
[9/20/2015 6:40:20 AM.652] ------------------------------
[9/20/2015 6:40:20 AM.653] Inner exceptions:
[9/20/2015 6:40:20 AM.653] ------------------------------
[9/20/2015 6:40:20 AM.653] Stack trace:
[9/20/2015 6:40:20 AM.698] at Rage.HookManager.OnRender(Object sender, EventArgs e)
[9/20/2015 6:40:20 AM.698] at Rage.D3DManager.OnRenderInvoke()
[9/20/2015 6:40:20 AM.698] at std._Func_impl<void (__cdecl*)(void),std::allocator<int>,void>._Do_call(_Func_impl<void (__cdecl\*)(void)\,std::allocator<int>\,void>* )
[9/20/2015 6:40:20 AM.699] at std._Func_class<void>.()(_Func_class<void>* )
[9/20/2015 6:40:20 AM.699] ==============================
[9/20/2015 6:40:20 AM.699]
enderVersionText
[9/20/2015 6:40:19 AM.639] Read value: False
[9/20/2015 6:40:19 AM.640] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/20/2015 6:40:19 AM.640] Initializing console variable "ConsoleKey".
[9/20/2015 6:40:19 AM.640] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/20/2015 6:40:19 AM.641] Read value: F4
[9/20/2015 6:40:19 AM.641] Setting value of console variable "ConsoleKey" to stored value.
[9/20/2015 6:40:19 AM.641] Console key has been set to F4 (key code: 115)
[9/20/2015 6:40:19 AM.641] Initializing console variable "PluginTimeoutThreshold".
[9/20/2015 6:40:19 AM.641] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/20/2015 6:40:19 AM.642] Read value: 10000
[9/20/2015 6:40:19 AM.642] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/20/2015 6:40:19 AM.642] Initializing console variable "AlwaysShowConsoleOutput".
[9/20/2015 6:40:19 AM.642] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/20/2015 6:40:19 AM.643] Read value: <null>
[9/20/2015 6:40:19 AM.643] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/20/2015 6:40:19 AM.643] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/20/2015 6:40:19 AM.643] Read value: <null>
[9/20/2015 6:40:19 AM.643] Initializing console variable "PluginVerificationSystemDisableId".
[9/20/2015 6:40:19 AM.644] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/20/2015 6:40:19 AM.644] Read value: <null>
[9/20/2015 6:40:19 AM.644] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/20/2015 6:40:19 AM.644] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/20/2015 6:40:19 AM.645] Read value: <null>
[9/20/2015 6:40:19 AM.645] Initializing console variable "ShowOnScreenWarnings".
[9/20/2015 6:40:19 AM.645] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/20/2015 6:40:19 AM.645] Read value: <null>
[9/20/2015 6:40:19 AM.645] Console initialized
[9/20/2015 6:40:19 AM.645] Initializing forms manager
[9/20/2015 6:40:19 AM.648] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/20/2015 6:40:19 AM.655] ================ RAGE Plugin Hook ================
[9/20/2015 6:40:19 AM.661] Checking game support
[9/20/2015 6:40:19 AM.662] Product name: Grand Theft Auto V
[9/20/2015 6:40:19 AM.662] Product version: 1.0.463.1
[9/20/2015 6:40:19 AM.663] Is steam version: False
[9/20/2015 6:40:19 AM.663] Initializing DirectX
