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Crazy Callouts! 0.6.1.1

(46 reviews)

2 Screenshots

NOTE: All Callouts are now enabled! Remade the famous Kidnap Callout!
 

 

 

 

 

 

FEATURES:thumbsup:

  • Aggravated Assault Callout!
  • Driver on Drugs Callout!
  • Kidnapping Callout!
  • Active Shooters Callout!

General:

  • Keep checking for updates!!
  • This mod will update more frequently!

 

THANK YOU for all the help everyone has given me!

Edited by TitanSloth
Update

What's New in Version 0.6.1.1

Released

Release Notes for V0.6.1.1:

  • Fixed a bug with the kidnap callout & aggravated assault callout!
  • Minor bug fixes!

Future Developments:

  • Complete modification overhaul

 

 

**NOTE: All Callouts should be enabled now!

 

RagePluginHook.log


Short Description

If you want some crazy callouts, this is it!

User Feedback

Recommended Comments

DLM3

Members

(edited)

I've always had said issue, with lspdfr. I think its a bug with the mod itself, but I don't know. Its just 99% impossible to arrest armed suspects, which is hopefully improved on. The only way I've been successful is ordering them to surrender before they start shooting or aim their gun (or see you at all). If any cops are shooting at them and they surrender, they'll still be shot up.

 

overall, i've taken a break from lspdfr until the next version. I'd like to see some more core features and whatever other cool ideas they come up with before I play, right now its an early version.

Just yesterday during a different callout I was able to arrest a suspect after he opened fire (yeah I know... I am that nice!), I wounded him to the leg and while he was on the ground I managed to have him surrender so maybe it is something else on your end? I don't think I ever had these issues of suspect being glitched during arrests since LSPDFR 0.1 and the kidnapping / homocides ( :smile: ) suspects are the only that glitch for me.

On the other hand, it is indeed impossible to stop backups from killing a suspect once they have started shooting even if he surrenders. I think the issue is even deeper, if the suspect is known to have opened fire earlier, even before the backups arrive on scene, they will shoot him when they arrive even if he is already cuffed. So I guess that these suspects get an hostile flag when they start shooting (or they are created with an hostile flag) that is not removed when they surrender.

Edited by DLM3

officerAMR

Members

I keep crashing during the terrorist call

 

This is the log

[19/08/2015 14:55:32.642] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[19/08/2015 14:55:39.930] LSPD First Response: PlayAction: Failed to find UNIT_RESPONDING_DISPATCH, reverted to random voice
[19/08/2015 14:55:40.434] LSPD First Response: 
[19/08/2015 14:55:40.434] LSPD First Response: ==============================
[19/08/2015 14:55:40.434] LSPD First Response: UNHANDLED EXCEPTION DURING GAME THREAD TICK
[19/08/2015 14:55:40.434] LSPD First Response: ------------------------------
[19/08/2015 14:55:40.434] LSPD First Response: Origin: Game fiber "<UNNAMED THREAD>".
[19/08/2015 14:55:40.434] LSPD First Response: ------------------------------
[19/08/2015 14:55:40.434] LSPD First Response: Exception type: Rage.Exceptions.InvalidHandleableException
[19/08/2015 14:55:40.434] LSPD First Response: Exception message: Operation is not valid because this Rage.Ped is invalid.
[19/08/2015 14:55:40.434] LSPD First Response: ------------------------------
[19/08/2015 14:55:40.434] LSPD First Response: Inner exceptions:
[19/08/2015 14:55:40.434] LSPD First Response: ------------------------------
[19/08/2015 14:55:40.434] LSPD First Response: Stack trace:
[19/08/2015 14:55:40.435] LSPD First Response: at Rage.Entity.get_Position()
[19/08/2015 14:55:40.435] at ????????????????????????????????????????.????????????????????????????????????????(Entity )
[19/08/2015 14:55:40.435] at ????????????????????????????????????????.????????????????????????????????????????(Ped , Ped )
[19/08/2015 14:55:40.436] at ????????????????????????????????????????.????????????????????????????????????????()
[19/08/2015 14:55:40.436] at Rage.GameFiber.Main()
[19/08/2015 14:55:40.436] LSPD First Response: ==============================
[19/08/2015 14:55:40.436] LSPD First Response: 

 

Sonny236

Members

(edited)

On the other hand, it is indeed impossible to stop backups from killing a suspect once they have started shooting even if he surrenders. I think the issue is even deeper, if the suspect is known to have opened fire earlier, even before the backups arrive on scene, they will shoot him when they arrive even if he is already cuffed. So I guess that these suspects get an hostile flag when they start shooting (or they are created with an hostile flag) that is not removed when they surrender.

literally this. It hopefully is noted and fixed in a future update to ensure once they are arrested they stop shooting. I can get armed and shooting suspects to surrender, most of the time but that doesnt matter if they get shot to death while in handcuffs by the officers on scene.

maybe it can be triggered via Crazy callouts, the dev would have to add something that calls when someone is arrested using his plugin.

