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2 Screenshots

More Callout

More Callout is a custom callout pack for LSPDFR that adds new realistic and immersive police situations to your patrols.
Experience a wider variety of scenarios, improve your gameplay experience, and make every patrol more dynamic with professionally designed custom callouts.

Main Features

  • Realistic and immersive patrol callouts

  • All Callouts available in 11 languages!

  • Randomized scenarios with multiple possible outcomes

  • Selection menu for random calls, specific calls, and settings (F7 DEFAULT)

  • Dynamic Radio Audio System

  • Fuel System

  • StatusCheck

  • Hunger & Thirst System (INCOMING)

  • 📊 TELEMETRY & DATA COLLECTION NOTICE (Please Read) To help me prioritize updates and improve the most popular features, this plugin now includes a basic, 100% anonymous telemetry system.

    What is collected? ONLY the names of the callouts that are triggered/played. What is NOT collected? No IPs, no usernames, no personal data, and no PC specs.

    You can easily disable this at any time directly from the in-game menu. Thank you to everyone who leaves it enabled to support the development!

Current Callouts (23)

📌 Warrant For Arrest

Track down and identify a wanted suspect through an ID check. The suspect may cooperate, flee, or react violently. The callout is successful only with a verified arrest; an escape or abandoned pursuit will result in failure.

📌 Attempted Suicide BETA

Intervene to help a person in distress, either armed or on a high vantage point. Engage in a dynamic negotiation with multiple outcomes: if you successfully talk them down, you can safely disarm them and request medical assistance.

📌 Missing Person BETA

Responders are dispatched to investigate the sudden and unexplained disappearance of a citizen. Upon arrival at the scene, interview witnesses or family members to gather crucial details, search the surrounding area for clues, and locate the missing individual before it's too late.

📌 Noise Complaint

A report for disturbance of the peace (loud music), requiring a patrol unit to restore order.

📌 Trespassing BETA

A report of unauthorized entry onto private property, indicating someone is inside a restricted area or building without permission.

📌 Officer Down

The most critical emergency alert, indicating an officer has been downed; requires top priority, immediate backup, and medical units.

📌 Civilian Fight

A report of a physical altercation between civilians, requiring officers to break up the violence and identify the subjects.

📌 Minor Traffic Accident

A report of a minor traffic collision (a fender-bender or light crash with no serious injuries), handled to manage traffic flow and file a report.

📌Arms Deal Raid

A raid on an illicit arms deal. A high-impact operation involving multiple heavily armed suspects ready to defend the shipment.

📌Welfare Check Request

A check to verify the well-being of a citizen who has not been in contact. An operation that appears routine but can hold surprises.

📌Vip Escort BETA

Tactical escort for protecting a VIP during transit, ready to handle potential ambushes or sudden threats along the route.

📌Gang Shootout

Reports of active gunshots fired in the area.

📌Money Truck Theft

An armored money truck is being targeted or stolen.

📌Suspicious Vehicle

A vehicle parked suspiciously in the area.

📌Armed Person

An individual carrying or brandishing a weapon in public.

📌Armed Terrorist Attack

A high-threat hostile terrorist situation requiring immediate armed response.

📌Illegal Street Race

Vehicles racing illegally on public roads at dangerous speeds.

📌High Speed Pursuit

A fleeing vehicle refusing to stop for law enforcement.

📌Drug Deal

An active narcotics transaction taking place.

📌Suspicious ATM Activity

Individuals tampering with an ATM or performing fraudulent transactions.

📌Person With A Knife

An individual threatening others or walking around with a bladed weapon.

📌Minimarket Robbery

An ongoing robbery at a local convenience store.

📌Traffic Stop Backup

An officer requesting assistance during a routine traffic stop.

Future Updates

📌Hunger & Thirst System

📌 StatusCheck (Now available & continuously improving via community feedback)

📌 Dynamic Radio Audio System (Now available & continuously improving via community feedback)

Future Callout

This is a list of the callouts we would like to implement in upcoming updates

📌 Bomb Threat (In development)

📌 Train Accident (In development)

📌 Stolen Military Veichle

📌 Hostage Situation

📌 Stolen Emergency Veichle

📌 Stolen Veichle

📌 Suspected Illegal Immigrant Transport

📌 Abandoned Vehicle

📌 Harassing homeless person

📌 Serious traffic accident

📌 Small plane crash

📌 Bomb threat

📌 Arson

📌 Reported explosion

📌 Aggressive dog

🛜 Official Website

The official website contains:
https://bobboyt.github.io/More Callout/

Installation

1. Download the latest release.
2. Extract the downloaded files.
3. Move
More Callout.dll and .ini into:
```
Grand Theft Auto V/plugins/LSPDFR
```
4. Launch GTA V through RagePluginHook.
5. Start your patrol and enjoy MoreCallout!

