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Cryptic Callouts 6.0.0

(0 reviews)

1 Screenshot

Cryptic Callouts is my first LSPDFR callout pack, developed for Grand Theft Auto V Legacy.

What started as a small hobby project has grown into 56 custom callouts, bringing more variety to patrols through fast-paced incidents, unpredictable suspects and situations that can develop in different ways.

Version 6.0.0 is the largest Cryptic Callouts update yet, adding 30 new callouts alongside improvements to scene placement, suspect behaviour, vehicle handling, conversations and cleanup.

From armed robberies and kidnappings to motorcycle pursuits, attacks on emergency workers and dangerous vehicle incidents, this update significantly expands the situations you can encounter on patrol.

Callouts

Robberies and Theft

  • Armed Mugging

  • Bank Robbery

  • Store Robbery

  • Burglary in Progress

  • Vehicle Break-In

  • Stolen Vehicle

  • Carjacking in Progress

  • Armoured Truck Robbery

  • Armed ATM Robbery

  • Jewellery Courier Robbery

  • Construction Site Robbery

  • Cash Collection Ambush

  • Attempted Police Vehicle Theft

  • Stolen Delivery Truck

  • Trailer Theft in Progress

  • Violent Home Invasion Escape

Violent Incidents and Armed Threats

  • Hostage Situation

  • Riot

  • Street Shooting

  • Gang Fight

  • Assault in Progress

  • Drive-By Shooting

  • Gunfight at a Drug Deal

  • Weapons Exchange in Progress

  • Extortion in Progress

  • Armed Roadblock

  • Motorcycle Gang Attack

  • Stabbing in Progress

  • Attempted Murder

  • Security Guard Under Attack

  • Ambulance Crew Under Attack

  • Tow Truck Driver Under Attack

  • Witness Intimidation

  • Attempted Lynching

Pursuits and Dangerous Driving

  • Volatile Pursuit

  • Illegal Street Racing

  • Vehicle Pursuit Assistance

  • Hit and Run

  • Armed Getaway Crash

  • Armed Motorcycle Pursuit

  • Heavy Vehicle Rampage

  • Dangerous Wrong-Way Driver

  • Street Takeover

  • Pursuit Vehicle Switch

Officer Assistance and Prisoner Incidents

  • Officer Needs Assistance

  • Shots Fired at an Officer

  • Prisoner Transport Escape

  • Violent Prisoner at Hospital

  • Officer Disarmed

Disturbances and Other Incidents

  • Domestic Disturbance

  • Suspicious Person

  • Criminal Damage

  • Road Rage

  • Police Impersonator

  • Kidnapping in Progress

  • Abduction Vehicle Intercept

Bold entries are new in version 6.0.0.

Features

  • 56 custom callouts, including 30 new incidents in version 6.0.0.

  • Fast-paced robberies, violent incidents, pursuits, disturbances and requests for assistance.

  • Randomised participants, weapons, behaviours and outcomes across supported scenarios.

  • Foot and vehicle pursuits.

  • Suspect surrender, resistance, escape and combat outcomes.

  • Hostage negotiations and release scenarios.

  • Kidnapping interruptions and abduction victim recovery.

  • Armed motorcycle pursuits with passengers capable of firing during the pursuit.

  • Suspects attempting to switch vehicles during pursuits.

  • Dangerous heavy vehicle incidents and vehicle ramming.

  • Street takeovers involving multiple vehicles and spectators.

  • Attacks involving officers, security guards, ambulance crews and recovery workers.

  • Officer assistance and pursuit backup.

  • Configurable racer counts for Illegal Street Racing.

  • Custom dispatch recordings for existing callouts and standard LSPDFR scanner audio for the 30 new callouts.

  • Optional NPCAI integration for supported scene participant conversations.

  • Y subtitle conversations, available with NPCAI enabled or disabled.

  • Individual callout enable and disable settings.

  • Configurable spawn distances and interaction keys.

  • Shared entity tracking and scene cleanup.

Features and available outcomes vary between callouts.

What’s New in Version 6.0.0?

30 New Callouts

This is the biggest expansion I’ve made to Cryptic Callouts, increasing the pack from 26 to 56 callouts.

The new incidents include armed robberies, kidnappings, attacks on emergency workers, vehicle thefts, violent group incidents and pursuits with additional vehicle behaviour.

Improved Scene Placement

The new callouts use revised placement checks for exterior pedestrian positions, road vehicles and spacing between scene entities.

