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Federal Callouts - Alpha 0.560

(22 reviews)

5 Screenshots

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

W07Po2B.png

Federal Callouts was created to give more purpose to the FIB, DOA and IAA models.

In it's current state it is stable but does not have all of the planned callouts. There are currently 6 callouts included in Federal Callouts, at least 9 more are planned.

Current Callouts

Potential drug deal - Pretty self explanatory. You're sent out to watch if a guy sells drugs, and if he does, arrest him. Watching isn't the hard part... (currently 4 different paths the callout can go when you move in to arrest the suspect). Around 20% of the time the intel is bad (if this ends up being too frequent I may lower it).

Prevent assassination - This requires more investigation. You are given a gender of the killer and an area to look for him. The assassin will strike after 1-5 minutes so your response time can be crucial. Look for the odd man out - someone who is following another person.

Armored car robbery - Robbers are moving in on an armored car. You must help the guards protect the armored vehicle. If you arrive before the robber stay with the truck and wait for them to arrive.

Wanted person - (previously execute arrest warrant) There is a suspect who has a warrant out for his arrest. Arrest him. Responding code 3 may make your job harder. (This is the first few variations of the callout - eventually there will be many more. If you are looking for a callout where the suspect is in a vehicle, check out Traffic Policer).

Escaped prisoner - You're given a name, description, prior and general area. You need to find the escaped fugitive.

Kidnapping - Disabled in 560 by default. I'm overhauling this callout and it'll be out in a new update soon (you can enable it manually if you want cancer)

Current Features

Agency detection - There are two name settings. Based on which model you pick when you go on duty, Federal Callouts will pick the more appropriate name.

Suspect danger level - when looking for a fugitive or someone with an arrest warrant, dispatch will tell you that person's crimes and that will tell you roughly how dangerous they will be (armed crimes = armed suspect)

Customizable callout spawnpoints - As of writing this only the drug deal callout will utilize this feature. This feature lets users specify their own spawnpoints (and remove existing one) for callouts. You can find the spawnpoints in /Plugins/LSPDFR/FederalCallouts. Each folder is for a different group of spawnpoints. For example, "Drug" contains the drug deal spawnpoints. You can use this tool to created spawnpoints. File name does not matter. Tags are currently not utilized. Heading (which way you are facing in the world) is used so when creating spawnpoints for callouts that spawn a single ped like Potential drug deal make sure your character is facing the way you want the dealer to be facing. When finished, simply place the XML file in the correct folder mentioned earlier and Federal Callouts will load it the next time the game starts!

Dispatch audio - All callouts support dispatch audio for when the callout pops up and many support it during the callout itself.

Vehicle Repair - Just pull up to your department's garage and the mechanics will repair your car for you, good as new. I added this feature when I heard @FirstThirtyMinutes would find it useful for streams and I figured I would like it as well. More repair locations will be added as necessary. The icon will be near police stations and will look like this:

wrench-nut_318-28467.png

Except, of course, it will be white in-game.

Videos

Overview Video (Thanks Jeff Favignano)

Potential Drug Deal & Assassination (Thanks FirstThirtyminutes)

Planned Callouts

Sting operations - I will add a variety. The current WIP is one where the suspect thinks he has a bomb in his van but he really doesn't. Most (if not all) will be based on real FBI sting operations.

Execute search warrant - This will be pretty simple but also take some time as I need to gather locations. Search a store or house for evidence of an alleged crime or for a wanted fugitive.

Terrorist callouts - Some of these will be sting operations. Others will be real tips and you need to stop a terrorist attack, whether it be a mass shooting or a bomb. (thanks for the idea Hystery!)

Bank robbery investigation - This might be a lengthy callout. You are sent out to interview some staff and other witnesses of a bank robbery. You need to interview witnesses and collect evidence. I might make this multiple callouts that work together (I have a few ways of doing this in mind) but it might also just be one big one, I'll see how it works out.

More are planned... I plan on having at least 10 by the time this is finished. Some are still just ideas... some might be your ideas! Feel free to give me ideas in the forum thread.

Planned Features

Better callout AI - Suspects will see marked police vehicles and won't commit crimes in front of them. They might eventually lose the eyes in the back of their head (i.e. instead of getting too close to a drug dealer and spooking him, he'd have to see you. think how the GTA V police search system works, where they have to look for you or you lose your wanted level)

Abundance of variation - Pretty straightforward. I hope to get rid of almost all predictability of all the callouts.

