Not trying to necro this topic but for anyone who comes looking for an answer, I thought I'd give my perspective. I have been playing LSPDFR for about 3 years now and spent all of that time with Compulite, STP, and UB. While there were certainly things that made them buggy or annoying, it was the best we had/have. Most my issues are just the lack of animations and stuff related to the janky AI in GTA in general. I was pretty happy with these plugins enough to drop the $5 for the patreon version which was honestly worth it. After a few months of not playing LSPDFR I decided to hop back in and try out PR. Switching over to PR wasn't too hard, as I had most of my original UB/STP xmls saved. It didn't take long to get used to the controls as a lot carried over from the UB/STP set up. After about a two weeks of PR, I've decided to switch back to the original trifecta. Here are some of the reasons why: Path finding for back up vehicles is not really that great. Often, if you set up a traffic control, they'll get stuck behind the AI cars and you have to manually move them or fast dispatch. This happened much less with UB, and having to rearrange vehicles when you should be playing the game is not fun. As well, I find that units in pursuit get left behind meaning your pretty much calling for back-up every few minutes in every pursuit. The lack of a native police computer tied into the world is challenging and having to alt tab (for non steam users) is some what of an annoyance. I decided to use EPC which is cool, but a lack of charges and things not matching up in game pulls me out of it. As well, the computer system takes more time to do things either manually typing or going through your dialogue menu to find an NPCs name. A lot of little things that make the trifecta more in-depth are missing (personally.) No notification of DUI suspicion, no arrests that don't go as plan, no NPC behavior notifications. These are things that allow you to expand on a game world. The back up system is a little better, but not by much. Nothing about it really makes me go "WOW!" its pretty functionally similar to the UB. I will note, that with UB if I spammed back up they'd arrive no problem, but with PR they will instantly spawn on top of each other meaning I have to take a moment to make sure I pause between. As well, peds that are with you during a pursuit might just decide to leave once it's over. UB peds would stay on scene till clear. It really breaks the immersion when you and several other guys chased some guy on foot two blocks and now that he's under arrest they leave you to deal with it alone. For example, with the trifecta, you'd initiate a traffic stop for a running a red or expired plates. A notification would pop up that you smell alcohol, giving you RS to run some sobriety tests. They fail, now you have PC to search the vehicle. Or, you go to arrest them and they try to take off, or worse, pull out a weapon. The fun of LSPDFR for me is working within the bounds of the law, and immersing myself in the role. PR is too mechanical for me to enjoy it. PR as it is now is simply a beta version (the dev is redoing most of the code) so I would recommend to try it out if your biggest issues with the trifecta was it being barebones animation wise. PR adds some more immersion in this, but it also takes from the immersion having to either manually fix things, or make up in your head why you need reasonable suspicion to do something. There's no reason not to try it, but if you're happy with your current set-up, I would hold off. The trifecta is old with no new tricks up its sleeve, but you know that you're getting a working ecosystem. PR is shiny and new, but unfinished and is missing an overall system tying all pieces together.