Vehicle placement searches multiple road positions, with additional clearance for larger vehicles and trailers. Armed ATM Robbery uses existing map ATMs.

Scene Setup Recovery

Placement failures now trigger controlled setup retries, with partial scene cleanup between attempts. If the scene cannot be constructed after three attempts, the callout cancels instead of remaining active with a broken scene.

Unexpected scene errors are logged and end the affected callout.

Improved Suspect and Vehicle Behaviour

This update improves getaway driver assignment, transitions between combat and flight, motorcycle passenger behaviour and foot-pursuit handling when certain suspect vehicles become unavailable.

It also improves vehicle-switch recovery, tractor and trailer alignment, tow vehicle positioning and abduction victim recovery.

Conversations and Dispatch Audio

Relevant participants in the new callouts have scene-specific accounts, with optional NPCAI support and Y-key subtitle conversations.

The 30 new callouts use standard LSPDFR scanner audio, so they do not require additional custom dispatch recordings. Existing callouts retain their custom audio.

Conversations

You can use NPCAI to speak with supported scene participants, or press Y to progress through their account using subtitles.

Subtitle conversations work without NPCAI installed and remain available when NPCAI is enabled. Each press advances one line, allowing you to read at your own pace.

Move within 4.5 metres of an available participant to speak. People actively shooting or sitting inside vehicles cannot be interviewed through this system.

Conversation availability depends on the participant and the current situation. Follow the on-screen prompts.

Requirements

  • Grand Theft Auto V Legacy

  • LSPDFR

  • Rage Plugin Hook

NPCAI is optional. It is only required for NPCAI-powered conversations.

Installation

Extract the release into your main Grand Theft Auto V Legacy directory, following the included folder structure.

The plugin and configuration file belong in:

Grand Theft Auto V Legacy\plugins\LSPDFR\

Preserve the included audio folder structure when installing the custom dispatch recordings.

For detailed installation instructions, visit the Cryptic Mods Documentation.

Configuration and Controls

The configuration file is located at:

Grand Theft Auto V Legacy\plugins\LSPDFR\CrypticCallouts.ini

You can enable or disable individual callouts, adjust spawn distances, configure racer counts and change supported interaction settings.

Default controls:

  • Y — Start or continue a subtitle conversation

  • J — Callout-specific dialogue or negotiation

  • K — Callout-specific commands

  • H — Clear a resolved callout

  • End — Manually end the current callout

The available actions depend on the incident. Follow the on-screen instructions.

Known Issues and Reporting

Some players have reported participants spawning inside locked buildings. Version 6.0.0 introduces revised exterior placement checks for the new callouts, but this should not be treated as a confirmed fix for every location across the pack.

If you encounter an inaccessible participant, a crash or unexpected behaviour, please include:

  • The callout name.

  • The location.

  • What happened before the issue occurred.

  • A screenshot, where useful.

  • The relevant RagePluginHook log.

These details help me identify the affected scene and investigate the cause.

Development

Cryptic Callouts is a hobby project, and building it continues to be a learning experience.

My aim is to keep expanding the pack with incidents that suit its fast-paced style while improving existing behaviour, addressing reported problems and making scenes more reliable.

Detailed feedback helps me understand how the callouts perform during actual patrols and where further work is needed.

Community, Documentation and Support

Join the community and find the Discord through the Cryptic Mods website.

Installation, configuration and troubleshooting guides are available in the Cryptic Mods Documentation.

Submit suggestions, feature requests and bug reports through the Community Feedback Hub. You can also follow the roadmap and changelog there.

Thanks for downloading and supporting Cryptic Callouts.

Edited by CrypticFade3
Pre-Update Change

What's New in Version 6.0.0

Released

Added

  • Armed ATM Robbery: Added a robbery involving a customer at an existing map ATM, with armed suspects and possible surrender, combat or escape outcomes.

  • Jewellery Courier Robbery: Added an armed robbery targeting a jewellery courier, with variations involving additional offenders.

  • Construction Site Robbery: Added a robbery involving workers, stolen tools and armed offenders.

  • Cash Collection Ambush: Added an armed attack on a cash collection operation.

  • Armed Motorcycle Pursuit: Added a motorcycle pursuit with an armed passenger capable of shooting during the pursuit.

  • Gunfight at a Drug Deal: Added a drug deal that escalates into a gunfight between opposing groups.

