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TacticalResponseBackup – Realistic Unit Dispatching 1.1.5

(2 reviews)

1 Screenshot

 

 

 

Tactical Response Backup

Take control of your backup.
Tactical Response Backup brings a more immersive, tactical, and voice-driven experience to LSPDFR by integrating with Grammar Police, Ultimate Backup, and Callout Interface.

Instead of calling units through menus, this plugin lets dispatch assign backup automatically based on callout priority phrases, or and lets you request any number of units by voice command. All responding units are announced by dispatch and logged in Callout Interface for realism.

Features

  • Automatic tactical backup — Units spawn and respond Code 2 / Code 3 depending on the situation.

  • Dispatch voice realism — Unit names are announced by dispatch and logged in MDT.

  • Voice-controlled requests — Call for any number of units at once using Grammar Police.

  • Highly configurable — Customize phrases, spawn distance, delays, unit counts, and more in .ini & .json.

 Requirements

Installation

 Full setup instructions & customization examples can be found in the README (included in download).

 Planned Features

Future updates will focus on making backup even more realistic:

  • Pre-existing patrol units in the world (instead of spawning).

  • Units with their own availability, priorities, and ongoing tasks.

  • Real-time map blips showing patrols.

Edited by bikaa

What's New in Version 1.1.5

Released

Version 1.1.5

  • Fixed that the plugin would not work if ScriptHookVDotNet was not installed.
  • Fixed crashes that would occur when there is wrong configuration in the ini file.

  • Install all files if updating from older version


Version 1.1.4

  • Added the option to disable/enable the prefix for backup callsigns
  • Removed the phrases and unit count settings from the ini to JSON file so you don't have to redo the phrases on each update.

  • Install all files if updating from older version

Version 1.1.3

  • Improved the method to detect Trigger Distance since it was sometimes inaccurate.
  • Changed TriggerDistance values to prevent backup in some cases from spawning on top of player. (Would happen sometimes if UltimateBackup Distance is set to 300).
    TriggerDistanceMin = 550
    TriggerDistanceMax = 600

Version 1.1.2

  • Fixed incorrect XML targets caused by the file structure changes in v1.1.1.

Note: If you downloaded v1.1.1, GrammarPolice unit request functionality will not work. Please update to v1.1.2.

  • Removed v1.1.1 from the download page due to these issues.

Version 1.1.1

  • Added a Plugin Update Checker to ensure you are always running the latest version.

  • Added a Dependency Checker for GrammarPolice and UltimateBackup (plugin will automatically unload if either is missing).

  • Improved overall folder and file structure for better organization and maintainability.


Short Description

TacticalResponseBackup brings realistic unit dispatch, MDT logging, and fully customizable behavior.

User Feedback

Recommended Comments

Mathox

Members

Would be nice that not every callsign is the same. 

bikaa

Members Author

14 hours ago, Mathox said:

Would be nice that not every callsign is the same. 

This is planned in a bigger release later, I am currently working on expanding this not to use ultimatebackup, but rather on load have already spawned units that are patroling and when you call for backup they drive from their positions and not spawn in.

PlayerLSPDFR

Members

(edited)

@bikaaThe concept is really incredible. It makes the game even more immersive and realistic. I have seen in particular that in the next updates you plan to put in real-time patrols that would be added to the reinforcements requested.

 

I had thought of this as a sign of patrol units joining us when we are called upon to respond or perform other policing tasks. 

 

I tell myself that if the units are to appear, it would be more logical for the starting point to be from a police station. That is to say, if an intervention takes place near a police station, then reinforcements will come more quickly. 

 

On the other hand, the further away I am from a police station, the longer it will take for the reinforcement units to intervene. At that time, if there are patrol units near the place of intervention then this will respond to the call for reinforcements. 

 

 

Another suggestion from MODS

 

''Police Patrol Area'' It would be a mod in which a player can decide to assign patrol areas to the units of their choice, including choosing the number of units deployed in an area determined by the player. 

