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pdComp - Police Computer 0.1.5

(6 reviews)

7 Screenshots

Plugin is in beta. There will be bugs. Let me know down in the comments and I will do my best to get them addressed in a timely manner

New Discord Community for tech support and updates

Plugin Showcase Video: https://www.youtube.com/watch?v=SscW0IKw3gA

pdComp — Police Computer for LSPDFR

A modern, immersive police computer for LSPDFR with deep Policing Redefined integration.

pdComp replaces outdated menu-driven police computers with a fully interactive MDT/CAD system designed to feel like a real patrol terminal. Run plate checks, search suspects, issue citations, file arrests, process evidence, and follow cases through court — all from a sleek in-game interface built for immersive law enforcement roleplay.

What makes pdComp different is its native integration with Policing Redefined through the Common Data Framework (CDF).

When PR is installed, pdComp becomes part of the larger policing ecosystem — pulling synchronized suspect and vehicle records directly from the game world while integrating with PR’s evidence and citation systems. Suspended licenses, expired registrations, warrants, evidence testing, linked reports, and court outcomes all connect together into one continuous workflow.

This is more than a police computer, it’s a persistent criminal justice system for LSPDFR.

Features

Deep Policing Redefined Integration

  • Native CDF support

  • Pulls synchronized suspect and vehicle records directly from PR

  • Detects:

    • Suspended/revoked licenses

    • Expired registration

    • Insurance lapses

    • Wanted flags

    • Permit status

    • Linked records

  • ID auto-population from PR interactions

  • Citations can hand off directly into PR’s citation workflow

Evidence System Integration

pdComp now integrates directly with PR evidence handling:

  • Link collected evidence to arrest charges

  • Evidence discovered during vehicle searches appears in reports

  • Drug and firearm evidence must be tested through PR before becoming court-valid

  • Evidence relevance checks prevent unrelated evidence from affecting convictions

  • Smart charge picker when evidence applies to multiple charges

Persistent Court & Justice System

Every citation and arrest becomes a persistent court case with:

  • Individual charge outcomes

  • Convictions, dismissals, plea bargains, appeals, and sentencing

  • Probation events and unpaid citation warrants

  • Repeat offender context

  • Judge/prosecutor flavor events

  • Detailed timelines, court notes, and evidence summaries

Cases continue progressing even while the game is closed.

Prior History & Investigation Tools

  • Generated criminal/citation history for NPCs

  • Prior stop history in ped lookup

  • Citation history and repeat offender tracking

  • Expanded lookup panels with richer investigative detail

Modern Full-Screen MDT

  • Realistic CAD/MDT-style interface

  • Full-screen immersive overlay

  • Sidebar navigation and interactive records

  • Mouse, keyboard, and controller support

  • In-window typing system (no GTA keyboard interruptions)

Patrol Workflow System

  • Pedestrian lookup

  • Vehicle lookup

  • Citation issuing

  • Arrest reporting

  • Court docket management

  • Persistent history tracking

Fully Functional Without PR

pdComp also works standalone with vanilla LSPDFR:

  • Vehicle lookup

  • Citations

  • Arrest reports

  • Court system

  • Persistent history

Built for Immersion

  • Driver-license-style ID cards with mugshots

  • Realistic data-table layouts

  • Resolution-aware scaling

  • Smooth controller navigation

  • No RAGENativeUI dependency

Current Version

v0.1.5

Edited by CossackGames
Description Condensing

What's New in Version 0.1.5

Released

Changelog - v0.1.5

  • Added generated prior-history data to ped lookup for NPCs.

  • Added prior stop and citation details to the ped lookup history panel.

  • Added Policing Redefined evidence support for arrest reports.

  • Evidence can be linked to arrest charges after it has been bagged at the patrol vehicle trunk.

  • Drug and firearm evidence must be tested through PR before counting as court-ready.

  • Added evidence relevance checks so unrelated evidence cannot improve conviction odds.

  • Added a clickable charge picker when evidence matches multiple charges.

  • Fixed vehicle evidence appearing before the vehicle was actually searched.

  • Fixed vehicle-search evidence not appearing after a searched vehicle item was discovered.

  • Fixed linking multiple pieces of evidence to the same arrest report.

  • Added per-charge court outcomes, with the overall case result derived from individual charge results.

  • Fixed contradictory court results where a case could show dismissed while a charge showed convicted.

  • Added judge/prosecutor flavor, appeal results, unpaid-citation warrants, probation events, repeat-offender context, and richer court timelines.

  • Added expandable court case details with charge outcomes, evidence summaries, sentencing details, status flags, timelines, and court notes.

  • Added CLEAR CASES to the Court Docket with confirmation. It clears court cases only, not saved citations or arrest reports.

  • Improved expanded court case layout so details fit inside the docket panel.

  • Improved ped lookup prior-history layout so it uses available space before showing a “more” row.

    plugin is WIP and features will change/evolve/disappear throughout development as I strive more maximum stability and functionality


Short Description

pdComp is an in-game police computer for LSPDFR featuring citations, arrest reports, court hearings, persistent records, and CDF

AI disclosure

The author has disclosed that AI tools were used in creating the following aspects of this file:

  • Description
  • Images
  • Mod and Mod Content (Minor)

Some ai coding was used in the scaffolding and execution of this mod.