  • Weapons Exchange in Progress: Added an illegal weapons exchange involving armed participants and vehicles.

  • Extortion in Progress: Added an extortion incident involving threats against a victim.

  • Armed Roadblock: Added armed offenders blocking a motorist and threatening the occupants.

  • Attempted Police Vehicle Theft: Added an attempted theft of a police vehicle involving an officer at the scene.

  • Police Impersonator: Added a suspect using a vehicle with emergency lights, claiming police authority and demanding money.

  • Kidnapping in Progress: Added an active kidnapping that can be interrupted before the offenders escape with the victim.

  • Abduction Vehicle Intercept: Added an abduction involving a fleeing vehicle, a pursuit and victim recovery.

  • Stolen Delivery Truck: Added a stolen delivery truck incident with information available from the original driver.

  • Heavy Vehicle Rampage: Added a dangerous driver using a bus or heavy truck aggressively, including vehicle ramming.

  • Dangerous Wrong-Way Driver: Added a wrong-way driving incident with opportunities for compliance or pursuit.

  • Street Takeover: Added a street takeover involving multiple vehicles, dangerous manoeuvres and spectators.

  • Pursuit Vehicle Switch: Added a fleeing suspect who attempts to switch vehicles during a pursuit.

  • Trailer Theft in Progress: Added an attempted trailer theft involving a tractor unit and the trailer’s owner.

  • Motorcycle Gang Attack: Added an attack involving multiple motorcycle gang members with individual suspect responses.

  • Stabbing in Progress: Added a knife attack involving an injured victim.

  • Attempted Murder: Added an active shooting involving an attacker and a targeted victim.

  • Violent Home Invasion Escape: Added offenders escaping from a violent home invasion, with an occupant outside and a potential getaway vehicle.

  • Security Guard Under Attack: Added an assault on a security guard involving multiple attackers.

  • Ambulance Crew Under Attack: Added an attack on an ambulance crew involving two paramedics.

  • Tow Truck Driver Under Attack: Added an assault on a tow truck driver at a recovery scene.

  • Witness Intimidation: Added offenders threatening a witness outside a residential property.

  • Attempted Lynching: Added a violent group attack involving a restrained victim.

  • Violent Prisoner at Hospital: Added a violent prisoner incident outside a hospital.

  • Officer Disarmed: Added an incident involving an officer whose service weapon has been taken by a suspect.

  • Scene Participant Conversations: Added individual accounts for relevant victims, witnesses, workers, officers and other scene participants across the new callouts.

  • Optional NPCAI Integration: Added NPCAI support where appropriate, using participant roles and scene information.

  • Y-Key Subtitle Conversations: Added subtitle conversations that can be progressed with Y, including when NPCAI is enabled.

  • Standard LSPDFR Dispatch Audio: Added dispatch audio for the new callouts using existing LSPDFR scanner clips.

  • Scanner Audio Availability Checks: Added checks for installed stock scanner clips, including support for alternative assault clip names.

  • Shared Placement Helper: Added shared exterior pedestrian and road vehicle placement checks through CalloutPlacement.cs.

  • Vehicle Model Validation: Added checks that requested vehicle models exist and are valid vehicle models before spawning.

  • Scene Setup Recovery: Added controlled retries for placement failures, with cancellation after three unsuccessful setup attempts.

  • Testing Checklist: Added a checklist covering the new callouts and their main behaviours.

Changed

  • All Callouts Enabled: Enabled all 56 callouts so the original 26 and all 30 new callouts can be tested together.

  • Individual Callout Files: Moved each new callout into its own source file, including its scene setup and specialised behaviour.

  • Shared New Callout Foundation: Replaced the combined rapid-callout implementation with shared lifecycle handling through FastCallout.cs.

  • Callout Registration: Updated registration to include all 30 new callouts alongside the existing 26.

  • Configuration Defaults: Updated the configuration defaults and missing-setting handling to include the new callouts.

  • Enabled Callout Notification: Updated the enabled-callout notification to reflect the registered callouts.

  • Pedestrian Placement: Added progressively wider searches for exterior pedestrian positions while checking separation, height and road placement.

  • Ground Placement: Improved ground correction without rejecting otherwise valid navigation positions when a separate ground-height check is unavailable.

  • Vehicle Placement: Changed vehicle placement to search multiple road nodes instead of repeatedly selecting an unsuitable position.

