Old Versions
🛠️ Version 0.0.1.7
🚨New Callouts
MissingPerson, WarrantForArrest, AttemptedSuicide: Introduced complex mechanics including clue searching, negotiation with multiple outcomes (e.g., disarming or jumping), actual verification of successful arrests (fleeing and pursuits are not enough), and direct interaction with first responders.
🛠️Rework: MinorTrafficAccident
Scene realism: Vehicles aligned to the road with consistent physical damage, active hazard lights, and separate drivers with independent or conflicting statements.
Investigation dynamics: Separate inspections (front/rear), real ID checks (based on LSPDFR), and markers that dynamically update if cars are bumped or moved.
Medical support (StopThePed): If installed, allows you to manage the ambulance via StopThePed. If not installed, it triggers an automatic fallback to the base LSPDFR ambulance.
⚡Stability and Fixes
Scenario generation: Improved pedestrian spawn logic (closer to the set limits) and added rural locations for several specific callouts.
Safety and rollback: Protected 14 pre-existing callouts with anti-crash systems. If scene creation fails (e.g., in ArmsDealRaid or Trespassing), the system cancels the event, cleaning up all partially generated entities.
Specific fixes: Resolved bugs in NoiseComplaint (unloaded terrain) and IllegalStreetRace (vehicles impossible to remove). Delayed activities now verify if the call is still active before proceeding.
Interface: The manual menu now indicates the exact reason if a callout fails to start (e.g., out of range, invalid location).
Statistics: Integrated a usage statistics system with a private dashboard, which can also be disabled.
🛠️ Version 0.0.1.6
🌟 New Features and Functionality
Distance Logic: Calls respect the configured minimum and maximum range thresholds, strictly preventing locations from spawning outside the allowed radius.
Dialogue Progression: Each key press now advances the dialogue by exactly one stage. The default key is set to Y (customizable in the settings menu).
Officer Down Rework (OfficerDown): Overhauled callout logic with a dynamic chance to find the officer alive, perimeter securing, first aid mechanics, and handover to medical personnel.
🚨 New Callout
Missing Person (MissingPerson): Multi-stage callout featuring witness interaction, clue discovery, search area exploration, and target recovery with foot escort or medical transport assistance.
⚡ System Optimizations
🛠️ Version 0.0.1.6 Beta.1
🌟 New Features and Functionality
Distance Logic: Calls respect the configured minimum and maximum range thresholds, strictly preventing locations from spawning outside the allowed radius.
Dialogue Progression: Each key press now advances the dialogue by exactly one stage. The default key is set to Y (customizable in the settings menu).
Officer Down Rework (OfficerDown): Overhauled callout logic with a dynamic chance to find the officer alive, perimeter securing, first aid mechanics, and handover to medical personnel.
🛠️ Version 0.0.1.5
🌟 New Features and Functionality
Dynamic Radio Audio System: Added new ambient radio transmissions during response calls. Dispatch will automatically send context-aware communications (such as requests for backup and unit status updates) to enhance overall immersion during incidents.
Fuel System: Integrated a brand-new fuel management system to increase realism during patrols and responses.
Implementation of StatusCheck: Added functional status-checking features for streamlined unit tracking and management.
🚨 New Callouts (5 Added)
Noise Complaint
Trespassing
Officer Down
Civilian Fight
Minor Traffic Accident
🐛 Bug Fixes
Version 0.0.1.5 Beta.2
New Features and Functionality
Bug Fixes
System Optimizations
Version 0.0.1.4
🆕New Callouts:
ArmsDealRaid: A raid on an illicit arms deal. A high-impact operation involving multiple heavily armed suspects ready to defend the shipment.
WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).
VipEscort: Tactical escort for protecting a VIP during transit, ready to handle potential ambushes or sudden threats along the route.
🌍Languages Implemented:
Russian,
French,
Spanish,
Portuguese,
Polish,
Swedish,
Serbian,
Japanese.
Version 0.0.1.5 Beta.1
Main Features:
Fuel System: Fully implemented the new fuel system (dynamic consumption, customizable HUD, map blips, and a dedicated refuel key).
New In-Game Menu Section: Added in-game menu management and integration of settings saved via the configuration file.
Improvements:
Version 0.0.1.4 Beta.2
🆕New Callouts:
ArmsDealRaid: A raid on an illicit arms deal. A high-impact operation involving multiple heavily armed suspects ready to defend the shipment.
WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).
🌍Languages Implemented:
Russian,
French,
Spanish,
Portuguese,
Polish,
Swedish,
Serbian,
Japanese.