[9/20/2015 6:40:19 AM.665] Initializing Direct3D
[9/20/2015 6:40:19 AM.665] Loading C:\Windows\system32\d3d11.dll
[9/20/2015 6:40:19 AM.665] Loaded at 0x7FF907DA0000
[9/20/2015 6:40:19 AM.665] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/20/2015 6:40:19 AM.665] Creating Direct3D 11 device and swap chain
[9/20/2015 6:40:19 AM.673] Swap Chain created: 0x545EF39F80
[9/20/2015 6:40:19 AM.673] Swap Chain VTable: 0x545EF39F80
[9/20/2015 6:40:19 AM.673] Swap Chain VTable_2: 0x7FF907C896B8
[9/20/2015 6:40:19 AM.673] 0x4154415756535540;0xC024AC8D48564155;0x240EC8148FFFFFE
[9/20/2015 6:40:19 AM.673] D3D11Present: 0x7FF8E58A3E20
[9/20/2015 6:40:19 AM.673] D3D11ResizeBuffers: 0x7FF907C8F710
[9/20/2015 6:40:19 AM.674] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/20/2015 6:40:19 AM.674] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/20/2015 6:40:19 AM.682] Direct3D initialized
[9/20/2015 6:40:19 AM.682] Initialized DirectX
[9/20/2015 6:40:19 AM.682] Direct3D watcher thread spawned
[9/20/2015 6:40:19 AM.768] Getting device
[9/20/2015 6:40:19 AM.768] Retrieved device
[9/20/2015 6:40:19 AM.768] Creating wrapper
[9/20/2015 6:40:19 AM.831] Wrapper created
[9/20/2015 6:40:19 AM.835] Effect created
[9/20/2015 6:40:19 AM.835] Creating buffer
[9/20/2015 6:40:19 AM.836] Created buffer
[9/20/2015 6:40:19 AM.836] Creating blend state
[9/20/2015 6:40:19 AM.836] Created blend state
[9/20/2015 6:40:19 AM.836] Done with creation
[9/20/2015 6:40:19 AM.838] Initializing texture system.
[9/20/2015 6:40:19 AM.839] Initializing texture system; phase 1
[9/20/2015 6:40:19 AM.839] Initializing texture system; phase 2
[9/20/2015 6:40:19 AM.839] Initializing texture system; phase 3
[9/20/2015 6:40:19 AM.839] Initializing texture system; phase 4
[9/20/2015 6:40:19 AM.840] Initializing texture system; phase 5
[9/20/2015 6:40:19 AM.840] Initializing texture system; phase 6
[9/20/2015 6:40:19 AM.840] Initializing texture system; phase 7
[9/20/2015 6:40:19 AM.842] Initializing texture system; phase 8
[9/20/2015 6:40:19 AM.842] Initializing texture system; phase 9
[9/20/2015 6:40:19 AM.842] Initializing texture system; phase 10
[9/20/2015 6:40:19 AM.844] Initializing texture system; phase 11
[9/20/2015 6:40:19 AM.844] Initializing texture system; phase 12
[9/20/2015 6:40:19 AM.844] Initializing texture system; phase 13
[9/20/2015 6:40:19 AM.844] Initializing texture system; phase 14
[9/20/2015 6:40:20 AM.177] Fatal error during pre init
[9/20/2015 6:40:22 AM.494]
[9/20/2015 6:40:22 AM.495] ==============================
[9/20/2015 6:40:22 AM.495] UNHANDLED EXCEPTION OCCURRED
[9/20/2015 6:40:22 AM.495] ------------------------------
[9/20/2015 6:40:22 AM.495] Origin: HOOK
[9/20/2015 6:40:22 AM.495] ------------------------------
[9/20/2015 6:40:22 AM.496] Exception type: System.NullReferenceException
[9/20/2015 6:40:22 AM.496] Exception message: Object reference not set to an instance of an object.
[9/20/2015 6:40:22 AM.496] ------------------------------
[9/20/2015 6:40:22 AM.496] Inner exceptions:
[9/20/2015 6:40:22 AM.496] ------------------------------
[9/20/2015 6:40:22 AM.496] Stack trace:
[9/20/2015 6:40:22 AM.496] at Rage.HookManager.OnRender(Object sender, EventArgs e)
[9/20/2015 6:40:22 AM.497] at Rage.D3DManager.OnRenderInvoke()
[9/20/2015 6:40:22 AM.497] at std._Func_impl<void (__cdecl*)(void),std::allocator<int>,void>._Do_call(_Func_impl<void (__cdecl\*)(void)\,std::allocator<int>\,void>* )
[9/20/2015 6:40:22 AM.497] at std._Func_class<void>.()(_Func_class<void>* )
[9/20/2015 6:40:22 AM.497] ==============================
[9/20/2015 6:40:22 AM.497]
[9/20/2015 6:40:24 AM.684] Direct3D watcher thread ended
[9/20/2015 6:44:26 AM.994]
[9/20/2015 6:44:27 AM.006]
[9/20/2015 6:44:27 AM.006]
[9/20/2015 6:44:27 AM.006] ====================================================================================================
[9/20/2015 6:44:27 AM.006] Started new log on 9/20/2015 6:44:26 AM.994
[9/20/2015 6:44:27 AM.007] ====================================================================================================
[9/20/2015 6:44:26 AM.993] Log path: C:\Program Files\Rockstar Games\Grand Theft Auto V\RagePluginHook.log
[9/20/2015 6:44:27 AM.007] Log verbosity: Verbose
[9/20/2015 6:44:27 AM.008] Initializing input system
[9/20/2015 6:44:27 AM.012] Initializing game console
[9/20/2015 6:44:27 AM.033] Console key has been set to F4 (key code: 115)
[9/20/2015 6:44:27 AM.207] Initializing console variable "SkipGameIntro".
[9/20/2015 6:44:27 AM.207] Type: System.Boolean, Reading section: "Miscellaneous", key: SkipGameIntro
[9/20/2015 6:44:27 AM.219] Read value: <null>
[9/20/2015 6:44:27 AM.219] Initializing console variable "DisableRenderVersionText".
[9/20/2015 6:44:27 AM.219] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
[9/20/2015 6:44:27 AM.232] Read value: False
[9/20/2015 6:44:27 AM.232] Setting value of console variable "DisableRenderVersionText" to stored value.
[9/20/2015 6:44:27 AM.232] Initializing console variable "ConsoleKey".
[9/20/2015 6:44:27 AM.232] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
[9/20/2015 6:44:27 AM.233] Read value: F4
[9/20/2015 6:44:27 AM.233] Setting value of console variable "ConsoleKey" to stored value.
[9/20/2015 6:44:27 AM.233] Console key has been set to F4 (key code: 115)
[9/20/2015 6:44:27 AM.233] Initializing console variable "PluginTimeoutThreshold".
[9/20/2015 6:44:27 AM.234] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
[9/20/2015 6:44:27 AM.234] Read value: 10000
[9/20/2015 6:44:27 AM.234] Setting value of console variable "PluginTimeoutThreshold" to stored value.
[9/20/2015 6:44:27 AM.234] Initializing console variable "AlwaysShowConsoleOutput".
[9/20/2015 6:44:27 AM.235] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
[9/20/2015 6:44:27 AM.235] Read value: <null>
[9/20/2015 6:44:27 AM.235] Initializing console variable "StartWithDeveloperModeEnabledId".
[9/20/2015 6:44:27 AM.235] Type: System.String, Reading section: "Miscellaneous", key: StartWithDeveloperModeEnabledId