User Feedback

Recommended Comments

manu450

Members

(edited)

Is this gonna interact with my keybinds in-game when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… (you can probably get AI generated one like many other popular computer like Report plus, and MDTPro) looking promising though. Looking forward to trying it.

Edited by manu450

CossackGames

Members Author

1 minute ago, manu450 said:

Is this gonna interact with my keybind when I type in it? Also, would be nice to have peds and vehicles photos with colors etc… looking promising though. Looking forward to trying it.

It should not interact with your in game keybinds while the computer is active.

I was very much focusing on functionality for initial release to get it out there, UI upgrades and nice to have features are coming in future updates!

manu450

Members

(edited)

I can also interact with my mouse in it, click scroll, open and close windows? Sorry for asking

Edited by manu450

CossackGames

Members Author

Just now, manu450 said:

I can also intersect with my mouse in it, click scroll, open and close windows? Sorry for asking

Yes, there is a cursor that is used to navigate. There are currently no "windows" in the computer, rather each menu section you see on the left functions as a tab that you can click into.

I may explore a true "desktop" feel with windows in a future update depending on community feedback.

BunBoHue

Members

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

CossackGames

Members Author

6 minutes ago, BunBoHue said:

Hey, this looks very interesting, but I am very hesitant of using plugins that completely uses ai code. Was this made by using AI or did you only use Ai for help? I appreciate your time to respond. Thank you.

I appreciate your concern with the content of the code. There was certainly some agentic coding involved in creating this, mainly in researching API links and such to make the process more efficient for me.

manu450

Members

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

CossackGames

Members Author

1 minute ago, manu450 said:

Man, I am actually impressed. If you could add a way to resize the window, that would be great. Also, there are no public offences at all. I don't know if you forgot them (Jaywalking, Loitering, Dog not on leash, littering, Disturbing peace, graffiti, etc.) You can add a bunch more, but I must say I like how clean it looks and how easy it is to use. Will definitely be looking to put that in my game.

Thank you! I will revisit the offense codes.

Just fyi all of the offenses are fully customizable

manu450

Members

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

CossackGames

Members Author

30 minutes ago, manu450 said:

I started to play with it a little. First, ID is not generated after a patdown. Also, I can't see what I am typing in the manual search, and it tends to freeze for a few seconds each time I click on manual search or my information.

Looked into the code, I missed having it populate from pat down. I have made the change in the code but I need to test it before I release an update. Should be out later today.

MKHaynes06

Members

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

CossackGames

Members Author

2 minutes ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

CossackGames

Members Author

Just now, Officer take you outback said:

@CossackGames is there anyway to set a controller key bind I’m trying to set opening up the computer as left D pad. Any help would be greatly appreciated thank you we’ve been waiting on something like this.

I didn't even think about controller as I was initially making this for myself and I play exclusively mouse and keys.... whoops

Give me a little bit of time, I will add controller keybind support

MKHaynes06

Members

1 minute ago, MKHaynes06 said:

Will this work without a pat down? Enjoy this, but when i did a traffic stop, i asked driver for ID and when i got back to my car to run them, typing in their name showed nothing, and it also advised i didnt have any IDs collected.

40 minutes ago, CossackGames said:

Do you have Policing Redefined installed? That is a requirement for the ID to auto populate. Policing Redefined

I will look into it but in my testing it has always populated if I requested the id from the npc.

Believe it was a glitch on my end. Working great now, thank you. Looking forward to any updates that may come

ufwfrosty

Members

Dude I love this plugin I have been waiting on something like this to come out😁

manu450

Members

(edited)

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

Edited by manu450

CossackGames

Members Author

2 hours ago, Haze Studios said:

RageNativeUI & .Json do not belong in the plugins/lspdfr folder, fyi.

You are correct. I will fix that. Thanks!

3 hours ago, manu450 said:

Another suggestion like I mentioned in my previous post and I don't know if you noted it, but a way to make it a window screen/resize it to your liking? I really don't know if it's possible due to RageNative UI limitation, I know Police Menu was able to pulled it off.

I might look into that when I rework the UI depending on if a lot of people prefer it to be windowed rather than full screen.

manu450

Members

(edited)

Thanks for the update. Looks really promising. 👍

Edited by manu450

OfficerNils

Members

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

CossackGames

Members Author

1 hour ago, OfficerNils said:

I've tested it out, the mouse is a little bit laggy and I can see that I'm looking around when I move my cursor inside the computer. When adding notes in a charge I hit "F" to write "failure" - I got out of the Vehicle as a result, I was hoping all Keybinds get locked like for example CompuLite and I can type away.

Should be fixed, please update.

mitchyd

Members

Awesome stuff. Have noticed the controller inputs are opposite. So if you put DPadUp to open the MDT, its actully DPadDown. And scrolling up is down and vice versa. other than a tiny thing that's easily manageable. I'm loving this.

data.dll

Members

How do you make it so cases never get dismissed or put an chance they get dismissed?

CossackGames

Members Author

11 minutes ago, data.dll said:

How do you make it so cases never get dismissed or put an chance they get dismissed?

Currently the chances are hardcoded with different odds based on charge severity and for realism purposes.

I have plans to make the court system a little more in depth in the future to integrate evidence and potentially reports and witnesses but that will be down the road. I could potentially open up the court odds as a config file for people to adjust as well I suppose.

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