🎥

## Support
If you encounter any bugs, issues, or have suggestions, please report them through the official support channels.
Discord:
https://discord.gg/CUsD3GTNBq
Required:
## Credits
Created by bobbo_17
Thank you to everyone who supports the project, reports bugs, and helps improve More Callout.
Enjoy your patrol!

Edited by Bobbo1717

What's New in Version 0.0.1.8

Released

🛠️ Version 0.0.1.8

  1. Fixed issues that could prevent GangShootout, MoneyTruckTheft, and VipEscort from starting.

  2. Improved MoneyTruckTheft compatibility with replacement vehicles.

  3. Adjusted the armed person’s spawn in AttemptedSuicide to prevent them from floating above the ground.

  4. Checked that callouts respect the distances set in the menu and fixed a distance issue in OfficerDown.

  5. Corrected gas station locations in Sandy Shores, Paleto Bay, and along Route 68.

  6. Removed the duplicate gas station marker on Palomino Freeway and the marker for a nonexistent station on El Burro Boulevard.

  7. Improved cleanup when a callout is cancelled during startup.


Old Versions

🛠️ Version 0.0.1.7

🚨New Callouts

MissingPerson, WarrantForArrest, AttemptedSuicide: Introduced complex mechanics including clue searching, negotiation with multiple outcomes (e.g., disarming or jumping), actual verification of successful arrests (fleeing and pursuits are not enough), and direct interaction with first responders.

🛠️Rework: MinorTrafficAccident

  • Scene realism: Vehicles aligned to the road with consistent physical damage, active hazard lights, and separate drivers with independent or conflicting statements.

  • Investigation dynamics: Separate inspections (front/rear), real ID checks (based on LSPDFR), and markers that dynamically update if cars are bumped or moved.

  • Medical support (StopThePed): If installed, allows you to manage the ambulance via StopThePed. If not installed, it triggers an automatic fallback to the base LSPDFR ambulance.

⚡Stability and Fixes

  • Scenario generation: Improved pedestrian spawn logic (closer to the set limits) and added rural locations for several specific callouts.

  • Safety and rollback: Protected 14 pre-existing callouts with anti-crash systems. If scene creation fails (e.g., in ArmsDealRaid or Trespassing), the system cancels the event, cleaning up all partially generated entities.

  • Specific fixes: Resolved bugs in NoiseComplaint (unloaded terrain) and IllegalStreetRace (vehicles impossible to remove). Delayed activities now verify if the call is still active before proceeding.

  • Interface: The manual menu now indicates the exact reason if a callout fails to start (e.g., out of range, invalid location).

  • Statistics: Integrated a usage statistics system with a private dashboard, which can also be disabled.


🛠️ Version 0.0.1.6

🌟 New Features and Functionality

  • Distance Logic: Calls respect the configured minimum and maximum range thresholds, strictly preventing locations from spawning outside the allowed radius.

  • Dialogue Progression: Each key press now advances the dialogue by exactly one stage. The default key is set to Y (customizable in the settings menu).

  • Officer Down Rework (OfficerDown): Overhauled callout logic with a dynamic chance to find the officer alive, perimeter securing, first aid mechanics, and handover to medical personnel.

🚨 New Callout

  • Missing Person (MissingPerson): Multi-stage callout featuring witness interaction, clue discovery, search area exploration, and target recovery with foot escort or medical transport assistance.

⚡ System Optimizations

  • Concurrency & Stability: Improved general code stability during the simultaneous handling of threads (GameFiber) and vehicle/pedestrian monitoring loops.

  • Crash Fix: The crash has been fixed

🛠️ Version 0.0.1.6 Beta.1

🌟 New Features and Functionality

  • Distance Logic: Calls respect the configured minimum and maximum range thresholds, strictly preventing locations from spawning outside the allowed radius.

  • Dialogue Progression: Each key press now advances the dialogue by exactly one stage. The default key is set to Y (customizable in the settings menu).

  • Officer Down Rework (OfficerDown): Overhauled callout logic with a dynamic chance to find the officer alive, perimeter securing, first aid mechanics, and handover to medical personnel.


