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Arrest Manager (Grab Peds, More Jail Points, Prisoner Transport & more) 7.11.0.0

(242 reviews)

9 Screenshots

https://www.youtube.com/albo1125

DISCONTINUED & UNSUPPORTED - COMPATIBLE WITH OLDER LSPDFR VERSIONS ONLY - FEEL FREE TO HELP UPDATE THE CODE 

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 


Welcome to Arrest Manager! This script modification for LSPDFR greatly enhances the way you can deal with your suspects and their vehicles. Are you tired of driving all the way to a jail to deal with a suspect? Would you like to be able to call for reliable prisoner transport units at any time? Arrest Manager provides this, and more. In short, a complete overhaul to the way you can deal with your prisoners!

Requirements - some of these are included (credits go to their appropriate authors):

  • LSPDFR 0.4.2 (not included)
  • Albo1125.Common 6.6.3.0 or higher (included)
  • RAGENativeUI 1.6.3.0 or higher (included)
  • RAGEPluginHook 0.51 or higher (not included)
  • A legal copy of GTA V (versions 1.0.1011.1 or higher1).

 

Installation instructions and further feature documentation are included with the download.

 

Support - what to do if you encounter a bug or have problems:

  1. Watch the installation video for my modifications here.
  2. Use this tool: http://www.lcpdfr.com/files/file/9755-lspdfr-troubleshooter-by-albo1125/ 
  3. Read the documentation file if you're having trouble getting a specific feature to work.
  4. Suggestions can be made here.
  5. If all else fails: Please leave a comment (not a review). Include your RAGEPluginHook.log file, located in your Grand Theft Auto V folder. Also, please provide an accurate description of what happened. This allows me to help you as fast as possible.

Edited by Albo1125

What's New in Version 7.11.0.0

Released

7.11.0.0 (23-06-2019)

Updated for LSPDFR 0.4.2
Update arresting API call and logic

 

7.10.0.0 (03-03-2019)
Updated for LSPDFR 0.4 (thanks Syzygy94 for the contributions)
Fixed an issue with jail dropoffs - some LSPDFR jail dropoffs now conflict, but I have kept in Arrest manager's as they offer more functionality and work on suspects arrested through the "Arrest" option on the ctrl H menu.
You can adjust the LSPDFR jail points in the LSPDFR/data/stations.xml file, just remove the <DropOffPosition> tags.
Updated for the new LSPDFR+ 1.7 API (thanks Syzygy94 for the contributions)
Updated RAGENativeUI calls to non deprecated ones.

 

7.9.2.0 (23-11-2018)
Some code cleanup.
Open sourced at https://github.com/Albo1125/Arrest-Manager 
Updated licence.
Removed obfuscation (likely to improve performance).

For some more information on the open-sourcing and my 'retirement

 

 

 

https://www.youtube.com/albo1125

Arrest Manager is now open source. https://github.com/Albo1125/Arrest-Manager

 

Use comments to ask for support. Do NOT use reviews to ask for support! You will get ignored and reported as this is against community guidelines.


Short Description

Arrest Manager for LSPDFR

User Feedback

Recommended Comments

volten8720

Members

I really don't like being FORCED to update particularly when I am trying to test my installation even though I do like your mods. Also, not sure why I haven't received an automatic update notification like I normally do.

volten8720

Members

and speaking of notifications I am now not getting notifications for id and most calls out since i updated

 

perham1

Members

Hi Albo, thank you for your great mod! But ive been encountering a problem recently using Arrest Manager. When i asked for a multi transport for two suspects, the game crashed when the transport vehicles arived. Here is my RageHook

RagePluginHook.log

Albo1125

Insiders Author

2 hours ago, perham1 said:

Hi Albo, thank you for your great mod! But ive been encountering a problem recently using Arrest Manager. When i asked for a multi transport for two suspects, the game crashed when the transport vehicles arived. Here is my RageHook

RagePluginHook.log

Hi, seems like that was a rare crash inside LSPDFR itself. Doesn't apear to be related to Arrest Manager.

Regs.

Damo83

Members

Ive download this and it came up a error unknown format or damaged file I have redownload and it the same issue

 

OfficerTurtle

Members

What is up with the newest file? 800kb?

Albo1125

Insiders Author

59 minutes ago, OfficerTurtle said:

What is up with the newest file? 800kb?

I don't really understand the problem.

Regs.

Quakex64

Members

2 hours ago, OfficerTurtle said:

What is up with the newest file? 800kb?

Obviously the mod is getting better, thus the file size will increase

Alex W.