Version 0.0.1.3
🆕 New Callouts
SuspiciousVehicle: A suspicious fleeing vehicle with randomized models and colors. The suspect has a 65% chance of being armed, with outcomes branching into an active pursuit or vehicle explosion.
ArmedPerson: A person reported to be armed. Upon your arrival, the suspect will either surrender or turn hostile and attack.
GangShootout: A shootout between two rival gangs (4 members total). The confrontation only triggers when you approach the area.
MoneyTruckTheft: An armored truck robbery featuring 4 suspects onboard. They will either attempt to flee in the vehicle (firing from the windows) or disembark to open fire.
ArmedTerroristAttack: 2 armored attackers wielding heavy weaponry (minigun/machine gun) opening fire on a group of civilians before turning their focus onto you upon arrival.
HighSpeedPursuit: A high-speed pursuit featuring sports cars and supercars (including the Zentorno, T20, and Adder). The vehicle only flees once you draw near.
IllegalStreetRace: An illegal street race involving 3–4 vehicles circling slowly within a search area (marked by a yellow circle on the map), which then scatter in all directions upon your arrival.
DrugDeal: A drug transaction between two dealers featuring realistic exchange animations. Suspects may flee, fight back, or surrender.
SuspiciousATMActivity: A suspect caught tampering with an ATM, accurately positioned at real in-game ATM locations.
PersonWithAKnife: A suspect actively brandishing a knife.
MinimarketRobbery: A robbery inside a real 24/7 convenience store, where the suspect holds the clerk at gunpoint before your arrival.
TrafficStopBackupRequired: An AI police officer who has pulled over a suspicious vehicle calls for backup. The suspect may flee, attack the officer, or yield.
Note: All callouts share a unified randomized behavior system (flee / fight / surrender) and support LSPDFR's pursuit system to request official backup where applicable.
🌍 Localization
Full language support for Italian, English, and German across all dispatch messages, in-game notifications, and menu texts.
Default Language: English on initial launch.
Dynamic runtime language switching via the menu with immediate text updates.
🎮 In-Game Menu (F7 Default)
Random Callout: Triggers a random callout from the registered pool.
Specific Callout: Submenu listing all available callouts for individual selection.
Settings Submenu:
Language selector (IT / EN / DE)
Customizable menu key toggle (F5–F12, End, Delete, Insert, Home)
Customizable key to forcibly end the active callout (END by default)
Adjusters for minimum and maximum dispatch radii
Save Button: Changes take effect only after saving, not in real-time.
Plugin loading notification displaying the version number and Discord community link.
⚙️ Universal Features
Siren Detection: Approaching with active sirens allows suspects to detect your presence early and react before reaching the default trigger radius.
NPC Persistence: Vehicles and characters no longer despawn automatically during an active callout; they remain on scene until the callout naturally concludes.
Native Backup: Pursuit-based callouts register directly with LSPDFR's pursuit framework, allowing official backup requests via the radio.
Single Callout Enforcement: Launching a new callout from the menu while one is currently active is now blocked to prevent leftover GPS routes on the map.
Version 0.0.1.4 Beta.1
🆕New Callouts:
ArmsDealRaid: Clandestine arms deal scenario featuring 4 suspects split into two gangs, dedicated vehicles, an arms crate, and 3 dynamic scenarios (immediate gunfire, vehicle escape with a pursuit, or a shootout between the two rival gangs).
WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).
🌍Languages Implemented:
Russian,
French,
Spanish,
Portuguese,
Polish,
Swedish,
Serbian,
Japanese (in progress).
Version 0.0.1.3 Beta.2
Here are the changes and new features introduced in this callout pack update:
New Callouts Added (12 Total):
📌Shot Fire: Reports of active gunshots fired in the area.
📌Money Truck Theft: An armored money truck is being targeted or stolen.
📌Suspicious Veichle: A vehicle parked or moving suspiciously in the area.
📌Armed Person: An individual carrying or brandishing a weapon in public.
📌Armed Terrorist Attack: A high-threat hostile terrorist situation requiring immediate armed response.
📌Illeal Street Race: Vehicles racing illegally on public roads at dangerous speeds.
📌High Speed Pursuit: A fleeing vehicle refusing to stop for law enforcement.
📌Drug Deal: An active narcotics transaction taking place.
📌Suspicious ATM Activity: Individuals tampering with an ATM or performing fraudulent transactions.
📌Person With A Knife: An individual threatening others or walking around with a bladed weapon.
📌Minimarket Robbery: An ongoing robbery at a local convenience store.