🛠️ Version 0.0.1.5

🌟 New Features and Functionality

  • Dynamic Radio Audio System: Added new ambient radio transmissions during response calls. Dispatch will automatically send context-aware communications (such as requests for backup and unit status updates) to enhance overall immersion during incidents.

  • Fuel System: Integrated a brand-new fuel management system to increase realism during patrols and responses.

  • Implementation of StatusCheck: Added functional status-checking features for streamlined unit tracking and management.

🚨 New Callouts (5 Added)

  • Noise Complaint

  • Trespassing

  • Officer Down

  • Civilian Fight

  • Minor Traffic Accident

🐛 Bug Fixes

  • "SuspiciousVehicle" Callout: Fixed a critical bug that prevented the instance from being correctly registered in the active call manager. The callout now interfaces properly with the forced termination system (End key), concluding without issues.


Version 0.0.1.5 Beta.2

New Features and Functionality

  • Dynamic Radio Audio System: added new ambient radio transmissions during response calls. Dispatch will automatically send context-aware communications (such as requests for backup and unit status updates) to enhance overall immersion during incidents.

Bug Fixes

  • "SuspiciousVehicle" Callout: Fixed a critical bug that prevented the instance from being correctly registered in the active call manager. The callout now interfaces properly with the forced termination system (End key), concluding without issues.

System Optimizations

  • Improved general code stability during the simultaneous handling of threads (GameFiber) and vehicle/pedestrian monitoring loops.


Version 0.0.1.4

🆕New Callouts:

  • ArmsDealRaid: A raid on an illicit arms deal. A high-impact operation involving multiple heavily armed suspects ready to defend the shipment.

  • WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).

  • VipEscort: Tactical escort for protecting a VIP during transit, ready to handle potential ambushes or sudden threats along the route.

    🌍Languages Implemented:

  • Russian,

  • French,

  • Spanish,

  • Portuguese,

  • Polish,

  • Swedish,

  • Serbian,

  • Japanese.


Version 0.0.1.5 Beta.1

Main Features:

  • Fuel System: Fully implemented the new fuel system (dynamic consumption, customizable HUD, map blips, and a dedicated refuel key).

  • New In-Game Menu Section: Added in-game menu management and integration of settings saved via the configuration file.

Improvements:

  • Optimized the parameter reading and writing system in the MoreCallout.ini file.

  • Improved overall plugin stability.


Version 0.0.1.4 Beta.2

🆕New Callouts:

  • ArmsDealRaid: A raid on an illicit arms deal. A high-impact operation involving multiple heavily armed suspects ready to defend the shipment.

  • WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).

    🌍Languages Implemented:

  • Russian,

  • French,

  • Spanish,

  • Portuguese,

  • Polish,

  • Swedish,

  • Serbian,

  • Japanese.


Version 0.0.1.3

🆕 New Callouts

  • SuspiciousVehicle: A suspicious fleeing vehicle with randomized models and colors. The suspect has a 65% chance of being armed, with outcomes branching into an active pursuit or vehicle explosion.

  • ArmedPerson: A person reported to be armed. Upon your arrival, the suspect will either surrender or turn hostile and attack.

  • GangShootout: A shootout between two rival gangs (4 members total). The confrontation only triggers when you approach the area.

  • MoneyTruckTheft: An armored truck robbery featuring 4 suspects onboard. They will either attempt to flee in the vehicle (firing from the windows) or disembark to open fire.

  • ArmedTerroristAttack: 2 armored attackers wielding heavy weaponry (minigun/machine gun) opening fire on a group of civilians before turning their focus onto you upon arrival.

  • HighSpeedPursuit: A high-speed pursuit featuring sports cars and supercars (including the Zentorno, T20, and Adder). The vehicle only flees once you draw near.

  • IllegalStreetRace: An illegal street race involving 3–4 vehicles circling slowly within a search area (marked by a yellow circle on the map), which then scatter in all directions upon your arrival.

  • DrugDeal: A drug transaction between two dealers featuring realistic exchange animations. Suspects may flee, fight back, or surrender.

  • SuspiciousATMActivity: A suspect caught tampering with an ATM, accurately positioned at real in-game ATM locations.

  • PersonWithAKnife: A suspect actively brandishing a knife.

  • MinimarketRobbery: A robbery inside a real 24/7 convenience store, where the suspect holds the clerk at gunpoint before your arrival.