Playstyle tuning - Are you a beginner or more experienced? Tune the settings of the individual callouts to match your playstyle and adjust realism. Don't like a callout? Turn it off.

Wrong Jurisdiction - In the settings file you will be able to set callouts to only play for certain agencies. There will be 3 modes: all, federal, local. If you feel some callouts are better tuned to federal or local agencies then you can make them only appear when playing as those agencies.

Installation

REQUIREMENTS:
LSPDFR 0.3.1
RagePluginHook 0.57

For an easy installation, open the FederalCallouts zip file and drag the two folders (LSPDFR and Plugins) into your GTA V root directory. The folders have been created in the download so that they correctly match the folders inside your GTA V directory.

YOU DO NOT NEED TO LOAD THIS PLUGIN VIA THE CONSOLE OR STARTUP.RPHS: LSPDFR WILL DO IT AUTOMATICALLY

Before asking me for help

Make sure you are running RPH 0.57 and LSPDFR 0.3.1

Make sure to include RagePluginHook.log and your RPH Version

What's in the next update

  • Stingray callout
  • Overhauled kidnapping callout
  • Bomb sting callout

 

 

Want to know what's the status of Federal Callout's development? Follow my profile for status updates.

What's New in Version 0.560

Released

  • Compiled with RPH 0.57 and LSPDFR 0.31
  • Fixed the indicator staying after callout completion
  • Various bug fixes & cleanup in preparation for new callouts

User Feedback

Recommended Comments

goigle

Members Author

On Tuesday, November 8, 2016 at 0:50 PM, Sgt Smiley said:

Hi, got a crash right as the drug deal callout started. I haven't imported any extra models and im running traffic policer and calloutsV.

I'll write a fix up, that looks like it should only happen rarely though

 

Update is still in progress for anyone who cares, I'm just lazy af

OfficerKLove

Members

So any idea of when this will be updated? This is a great mod and look forward to seeing progress on the expected sting ops and what not!

goigle

Members Author

On 1/28/2017 at 8:52 PM, OfficerKLove said:

So any idea of when this will be updated? This is a great mod and look forward to seeing progress on the expected sting ops and what not!

I'm working on it still, I don't have an ETA because I have an odd schedule.

Kilyin

Members

13 minutes ago, goigle said:

I'm working on it still, I don't have an ETA because I have an odd schedule.

 

he lives.

goigle

Members Author

1 hour ago, Kilyin said:

 

he lives.

 

Yup, just a busy boy ;)


On a more serious note, I'm working on fixing a lot of the QOL bugs (crashes and other annoying things) that are in FC right now before I move forward.

Kilyin

Members

3 minutes ago, goigle said:

 

Yup, just a busy boy ;)


On a more serious note, I'm working on fixing a lot of the QOL bugs (crashes and other annoying things) that are in FC right now before I move forward.

 

Good, since I thought you might've disappeared... the uh suspicious meter never goes away on certain callouts. I "might" be using a different version than what is currently available though. I'll have to replay it to tell you which callout exactly.

goigle

Members Author

15 minutes ago, Kilyin said:

 

Good, since I thought you might've disappeared... the uh suspicious meter never goes away on certain callouts. I "might" be using a different version than what is currently available though. I'll have to replay it to tell you which callout exactly.

 

That's actually one of the QOL bugs that I have fixed haha

 

I'm gonna do a code cleanup and release a stable patch of FC ASAP, I have tests this week but I should be able to get a patch out soon. The problem is I have to reveal one of my new secret features........,...

BrechtJo

Members

Hello, can it work with RAGE 0.50?

goigle

Members Author

On 2/10/2017 at 9:47 AM, BrechtJo said:

Hello, can it work with RAGE 0.50?

It should, yes

thomasbk

Members

Is there anyway to remove the  vehicle Repair? i have set i to EnableRepairs=false in the INI, but it is still on

commando1020

Members

My Norton security just gave me an alert about a trojan in your mod? Not sure if its a false positive (it has given false positives in the past callouts, but never called them trojans). should i be worried or is it another false positive?

Benshannaboy

Members

On 3/14/2017 at 1:04 AM, commando1020 said:

My Norton security just gave me an alert about a trojan in your mod? Not sure if its a false positive (it has given false positives in the past callouts, but never called them trojans). should i be worried or is it another false positive?