  • Vehicle Clearance: Added spacing checks between scene vehicles and nearby traffic, with larger clearance for heavy vehicles and trailers.

  • Road-Based Scenes: Updated appropriate vehicle incidents to use road scene locations.

  • Scene Collision Loading: Added a collision-loading request and a short setup delay before constructing nearby scenes.

  • Scene Construction Order: Delayed scripted attacks, threats and injuries until the scene has finished constructing and the player approaches.

  • Initial Suspect Behaviour: Stopped threatened scenes from automatically turning into surrender scenes simply because the player arrived.

  • Suspect Challenges: Added surrender checks when suspects are challenged, with a higher compliance chance for the police impersonator.

  • Getaway Vehicle Allocation: Assigned a single driver to each getaway vehicle, with additional offenders fleeing on foot where appropriate.

  • Vehicle Entry Behaviour: Improved getaway entry handling without forcing suspects into vehicles during an active escape sequence.

  • Suspect Variety: Expanded the default suspect model selection and retained appropriate motorcycle gang models for biker incidents.

  • Drug Deal Participants: Used different gang model groups for opposing sides of the drug deal.

  • Participant Roles: Improved the assigned roles for officers, security staff, paramedics and prisoners.

  • NPCAI Scene Context: Adjusted conversation context so participants are not told that danger has ended while threats may still be present.

  • Scene Cleanup: Improved cleanup of scene entities, conversation records, queued actions and pursuit-related state.

  • Existing Callouts Preserved: Kept the original 26 callout scene files and their custom dispatch audio unchanged in this update.

Fixed

  • Shared Pedestrian Spawn Failures: Reworked the shared placement failures affecting multiple new callouts.

  • Overly Restrictive Access Check: Removed the straight-line road visibility check that could reject usable exterior positions because a wall, vehicle or other obstacle blocked the direct line.

  • Shared Vehicle Spawn Failures: Fixed vehicle placement repeatedly failing to find a separate road position.

  • Frozen Failed Callouts: Fixed setup failures leaving a callout active without a functioning scene.

  • Unexpected Scene Errors: Changed unexpected scene exceptions to log the error and end the affected callout instead of leaving it frozen.

  • Partial Scene Cleanup: Added cleanup between setup attempts so failed scenes do not leave partially spawned participants or vehicles behind.

  • Retry State Reset: Reset actor references, vehicle reservations, queued actions and scene state before rebuilding a failed scene.

  • Artificial ATM Spawning: Removed the spawned ATM prop from Armed ATM Robbery.

  • Existing ATM Detection: Changed Armed ATM Robbery to find an existing ATM in the map and position the customer near its usable side.

  • Invalid ATM Locations: Added checks for a nearby existing ATM and a suitable customer position, with retry or cancellation when the location cannot be used.

  • Map ATM Preservation: Ensured existing map ATMs are not treated as callout-owned objects or removed during cleanup.

  • Roadblock Victim Placement: Moved the roadblock victim and threatening offenders to the stopped motorist’s vehicle.

  • Home Invasion Getaway Assignment: Corrected getaway vehicle assignment for the home invasion offenders.

  • Competing Getaway Drivers: Prevented multiple suspects from trying to take the same driver’s seat.

  • Combat Overriding Escape: Cleared previous combat targets when a suspect switches to fleeing.

  • Repeated Motorcycle Exit Tasks: Prevented the armed motorcycle passenger from receiving repeated exit instructions.

  • Motorcycle Passenger Foot Pursuits: Corrected the passenger’s transition from riding to fleeing on foot.

  • Unavailable Motorcycle Handling: Added foot-flee handling when a suspect’s motorcycle is no longer available.

  • Escaped Motorcycle Passengers: Added handling for distant passengers who have escaped the scene.

  • Interrupted Vehicle Switches: Restored pursuit AI when a vehicle-switch sequence cannot continue because a required vehicle is unavailable.

  • Heavy Vehicle Driver Recovery: Added foot-pursuit handling when the rampage driver loses or leaves the vehicle.

  • Wrong-Way Driver Recovery: Added foot-pursuit handling when the wrong-way driver loses or leaves the vehicle.

  • Trailer Alignment: Improved tractor and trailer alignment using their model dimensions before attachment.

  • Trailer Conversation Accuracy: Adjusted the suspect’s account so it does not claim the trailer was attached before attachment has been confirmed.

  • Tow Vehicle Alignment: Corrected the position, heading and ground placement of the vehicle behind the tow truck.