Members

10 minutes ago, Quakex64 said:

Obviously the mod is getting better, thus the file size will increase

True

OfficerTurtle

Members

2 hours ago, Albo1125 said:

I don't really understand the problem.

Regs.

I taught it was a bigger file... sorry

Albo1125

Insiders Author

31 minutes ago, OfficerTurtle said:

I taught it was a bigger file... sorry

Not a problem. Enjoy! :)

BeastyBill88

Members

Albo (or someone) would you kindly explain how the PT & tow truck recruitment works please as I'm abit confused by it.

Alex W.

Members

@BeastyBill88 For PT you press "8" and tow truck recruitment is when you call a tow truck the nearest one to your player comes.

Albo1125

Insiders Author

40 minutes ago, BeastyBill88 said:

Albo (or someone) would you kindly explain how the PT & tow truck recruitment works please as I'm abit confused by it.

It basically means that, if an officer is already nearby and is not busy, they will be used for transport/towing rather than spawning a new unit.

BeastyBill88

Members

17 minutes ago, Albo1125 said:

It basically means that, if an officer is already nearby and is not busy, they will be used for transport/towing rather than spawning a new unit.

Thanks for the quick reply, so say there is already a unit on scene and I call for a PT that unit will take the suspect instead of a new one spawning and responding? As theory with the tow trucks, yes?

Albo1125

Insiders Author

1 minute ago, BeastyBill88 said:

Thanks for the quick reply, so say there is already a unit on scene and I call for a PT that unit will take the suspect instead of a new one spawning and responding? As theory with the tow trucks, yes?

Correct.

BeastyBill88

Members

2 minutes ago, Albo1125 said:

Correct.

*facepalm* why have I not been using this feature sooner lol. Thanks Albo! Also it says the file was updated 2 hours ago is there anything new or did you just update the description?

Albo1125

Insiders Author

2 minutes ago, BeastyBill88 said:

*facepalm* why have I not been using this feature sooner lol. Thanks Albo! Also it says the file was updated 2 hours ago is there anything new or did you just update the description?

Only the description was updated.

The changelog has a date of the last time the actual file was updated.

Regs.

BeastyBill88

Members

2 minutes ago, Albo1125 said:

Only the description was updated.

The changelog has a date of the last time the actual file was updated.

Regs.

Oh yeah I just noticed that. That's alright I have the most upto date version then. Thanks Albo.

engholm1989

Members

ever time i load it it crashes did exactly how it said t do it.

here is when i loaded it

 

