What does it do?
Dynamic Density spices up your game by adding rush hour traffic, there is the Morning, Lunch, and Evening rush! The times for each Rush are configurable via INI. You can also configure the density of peds and vehicles during rush hour. The density is also affected by the weather, so if its snowing; there's much less peds/vehs. It's all configurable though!
Requirements
RPH
Notes:
In the config, the hours are inclusive, meaning if you set the rush to end at 9am, it'll actually end at 10. Forgot to mention it in the config itself.
There is a performance impact depending on the multiplier, if you are experiencing performance issues lower the multiplier. This is a engine limitation, not something I can fix; More models = less frames. If you are on a low to mid range system I wouldn't go above 5x. With a AMD Ryzen 5 5600 and a RTX 2060 Super on 10x I get about 30FPS with LSPDFR running + extra scripts, and QuantV. Do with that what you will.
For the best experience, I recommend setting `Chase.DisableTrafficDensityAdjustments = true` in your LSPDFR INI, by default this value is set to false, and it makes it so there is much less traffic during pursuits.
This mod was inspired by Code Master's Velocity for ScriptHookV.net. I just added way more features, made everything configurable, ported it to RPH, and optimized it. No code was taken from Velocity, it was all written manually.
For any questions, comments, or concerns, join my discord.
Edited by AstroBurgers
cover photo update
What's New in Version 1.0.1
Released
- Rewrote and optimized density process
- Fixed gametime crash that some may have experienced (thank you legoscrap)
- Updated load notification
Short Description
Luckyx49 - More ideas and making sure this happened (he bullied me into it - thats a joke)
Haze - Solution for GameTime crashing issue
Legoscrap - Implementation of fix
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