  • Abduction Victim Recovery: Prevented victims from being reported as recovered before they have actually left the abduction vehicle.

  • Unsafe Victim Release: Restricted fallback victim release while nearby danger remains.

  • Unrecovered Abduction Victims: Added handling for an escaped abduction vehicle when the victim has not been recovered.

  • Player Arrest Preservation: Prevented callout recovery and cleanup logic from undoing relevant player arrests.

  • Unarmed Weapon Compatibility: Replaced the unsupported WeaponHash.Unarmed reference with the unarmed weapon hash.

  • Pursuit AI API Compatibility: Corrected SetPursuitDisableAIForPed calls to use the supported two-argument form.

  • Pursuit AI Cleanup: Restored pursuit AI for tracked suspects when script-controlled handling ends.

Removed

  • Combined New Callout File: Removed the dependency on NewCallouts.cs.

  • Combined Rapid Callout File: Replaced RapidCallout.cs with the individual callout files and shared foundation.

  • New-Only Testing Mode: Removed the temporary restriction that disabled existing callouts for testing.

  • New Custom Audio Requirement: Removed the requirement to create new CC_* recordings for the 30 new callouts.

  • Spawned ATM Prop: Removed artificial ATM creation from Armed ATM Robbery.

  • Restrictive Spawn Gates: Removed placement checks that rejected otherwise usable navigation positions.

  • Frozen Failure State: Removed the setup-failure behaviour that left broken scenes running.

Notes

  • The pack now contains 56 callouts: 26 existing callouts and 30 new callouts.

  • All callouts are enabled for testing.

  • The original callouts retain their existing custom audio. The 30 new callouts use standard LSPDFR scanner audio.

  • Delete NewCallouts.cs and RapidCallout.cs if they are still included in the project.

  • Add CalloutPlacement.cs and use the complete replacement source files included in the repair.

  • The supplied source passed syntax, registration, configuration, override and native-argument checks. The update has not been verified through an installed-SDK build or an in-game test here.


Short Description

20 varied LSPDFR callouts for GTA V Legacy, featuring investigations, pursuits, different outcomes and optional NPCAI integratio

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Substantial)

Cryptic Callouts began as my own project, but AI has played a substantial role in its development. Claude wrote the v3.0.0 rewrite while I was focused on work, and ChatGPT assisted with the v4.0.0 rewrite, NPCAI integration, debugging and documentation. I directed the project, chose which changes to include and tested the gameplay, but I do not want to present the AI-assisted code as entirely hand-written by me.

User Feedback

Recommended Comments

CrypticFade3

Members Author

43 minutes ago, Michael21107 said:

@CrypticFade3 AB didn't make RPH, haha.

I didn't type the credits ;(

ChatGPT did. I wasn't sure if I credit the people who made them or not, so I told ChatGPT to lmao

Smurf Customs

Members

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

CrypticFade3

Members Author

49 minutes ago, Smurf Customs said:

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Smurf Customs

Members

1 minute ago, CrypticFade3 said:

"AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

AI was used purely for the description, nothing else, and if you're accessing the code to determine your false facts, I'll remind you it's against my ToS, so think a bit more wisely before slandering people.

Why would I do that - Did I say I was going to access the code? NO

CrypticFade3

Members Author

Just now, Smurf Customs said:

Why would I do that - Did I say I was going to access the code? NO

Common sense would be that the only way for you to make such an accusation is to access the code and determine it's AI and not hand-written.

Like I said, ""AI was used to help generate the description, the CHANGELOG.md, CREDITS.md, DISCLAIMER.md, README.md and TERMS_OF_USE.md. The mod itself was created by myself, and contains no AI generated content."

The only real purpose to your comment was to attempt to agitate me, I appreciate you don't have the knowledge to make your own plugins, but that doesn't give you the right to accuse people of using AI when you can't backup your accusations, not that there is any as it's not AI written.

Smurf Customs

Members

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

CrypticFade3

Members Author

5 hours ago, Smurf Customs said:

In fact reading the comment you said to micheal about CPT is the reason I wrote the message. You didn't specify that it was just used for that.

But I did. It is clearly stated in the AI Disclosure.

And the only reason I use ChatGPT for description's and MD files is because I have dyslexia, which makes it hard for me to type up detailed, descriptions, documents, etc... And a description with a shit ton of spelling mistakes doesn't look good whatsoever.