[9/20/2015 6:44:27 AM.236] Read value: <null>
[9/20/2015 6:44:27 AM.236] Initializing console variable "PluginVerificationSystemDisableId".
[9/20/2015 6:44:27 AM.236] Type: System.String, Reading section: "Miscellaneous", key: PluginVerificationSystemDisableId
[9/20/2015 6:44:27 AM.236] Read value: <null>
[9/20/2015 6:44:27 AM.236] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
[9/20/2015 6:44:27 AM.237] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
[9/20/2015 6:44:27 AM.237] Read value: <null>
[9/20/2015 6:44:27 AM.237] Initializing console variable "ShowOnScreenWarnings".
[9/20/2015 6:44:27 AM.237] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
[9/20/2015 6:44:27 AM.238] Read value: <null>
[9/20/2015 6:44:27 AM.238] Console initialized
[9/20/2015 6:44:27 AM.238] Initializing forms manager
[9/20/2015 6:44:27 AM.262] Version: RAGE Plugin Hook v0.26.751.5197 PUBLIC ALPHA for Grand Theft Auto V
[9/20/2015 6:44:27 AM.313] ================ RAGE Plugin Hook ================
[9/20/2015 6:44:27 AM.342] Checking game support
[9/20/2015 6:44:27 AM.405] Product name: Grand Theft Auto V
[9/20/2015 6:44:27 AM.406] Product version: 1.0.463.1
[9/20/2015 6:44:27 AM.407] Is steam version: False
[9/20/2015 6:44:27 AM.407] Initializing DirectX
[9/20/2015 6:44:27 AM.477] Initializing Direct3D
[9/20/2015 6:44:27 AM.478] Loading C:\Windows\system32\d3d11.dll
[9/20/2015 6:44:27 AM.479] Loaded at 0x7FF907DA0000
[9/20/2015 6:44:27 AM.479] D3D11CreateDeviceAndSwapChain at 0x7FF907DC5800
[9/20/2015 6:44:27 AM.479] Creating Direct3D 11 device and swap chain
[9/20/2015 6:44:27 AM.522] Attempting feature level 10_1
[9/20/2015 6:44:27 AM.534] Failed to create D3D11 device for Grand Theft Auto V: 887a0001
[9/20/2015 6:44:27 AM.541] Swap Chain created: 0xDBA9E992A0
[9/20/2015 6:44:27 AM.541] Swap Chain VTable: 0xDBA9E992A0
[9/20/2015 6:44:27 AM.541] Swap Chain VTable_2: 0x7FF907C896B8
[9/20/2015 6:44:27 AM.542] 0x485641575653F5FF;0xB0EC8148C9246C8D;0x748E058B48000000
[9/20/2015 6:44:27 AM.542] D3D11Present: 0x7FF907C7CDE0
[9/20/2015 6:44:27 AM.542] D3D11ResizeBuffers: 0x7FF907C8F710
[9/20/2015 6:44:27 AM.542] D3D11ResizeTarget: 0x7FF907CBDBE0
[9/20/2015 6:44:27 AM.542] D3D11SetFullscreenState: 0x7FF907C8FB40
[9/20/2015 6:44:27 AM.547] Direct3D initialized
[9/20/2015 6:44:27 AM.547] Initialized DirectX
[9/20/2015 6:44:27 AM.547] Direct3D watcher thread spawned
[9/20/2015 6:44:27 AM.821] Getting device
[9/20/2015 6:44:27 AM.821] Retrieved device
[9/20/2015 6:44:27 AM.822] Creating wrapper
[9/20/2015 6:44:28 AM.030] Wrapper created
[9/20/2015 6:44:28 AM.041] Effect created
[9/20/2015 6:44:28 AM.041] Creating buffer
[9/20/2015 6:44:28 AM.042] Created buffer
[9/20/2015 6:44:28 AM.042] Creating blend state
[9/20/2015 6:44:28 AM.042] Created blend state
[9/20/2015 6:44:28 AM.043] Done with creation
[9/20/2015 6:44:28 AM.360] Initializing texture system.
[9/20/2015 6:44:28 AM.361] Initializing texture system; phase 1
[9/20/2015 6:44:28 AM.361] Initializing texture system; phase 2