 

''Police Perimeter''It would be a mod in which the player can decide to install a police perimeter anywhere on the map in which this player can deploy the number of units of his choice in order to carry out either police checks or protect a specific area by prohibiting access to civilians or to carry out a police perimeter in order to seal off all possible exits and Encircle on all sides wanted suspects making their potential leaks impossible.

 

For example, if there is a hostage situation in a burger shot then the player will have the opportunity to establish a police perimeter in which the police officers will surround and block all exits from the restaurant by getting in front and in a shooting position. While other units will cordoned off the area around the Burger shot in order to encourage the intervention of police units.

 

For example, if I create a police perimeter with 20 police officers on site. This will get into position by dispersing and surrounding the restaurant. While the remaining units will take care of closing and protecting the intervention area. 

 

 

''Wanted Research Level'' A mod in which the player can set a level of research on a suspect during a foot or vehicle chase. For example, by putting 5 levels of research as well as the possibility for the player to choose at will the number of units deployed for each level, including also the resources used such as harrows to puncture tires, police vans, roadblocks, as well as the level of aggressiveness of the deployed police officers.

 

All while having absolute control On their reactions, for example if lethal force is activated, the police officers will shoot at will at the suspect unless he surrenders or if we decide to deactivate lethal force. However, for the fun side, we can add "lethal force always activated" in which police officers will continue to shoot non-stop at a suspect even if he surrenders until he is neutralized. 

 

 

Conclusion : I really like what you created for the LSPDFR mod, I've made a list of ideas to make the mode even more fun. I have so many ideas to improve the police mode.

 

 

Bonus: Moreover, I would love someone to create a judicial follow-up mode In which we will have the opportunity to take our inmates to the penitentiary and to be able to find out their prison sentences and also to be able to see them if we decide to visit the prison. It would make our job as police officers more realistic. For example, If I arrest Trevor for vandalism, if he gets a 30-day jail sentence then he'll stay in the penitentiary for 30 days in the game, if I log out and then log back into the game and I decide to go to jail, I should have the opportunity to see him make his life as an inmate Until his release from prison. 

 

 

 

 

 

 

 

 

Edited by PlayerLSPDFR

SolarWarden

Members

That was fast lol. I salute you for your determination 🫡

impliedstone

Insiders

now with this new update not responding at all and not even getting a phrase not reconized window

impliedstone

Insiders

put 1.1.3 back in and it works fine for some reason 1.1.4 will not work

vantino1345

Members

Incredible mod! I can't wait to try it out! Keep up the good work and I wish you a good, error-free work!

SnakeDoc29

Members

When the plugin detects a phrase and dispatches units, how do i get the dispatch audio to say the unit names being attached like in your demo video?

ThinBlueV

Members

Should make it available to use NATO callsigns 😉

SrVenuh

Members

I'm having problems using the plugin, whether I call for reinforcements from Grammar Police or they are assigned to calls, I hear dispatch say the names and then lspdfr crashes and the game closes. I have all the dependencies and my game works fine, but I haven't been able to find a solution to this.

4 minutes ago, SrVenuh said:

I'm having problems using the plugin, whether I call for reinforcements from Grammar Police or they are assigned to calls, I hear dispatch say the names and then lspdfr crashes and the game closes. I have all the dependencies and my game works fine, but I haven't been able to find a solution to this.

RagePluginHook.logi forgot about the log, the crhash is at the end

okeddeee

Members

Version 1.1.4 failed to initialize... any help?

