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[Developer Tools] All LSPDFR Scanner Audio Descriptions 1.0

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This file is simply a PDF document which names all audio files bundled with LSPDFR along with what the Dispatcher actually says within these files. I created this document whilst developing my own callout pack, Section136Callouts - and found it useful enough that now I will share it with the world! Hopefully, at least one or two more people will find it useful. If such is the case, you'll have made the 5 hours I put into making this thing worth it!

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thatmaxplayle

Members Author

2 hours ago, opus49 said:

Thank you, this is quite helpful!!

 

No problem... I'd made this ages ago, but thought it would be useful to share it with other devs. 🙂 

Juan4003

Members

Really love it. Thank you so much for this! Hope everyone is enjoying as well God bless each and one of you ❤️ 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏

StuckpigINC

Members

This is awesome, trying to figure out an issue I’m having with call outs, including yours, where I’m getting audio file not found errors from really simple words and phrases. Are callouts calling for audio ONLY from the scanner file in lspdfr, or does it make any call backs to the POLICE_SCANNER.rpf files? I just can’t figure this out and it’s driving me nuts lol 

thatmaxplayle

Members Author

On 12/21/2022 at 6:41 PM, StuckpigINC said:

This is awesome, trying to figure out an issue I’m having with call outs, including yours, where I’m getting audio file not found errors from really simple words and phrases. Are callouts calling for audio ONLY from the scanner file in lspdfr, or does it make any call backs to the POLICE_SCANNER.rpf files? I just can’t figure this out and it’s driving me nuts lol 

 

I use only the LSDPFR function to play scanner (I'm working on my own implementation) but I'm pretty sure it uses the audio in gameroot\lspdfr\audio.

Noah1806

Members

You are an absolute king! Thank you 🙂

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