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Entity Persistence - Keeps entities persistent! 1.0.1

(21 reviews)

2 Screenshots

If updating to v1.0.1, you should replace your .ini with a fresh one from the download. Many important default settings were changed.

Caution: This plugin is EXPERIMENTAL.

This may cause a performance hit on your game, depending how you adjust the settings in the included .ini file. The default settings should provide functionality without impacting performance aside from possible drops of 2-3 frames and more at times. If you get less performance than this, please PM me.

You may want to back up your save file. Note that this does not have a chance of messing up your save file unless you save over it in-game. I'm not sure if this actually can mess up your save, but if you want to be on the safe side, go to "C:\Users\<username>\Documents\Rockstar Games\GTA V\Profiles\<some number>" and back up the files with SGTA in their name. 

 

Information

Annoyed when you get out of your stolen car and walk a few feet away, only to turn around and find it gone? Or maybe you just stopped a criminal's car, and he ran a few blocks before you caught up. Maybe when you got back to the suspect's vehicle, you find that it's mysteriously gone, along with his friend's corpse, who was more violent and paid the price.

Now, you don't have to worry about these random disappearances. Once you've loaded this plugin, it will automatically add anything within a radius you set to a list. Anything in the list will be kept persistent and won't disappear until you get far enough away. Once you do, it will be removed from the list and therefore, it will no longer be persistent.

No longer do you have to worry about crime scenes looking like nothing ever happened.

Persistence - the continued or prolonged existence of something.

 

Installation and Usage

You need the Rage Plugin Hook for this to work. This has been tested with version 0.42.969.8470 , but it should work with newer versions. If it does not, send me a message so I can fix it. Again, I'd like you to keep in mind that this is experimental. The game wasn't meant to have this many entities all persistent at once. Use at your own discretion.

When you have that installed, drop both the .dll and the .ini into your Plugins folder. Once you're in-game, press F4 to bring up the Rage Hook console, and type 'LoadPlugin EntityPersistence.dll' (without the apostrophes). It will probably say something about the plugin not being verified. Just hit the up arrow, and then enter again. It should load correctly. Everything after that is taken care of by the plugin itself. This does include a console command to unload the plugin gracefully. By that, I mean it removes persistence from all entities that were made persistent before unloading. I recommend using this before unloading all plugins or exiting the game.

 

Configuration

In the included .ini file, you can edit multiple things. The default settings seem to work fine with the lowest performance drop, but if you find you want to change something, be sure to read the comment associated with it carefully to know what impact it might have. The comments show the default setting and what it was tested at. The default radius values are pretty large already, so if you encounter any performance problems, you can tone those down by increments of 32 (personal preference, you can change them by whatever you like). The options are explained in the .ini but I'll put the non-advanced ones down here anyway.

  • VehiclePersistence - Determines if vehicles will be added to the persistence list.
  • VehiclesUnoccupiedOnly - Only add vehicles if they're unoccupied.
  • PedPersistence - Determines if pedestrians will be added to the persistence list. 
  • PedsDeadOnly - Only add peds if they're dead.
  • PersistenceRemoveRadius - The distance from the player at which to remove persistence from entities.
  • PersistenceAddRadius - The distance from the player at which to add persistence to entities.
  • OnlyOnFoot - Whether entities are made persistent at any time, or just when the player isn't in a vehicle.
  • RemoveOnPersistenceRemove - Determines if entities will get removed when their persistence gets removed. More of a fail-safe than anything.

 

Planned Features

  • Performance improvements
  • More performance improvements
  • Even more performance improvements

 

Miscellaneous

Please, give me any bug or crash reports. I'll try my best to fix them. If you have a great idea of something that would work well with the system already in place, then go ahead and tell me; if I think it would fit well, then I'll do my best to add it.

 

What's New in Version 1.0.1

Released

  • If PersistenceRemoveRadius is zero, entities will not lose persistence until the max count is reached, and then they will lose persistence in the order they gained it as the list is added to
  • Updated default values in .ini. It is recommended to replace your current .ini with a new one from the download and tweak as you see fit.

User Feedback

Recommended Comments

FtDLulz

Members Author

15 minutes ago, Kilo said:

No, everything was default in the .ini.  It took me awhile to find out what was causing this crash, as I thought it was ArrestManager or some callout mod but after removing and adding mods, one by one, when this mod was removed, the crashes stopped and the cop AI can arrest / arrest transport without crashing.  It's a bummer though as this was very helpful mod.  It could have been a conflict with another mod such as ArrestManager as it seemed to start happening after a mod update.

If you send your RAGEPluginHook.log file I might be able to find out the cause.

joe25

Members

how does this differ from Szabo's Persistance Mod, which is better or would you use them both. do they do the same features ??

FtDLulz

Members Author

7 hours ago, joe25 said:

how does this differ from Szabo's Persistance Mod, which is better or would you use them both. do they do the same features ??