  • TrafficStopBackupRequired: An AI police officer who has pulled over a suspicious vehicle calls for backup. The suspect may flee, attack the officer, or yield.

  • Note: All callouts share a unified randomized behavior system (flee / fight / surrender) and support LSPDFR's pursuit system to request official backup where applicable.

🌍 Localization

  • Full language support for Italian, English, and German across all dispatch messages, in-game notifications, and menu texts.

  • Default Language: English on initial launch.

  • Dynamic runtime language switching via the menu with immediate text updates.

🎮 In-Game Menu (F7 Default)

  • Random Callout: Triggers a random callout from the registered pool.

  • Specific Callout: Submenu listing all available callouts for individual selection.

  • Settings Submenu:

    • Language selector (IT / EN / DE)

    • Customizable menu key toggle (F5–F12, End, Delete, Insert, Home)

    • Customizable key to forcibly end the active callout (END by default)

    • Adjusters for minimum and maximum dispatch radii

    • Save Button: Changes take effect only after saving, not in real-time.

  • Plugin loading notification displaying the version number and Discord community link.

⚙️ Universal Features

  • Siren Detection: Approaching with active sirens allows suspects to detect your presence early and react before reaching the default trigger radius.

  • NPC Persistence: Vehicles and characters no longer despawn automatically during an active callout; they remain on scene until the callout naturally concludes.

  • Native Backup: Pursuit-based callouts register directly with LSPDFR's pursuit framework, allowing official backup requests via the radio.

  • Single Callout Enforcement: Launching a new callout from the menu while one is currently active is now blocked to prevent leftover GPS routes on the map.


Version 0.0.1.4 Beta.1

🆕New Callouts:

  • ArmsDealRaid: Clandestine arms deal scenario featuring 4 suspects split into two gangs, dedicated vehicles, an arms crate, and 3 dynamic scenarios (immediate gunfire, vehicle escape with a pursuit, or a shootout between the two rival gangs).

  • WelfareCheckRequest: Civic welfare check callout featuring a multi-step interactive dialogue via Fiber (activated by pressing Y near the citizen).

🌍Languages Implemented:

  • Russian,

  • French,

  • Spanish,

  • Portuguese,

  • Polish,

  • Swedish,

  • Serbian,

  • Japanese (in progress).


Version 0.0.1.3 Beta.2

Here are the changes and new features introduced in this callout pack update:

New Callouts Added (12 Total):

📌Shot Fire: Reports of active gunshots fired in the area.

📌Money Truck Theft: An armored money truck is being targeted or stolen.

📌Suspicious Veichle: A vehicle parked or moving suspiciously in the area.

📌Armed Person: An individual carrying or brandishing a weapon in public.

📌Armed Terrorist Attack: A high-threat hostile terrorist situation requiring immediate armed response.

📌Illeal Street Race: Vehicles racing illegally on public roads at dangerous speeds.

📌High Speed Pursuit: A fleeing vehicle refusing to stop for law enforcement.

📌Drug Deal: An active narcotics transaction taking place.

📌Suspicious ATM Activity: Individuals tampering with an ATM or performing fraudulent transactions.

📌Person With A Knife: An individual threatening others or walking around with a bladed weapon.

📌Minimarket Robbery: An ongoing robbery at a local convenience store.

📌Traffic Stop Backup: An officer requesting assistance during a routine traffic stop.

Improvements & Fixes:

  • Fixed spawn issues.

  • Code optimization and improved stability for callout dispatches.


Version 0.0.1.3 Beta.1

This update fixes many bugs, but unfortunately, more issues may still appear since this is a beta version. If you want to try the beta version, feel free to do so; otherwise, we recommend downloading the stable version.


Version 0.0.1.2

✨ NEW FEATURES

  • In-Game Menu – Press F7 to open the menu with: Random Callout, Specific Callout, Show Map, Language Selector, Statistics.

🌍 Translation System

  • Menus and notifications are fully translated into Italian, English, and German – switch languages directly from the menu.

🔧 FIXES Spelling Corrections

  • Fixed mixed text across Italian, English, and German.


Version 0.0.1.1

🚨 Update Changelog

  • 🚶 Improved Pedestrian Spawning: Pedestrians now spawn in safer and more natural locations.

  • 🚗 Dynamic Pursuits: Overhauled pursuit mechanics to be more dynamic and unpredictable.

