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bikaa

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  1. patvmru started following bikaa
  2. Hello, I will work on an update for policing redefined in the next couple of days, really sorry for the delay. Life caught up with me really hard.
  3. Kaariim started following bikaa
  4. Sgt. Arnez started following bikaa
  5. Hey, I will add it, but I currently do not have the functions for it, maybe their creator can give me the class they use to spawn backup, or wait till it is released. EDIT: Nevermind, just saw they released it and with functions name I can use. I will update this tomorrow, to work, but later on will give the full update so you dont need to rely on any type of backup.
  6. which version did you install ? Are you sure this is the correct log, I can't find my plugin installed in this log
  7. Maybe but it is going to take a lot of work, I am almost done with an overhauled backup system, where units do not magically spawn, instead once you go on duty, units spawn and these are the units that will respond to callouts with you, fully persistent backup system. So It will probably be comptatible with policing redefined since you wont use policing redefined backup system (Stay tuned going to be done in couple of days hopefully). I would post screenshots but not sure where to do it.
  8. I am really lost tbh lol, now RiskierTrafficStop is crashing for some reason.. this is kinda weird. Do these all work fine without my plugin? Share your RPH logs, should automatically start announcing unit names. The first video you shared earlier, it said 6-ADAM-24 than got cut off. Share logs
  9. check that you have the Grammar Police audio pack installed correctly. Its either that missing or something other plugins are causing the crash. these plugins are crashing for some reason DeepCallouts, ResistPlus, SuspectSense. Maybe try to run without them and see if it still crashes, or try them on their own and see if it crashes. Or better, uninstall ONLY my plugin. Try to go these same callouts and call for backup normally using UltimateBackup or GrammarPolice Currently no, on the big release this will be standalone project.
  10. Okay, So I am assuming this is because of the triggerdisance/backup spawn distance. When you get the call it started calling for backup since it was close and less than the triggerdistance what happened is the backup sound overrided the unit announcements, can you try to respond to a further callout (outside of the triggerdistance) and see if it still does the same?. I will have to see a way to see if it is possible to override the backup spawn audio.
  11. It should play the unit numbers by default, can you record it for me? Again the config ini is [9/1/2025 7:00:43 PM.324] LSPD First Response: [TacticalResponse] BackupCallsign: 0-ADAM Just remove the 0- keep it only "ADAM"
  12. Hey sorry for the late response, I was traveling. I think it crashes cause of invalid audio string. [8/30/2025 1:50:09 PM.453] LSPD First Response: [TacticalResponse] BackupCallsign: 7-ADAM In your ini file. Remove the 7-. Keep ADAM only and try again. The 7 is in the division number. Yes my bad, I forgot that the Newtonsoft does not come with ScripthookV, It comes ScriptHookVdotnet. I will update it now, so that you dont need to download scripthookvdotnet.
  13. This is planned in a bigger release later, I am currently working on expanding this not to use ultimatebackup, but rather on load have already spawned units that are patroling and when you call for backup they drive from their positions and not spawn in.
  14. Hey, in the next update though I will allow you the option to disable it.
  15. What is your grammarpolice version ? upload your rph logs This is BlueLine Dispatch audio. It works with GrammarPolice
  16. Hey, so I see nothing in the logs cause the plugin works fine. There is only a slight issue you have in the ini, but it is not related to this issue. BackupCallSignDivision = 7-ADAM This should be only number so it should be BackupCallSignDivision = 7 As for your issue. This plugin is not fully plug and play, since there is a lot of callout packs it would be hard for me to gather data of all callouts (atleast for now to make it work on install). If you want units to respond to gang shootout. ( or any callout but lets use gang shootout as example). Open the Ini, go to [HighPriority] MinUnits = 3 MaxUnits = 5 Phrases = terrorist attack, car bomb, hostage situation, kidnapping, person with firearm, murder, shooting, shots fired, active shooter, homicide, store robbery and add in the Phrases shootout or you can add the full callout name so it does not conflict with other calls if it includes shootout. So Phrases will be Phrases = terrorist attack, car bomb, hostage situation, kidnapping, person with firearm, murder, shooting, shots fired, active shooter, homicide, store robbery, Shootout or Phrases = terrorist attack, car bomb, hostage situation, kidnapping, person with firearm, murder, shooting, shots fired, active shooter, homicide, store robbery, Gang Shootout Etc if you have a call that shows for example gang homicide, you would add either word, or the full phrase. like "gang homicide", or "gang", or "homicide". Also add them in the priority of what you want for example low priority, backup responds code 2, medium and high code 3. you can adjust minimum and max number of units in the ini. Hey thank you for your words. To edit backup properties, I would either need to edit UltimateBackup functions which is not available, or try to create a new backup system :D. That is too much work tbh. to spawn no lights + sirens is not available in UltimateBackup IIRC. So I made it low priority only lights, while medium and high priority lights + sirens Hey, I don't understand which dispatch audio you mean 😄 ? I am using BlueLines Dispatch audio for the dispatch voice. Or do you mean the unit announcements ?

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