INTENSE EFFECT
Adds a cinematic vignette effect that reacts dynamically to combat situations, bringing a new level of intensity and immersion to GTA V.
The vignette pulses with every shot you fire, darkening the edges of the screen to simulate the adrenaline and stress of a firefight. When enemies are shooting nearby — even if you're behind cover — the effect still triggers, capturing that tense feeling of being pinned down under heavy fire.
Features:
Vignette pulses on every shot fired by the player
Reacts to nearby enemy gunfire even through walls and cover
Separate intensity levels for direct threats vs nearby shooting
Smooth fade out between shots
Fully cleans up on unload — no stuck effects
(new) Sound Effects when enemies miss bullets around the player
Requirements:
RagePluginHook
NAudio
Mod recommended to use with:
Immersive Effects
Installation: Drop IntenseEffect.dll into your Grand Theft Auto V/plugins/ folder and launch the game with RagePluginHook.
Edited by xDuvii
What's New in Version 1.0.8
Released
IntenseEffect v1.0.8 — Changelog
NEW: Hearing stun (ear ring)
A loud, unprotected gunshot fired close to you (pistol ~1.5m, rifle/shotgun ~4m) stuns your hearing: an instant ear ring plus muffled game audio.
Shock → recovery → focus: the ring holds at full for 2.5s, then smoothly fades out over 7s as your character regains awareness. Further gunfire doesn't extend it.
After recovering you stay focused (auditory exclusion): no new stun until things have been calm for 45 seconds.
Loudness depends on distance (real inverse-distance falloff) and weapon type. Suppressed weapons barely affect you; shotguns, snipers and heavy weapons hit hardest.
Triggered by partners and enemies alike. Your own weapon does not stun you.
Smooth fade-out with no audible cut at the end.
Uses ring.wav (looped from its steady middle section, normalized).
NEW: Hearing muffle
While stunned, all game audio (gunfire, sirens, voices, traffic) goes muffled, and clears as the ring fades.
NEW: Distortion blur
Enemy bullets passing within 5m of you blur the screen with a small camera jolt.
Partners firing next to you also cause blur/jolt, scaled by distance and weapon.
The blur stacks with repeated near misses and fades out on its own.
NEW: Knockdown fade
A punch, gunshot, vehicle impact or any damage that knocks you into ragdoll fades the screen to near black. It stays dark while you're down and fades back in as you get up.
Ragdolls without damage (tripping, light bumps) don't trigger it.
IMPROVED: Whiz / crack
Fixed enemies not being detected (hostile peds with no relationship set[255] are now recognized), so whiz/crack sounds play correctly.
Partners (cops, SWAT, army, group members) are never treated as enemies, so friendly fire no longer triggers whiz, crack or blur.
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