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MyCallouts 1.6.1

(7 reviews)

1 Screenshot

 

Fixed discord server 

 

I had some issue with discord sever and you got automaticly kicked when joining the discord server

 

 

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In this calloutpack, we have at the moment 14!! awesome callouts 

 

Abduction

Illegal carmeet

Armedpursuit

Shootout

Armedsuspect

Pursuitchase

Trafficstopbackup

Fight in progress

Mugging in progress

Officer requesting backup

Standoff

Public disturbance

Suicidal person

Suspicious vehicle

Plans for the future

-----------------------------------------------------------------------

More variations for callouts

Enhanced mission design

Better grammatic and spelling 😅

 

-----------------------------------------------------------------------

Currently working on:

2 New callouts 

fixing a bug where traffic stop backup won't start if you don't have Callout Interface running

Deleting the Active Shooter Callout

 

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If you have tips or suggestion feel free to contact me on my Discord server https://discord.gg/59pfDSmQsX

 

 

 

 

Edited by Chimotukikaari
Changed the Discord link to a valid Discord link

What's New in Version 1.6.1

Released

 

------------------------------------------------------------------------------------------------------------

12 November 2022 1.6.1

Huge grammar overhaul, huge thanks of Aiko for helping me
Added a Debug mode for more complexed issue pls don't use it if you don't need to!!!!!


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21 October 2022 1.6.0

fixed a bug where the Traffic stop backup would instant in a Code4 when Callout Interface was not running
Added Callout Sucidial person
Added Callout Suspicious vehicle 
Grammer fix

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1 October 2022 1.5.0

fixed a Bug that NPC's are spinning around like crazy or doing nothing
added a Update checker that checks if there is a new Version
added new Callout's like public disturbance and Standoff
Important there is a setting where you can censored racial words like the n-word

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14 July 2022 Version 1.4.0

Added new Callouts, Officer requests backup, Fight in Progress, Mugging in progress.
Added Stop the Ped functions
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8 July 2022 Version 1.3.0 

Added ini File where you can change setting for example callout enable, hardcore mode, key bindings; 
added a hardcore mode what changes the accuracy, weapons and firing patter, DONT USE IS WITH DEADLY WEAPONS MOD 
added more compatible with Callout Interface 
I tried fixing some misspelling and grammar but there will be more, so if you find something contact me via Discord (look in the read me)
 
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6 July 2022 Version 1.2.0
Added new callouts : Armedpursuit, Shootout, Illegalcarmeet
Fixed a small issue with Blip no being deleted after callout ends
Fixed an issue with trafficstopnbackup pursuit not working the way it intends
-------------------------------------------------------------------------------------------------------------


3 July 2022 Version 1.1.0:
Added new callout abduction where a woman has been kidnapped;
Added new Variation of the callout: Trafficstopbackup
Changed behavior of suspect in "Chase Pursuit"
Changed name of The callout "Chase Pursuit" to "A possible pursuit in progress"
Added a small callout intro including infos about weapons
Added small outro
Fixed some grammar and spelling issues if you still find and you will, feel free to contact me in LSPDFR.com
a small thanks to jacalapar, iAintADemon, javier0911 for giving me feedback
and also thak you for everone who has downloadet calloutpack it mean a lot to me, and seeing the downloadcounter rise and rise more
makes me a smile on my face and keeps me motivatet 

currently working on a new callout: Illegal carmeet
-------------------------------------------------------------------------------------------------------------


Short Description

A great Calloutpack with 14 action full Callouts, and a hardcore mode for more difficult Callouts

User Feedback

Recommended Comments

Luce.Benson

Members

I think this needs to be updated in order to work with the newest version of RPH/LSPDFR 

Chimotukikaari

Members Author

15 hours ago, Luce.Benson said:

I think this needs to be updated in order to work with the newest version of RPH/LSPDFR 

Why do you think that? It still works fine have just tested it

 

Lapd Code 3

Members

when responding to a shootout 1 of the npc involved in the shootout will just stand there frozen and when shot to death it just stands there frozen

 

Chimotukikaari

Members Author

(edited)

 

On 9/6/2022 at 3:52 AM, ckole3 said:

shootout bug one of the npcs just sits frozen  

 

On 9/5/2022 at 7:28 PM, Lapd Code 3 said:

when responding to a shootout 1 of the npc involved in the shootout will just stand there frozen and when shot to death it just stands there frozen

 

 

Alright I took a break from programming. However I going to start programming again I hope in a few days, but could also be in a week or to. I took notice on this bug while debugging, but didn't change anything, because it only happened once, so may Question does this happen how often does this happen when you are playing?