 

It's time to find a new Anti-Virus. Try MalwareBytes. Much more reliable and doesn't demand a lot on specs.

criminalbuster

Members

hi my lspdfrresponce.dll crashed after the drug dealer once I got there I didn't have this problem till I installed this callout

 

goigle

Members Author

On 3/14/2017 at 2:04 AM, commando1020 said:

My Norton security just gave me an alert about a trojan in your mod? Not sure if its a false positive (it has given false positives in the past callouts, but never called them trojans). should i be worried or is it another false positive?

 

Norton is trash. I installed it and it failed to detect a virus, leading my computer to get infected.

Also, feel free to upload my file to virustotal.com (it'll scan on something like 55 different databases) to make a decisison.

 

On 3/30/2017 at 10:07 PM, criminalbuster said:

hi my lspdfrresponce.dll crashed after the drug dealer once I got there I didn't have this problem till I installed this callout

 

 

Yea, that's a bug I have fixed but I still have not released. I keep postponing work on this because I'm a lazy bastard, updates will be out eventually.

Kal74

Members

10 hours ago, goigle said:

I keep postponing work on this because I'm a lazy bastard

Funny! I feel the same way about mowing the lawn :thumbsup:

tic tak

Members

can i use this with rage 55?

goigle

Members Author

On 7/15/2017 at 9:29 PM, tic tak said:

can i use this with rage 55?

 

I don't see why not, but I haven't had a chance to look at this forever. I keep postponing because I want to make a good update and not something half-assed

Destroyer11687

Members

@goigle Hi there,

 

Any chance of releasing that update that fixes the drug dealer crash? This mod is unique and I especially like the repair option. I would love to see this mod keep on living. 

 

Thanks for all your work!

goigle

Members Author

On 8/29/2017 at 1:36 AM, Destroyer11687 said:

@goigle Hi there,

 

Any chance of releasing that update that fixes the drug dealer crash? This mod is unique and I especially like the repair option. I would love to see this mod keep on living. 

 

Thanks for all your work!

 

Yeah sorry dude I keep forgetting about this because I don't play LSPDFR much anymore (college and stuff), I've decided I'm gonna patch as many bugs as I can and release that and put the future updates on hold. I'll try and get this out in a week or two

RogersHornsby

Members

Is there any way you can sort of pass the torch of this onto another person who is more active? Reason why I ask is because I believe you are onto something here and if it was done correctly, it could be a very important aspect to LSPDFR. I could see a future where you choose right at the first screen on what branch you choose and callouts, etc. can be written from what you choose.

 

Just my $0.02

verony28066

Members

it's been an year since you started "working" on updating the callouts. It would be cool if you updated them sooner because they look hella fun ;)

goigle

Members Author

On 10/20/2017 at 12:58 PM, RogersHornsby said:

Is there any way you can sort of pass the torch of this onto another person who is more active? Reason why I ask is because I believe you are onto something here and if it was done correctly, it could be a very important aspect to LSPDFR. I could see a future where you choose right at the first screen on what branch you choose and callouts, etc. can be written from what you choose.

 

Just my $0.02

 

AFAIK most other devs aren't interested in the federal side, I Could be wrong

 

On 11/3/2017 at 10:01 AM, verony28066 said:

it's been an year since you started "working" on updating the callouts. It would be cool if you updated them sooner because they look hella fun ;)

 

Yeah, time flies. I'm actually working on them right now (Visual Studio open and the game is updating ;) ) and have an entire month off of school. I feel motivated to work on this for once (I've been focusing a lot of time on my gamemode in Garry's Mod and making a mobile game) so expect something soon™ (my goal is to have an update out this weekend)

goigle

Members Author

Alright, it compiled fine on RPH 57. Now it's time to fix some bugs ;)

goigle

Members Author

OK a bug fix version is live, I'll have a version with some of the updates I've put off in the near future (Stingray callout and an overhauled kidnapping callout and some other things). I'm testing out a mechanic (character switching, you can use it in the armored car robbery) to let you play multiple roles in one callout. New version is pending manual review

GunnDawg

Members

(edited)

I'm about to try this as I think it would look and work good in a gang unit themed play. I do have one question though. In your current features you have "Dynamic callout spawnpoints" listed. I feel like one of us doesn't understand the definition of the word Dynamic here. Seems like that word is reserved for things that may or may not happen organically or somewhat random. Being able to have so much control on the exact spot something, does not seem like it's dynamic. I think "Custom Callout spawnpoints" might be the better term here, but I could be wrong.

 

Great work! I'll fill in a review when I've tried them out!

Edited by GunnDawg

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