[9/20/2015 6:44:28 AM.395] Initializing texture system; phase 3
[9/20/2015 6:44:28 AM.396] Initializing texture system; phase 4
[9/20/2015 6:44:28 AM.400] Initializing texture system; phase 5
[9/20/2015 6:44:28 AM.442] Initializing texture system; phase 6
[9/20/2015 6:44:28 AM.444] Initializing texture system; phase 7
[9/20/2015 6:44:28 AM.446] Initializing texture system; phase 8
[9/20/2015 6:44:28 AM.447] Initializing texture system; phase 9
[9/20/2015 6:44:28 AM.449] Initializing texture system; phase 10
[9/20/2015 6:44:28 AM.452] Initializing texture system; phase 11
[9/20/2015 6:44:28 AM.452] Initializing texture system; phase 12
[9/20/2015 6:44:28 AM.453] Initializing texture system; phase 13
[9/20/2015 6:44:28 AM.453] Initializing texture system; phase 14
[9/20/2015 6:44:32 AM.548] Direct3D watcher thread ended
[9/20/2015 6:45:04 AM.027] Initializing game support
[9/20/2015 6:45:04 AM.420] Compatibility level: 0
[9/20/2015 6:45:04 AM.420] Supported version detected
[9/20/2015 6:45:04 AM.420] ==================================================
[9/20/2015 6:45:04 AM.671] Patched IsDebuggerPresent
[9/20/2015 6:45:04 AM.922] Waiting for game initialization
[9/20/2015 6:45:05 AM.274] Initializing hook
[9/20/2015 6:45:05 AM.525] Completing interoperability
[9/20/2015 6:45:05 AM.525] Initialization code 1.
[9/20/2015 6:45:05 AM.526] Initialization code 2.
[9/20/2015 6:45:05 AM.526] Initialization code 3.
[9/20/2015 6:45:05 AM.528] 1 Address: 0x00007FF67DE3E6B4
[9/20/2015 6:45:05 AM.529] Calling func 1
[9/20/2015 6:45:05 AM.534] 2 Address: 0x00007FF67E8D508E
[9/20/2015 6:45:05 AM.547] 3 Address: 0x00007FF67D485C2E
[9/20/2015 6:45:05 AM.551] Address: 0x00007FF67E8D502C
[9/20/2015 6:45:05 AM.552] Unknown var: 0x00007FF67F796D10
[9/20/2015 6:45:05 AM.552] Initialization code 4.
[9/20/2015 6:45:05 AM.552] Completing interoperability, phase 1
[9/20/2015 6:45:05 AM.552] Completing interoperability, phase 2
[9/20/2015 6:45:05 AM.552] Completing interoperability, phase 3
[9/20/2015 6:45:05 AM.552] Completing interoperability, phase 4
[9/20/2015 6:45:05 AM.552] Completing interoperability, phase 5
[9/20/2015 6:45:05 AM.553] Completing interoperability, phase 6
[9/20/2015 6:45:05 AM.553] Completing interoperability, phase 7
[9/20/2015 6:45:35 AM.017] Initializing console variable "TimeScale".
[9/20/2015 6:45:35 AM.018] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
[9/20/2015 6:45:35 AM.018] Read value: <null>
[9/20/2015 6:45:36 AM.939] ERROR! For security reasons, variable 'IsDeveloperModeEnabled' cannot be set from a script.
[9/20/2015 6:45:36 AM.972]
[9/20/2015 6:45:37 AM.949] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\LSPD First Response.dll
[9/20/2015 6:45:39 AM.756] <UNLOADED PLUGIN>: Initializing input system
[9/20/2015 6:45:39 AM.759] <UNLOADED PLUGIN>: Initializing game console
[9/20/2015 6:45:39 AM.761] <UNLOADED PLUGIN>: Initializing forms manager
[9/20/2015 6:45:39 AM.960] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