 

greetings Chimotukikaari

Edited by Chimotukikaari

Lapd Code 3

Members

4 hours ago, Chimotukikaari said:

 

 

 

Alright I took a break from programming. However I going to start programming again I hope in a few days, but could also be in a week or to. I took notice on this bug while debugging, but didn't change anything, because it only happened once, so may Question does this happen how often does this happen when you are playing?

 

greetings Chimotukikaari

every time i initiate officer requesting backup or fight in progress the npc stands in a static position and starts to spin around like if your in first person and your panning the camera with camera sensitivity high AF and you just spinning it in all directions thats whats its doing 

Chimotukikaari

Members Author

38 minutes ago, cristian304 said:

Its possible add callaout allarm bomb and that is defuse with team bomb life this 

 

https://it.gta5-mods.com/vehicles/eod-bot-add-on

 

Or its possibile request backup of this 

 

https://it.gta5-mods.com/search/Artificier

 

Thanks and sorry for my english. 

 

Noo sorry, it would make my Callout depending on other mods

 

but still a good idea, maybe i will do a normal Callout with Bomb defuse

 

grettings Chimotukikaari

 

Hey man, nice call out pack! I have an idea, it has a bit to do with the abduction call out. What if bystanders see someone walking with a child, but they think it's suspicious? Or maybe bystanders keep seeing a suspicious kidnapper van driving around and you have to find out?

 

Once again, love the call out pack, keep up the good work!

Chimotukikaari

Members Author

4 hours ago, Denzel de Koning said:

Hey man, nice call out pack! I have an idea, it has a bit to do with the abduction call out. What if bystanders see someone walking with a child, but they think it's suspicious? Or maybe bystanders keep seeing a suspicious kidnapper van driving around and you have to find out?

 

Once again, love the call out pack, keep up the good work!

Hey Thanks for your feedback, its really a good idea, I have noted your idea and will look in it 🙂

 

greetings Chimotukikaari

 

gtsaki

Members

Great mod. There are some spelling errors and i encountered a bug: when starting traffic stop callout i get immediate code 4. Other than that very enjoyable callouts.

Chimotukikaari

Members Author

On 10/16/2022 at 9:35 PM, gtsaki said:

Great mod. There are some spelling errors and i encountered a bug: when starting traffic stop callout i get immediate code 4. Other than that very enjoyable callouts.

Thank you, for your Feedback, den Code 4 bug is already fixed and will be in the next update

 

greetings Chimotukikaari

 

cobalt10

Members

The active shooter call just stops once you get to the university.

Chimotukikaari

Members Author

6 minutes ago, AcademiGuy said:

I love you

I love you too ❤️

 

On 11/13/2022 at 6:06 PM, cobalt10 said:

The active shooter call just stops once you get to the university.

Yeah the Active Shooter Callout should be activated, it was my bad 😞

 

White06

Members

(edited)

How do I know my installation was successful? This is my first time installing a mod

Edited by White06

AcademiGuy

Members

In all seriousness I must say my friend, your callouts are Top-Notch in my opinion! Please continue to pursue programming as you're obviously VERY talented.

