🚔Suspect Motor Failure (SMF) - The (Worlds First) Ultimate Realism Overhaul
Stop the "Tank-AI" once and for all! Tired of suspects driving away like nothing happened after a 100mph head-on collision? Suspect Motor Failure (SMF) brings true consequences to your pursuits. No more immortal AI engines—if they crash hard, their journey ends right there.
🌟 Key Features
Dynamic Engine Death: If a vehicle's body is significantly deformed (e.g., after a successful PIT maneuver or a high-speed crash), the engine will automatically fail and stall.
[EXPERIMENTAL v3.3] 70/30 Damage Logic: Not every crash is an explosion. SMF features a randomized system:
70% Chance: Engine fails with thick, black smoke (Radiator/Coolant failure).
30% Chance: Engine catches fire immediately for high-intensity scenarios.
Adaptive AI Escape: Once the vehicle is disabled, AI suspects realize the car is a paperweight. They will evaluate the situation and flee on foot, creating a seamless transition from a pursuit to a tactical foot chase.
Safety-First Exit: Suspects no longer jump out at 100mph. The script ensures they only bail once the vehicle has reached a safe speed, preventing "glitchy" AI deaths.
Permanent Disability: Using the
IsDriveable = falseflag, disabled cars stay dead. Neither the AI nor the player can drive a killed vehicle.Officer Protection (Player Immunity): The script intelligently ignores your cruiser. You can ram suspects and perform PIT maneuvers without fear of your own engine dying.
Ultra Lightweight Performance: Optimized with a 500ms tick interval. Zero impact on FPS, even during massive police chases with dozens of backup units.
🛠 Technical Specifications & Compatibility
LSPDFR: 100% Compatible and highly recommended for realistic patrols.
Damage Mods: Works perfectly with DriveV or Realistic Vehicle Damage.
Pro Tip: If using "Realistic Vehicle Damage", set
EngineCanStall = Falsein its .ini to let SMF handle the logic more reliably. Mod Link: https://www.gta5-mods.com/scripts/realistic-vehicle-damage
Version Support: Fully optimized for SHVDN v3.7.0.
📂 Installation & Archive
Ensure ScriptHookV and ScriptHookVDotNet v3.7.0 are installed.
Drop the
SuspectMotorFailure_v3_4.dllandSuspectMotorFailure_v3_4.iniinto your/scripts/folder.
📝 Note from the Author
"1. Yeah, you guessed it... this description is AI generated."
"2. It's my first GTA modification, so please be kind :)"
"3. I built this because I wanted pursuits to feel earned. When you nail that PIT maneuver, you want to see the smoke, the fire and see the suspect run. Enjoy the realism!"
— CoolyGoon
Edited by SuperPyroManiac
What's New in Version v3.5.1
Released
Changelog v3.5.1 (Stable Hotfix)
Fixed Versioning Conflict: Simplified filenames to
SuspectMotorFailure.dllandSuspectMotorFailure.ini. This prevents issues where old versions (like v3.4) were still running alongside the new ones.Performance Optimization: Improved the script's internal timing (Interval set to 500ms) to reduce CPU usage.
Code Cleanup: Removed all unnecessary "EnableFire" and "FireChance" logic for a more stable experience.
Configuration: The script now consistently loads settings from the same .ini file, even after future updates.
Smoke only: There's a new "smoke only" file.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Description
- Mod and Mod Content (Substantial)
Entire plugin, description, ini, is all written by AI.
Gemini: optimizing the logic, writing the readme and the description.
My Grandma: For providing the "emergency internet access" and the new account to make this release possible!
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