  • 🏃 Smarter Suspect AI: Added intelligent escape routes for fleeing suspects.

  • 🚘 Vehicle Abandonment System: Suspects now automatically ditch their vehicles when disabled.

  • 📡 Live Dispatch Updates: Integrated real-time dispatch audio during active pursuits.

  • 🚓 Proportional Backup System: Backup response now scales according to callout severity.

  • 🎬 Enhanced Scenes: Added custom props and animations to callout locations.

  • 😨 Civilian Panic AI: Civilians now react dynamically to gunshots and immediate danger.

  • 🌙 Environment-based Behavior: NPC actions now adapt to current weather and time of day.

  • 🚨 Dynamic Callout Endings: Added multiple varied resolution paths for callouts.


Version 0.0.1.0

✨ What's Fixed & Improved in this Release:✅ Missing Props - Briefcases, packages, and arson items now spawn correctly. ✅ Spawn Coordinates - Fixed invalid locations (no more train accidents on beaches!). ✅ AI Behavior & Pathfinding - Suspects no longer walk back toward you and react properly. ✅ Code 4 & Cleanup Logic - Resolved premature callout terminations and under-map clipping bugs. ✅ General Stability - Core refactoring for smooth performance and zero crashes.


Version 0.0.1.0 Beta.2

📢 Beta Update Live on Our Website!

Thanks to your feedback, a new beta build addressing the reported issues is now available on our website!

✅ Missing Props Fixed - Briefcases, packages, and arson items now spawn correctly. ✅ Spawn Locations Fixed - Resolved invalid coordinates (e.g., train accidents on beaches). ✅ AI & Code 4 Fixes - Fixed suspect movement logic, premature callout ends, and map-clipping bugs.

🔗 Download the latest Beta build here: https://bobboyt.github.io/MoreCallout/#download

Note: LCPDFR will be updated once the stable release is ready. Thank you for testing!


Version 0.0.1.0 Beta.1

Available on--> https://bobboyt.github.io/MoreCallout/#download


Version 0.0.0.9

  • Fixed numerous bugs to improve overall stability.

  • Added full German translation.

  • Callouts are now more realistic and dynamic thanks to improved spawn logic and scenario generation.


Version 0.0.0.8

With this update, we’ve added 3 new callouts:

  • ResidentialBurglary

  • CommercialBurglary

  • GarageBurglary.

We also fixed several issues:

spawning too close or too late;

pedestrians walking away on their own;

civilians/victims behaving like suspects;

callouts switching to Code 4 immediately upon arrival;

"fake" callouts lacking a coherent object or scene;

callouts spawning in absurd locations;

missing objects for package/briefcase/arson/spill/explosion incidents;
we change number version to 0.0.8 to 0.0.0.8

generic scenes that were too repetitive.


Version 0.0.0.7

We only changed the package name.


Version 0.0.0.6

What's new in this update:
🚦 Traffic & Pursuits: New calls for drunk driving, stolen cars, illegal street racing, and suspicious vehicles.
🔪 Crimes & Violence: Responses to assaults, stabbings, car thefts, drug dealing, and bomb/fire alarms.
👤 Social Emergencies & People: Handling missing persons, psychiatric incidents, suicide attempts, domestic violence, and armed subjects.
💥 Accidents & Disasters: New scenarios for multi-vehicle pile-ups, train/plane crashes, cars in water, and fuel spills.
🪧 Public Order: Bar fights, out-of-control parties, violent fan groups, and protests.
📦 Random Events & Bug Fixes: Dangerous animals on the road, suspicious packages, explosions,

and general optimizations (bug fixes).


Version 0.0.0.5

With this new update, we have adjusted the call range to between 100m and 2km.


Version 0.0.0.4

With this new update, we have released support for the English language alongside Italian.


Version 0.0.0.3

With this new update, we have added new callouts and fixed some bugs.


Short Description

This package includes several types of calls

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Images
  • Mod and Mod Content (Moderate)

Artificial intelligence was used to avoid making errors during programming

User Feedback

Recommended Comments

Lepoisson

Members

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 0.0.2.0

  • Community Team

Since the Callouts are in Italian, you should add that in the description.

You could make the whole description in Italian if it’s an Italian plugin. An English speaking user won’t use it anyways

Bobbo1717

Members Author

(edited)

2 hours ago, Yasd said:

Since the Callouts are in Italian, you should add that in the description.