DooVan

Members

Active Shooter callout is deleting by himself when we arrived in the area of the yellow circle.

image.jpeg

pahuljko

Members

[4/11/2023 2:23:04 AM.699] LSPD First Response: Stack trace:
[4/11/2023 2:23:04 AM.699] LSPD First Response: at Rage.Entity.get_Position()
[4/11/2023 2:23:04 AM.699] at MyCallouts.Callouts.TrafficStopBackup.<Process>b__43_0() in C:\Users\eli18\Desktop\MyCalloutPack\AmazingCallouts\AmazingCallouts\Callouts\TrafficStopBackup.cs:line 174
[4/11/2023 2:23:04 AM.699] at Rage.GameFiber.Main()
[4/11/2023 2:23:04 AM.699] LSPD First Response: ==============================
[4/11/2023 2:23:04 AM.699] LSPD First Response: 
[4/11/2023 2:23:04 AM.728] LSPD First Response: [FATAL] Forced termination
[4/11/2023 2:23:04 AM.729] LSPD First Response: [TRACE] Released 0 entities from DefaultContentManager
[4/11/2023 2:23:04 AM.729] LSPD First Response: [WARN] Chase still active, terminating manually
[4/11/2023 2:23:04 AM.729] LSPD First Response: [TRACE] Ending chase
[4/11/2023 2:23:04 AM.729] LSPD First Response: [TRACE] TaskCopChasePedAdv::OnAbort
[4/11/2023 2:23:04 AM.729] LSPD First Response: [TRACE] Removed ped chase strategy
[4/11/2023 2:23:04 AM.729] LSPD First Response: [TRACE] Removing ped from Chase #3 (GameplayMandatory)
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Freeing cop: Jimmy DiVittorio
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Cop freed
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Aborting EvadeCops: Freeing suspect
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Aborting EvadeCopsInVehicle: Aborting main task
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] TaskEvadeCopsAdvInVehicle::OnAbort
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Aborting CopChaseVisualCheck: Suspect freed
[4/11/2023 2:23:04 AM.730] LSPD First Response: [TRACE] Suspect freed
[4/11/2023 2:23:07 AM.997] 
[4/11/2023 2:23:07 AM.997] ==============================
[4/11/2023 2:23:07 AM.997] EXCEPTION DURING PLUGIN TERMINATION
[4/11/2023 2:23:07 AM.997] ------------------------------
[4/11/2023 2:23:07 AM.997] Origin: Plugin "LSPD First Response" (LSPD First Response.dll).
[4/11/2023 2:23:07 AM.997] ------------------------------
[4/11/2023 2:23:07 AM.997] Exception type: System.InvalidOperationException
[4/11/2023 2:23:07 AM.997] Exception message: Collection was modified; enumeration operation may not execute.
[4/11/2023 2:23:07 AM.997] ------------------------------
[4/11/2023 2:23:07 AM.997] Inner exceptions:
[4/11/2023 2:23:07 AM.997] ------------------------------
[4/11/2023 2:23:07 AM.997] Stack trace:
[4/11/2023 2:23:07 AM.997] at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
[4/11/2023 2:23:07 AM.997] at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
[4/11/2023 2:23:07 AM.997] at gxECAsuaqsVbwbhiBFuxtGFBlXwD.sysRCzeGJNAMMfUJsJtHazLDGYXgb() in D:\GTA V\LSPD First Response\LSPD First Response\Engine\Scripting\SoundEngine.cs:line 195
[4/11/2023 2:23:07 AM.997] at ZVefVayHggAtFkbSCufMtpzbPhjXA.OnUnload(Boolean isTerminating) in D:\GTA V\LSPD First Response\LSPD First Response\Mod\LSPDFR.cs:line 753
[4/11/2023 2:23:07 AM.997] at Rage.RemotePlugin.ExecuteExitPoint(Boolean isTerminating)
[4/11/2023 2:23:07 AM.997] at Rage.RemotePlugin.ExecuteExitPoint(Boolean isTerminating)
[4/11/2023 2:23:07 AM.997] at Rage.Plugin.Terminate()
[4/11/2023 2:23:07 AM.997] ==============================
[4/11/2023 2:23:07 AM.997] 
[4/11/2023 2:23:11 AM.496] LSPD First Response: All signs removed
[4/11/2023 2:23:12 AM.041] LSPD First Response: UB All Police Partners are removed

Benjamiin

Members

does this still work in 2025?

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