Have fun, officer jeremy !
[8/20/2016 9:58:41 PM.223] ---------------------------------------------------------------------------------------------------------
[8/20/2016 9:59:22 PM.818] 
[8/20/2016 9:59:22 PM.819] Loading plugin from path: C:\Program Files\Rockstar Games\Grand Theft Auto V\Plugins\SirenMastery.dll
[8/20/2016 9:59:24 PM.466] <UNLOADED PLUGIN>: Initializing input system
[8/20/2016 9:59:24 PM.467] <UNLOADED PLUGIN>: Initializing game console
[8/20/2016 9:59:24 PM.469] <UNLOADED PLUGIN>: Initializing forms manager
[8/20/2016 9:59:24 PM.587] Plugin "SirenMastery" was loaded from "SirenMastery.dll".
[8/20/2016 9:59:24 PM.875] SirenMastery: Loading SirenMastery 1.1.0.0, developed by Albo1125
[8/20/2016 9:59:24 PM.947] SirenMastery: Albo1125.Common verifying update entry for SirenMastery
[8/20/2016 9:59:25 PM.159] SirenMastery: Albo1125.Common.dll 6.1.0.0 starting standard dependency check for SirenMastery
[8/20/2016 9:59:25 PM.182] SirenMastery: Albo1125.Common detected RAGEPluginHook version: 0.45
[8/20/2016 9:59:25 PM.182] SirenMastery: Dependency check for SirenMastery successful: True
[8/20/2016 9:59:25 PM.186] SirenMastery: SirenMastery is not in beta.
[8/20/2016 9:59:25 PM.212] SirenMastery: Albo1125.Common 6.1.0.0, developed by Albo1125. Not checking for updates until 8/21/2016 7:42:03 PM
[8/20/2016 9:59:25 PM.260] SirenMastery: Error reading SirenMastery config files. Setting defaults
[8/20/2016 9:59:25 PM.295] SirenMastery: System.ArgumentException: Requested value 'k' was not found.
[8/20/2016 9:59:25 PM.296] at System.Enum.EnumResult.SetFailure(ParseFailureKind failure, String failureMessageID, Object failureMessageFormatArgument)
[8/20/2016 9:59:25 PM.296] at System.Enum.TryParseEnum(Type enumType, String value, Boolean ignoreCase, EnumResult& parseResult)
[8/20/2016 9:59:25 PM.296] at System.Enum.Parse(Type enumType, String value, Boolean ignoreCase)
[8/20/2016 9:59:25 PM.297] at System.Windows.Forms.KeysConverter.ConvertFrom(ITypeDescriptorContext context, CultureInfo culture, Object value)
[8/20/2016 9:59:25 PM.297] at ?????????????????????????????????????????.?????????????????????????????????????????()
[8/20/2016 9:59:25 PM.555] SirenMastery: SirenMastery, developed by Albo1125, has been loaded successfully!
[8/20/2016 9:59:25 PM.824] SirenMastery: 
[8/20/2016 9:59:25 PM.824] SirenMastery: ==============================
[8/20/2016 9:59:25 PM.825] SirenMastery: UNHANDLED EXCEPTION DURING GAME FIBER TICK
[8/20/2016 9:59:25 PM.825] SirenMastery: ------------------------------
[8/20/2016 9:59:25 PM.826] SirenMastery: Origin: Game fiber "<UNNAMED THREAD>".
[8/20/2016 9:59:25 PM.826] SirenMastery: ------------------------------
[8/20/2016 9:59:25 PM.827] SirenMastery: Exception type: System.Xml.XmlException
[8/20/2016 9:59:25 PM.827] SirenMastery: Exception message: There are multiple root elements. Line 8, position 2.
[8/20/2016 9:59:25 PM.828] SirenMastery: ------------------------------
[8/20/2016 9:59:25 PM.828] SirenMastery: Inner exceptions:
[8/20/2016 9:59:25 PM.828] SirenMastery: ------------------------------
[8/20/2016 9:59:25 PM.829] SirenMastery: Stack trace:
[8/20/2016 9:59:25 PM.829] SirenMastery: at System.Xml.XmlTextReaderImpl.Throw(Exception e)
[8/20/2016 9:59:25 PM.829] at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
[8/20/2016 9:59:25 PM.830] at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r)
[8/20/2016 9:59:25 PM.830] at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
[8/20/2016 9:59:25 PM.830] at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
[8/20/2016 9:59:25 PM.830] at System.Xml.Linq.XDocument.Load(String uri, LoadOptions options)
[8/20/2016 9:59:25 PM.830] at ?????????????????????????????????????????.?????????????????????????????????????????(String )
[8/20/2016 9:59:25 PM.830] at ?????????????????????????????????????????.?????????????????????????????????????????()
[8/20/2016 9:59:25 PM.830] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[8/20/2016 9:59:25 PM.832] at Rage.GameFiber.Main()
[8/20/2016 9:59:25 PM.832] SirenMastery: ==============================
[8/20/2016 9:59:25 PM.832] SirenMastery: 
[8/20/2016 9:59:25 PM.861] SirenMastery: Cleaning up
[8/20/2016 9:59:25 PM.863] SirenMastery: SirenMastery 1.1.0.0, developed by Albo1125, has been cleaned up.
 

joe25

Members

its your sirenmasterry file thats crashjin the xml

engholm1989

Members

thats my file for the sirens 

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
  <!--Siren Mastery by Albo1125.
Please review the Siren Mastery documentation for full instructions on how to set this up.
There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
You can add as many VehicleSirenSetups as you want between the <SirenMastery> brackets.-->
</SirenMastery>
<VehicleSirenSetup>
        <VehicleModel>fbi2</VehicleModel>
        <VehicleModel>police</VehicleModel
        <VehicleModel>police2</VehicleModel
        <VehicleModel>sheriff</VehicleModel
        <VehicleModel>police3</VehicleModel
        <VehicleModel>police4</VehicleModel
        <VehicleModel>sheriff2</VehicleModel
        <Sirens>
            <Siren1 SirenType="Primary">tmwail</Siren1>
            <Siren2 SirenType="Secondary">tmyelp</Siren2>
            <Siren3 SirenType="Secondary">tmphaser</Siren3>
            <Siren4 SirenType="Secondary">tmUhilo</Siren4>
            <Siren5 SirenType="Secondary">tmhetro</Siren5>
            <Siren6 SirenType="Secondary">tmhilo</Siren6>
            <Siren7 SirenType="Secondary">tmsweep1</Siren7>
            <Siren8 SirenType="Secondary">tmsweep2</Siren8>
            <Siren9 SirenType="Horn">tmhorn</Siren9>
        </Sirens>    
    </VehicleSirenSetup>

joe25

Members

(edited)