[9/20/2015 6:45:40 AM.405] ---------------------------------------------------------------------
[9/20/2015 6:45:40 AM.405] LSPD FIRST RESPONSE
[9/20/2015 6:45:40 AM.405] Version 0.2b
[9/20/2015 6:45:40 AM.405] A G17 Media Modification
[9/20/2015 6:45:40 AM.405] - Developed by LMS & Sam
[9/20/2015 6:45:40 AM.405] - Special thanks to Cyan, Lt.Caine, Alexander Blade, The OpenIV Team, LukeD & MulleDK19
[9/20/2015 6:45:40 AM.405] © Copyright 2015, G17 Media, www.lspdfr.com
[9/20/2015 6:45:40 AM.405] ---------------------------------------------------------------------
[9/20/2015 6:45:40 AM.405] LSPD First Response: Running LSPD First Response 0.2b
[9/20/2015 6:45:40 AM.405] LSPD First Response: Copyright © 2015, G17 Media, www.lspdfr.com
[9/20/2015 6:45:40 AM.722] Cached police
[9/20/2015 6:45:40 AM.722] Cached police2
[9/20/2015 6:45:40 AM.722] Cached policet
[9/20/2015 6:45:40 AM.722] Cached sheriff2
[9/20/2015 6:45:40 AM.722] Cached sheriff
[9/20/2015 6:45:40 AM.723] Cached police4
[9/20/2015 6:45:40 AM.723] Cached policeb
[9/20/2015 6:45:40 AM.723] Cached policeb
[9/20/2015 6:45:40 AM.723] Cached policeb
[9/20/2015 6:45:40 AM.723] Cached fbi2
[9/20/2015 6:45:40 AM.723] Cached policeold1
[9/20/2015 6:45:40 AM.723] Cached policeold2
[9/20/2015 6:45:40 AM.723] Cached policeold2
[9/20/2015 6:45:40 AM.723] Cached buzzard
[9/20/2015 6:45:40 AM.723] Cached polmav
[9/20/2015 6:45:40 AM.723] Cached frogger2
[9/20/2015 6:45:40 AM.723] Cached ambulance
[9/20/2015 6:45:40 AM.723] Cached firetruk
[9/20/2015 6:45:40 AM.868] LSPD First Response: Folder is C:\Program Files\Rockstar Games\Grand Theft Auto V\plugins\lspdfr
[9/20/2015 6:45:40 AM.893] LSPD First Response: We have 1 callouts registered
[9/20/2015 6:45:40 AM.894] LSPD First Response: CalloutManager initialized
[9/20/2015 6:48:20 AM.826] LSPD First Response: Creating ?
[9/20/2015 6:49:06 AM.006] LSPD First Response: Creating ?
[9/20/2015 6:50:57 AM.455] LSPD First Response: Creating ?
[9/20/2015 6:51:03 AM.324] LSPD First Response: Created new chase
[9/20/2015 6:51:03 AM.626] LSPD First Response: Suspect added to chase
[9/20/2015 6:51:03 AM.631] LSPD First Response: Cop added to chase
[9/20/2015 6:51:03 AM.809] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 6:51:03 AM.812] LSPD First Response: Aborted chase
[9/20/2015 6:52:56 AM.889] LSPD First Response: Creating ?
[9/20/2015 6:53:02 AM.206] LSPD First Response: Created new chase
[9/20/2015 6:53:02 AM.608] LSPD First Response: Suspect added to chase
[9/20/2015 6:57:42 AM.290] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 6:57:42 AM.291] LSPD First Response: Aborted chase
[9/20/2015 6:58:05 AM.371] LSPD First Response: Creating ?
[9/20/2015 6:58:35 AM.774] LSPD First Response: Creating ?
[9/20/2015 6:58:39 AM.769] LSPD First Response: Created new chase
[9/20/2015 6:58:40 AM.280] LSPD First Response: Suspect added to chase
[9/20/2015 6:58:40 AM.494] LSPD First Response: Suspect added to chase
[9/20/2015 6:59:10 AM.706] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 6:59:10 AM.706] LSPD First Response: Aborted chase