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

CrypticFade3

Members Author

2 hours ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 2.0.0.0

Thank you for pointing that out, I'll get that sorted on my next update.

xRAZGRIZx

Members

Never understood why people go out of their way to start a confrontation over meaningless BS. Does it really matter if he used AI or not? No bc how does it directly affect your life? It doesnt. If you dont like AI then simply dont use anything that implemented AI, whether that be content or just descriptions. Its not that hard to not be a complete dick.

SiriusWolf

Members

(edited)

If you're writing code 100% from scratch in 2026 you're doing it wrong anyway. If you like to, if it's fun, if you're learning yea of course. But don't berate people for using ai to code.
Do you also bang in nails with a spoon?

Edited by SiriusWolf

craio2lk

Members

On 9/6/2026 at 1:32 PM, Smurf Customs said:

Why do people have to use AI, it spoils the fun, you don't learn anything from it, and it's never unique.

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

CrypticFade3

Members Author

1 hour ago, craio2lk said:

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

If you have something to say to another developer then do it on their download pages, not mine thank you.

If you are referring to me, then politely open your eyes. This was literally updated yesterday. I’ll work on it and fix it when I feel like it, not when the likes of you want it done.

Smurf Customs

Members

13 hours ago, craio2lk said:

Why did you give up on your files? Very weird focus on fixing your work please I want to use them but it's not good.

I didn't I don't upload on here anymore I have my own site.

craio2lk

Members

8 hours ago, CrypticFade3 said:

If you have something to say to another developer then do it on their download pages, not mine thank you.

If you are referring to me, then politely open your eyes. This was literally updated yesterday. I’ll work on it and fix it when I feel like it, not when the likes of you want it done.

10 minutes ago, Smurf Customs said:

I didn't I don't upload on here anymore I have my own site.

Let's not argue here man keep this channel clear please I really enjoy this mod and want to see it well @mods can someone delete my comments It won't let me

CrypticFade3

Members Author

55 minutes ago, Smurf Customs said:

I didn't I don't upload on here anymore I have my own site.

Lowk think he's a bot lmao

ParkRangerMeth

Members

do we need any mods to open interios?cause sometimes plugin's npc's spawn inside buildings with full interior but no acces to the main door!

CrypticFade3

Members Author

8 hours ago, ParkRangerMeth said:

do we need any mods to open interios?cause sometimes plugin's npc's spawn inside buildings with full interior but no acces to the main door!

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

ParkRangerMeth

Members

12 hours ago, CrypticFade3 said:

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

well after all i installed

12 hours ago, CrypticFade3 said:

The only interiors they should be spawning in is 24/7's and Bank's.

If you can let me know which callout's are spawning people in other interior's, I'll fix it for the next update.

the npcs spawn inside those locked buildings and i cannot intercat with them neither the AI cops so i have to end the callout manually or skip it other than that the callouts are great ,thank you!

CrypticFade3

Members Author

18 minutes ago, ParkRangerMeth said:

well after all i installed

the npcs spawn inside those locked buildings and i cannot intercat with them neither the AI cops so i have to end the callout manually or skip it other than that the callouts are great ,thank you!

No problem, glad you like them!

I'll take a look into a spawning issue and hopefully have a fix for the next update.

ParkRangerMeth

Members

43 minutes ago, CrypticFade3 said:

No problem, glad you like them!

I'll take a look into a spawning issue and hopefully have a fix for the next update.

Also i got another spawn for hostage situation inside the central los santos medical center.the interior is locked. i also have the new open all MP interiors active for another callout pack but i dont see any conflicts!

Officerjackobs

Members

(edited)

Hi ,

its working on the enhanced edition , you can tag it for enhanced edition to .

maybe you can add some callouts that use enable all interiors pack , it would be nice .

Edited by Officerjackobs

CrypticFade3

Members Author

2 hours ago, Officerjackobs said:

Hi ,

its working on the enhanced edition , you can tag it for enhanced edition to .

maybe you can add some callouts that use enable all interiors pack , it would be nice .

I can give it a try, I've been experiencing issues with interior callouts however, the interiors never seem to work.

Officerjackobs

Members

7 hours ago, CrypticFade3 said:

I can give it a try, I've been experiencing issues with interior callouts however, the interiors never seem to work.

I'm using this pack : Enable All Interiors - GTA5-Mods.com

its seems to work fine , except one place - madrazo safehouse.

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