You could make the whole description in Italian if it’s an Italian plugin. An English speaking user won’t use it anyways

We are currently working on creating an option that allows you to change the language. I think we'll publish it within an hour at most.

Edited by Bobbo1717

davidchase911

Members

can u change a distance of callout?? it's so close.

Bobbo1717

Members Author

(edited)

30 minutes ago, davidchase911 said:

can u change a distance of callout?? it's so close.

We were certainly aware of this issue and are working on it; we will soon release an update that resolves the problem and adds further information.

Edited by Bobbo1717

Bobbo1717

Members Author

19 hours ago, Lepoisson said:

Hello, I just wanted to point out that the assembly version of your plugin is: 1.0.0.0 instead of: 0.0.2.0

oh thanks <3

davidchase911

Members

(edited)

Can you create "Gang shootout" Callout in your future list?

Edited by davidchase911

Bobbo1717

Members Author

2 hours ago, davidchase911 said:

Can you create "Gang shootout" Callout in your future list?

Oh, thanks for the idea; we’ll include this callout in the next update. Along with a great many other callouts

Bobbo1717

Members Author

(edited)

1 minute ago, QdiggityGaming said:

there is only a Ini file in the folder

Yes, we noticed the error and fixed it. Please download it again.

Edited by Bobbo1717

Bobbo1717

Members Author

2 minutes ago, Mathox said:

Add burglaries calls please

okay, next update.

GoD5p33d666

Members

For me every single callout except for illegal street race threw an error in the console, "Attempted to start callout (calloutname) but nothing happened"

SSStuart

Insiders

When I saw the "Train accident" callout, I wanted to give the pack a try... Here are my first impressions:

  • In many callouts, the suspect(s) starts to walk away, but comes back toward the player/scene once you arrive on scene.

  • In some callouts, the suspect falls/gets stuck under the map.

  • Most callouts seem to conclude as soon as you arrive at the scene, or when you're close enough to one of the people involved (except for callouts where a suspect starts to flee).

  • Some callouts seem to spawn too close and immediately stop (Code 4).

Specific callouts feedback:

  1. Abandoned briefcase (2×)

    No briefcase.

  2. Suspicious package

    ... no package.

  3. Person wandering on highway

    "The person is walking in a dangerous area."

    *Walking on the sidewalk*

  4. Arson

    No sign of a fire, a gas can, or anything else. Just a person walking.

  5. Railroad accident

    *Callout is located on a beach* 🤔 (seem to be able to spawn anywhere)

    ... no train, or anything else 😥

Bobbo1717

Members Author

(edited)

1 minute ago, SSStuart said:

When I saw the "Train accident" callout, I wanted to give the pack a try... Here are my first impressions:

  • In many callouts, the suspect(s) starts to walk away, but comes back toward the player/scene once you arrive on scene.

  • In some callouts, the suspect falls/gets stuck under the map.

  • Most callouts seem to conclude as soon as you arrive at the scene, or when you're close enough to one of the people involved (except for callouts where a suspect starts to flee).

  • Some callouts seem to spawn too close and immediately stop (Code 4).

Specific callouts feedback:

  1. Abandoned briefcase (2×)

    No briefcase.

  2. Suspicious package

    ... no package.

  3. Person wandering on highway

    "The person is walking in a dangerous area."

    *Walking on the sidewalk*

  4. Arson

    No sign of a fire, a gas can, or anything else. Just a person walking.

  5. Railroad accident

    *Callout is located on a beach* 🤔 (seem to be able to spawn anywhere)

    ... no train, or anything else 😥

Thanks for the feedback. We will fix everything in the next update.

4 hours ago, GoD5p33d666 said:

For me every single callout except for illegal street race threw an error in the console, "Attempted to start callout (calloutname) but nothing happened"

I’ve tested it myself and haven’t run into any issues, and the same goes for the users who downloaded the package. However, I’ll try to optimize the plugin even further so that you might be able to play it.

Edited by Bobbo1717

GoD5p33d666

Members

20 minutes ago, Bobbo1717 said:

Thanks for the feedback. We will fix everything in the next update.

I’ve tested it myself and haven’t run into any issues, and the same goes for the users who downloaded the package. However, I’ll try to optimize the plugin even further so that you might be able to play it.

Yeah im not too sure, iv never run into that issiue with a callout pack, iv never seen that error, if its not happening to anyone else then im not sure, ill just keep putting it back in after each update and see if it runs.