[9/20/2015 6:59:35 AM.172] LSPD First Response: Creating ?
[9/20/2015 6:59:41 AM.491] LSPD First Response: Created new chase
[9/20/2015 6:59:41 AM.792] LSPD First Response: Suspect added to chase
[9/20/2015 6:59:41 AM.956] LSPD First Response: Suspect added to chase
[9/20/2015 6:59:41 AM.958] LSPD First Response: Cop added to chase
[9/20/2015 6:59:44 AM.463] LSPD First Response: Cop added to chase
[9/20/2015 6:59:47 AM.314] LSPD First Response: PlayAction: Failed to find REQUEST_GUIDANCE_DISPATCH, reverted to random voice
[9/20/2015 7:00:52 AM.834] LSPD First Response: Cop added to chase
[9/20/2015 7:00:52 AM.835] LSPD First Response: Added cop to existing chase
[9/20/2015 7:00:52 AM.837] LSPD First Response: Cop added to chase
[9/20/2015 7:00:52 AM.837] LSPD First Response: Added cop to existing chase
[9/20/2015 7:01:15 AM.328] LSPD First Response: Cop added to chase
[9/20/2015 7:01:15 AM.329] LSPD First Response: Added cop to existing chase
[9/20/2015 7:01:15 AM.330] LSPD First Response: Cop added to chase
[9/20/2015 7:01:15 AM.331] LSPD First Response: Added cop to existing chase
[9/20/2015 7:01:15 AM.589] LSPD First Response: PlayAction: Failed to find HELI_APPROACHING_DISPATCH, reverted to random voice
[9/20/2015 7:02:24 AM.784] LSPD First Response: Cop added to chase
[9/20/2015 7:02:24 AM.785] LSPD First Response: Added cop to existing chase
[9/20/2015 7:02:33 AM.073] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[9/20/2015 7:03:11 AM.186] LSPD First Response: Cop added to chase
[9/20/2015 7:03:11 AM.186] LSPD First Response: Added cop to existing chase
[9/20/2015 7:04:24 AM.051] LSPD First Response: Cop added to chase
[9/20/2015 7:04:24 AM.051] LSPD First Response: Added cop to existing chase
[9/20/2015 7:04:37 AM.320] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[9/20/2015 7:05:22 AM.257] LSPD First Response: Respawning
[9/20/2015 7:05:28 AM.019] LSPD First Response: Done
[9/20/2015 7:06:46 AM.541] LSPD First Response: No more suspects useable, aborting chase
[9/20/2015 7:06:46 AM.541] LSPD First Response: Aborted chase
[9/20/2015 7:07:26 AM.839] LSPD First Response: Creating ?
[9/20/2015 7:09:04 AM.607] LSPD First Response: Creating ?
[9/20/2015 7:09:41 AM.655] LSPD First Response: Creating ?
[9/20/2015 7:10:18 AM.469] LSPD First Response: Creating ?
[9/20/2015 7:11:10 AM.875] LSPD First Response: Creating ?
[9/20/2015 7:11:16 AM.641] LSPD First Response: Created new chase
[9/20/2015 7:11:16 AM.760] LSPD First Response: Suspect added to chase
[9/20/2015 7:11:17 AM.661] LSPD First Response: Suspect added to chase
[9/20/2015 7:11:18 AM.211] LSPD First Response: Suspect added to chase
[9/20/2015 7:11:18 AM.213] LSPD First Response: Suspect added to chase
[9/20/2015 7:11:18 AM.215] LSPD First Response: Cop added to chase
[9/20/2015 7:11:20 AM.727] LSPD First Response: Cop added to chase
[9/20/2015 7:12:07 AM.618] LSPD First Response: Respawning
[9/20/2015 7:12:13 AM.158] LSPD First Response: Done

