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Liberty City Transit Authority Livery v1.1

   (4 reviews)

5 Screenshots

A9Ehycd.png

I have always hated the default GTA IV bus from day one. Everything about it just looks awful. When I finally found the bus from GTA V up for download, I had no choice but to make an LTA texture for it. In addition to the livery, this download also includes multiple destination boards, about 2-3 for each borough, and textures for tinted windows.

There are several limitations/known bugs, most extending from lack of an actual template:

  • LTA logo at the rear of the bus is slightly cut off at the top. This is, again, something out of my control. The LTA logo is shared by two other locations on the bus. Changing the location of the LTA logo would affect the positioning of the other LTA logos.
  • The number of decals on the bus and their positions are hardcoded into the model. There is nothing I can do about it, unfortunately. If I could make this texture less basic looking, I would've.

Misc Information:

ENB Used: CryENB V2

Model Featured: GTA V Bus by emad-tvk


What's New in Version v1.1

Released

  • v1.1 - Fixed issue with logos and decals appearing pixelated in-game.
Liberty City Transit Authority Livery by LtCarman

Original "West Farms Depot" logo by MTA Regional Bus Operations, edited by LtCarman

User Feedback

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Very nice! Apart from the issues you mentioned, this is a nice skin, considering you had no actual template to work with!

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Umm, if you tell me what you mean by that, I will be more than happy to do it. Don't be rude.

Sorry I didn't mean to be rude, but you are suing SparkIV? That program is retarded & very limited, use OpenIV. Then make the texture whatever resolution (I'd say 2048) & replace it to the original, it won't get rescaled.

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Sorry I didn't mean to be rude, but you are suing SparkIV? That program is retarded & very limited, use OpenIV. Then make the texture whatever resolution (I'd say 2048) & replace it to the original, it won't get rescaled.

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I forgot to mention this: with the new file, use OpenIV to replace the texture file instead of SparkIV. Otherwise, the texture will remain pixelated.

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