Edited by Sonny236

TitanSloth

Members Author

Thank you @Sonny236, @officerAMR, and @DLM3 for letting me know about these issues you are having, I would just like to say that I have been working a few days trying to fix these problems, I will release a fix soon, @officerAMR, I will look into the crash issue right now, Thanks for the feedback everyone!:smile:

DLM3

Members

(edited)

literally this. It hopefully is noted and fixed in a future update to ensure once they are arrested they stop shooting. I can get armed and shooting suspects to surrender, most of the time but that doesnt matter if they get shot to death while in handcuffs by the officers on scene.

maybe it can be triggered via Crazy callouts, the dev would have to add something that calls when someone is arrested using his plugin.

I'd say that this is definitely an issue that should be addressed by LSPDFR since this is a core mechanic that is even not related to specific callouts and that actually occurs outside any callout with random peds. Or maybe someone can look into this and make a plugin to remove the hostile flag once they have surrendered.

Thank you @Sonny236, @officerAMR, and @DLM3 for letting me know about these issues you are having, I would just like to say that I have been working a few days trying to fix these problems, I will release a fix soon, @officerAMR, I will look into the crash issue right now, Thanks for the feedback everyone!:smile:

Looking forward to this :thumbsup:

Edited by DLM3

DLM3

Members

(edited)

May I suggest an improvement with the Terrorist callout? It wasn't really an issue till yesterday because they spawned in locations easy to find in Los Santos, like right in front of Vinewood Police Station, etc. but yesterday I was patrolling in La Mesa and had a couple of Terrorist callouts happening here. The problem is that once you accept it, it creates a huge blip area on the map (blue/red flashing) that completely hides the roads, which makes it hard to pinpoint their location when they are on freeways (it's already a pain to find the right ramp but it's even harder when you can't even see the roads on the radar) or even in the canal (I had them spawn there once and it took me a while to realize that they were in the canal). Is it possible to make the blip area more transparent like a 33%-50% alpha instead of 100%? To be honest I'd say it doesn't even require a blip area, red dots for each baddie would be enough.

Thanks!

Edited by DLM3

Kal74

Members

Will this conflict with another callout plugin if it has the same callout.. for instance.. I know I have a callout plugin that has a Homicide Callout in it.. and this plugin has a Homicide Callout in it.

TitanSloth

Members Author

Will this conflict with another callout plugin if it has the same callout.. for instance.. I know I have a callout plugin that has a Homicide Callout in it.. and this plugin has a Homicide Callout in it.

No, I don't think so

Kal74

Members

No, I don't think so

Okay thanks for responding.. I will go download it.. Ty for your time and effort on this plugin btw

Kal74

Members

Great Callout I love it..You did a great job on it... To bad on all these callout mods that I use, I notice when you call for police backups, the police ram you from behind trying to chase down the suspect you are chasing :smile: I can't do anything but laugh about it.. its a LSPDFR thing though.. maybe they will fix it down the road.. 

Callout suggestions: Armed Robbery.. (maybe the gas station stores), Carjacking

PavlosMelas

Members

For me the callout where police officers are shot doesnt end, I killed the suspect but still there is a red dot where his dead body is, any fix out there?

Kal74

Members

For me the callout where police officers are shot doesnt end, I killed the suspect but still there is a red dot where his dead body is, any fix out there?

I end up just restarting the game...There might be a command to kill the callout in the console and if there isn't, it would be a nice addition.

TitanSloth

Members Author

These small issues are not with my callouts, most of them are due to lspdfr, there should be fixes during the next update of lspdfr.:thumbsup:

BilboFluffins

Members

Hi, similar to the people above, whenever I finish a callout a blip for the criminal still remains even after they've been killed and a new callout never starts, is there any fix for this?

Kal74

Members

(edited)

Thanks for updating this TitanSloth..appreciate it

Edited by Kal74

TitanSloth

Members Author

Thanks for updating this TitanSloth..appreciate it

Your Very Welcome Sir!!!! :smile:

Kal74

Members

Had a Kidnapping Callout! at the end of it, I was laughing so hard... Probably not good to laugh at stuff like this, but I couldn't help myself.. Chased a suspect down with 2 backups, The backups went after the suspect and began serving up their own justice, guns blazing, I went over and released the victim from the car. She got out, slowly walks to her left and gets struck by a bus and dragged to her death.. all I saw were these long blood trails, but no body.. Times like that is when I wish I was recording... 

uTukan

Members

Just info for anybody - It is not working on RPH .28, please update soon! Thanks.

Just info for anybody - It is not working on RPH .28, please update soon! Thanks.

Nevermind, it does work, I can't delete the message, sorry :<

Cineous1

Members

Would love the ability to enable/disable call outs in the ini file.

Kal74

Members

4 hours ago, Cineous1 said:

Would love the ability to enable/disable call outs in the ini file.

Are you referring to the frequency of a callout? I just ignore certain callouts if I don't feel like doing them...

Canelo

Members

Does it work with the newest RPH version?

TitanSloth

Members Author

3 hours ago, Canelo said:

Does it work with the newest RPH version?

Yes it Does:thumbsup:

Kal74

Members

(edited)

Thanks so much for the update TitanSloth, your time and work you put into this plugin is greatly appreciated!:thumbsup:

Edited by Kal74

TitanSloth

Members Author

2 hours ago, Kal74 said:

Thanks so much for the update TitanSloth, your time and work you put into this plugin is greatly appreciated!:thumbsup:

Thank you! :smile:

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