Szabo's Persistance Mod seems to just keep the last three cars you've been in from disappearing, and allows you to save those cars. My plugin automatically keeps any cars or pedestrians near you in memory, keeping them from disappearing. His mod is more geared toward gameplay while my plugin is more for a roleplay aspect IMO. 

joe25

Members

(edited)

On 2/21/2016 at 7:02 PM, FtDLulz said:

Szabo's Persistance Mod seems to just keep the last three cars you've been in from disappearing, and allows you to save those cars. My plugin automatically keeps any cars or pedestrians near you in memory, keeping them from disappearing. His mod is more geared toward gameplay while my plugin is more for a roleplay aspect IMO. 

im trying to use your mod, but its making my gta v unable to start with LSPDFR, when i remove your plugin, it plays fine. I really would like to keep cars from dispersing while playing LSPDFR, so i can deal with them. especially mine. keeps disappearing when i have transport comes. not sure if GTAV or if it is LSPDFR. but would like to use this for a fix for now

Edited by joe25

FtDLulz

Members Author

What happens when you try and start GTA V with both LSPDFR and this plugin? Does it crash or does it just not start? If it gives you a crash, try posting your RAGEPluginHook.log file.

sparky28

Members

this no longer seems to work as intended

FtDLulz

Members Author

5 hours ago, sparky28 said:

this no longer seems to work as intended

How so? I haven't tried it in a long while, so that's entirely possible.

sparky28

Members

20 hours ago, FtDLulz said:

How so? I haven't tried it in a long while, so that's entirely possible.

bodys and cars disappear sometimes when only a few meters away

PCHicks

Members

FtDLulz I have read quite a few members posts saying that Entity persistence was causing a few issues with LSPDFR and that when certain members where having issues with LSPDFR crashing it was best to remove your plugin and that seemed to work for some which is a great shame as I used to always put EP in as it's a great plugin but I think it might need some updating from what I have read. I have no idea myself of what was the cause so this is just from what I have read so please don't take my message the wrong way as I would love to see it working again as like I said it was a must for me and many others when it worked and we would put it strait back in if it was working ok with all the new updated RH and new updated plugins from all the other authors. If you check out a few posts in the support forum you should get a much better idea of what the issue was but I am sure you can get it up and running again once you have a good look at it and work out what the problem is. We really hope you can get it worked out soon as it's been well missed and we wish you the best if you do decide to re work it for all the new updates.

 

FtDLulz

Members Author

4 minutes ago, Kilyin said:

Thanks for the update!

If I can stop playing Overwatch for one second I might finish PoliceSearch.

Hopefully this all works fine. Spent around an hour testing it with LSPDFR, so it should.

TheDude

Members

look forward to trying out the new version. Have been missing this mod lately.

PCHicks

Members

Yea I agree. This has been well missed and I can't wait to check it out tomorrow when I have all day to play LSPDFR. I will let you know how I get on but i'm sure everything will be sweet. Thanks for updating FtDLulz as this is one of the best plugins for lspdfr and I am sure you have made loads of us happy. Thanks

telinha

Members

Thanks for update!

Kilyin

Members

On 7/15/2016 at 9:59 PM, FtDLulz said:

If I can stop playing Overwatch for one second I might finish PoliceSearch.

Hopefully this all works fine. Spent around an hour testing it with LSPDFR, so it should.

Tell me more about this ;)

FtDLulz

Members Author

On 7/29/2016 at 10:09 AM, Kilyin said:

Tell me more about this ;)

Ah, it's nothing too special, just combining VehicleSearch and PedSearch into one and adding API functions for any developers who want to interact with the plugin. Hopefully it will work better as well (such as being able to cancel even when in the animation, plus .xml format for item lists).

Narobic

Members

2 things that would be nice to include in a future update (just convenient)

1) To make this an LSPDFR plugin

2) To integrate with Update Manager to notify of updates

FtDLulz

Members Author

5 hours ago, Narobic said:

2 things that would be nice to include in a future update (just convenient)

1) To make this an LSPDFR plugin

2) To integrate with Update Manager to notify of updates

 

Both things I may do, so you're in luck!

Narobic

Members

5 hours ago, FtDLulz said:

Both things I may do, so you're in luck!

Awesome! Keep up the good work!!!

Narobic

Members

Just so you're aware. The version the mod says it is and the version LSPDFR says it is don't match up.

computerdude100

Members

This modification no longer works with the latest version of GTA V. Causes traffic stops to exit unexpectedly, passengers to run out of vehicles, and traffic to behave irregularly.

HomerS

Members

@FtDLulz

On 11/12/2016 at 10:56 PM, computerdude100 said:

This modification no longer works with the latest version of GTA V. Causes traffic stops to exit unexpectedly, passengers to run out of vehicles, and traffic to behave irregularly.

Same issue only it came around now. Will you fix this bug? The mod's kind of essential for some people.

FtDLulz

Members Author

39 minutes ago, HomerS said:

@FtDLulz

Same issue only it came around now. Will you fix this bug? The mod's kind of essential for some people.

I'll see what I can do.

FHOG

Members

what range should I set so that the tow truck doesnt despawn before the towed vehicle? As of right now the tow truck will despawn leaving the car in the middle of the highway.

HomerS

Members

@FtDLulz Updated to Ragehook 50 and the issue is still there.

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