7 minutes ago, engholm1989 said:

thats my file for the sirens 

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
  <!--Siren Mastery by Albo1125.
Please review the Siren Mastery documentation for full instructions on how to set this up.
There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
You can add as many VehicleSirenSetups as you want between the <SirenMastery> brackets.-->
</SirenMastery>
<VehicleSirenSetup>
        <VehicleModel>fbi2</VehicleModel>
        <VehicleModel>police</VehicleModel
        <VehicleModel>police2</VehicleModel
        <VehicleModel>sheriff</VehicleModel
        <VehicleModel>police3</VehicleModel
        <VehicleModel>police4</VehicleModel
        <VehicleModel>sheriff2</VehicleModel
        <Sirens>
            <Siren1 SirenType="Primary">tmwail</Siren1>
            <Siren2 SirenType="Secondary">tmyelp</Siren2>
            <Siren3 SirenType="Secondary">tmphaser</Siren3>
            <Siren4 SirenType="Secondary">tmUhilo</Siren4>
            <Siren5 SirenType="Secondary">tmhetro</Siren5>
            <Siren6 SirenType="Secondary">tmhilo</Siren6>
            <Siren7 SirenType="Secondary">tmsweep1</Siren7>
            <Siren8 SirenType="Secondary">tmsweep2</Siren8>
            <Siren9 SirenType="Horn">tmhorn</Siren9>
        </Sirens>    
    </VehicleSirenSetup>

can you please Include the file itself not copy and paste the lines, and this has nothing to do with arrest manager. keep it on Siren Mastery Comments

Edited by joe25

Albo1125

Insiders Author

8 hours ago, engholm1989 said:

thats my file for the sirens 

<snip>

You need to have everything between the <SirenMastery> and </SirenMastery> brackets. I've done it for ya.

<?xml version="1.0" encoding="utf-8"?>
<SirenMastery>
  <!--Siren Mastery by Albo1125.
Please review the Siren Mastery documentation for full instructions on how to set this up.
There is also a folder included in the Siren Mastery download containing a few examples for your convenience, along with a tutorial video.
You can add as many VehicleSirenSetups as you want between the <SirenMastery> brackets.-->

<VehicleSirenSetup>
        <VehicleModel>fbi2</VehicleModel>
        <VehicleModel>police</VehicleModel
        <VehicleModel>police2</VehicleModel
        <VehicleModel>sheriff</VehicleModel
        <VehicleModel>police3</VehicleModel
        <VehicleModel>police4</VehicleModel
        <VehicleModel>sheriff2</VehicleModel
        <Sirens>
            <Siren1 SirenType="Primary">tmwail</Siren1>
            <Siren2 SirenType="Secondary">tmyelp</Siren2>
            <Siren3 SirenType="Secondary">tmphaser</Siren3>
            <Siren4 SirenType="Secondary">tmUhilo</Siren4>
            <Siren5 SirenType="Secondary">tmhetro</Siren5>
            <Siren6 SirenType="Secondary">tmhilo</Siren6>
            <Siren7 SirenType="Secondary">tmsweep1</Siren7>
            <Siren8 SirenType="Secondary">tmsweep2</Siren8>
            <Siren9 SirenType="Horn">tmhorn</Siren9>
        </Sirens>    
    </VehicleSirenSetup>
</SirenMastery>

Please post further support requests for Siren Mastery in the Siren Mastery comments section :) 

BeastyBill88

Members

Albo I believe I've found a problem with the recruit towtruck feature, but I think it also effects the traffic policers broken down vehicle event.

When I call for a tow truck with recruitment enabled the nearest tow truck disappears and then is spawned down the road then when it collects the vehicle I get this in the log

 

Spoiler

[21/08/2016 19:46:59.487] LSPD First Response: LSPDFR+ API: Plugin: Arrest Manager is increasing statistic: Vehicles towed
[21/08/2016 19:46:59.489] LSPD First Response: Recruited nearby tow truck.
[21/08/2016 19:46:59.490] LSPD First Response: System.NullReferenceException: Object reference not set to an instance of an object.
[21/08/2016 19:46:59.490] at ?????????????????????????????????????????.?????????????????????????????????????????.?????????????????????????????????????????()
[21/08/2016 19:46:59.490] LSPD First Response: Tow Truck Crashed
[21/08/2016 19:46:59.526] LSPD First Response: Rage.Exceptions.InvalidHandleableException: Operation is not valid because the specified  Rage.Vehicle is invalid.
[21/08/2016 19:46:59.526] at Rage.Vehicle.FindTowTruck()
[21/08/2016 19:46:59.527] at ?????????????????????????????????????????.?????????????????????????????????????????()

 

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