[8/31/2025 12:47:14 AM.764] LSPD First Response: [TacticalResponseBackup] UltimateBackup detected.
[8/31/2025 12:47:14 AM.764] LSPD First Response: [TacticalResponseBackup] GrammarPolice detected.
[8/31/2025 12:47:14 AM.780] LSPD First Response: [TacticalResponse] Initialize() failed: System.IO.FileLoadException: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))
[8/31/2025 12:47:14 AM.780] File name: 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' ---> System.NullReferenceException: Object reference not set to an instance of an object.
[8/31/2025 12:47:14 AM.780] at LSPD_First_Response.Mod.API.Functions.GetAllUserPlugins() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 195

 

RagePluginHook.log

 

 

bikaa

Members Author

(edited)

On 8/30/2025 at 11:37 PM, SrVenuh said:

I'm having problems using the plugin, whether I call for reinforcements from Grammar Police or they are assigned to calls, I hear dispatch say the names and then lspdfr crashes and the game closes. I have all the dependencies and my game works fine, but I haven't been able to find a solution to this.

RagePluginHook.logi forgot about the log, the crhash is at the end

Hey sorry for the late response, I was traveling. I think it crashes cause of invalid audio string.
[8/30/2025 1:50:09 PM.453] LSPD First Response: [TacticalResponse] BackupCallsign: 7-ADAM
In your ini file. Remove the 7-. Keep ADAM only and try again. The 7 is in the division number.

16 hours ago, okeddeee said:

Version 1.1.4 failed to initialize... any help?

[8/31/2025 12:47:14 AM.764] LSPD First Response: [TacticalResponseBackup] UltimateBackup detected.
[8/31/2025 12:47:14 AM.764] LSPD First Response: [TacticalResponseBackup] GrammarPolice detected.
[8/31/2025 12:47:14 AM.780] LSPD First Response: [TacticalResponse] Initialize() failed: System.IO.FileLoadException: Could not load file or assembly 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' or one of its dependencies. Invalid pointer (Exception from HRESULT: 0x80004003 (E_POINTER))
[8/31/2025 12:47:14 AM.780] File name: 'Newtonsoft.Json, Version=13.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed' ---> System.NullReferenceException: Object reference not set to an instance of an object.
[8/31/2025 12:47:14 AM.780] at LSPD_First_Response.Mod.API.Functions.GetAllUserPlugins() in D:\GTA V\LSPD First Response\LSPD First Response\Mod\API\Functions.cs:line 195

 

RagePluginHook.log 196.31 kB · 0 downloads

 

 

Yes my bad, I forgot that the Newtonsoft does not come with ScripthookV, It comes ScriptHookVdotnet. I will update it now, so that you dont need to download scripthookvdotnet.

Edited by bikaa

bikaa

Members Author

On 8/29/2025 at 5:11 AM, impliedstone said:

put 1.1.3 back in and it works fine for some reason 1.1.4 will not work

Yup, Sorry for that, 1.1.5 is being uploaded right now

okeddeee

Members

7 hours ago, bikaa said:

Hey sorry for the late response, I was traveling. I think it crashes cause of invalid audio string.
[8/30/2025 1:50:09 PM.453] LSPD First Response: [TacticalResponse] BackupCallsign: 7-ADAM
In your ini file. Remove the 7-. Keep ADAM only and try again. The 7 is in the division number.

Yes my bad, I forgot that the Newtonsoft does not come with ScripthookV, It comes ScriptHookVdotnet. I will update it now, so that you dont need to download scripthookvdotnet.

nah, man, it's all good. I appreciate your work. Will download the new version.

Nemesisx101

Members

(edited)

Looking forward to planned features! I was planning a module for unit status/assigned patrol areas myself (just favour text for effect; keep things simple), but quite pressed for time unfortunately — interested to see what you’ll come up with. 

Edited by Nemesisx101

Narobic

Members

I noticed that in your demo it says the unit numbers for the attached units, however when I'm playing it plays the normal backup response audio. How do I get it to sound like the demo?

SrVenuh

Members

On 8/31/2025 at 5:46 PM, bikaa said:

Hey sorry for the late response, I was traveling. I think it crashes cause of invalid audio string.
[8/30/2025 1:50:09 PM.453] LSPD First Response: [TacticalResponse] BackupCallsign: 7-ADAM
In your ini file. Remove the 7-. Keep ADAM only and try again. The 7 is in the division number.