Edited by willpv23

w35

Members Author

Here it is, its quite long but it occurred today. It happened twice 

RagePluginHook.log

Thanks. I'll analyze this log and fix issue with prison escape. There seems to be bug in one place.

 

 

topcop

Members

a bug on your end or mine

w35

Members Author

(edited)

@topcop - the only mod You have installed that uses RagePLuginHook is LSPDFR, there is no other plugin/callout/mod running in Your log. If You want to install additional callouts folllow instalation instructios.

There are also many crashes from RPH itself - in this case You should ask for support RPH creators, on their webpage (http://forums.ragepluginhook.net)

Edited by w35

topcop

Members

IM pretty sure I followed the instructions correctly.  the arrest warrant .dll is sitting where it should be but I noticed that the file is 0 kb.  That cant be right

Kal74

Members

(edited)

IM pretty sure I followed the instructions correctly.  the arrest warrant .dll is sitting where it should be but I noticed that the file is 0 kb.  That cant be right

Mine is 62kb 

Edited by Kal74

w35

Members Author

(edited)

@topcop

Try downloading file again from here of from my web page (direct download).

What kind of unpacker You use ? Is it 7-zip or other program ?

There might be issue with Your hard drive, in this case I can't help.

Edited by w35

topcop

Members

I got it to work, I didn't have a proper 7zip opener.  ITS FREAKING AWSOME, THANKS FOR THE HARD WORK!!

w35

Members Author

I got it to work, I didn't have a proper 7zip opener.  ITS FREAKING AWSOME, THANKS FOR THE HARD WORK!!

Thanks. I'm glad issue has been resolved. There is update released just a moment ago with some patches (version 0.1.20.227) - for details see changelog.

I will try it out and see how it looks, if it turns out good, I will post it in my video channel 

w35

Members Author

I will try it out and see how it looks, if it turns out good, I will post it in my video channel 

Thanks. Just a few minutes ago I uploaded new version, be sure to check if You have it.

Thanks. Just a few minutes ago I uploaded new version, be sure to check if You have it.

Will do, was it the ArrestWarrantCallout_0_1_8-33beta.7z  ?

Also thanks for the info on the 7z zip file download.  Looks like it compresses licely. never worked with it before, I usually use Winrar. 

Bickeringbro

Members

I downloaded your updated beta thanks!!!

Log please :)

okay one sec

ignore the one sec comment lol.

Wafflesgaming

Members

for the prison break the escapee should have a high chance of being unarmed or armed with a knife or having a nightstick stolen from a guard

also if you could make a call out where prisoners are rioting and police backup is requested to control and such that would be cool

One suggestion if you can fix this, it would be great.  Have the calls just a tad bit closer.  Sometimes they spawn pretty darn far away and before you can half way there, they escape or it ends.   Don't feel bad as even with LSPDFR as great as a mod it is,  they still spawn pursuits so far away that its impossible to catch up.  Hope this gets fixed in 0.3 ;)  

Hey if you could make the callouts initiate a pursuit immediately after you identify the suspects car it would make it alot better because to initiate the pursuit and call for back up if needed i need to hit shift on the car for a traffic stop and when it fails to stop lspdfr will initiate the pursuit. 

w35

Members Author

(edited)

Thank You for Your suggestions, I'll think of it, when I'll be considering what to implement in next releases.

Edited by w35

sergeantscooter

Members

Hello w35!

I love this callout plugin, but I do have one gripe:  often when the suspect(s) *ahem* don't survive a pursuit, it crashes LSPDFR either immediately or when I try cleaning up the scene with FinKone's (Police Radio) coroner.  Other than that, it runs very smoothly for me, so just a fix suggestion for a future release, if possible.  Still a great plugin!

w35

Members Author

Hello w35!

I love this callout plugin, but I do have one gripe:  often when the suspect(s) *ahem* don't survive a pursuit, it crashes LSPDFR either immediately or when I try cleaning up the scene with FinKone's (Police Radio) coroner.  Other than that, it runs very smoothly for me, so just a fix suggestion for a future release, if possible.  Still a great plugin!

Hi,

Can You post Your "RagePluginHook.log" file (in spoiler section), please, so I can get some directions. Thanks.

Kal74

Members

Did anyone else notice that they just released a new version of RageHook tonight, version 27 http://ragepluginhook.net/Downloads.aspx  .... I hope my plugins are happy about that..

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