GoD5p33d666

Members

31 minutes ago, GoD5p33d666 said:

Yeah im not too sure, iv never run into that issiue with a callout pack, iv never seen that error, if its not happening to anyone else then im not sure, ill just keep putting it back in after each update and see if it runs.

This it what it throws everytime i request one to test, such a weird error, never seen callout interface do that

image.png

Bobbo1717

Members Author

(edited)

3 hours ago, GoD5p33d666 said:

This it what it throws everytime i request one to test, such a weird error, never seen callout interface do that

image.png

I just tried it again using the exact same call you uploaded, and it works perfectly. Check your game version or see if there are any scripts or plugins that need updating and might be causing compatibility issues. If it still doesn't work, copy the logs, paste them into Gemini, and see what it says.

Edited by Bobbo1717

Drdrift1212

Members

I have an idea for a new callout. I love it with Peterucallout, but it doesn't always work. It’s called illegal immigrant in truck. So like it’s just a truck on the road and we have to look inside it and we arrest them as well as the driver. Sorry for my English, it is not my first language.

Charlie686

Members

9 hours ago, SSStuart said:

When I saw the "Train accident" callout, I wanted to give the pack a try... Here are my first impressions:

  • In many callouts, the suspect(s) starts to walk away, but comes back toward the player/scene once you arrive on scene.

  • In some callouts, the suspect falls/gets stuck under the map.

  • Most callouts seem to conclude as soon as you arrive at the scene, or when you're close enough to one of the people involved (except for callouts where a suspect starts to flee).

  • Some callouts seem to spawn too close and immediately stop (Code 4).

Specific callouts feedback:

  1. Abandoned briefcase (2×)

    No briefcase.

  2. Suspicious package

    ... no package.

  3. Person wandering on highway

    "The person is walking in a dangerous area."

    *Walking on the sidewalk*

  4. Arson

    No sign of a fire, a gas can, or anything else. Just a person walking.

  5. Railroad accident

    *Callout is located on a beach* 🤔 (seem to be able to spawn anywhere)

    ... no train, or anything else 😥

This is great constructive feedback. I concur.

Bobbo1717

Members Author

56 minutes ago, Drdrift1212 said:

I have an idea for a new callout. I love it with Peterucallout, but it doesn't always work. It’s called illegal immigrant in truck. So like it’s just a truck on the road and we have to look inside it and we arrest them as well as the driver. Sorry for my English, it is not my first language.

Oh, thanks for the idea. We'll try to implement a working version of this callout in the next update.

GoD5p33d666

Members

(edited)

On 7/12/2026 at 12:09 AM, Bobbo1717 said:

I just tried it again using the exact same call you uploaded, and it works perfectly. Check your game version or see if there are any scripts or plugins that need updating and might be causing compatibility issues. If it still doesn't work, copy the logs, paste them into Gemini, and see what it says.

I found it! I played process of elimination, When i removed the dll for nexus mdt it worked, put it back in it threw the error. so its not compatible with Nexus MDT. Not sure why, Do you use that mdt?

Edited by GoD5p33d666

Bobbo1717

Members Author

(edited)

2 hours ago, GoD5p33d666 said:

I found it! I played process of elimination, When i removed the dll for nexus mdt it worked, put it back in it threw the error. so its not compatible with Nexus MDT. Not sure why, Do you use that mdt?

Do you mean NexusMDT Lite? If that's what you mean.yes, I have it. This is all my plugin

Screenshot 2026-07-13 141002.png

Edited by Bobbo1717

GoD5p33d666

Members

8 hours ago, Bobbo1717 said:

Do you mean NexusMDT Lite? If that's what you mean.yes, I have it. This is all my plugin

Screenshot 2026-07-13 141002.png

Do you mean NexusMDT Lite? If that's what you mean.yes, I have it. This is all my plugin

9 hours ago, Bobbo1717 said:

Do you mean NexusMDT Lite? If that's what you mean.yes, I have it. This is all my plugin

Screenshot 2026-07-13 141002.png

I use the paid full version, as soon as I deactivated it by removing that DLL and reloaded all plugins the call-out pack worked, once I put that dll back in and reloaded, stopped working again.

Bobbo1717

Members Author

11 hours ago, GoD5p33d666 said:

I use the paid full version, as soon as I deactivated it by removing that DLL and reloaded all plugins the call-out pack worked, once I put that dll back in and reloaded, stopped working again.

Ah, okay,then we'll work on supporting the paid version of Nexus as well.

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