Yes my bad, I forgot that the Newtonsoft does not come with ScripthookV, It comes ScriptHookVdotnet. I will update it now, so that you dont need to download scripthookvdotnet.

it still crashesRagePluginHook.log

This plugin is so cool

bikaa

Members Author

8 hours ago, Narobic said:

I noticed that in your demo it says the unit numbers for the attached units, however when I'm playing it plays the normal backup response audio. How do I get it to sound like the demo?

It should play the unit numbers by default, can you record it for me?

3 hours ago, SrVenuh said:

it still crashesRagePluginHook.log

Again the config ini is

[9/1/2025 7:00:43 PM.324] LSPD First Response: [TacticalResponse] BackupCallsign: 0-ADAM
Just remove the 0- keep it only "ADAM"

bikaa

Members Author

55 minutes ago, Narobic said:

It's at 13:30 of my most recent video

 

https://youtu.be/c5YOlviFVn4?si=tVWGPADCOzfTn8DE

Okay, So I am assuming this is because of the triggerdisance/backup spawn distance. When you get the call it started calling for backup since it was close and less than the triggerdistance what happened is the backup sound overrided the unit announcements, can you try to respond to a further callout (outside of the triggerdistance) and see if it still does the same?. I will have to see a way to see if it is possible to override the backup spawn audio.

Narobic

Members

6 hours ago, bikaa said:

Okay, So I am assuming this is because of the triggerdisance/backup spawn distance. When you get the call it started calling for backup since it was close and less than the triggerdistance what happened is the backup sound overrided the unit announcements, can you try to respond to a further callout (outside of the triggerdistance) and see if it still does the same?. I will have to see a way to see if it is possible to override the backup spawn audio.

I'll have to find a video of it to send to you later when I get home; but yes it does the same thing when the callout is far away too

marwaan

Members

can use it without Callout interface and Grammer police?

SrVenuh

Members

19 hours ago, bikaa said:

It should play the unit numbers by default, can you record it for me?

Again the config ini is

[9/1/2025 7:00:43 PM.324] LSPD First Response: [TacticalResponse] BackupCallsign: 0-ADAM
Just remove the 0- keep it only "ADAM"

still crashing

 

[Settings]
PlayerCallsign = 6-DAVID-36
 
//DO NOT ADD NUMBERS HERE, ONLY KEEP THE UNIT NAMES FROM THE LIST IN CALLSIGN.TXT
BackupCallSign = ADAM
 
//The number before the callsign, eg 7 in 7-ADAM-13
BackupCallSignDivision =
EnableBackupCallsignDivision = false
 
TriggerDistanceMin = 650
TriggerDistanceMax = 700
DelayBetweenUnits = 2000
ShowPhraseNotifications = false

RagePluginHook.log

bikaa

Members Author

(edited)

2 hours ago, SrVenuh said:

still crashing

 

[Settings]
PlayerCallsign = 6-DAVID-36
 
//DO NOT ADD NUMBERS HERE, ONLY KEEP THE UNIT NAMES FROM THE LIST IN CALLSIGN.TXT
BackupCallSign = ADAM
 
//The number before the callsign, eg 7 in 7-ADAM-13
BackupCallSignDivision =
EnableBackupCallsignDivision = false
 
TriggerDistanceMin = 650
TriggerDistanceMax = 700
DelayBetweenUnits = 2000
ShowPhraseNotifications = false

RagePluginHook.log 512.94 kB · 0 downloads

check that you have the Grammar Police audio pack installed correctly. Its either that missing or something other plugins are causing the crash. these plugins are crashing for some reason DeepCallouts, ResistPlus, SuspectSense. Maybe try to run without them and see if it still crashes, or try them on their own and see if it crashes. Or better, uninstall ONLY my plugin. Try to go these same callouts and call for backup normally using UltimateBackup or GrammarPolice

7 hours ago, marwaan said:

can use it without Callout interface and Grammer police?

Currently no, on the big release this will be standalone project.

Edited by bikaa

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