V 1.4 has been tested for hours and will likely be the final version barring any issues.
.ini file remains unchanged, replace not needed for update.
- Distance checks were changed. Cars now spawn when .2 (2/10) miles away, cars only delete when 2.0 (20/10) miles away. This prevents cars from respawning and deleting at the same time. This also ensures cars will only spawn if you are relatively close to the station.
Quickfix 1.3 Cars were deleting once player exits them. Now cars do not delete if the player has ever entered. Sorry for all the quickfixes yall.. I think we are stable now!
Quickfix 1.2: Cars were deleting if player chose to drove one and drove away from spawn point. Cars no longer delete if player drives one.
V1.1 contains a Quickfix applied 2 hours after original post: Fixed an issue with stations not saving to ini file after adding them in the menu.
This is a scripthookdotnetV3 Script.
All files go into the GTA/scripts folder except the .cs file. The .cs file is used for open-source reference.
Showcase: Twitter/X: @GTAPatrol2026
This script spawns a menu to allow you to save parking spaces (or any space on the map) as a vehicle spawn point. The main idea is to spawn cars for police stations but can technically spawn any cars at any location defined by the .ini file.
The first menu: allows you to either add a new point by selecting station or view/delete current spawn points
Second sub menu: Select Station name or add a new station name. Also can be configured in .ini file.
Third Sub Menu: Select Car groups. Car groups and model names are configured in the .ini file
Fourth Menu: Save or cancel
Cars only spawn when player is within .5 mile. Any current cars in a spot will be deleted before spawning cars in this script.
Edited by 1803 Creations
What's New in Version 1.4
Released
V 1.4 has been tested for hours and will likely be the final version barring any issues.
.ini file remains unchanged, replace not needed for update.
- Distance checks were changed. Cars now spawn when .2 (2/10) miles away, cars only delete when 2.0 (20/10) miles away. This prevents cars from respawning and deleting at the same time. This also ensures cars will only spawn if you are relatively close to the station.
Quickfix 1.1 Fixed an issue with stations not saving to ini file after adding them in the menu.
Quickfix 1.2: Cars were deleting if player chose to drove one and drove away from spawn point. Cars no longer delete if player drives one.
Quickfix 1.3: Cars were deleting once player got out. Now cars never delete if player has entered them.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Substantial)
AI helped me code this project.
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