📌Traffic Stop Backup: An officer requesting assistance during a routine traffic stop.
Improvements & Fixes:
Version 0.0.1.3 Beta.1
This update fixes many bugs, but unfortunately, more issues may still appear since this is a beta version. If you want to try the beta version, feel free to do so; otherwise, we recommend downloading the stable version.
Version 0.0.1.2
✨ NEW FEATURES
In-Game Menu – Press F7 to open the menu with: Random Callout, Specific Callout, Show Map, Language Selector, Statistics.
🌍 Translation System
🔧 FIXES Spelling Corrections
Version 0.0.1.1
🚨 Update Changelog
🚶 Improved Pedestrian Spawning: Pedestrians now spawn in safer and more natural locations.
🚗 Dynamic Pursuits: Overhauled pursuit mechanics to be more dynamic and unpredictable.
🏃 Smarter Suspect AI: Added intelligent escape routes for fleeing suspects.
🚘 Vehicle Abandonment System: Suspects now automatically ditch their vehicles when disabled.
📡 Live Dispatch Updates: Integrated real-time dispatch audio during active pursuits.
🚓 Proportional Backup System: Backup response now scales according to callout severity.
🎬 Enhanced Scenes: Added custom props and animations to callout locations.
😨 Civilian Panic AI: Civilians now react dynamically to gunshots and immediate danger.
🌙 Environment-based Behavior: NPC actions now adapt to current weather and time of day.
🚨 Dynamic Callout Endings: Added multiple varied resolution paths for callouts.
Version 0.0.1.0
✨ What's Fixed & Improved in this Release:✅ Missing Props - Briefcases, packages, and arson items now spawn correctly. ✅ Spawn Coordinates - Fixed invalid locations (no more train accidents on beaches!). ✅ AI Behavior & Pathfinding - Suspects no longer walk back toward you and react properly. ✅ Code 4 & Cleanup Logic - Resolved premature callout terminations and under-map clipping bugs. ✅ General Stability - Core refactoring for smooth performance and zero crashes.
Version 0.0.1.0 Beta.2
📢 Beta Update Live on Our Website!
Thanks to your feedback, a new beta build addressing the reported issues is now available on our website!
✅ Missing Props Fixed - Briefcases, packages, and arson items now spawn correctly. ✅ Spawn Locations Fixed - Resolved invalid coordinates (e.g., train accidents on beaches). ✅ AI & Code 4 Fixes - Fixed suspect movement logic, premature callout ends, and map-clipping bugs.
🔗 Download the latest Beta build here: https://bobboyt.github.io/MoreCallout/#download
Note: LCPDFR will be updated once the stable release is ready. Thank you for testing!
Version 0.0.1.0 Beta.1
Available on--> https://bobboyt.github.io/MoreCallout/#download
Version 0.0.0.9
Fixed numerous bugs to improve overall stability.
Added full German translation.
Callouts are now more realistic and dynamic thanks to improved spawn logic and scenario generation.
Version 0.0.0.8
With this update, we’ve added 3 new callouts:
ResidentialBurglary
CommercialBurglary
GarageBurglary.
We also fixed several issues:
spawning too close or too late;
pedestrians walking away on their own;
civilians/victims behaving like suspects;
callouts switching to Code 4 immediately upon arrival;
"fake" callouts lacking a coherent object or scene;
callouts spawning in absurd locations;
missing objects for package/briefcase/arson/spill/explosion incidents;
we change number version to 0.0.8 to 0.0.0.8
generic scenes that were too repetitive.
Version 0.0.0.7
We only changed the package name.
Version 0.0.0.6
What's new in this update:
🚦 Traffic & Pursuits: New calls for drunk driving, stolen cars, illegal street racing, and suspicious vehicles.
🔪 Crimes & Violence: Responses to assaults, stabbings, car thefts, drug dealing, and bomb/fire alarms.
👤 Social Emergencies & People: Handling missing persons, psychiatric incidents, suicide attempts, domestic violence, and armed subjects.
💥 Accidents & Disasters: New scenarios for multi-vehicle pile-ups, train/plane crashes, cars in water, and fuel spills.
🪧 Public Order: Bar fights, out-of-control parties, violent fan groups, and protests.
📦 Random Events & Bug Fixes: Dangerous animals on the road, suspicious packages, explosions,
and general optimizations (bug fixes).
Version 0.0.0.5
With this new update, we have adjusted the call range to between 100m and 2km.
Version 0.0.0.4
With this new update, we have released support for the English language alongside Italian.
Version 0.0.0.3
With this new update, we have added new callouts and fixed some bugs.
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