Edited by 1803 Creations
Added showcase video
What's New in Version 2.1
Released
Add all files except cs file to the GTA/scripts folder.
To update: INI file has not changed since V1.7, replace .dll and pdb files, INI file does not need replaced.
"1803 Ambient Police.ini" should be the name of the .ini file
Some of you gave me suggestions and I listened!
V 2.1 Updated (3/7/26)
Fixed siren issues for good: sometimes a bad spawned entity would keep siren audio on still
Siren audio suppression for first 10s of traffic stop spawn:
new method EnforceSilentSirenWindow()
Keeps emergency lights behavior while repeatedly muting siren audio every 250ms for 10s.
V 2.0 Updated (2/25/26)
Changed name to "1803 Ambient Police" to stay consistent with my brand renaming and newer mods.
To update: .INI file does not need replaced, just renamed to "1803 Ambient Police.ini"
-Replace .dll and pdb files.
-Fixed siren issues, no more sirens after traffic stops end
-Cleanup/deleted patrols happen when player is out of range so it is not visible
-Added spawn check so if callout or other script occupies spawn spot, spawn spot is skipped until it is free then probability chances take effect
V 1.9 Updated (2/8/26) (Been busy pre-game (coding) on Superbowl Sunday!)
INI file remains unchanged. No updates/replacement needed.
-Added notepad props to traffic stops
-Fixed pat down
-See Youtube video for new traffic stop scenarios (and a new location at the gas station!)
V 1.8 Updated (2/8/26)
- Fixed driving logic after traffic stop
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the Paleto Forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.
V 1.7: (2/5/26)
Major update!
Now includes 10 zones, maps included in download.
.INI file updated, each zone now can customize: percentages of ambient events, cars, percentages of local/sheriff/highway cops,
Fixed issue with sirens, police should only have emergency lights on during traffic stop and no sirens or lights otherwise.
Fixed issue with suspect and cop not driving correctly after ending traffic stop
Deleted bad locations, added some new ones
Blaine Ranger and Sheriff Ranger zones spawn Ranger for the cop category. Sheriff and Highway should be their respective departments.
**Yes I am aware LS Central and Blaine Park Ranger zone only have one location each. More to come in the future. Each zone is going to have at least 5 spots. We are over a total of 50 now but not 5 for each zone yet. That is my goal for the next release.
V1.6 (Updated 1/28/26)
Added percentage chances for each zone in .ini file.
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
V1.5 (Updated 1/24/26)
Changed clean-up:
Now traffic stop units dont delete
Now sitting patrol only deletes if not moved
These changes prevent units from deleting if they join in pursuits.
V1.4 (Updated 1/19/26)
-Changed Spawn percentages for each spawn point. Probability runs if
distance checks pass and there is no emergency vehicle within 100 feet of spawn. Runs every 20 seconds.
30% sitting patrol
30% spawn nothing
40% spawn traffic stop
-Added cleanup for sitting patrol, now deletes after sitting for 2 mins.
Version 1.3:
Added a pre-spawn check and if any non-player emergency vehicles exist near (within 100 feet) of spawn point, spawn point is skipped.
This will help prevent spawning over callouts/spawned units by the game, or any map builder maps that may be spawned and contain emergency vehicles/peds.
Version 1.2:
Fixed an issue with version 1.1 not spawning in LS county zone.
Changed spawning distance
Changed traffic stop logic to properly make traffic stop inactive if a clean world mod is used (if used before, spot could stop spawning after clean up).
Version 1.1:
--Added a .ini file so you can customize which cars are in each zone, including add-on cars.
Note: LSIA will only spawn local cop cars, the other zones are needed so the script can read the .ini file format correctly.
Park Ranger spawns from Cop vehicle like LSIA zone. COP PED does appear to be ranger in game.
Senora Zone: Local Route 68 and surrounding areas like Harmony, Grand Senora Desert, Lago Zancudo.
HWY Blaine: Paleto Bay area/Great Ocean Hwy in Blaine County
Blaine: Sandy/Grapeseed/Senora Fwy
--Added more locations. Shoutout to BJUSA for the locations.
--Changed/Fixed Traffic Stops:
Traffic Stops now last 30 seconds
Pulled over car drives away first, then cop car 2 seconds after to prevent them from almost crashing into each other when ending the stop.
Short Description
AI disclosure
The author has disclosed that AI tools were used in creating the following aspects of this file:
- Mod and Mod Content (Substantial)
AI helps me create a new idea that I do not know how to code by myself
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