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Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

DivineHustle

Members

Is there a way to disable the automatic update messages? This is a very nice plugin, but I already have enough junk clogging the left side of my screen when I go on-duty.

thatmaxplayle

Members Author

On 2/27/2023 at 1:43 AM, DivineHustle said:

Is there a way to disable the automatic update messages? This is a very nice plugin, but I already have enough junk clogging the left side of my screen when I go on-duty.

 

Yes, you can. You can edit the configuration file at PLUGINS > LSPDFR > SECTION136CALLOUTS > mainconfig.xml (which is generated after the plugin loads for the first time) and Ctrl + F to search for "CheckOnStartup". Changing this value to "false" will remove the update checking.

stormchaser944

Members

(edited)

Tried to use this callout pack, but the keys keep getting reset to default settings after I change them, conflicting with a number of my keybindings. Uninstalled.

Edited by stormchaser944

thatmaxplayle

Members Author

On 4/4/2023 at 5:36 PM, stormchaser944 said:

Tried to use this callout pack, but the keys keep getting reset to default settings after I change them, conflicting with a number of my keybindings. Uninstalled.


It seems to me like you’re probably making invalid changes to the configuration file, which are causing it to be reset when it’s loaded. Pay attention to the notification feed when loading plugins after modifying a configuration file.

 

I’m not sure what effect the use of “uninstalled.” at the end of your message was meant to have, but rest assured it had none 😂

dieselrob89

Members

(edited)

Hi, love the callout, can you tell me what's causing my crash when using section136callouts? They go away once I remove the plugin. I am able to get into game and play some and they happen randomly when on a 136 callout. Thanks for your help! 

RagePluginHook_29052023_045639.log

Edited by dieselrob89

thatmaxplayle

Members Author

On 5/29/2023 at 6:26 AM, dieselrob89 said:

Hi, love the callout, can you tell me what's causing my crash when using section136callouts? They go away once I remove the plugin. I am able to get into game and play some and they happen randomly when on a 136 callout. Thanks for your help! 

RagePluginHook_29052023_045639.log 348.42 kB · 6 downloads

 

Sorry, but your log does not suggest any instance of an error caused by Section136Callouts. The only exception thrown by the plugin is related to the automatic error reporting system, although this would not affect gameplay in any way (as evidenced by the fact your game session continued for another 20 minutes following this error) 

dieselrob89

Members

(edited)

Ok cool, I can add it back then, appreciate your help. I am a bit new to dissecting logs. Thank you!

 

Edited by dieselrob89

thatmaxplayle

Members Author

21 hours ago, dieselrob89 said:

Ok cool, I can add it back then, appreciate your help. I am a bit new to dissecting logs. Thank you!

 

 

You're more than welcome, happy patrolling!

alphawf

Members

Hello sir

I can't really tell that your plugin is amazing, just because I haven't got the luck of being able to.

Going to start my duty, while the callouts were loading, a sudden crash happened. I pressed F4 to see the log and saw that your plugin was causing some troubles, but it's okay with me, no problem. I was just writing because it said that if we got bugs or something, we should tell, so, I'm sending here my .log hoping it helps fixing the issue. I guess that for now I'll be playing without this callout plugin, hoping for a fix 🙂 

Thanks for your work in advance, and keep it up!


 

RagePluginHook.log

thatmaxplayle

Members Author

On 7/25/2023 at 1:21 PM, alphawf said:

Hello sir

I can't really tell that your plugin is amazing, just because I haven't got the luck of being able to.

Going to start my duty, while the callouts were loading, a sudden crash happened. I pressed F4 to see the log and saw that your plugin was causing some troubles, but it's okay with me, no problem. I was just writing because it said that if we got bugs or something, we should tell, so, I'm sending here my .log hoping it helps fixing the issue. I guess that for now I'll be playing without this callout plugin, hoping for a fix 🙂 

Thanks for your work in advance, and keep it up!


 

RagePluginHook.log 209.66 kB · 1 download


This appears to be some sort of firewall on your end preventing a connection to my server. If you head into the configuration file (available at Plugins > LSPDFR > Section136Callouts > mainconfig.xml) and look for `ProhibitNetworkTransmission` - setting that to 'true' (without quotes) should fix this. 

 

Hope this helps, sorry to hear you've been having troubles

 

alphawf

Members

On 8/7/2023 at 1:10 PM, thatmaxplayle said:


This appears to be some sort of firewall on your end preventing a connection to my server. If you head into the configuration file (available at Plugins > LSPDFR > Section136Callouts > mainconfig.xml) and look for `ProhibitNetworkTransmission` - setting that to 'true' (without quotes) should fix this. 

 

Hope this helps, sorry to hear you've been having troubles

 

 

Alright sir! Thank you so much! I'll surely try it

 

thatmaxplayle

Members Author

Section136Callouts turns 3 years old!

 

I just wanted to make it known that I am eternally greatful for all of the support you awesome people have shown the pack over the years! I know development has been rather slow recently, due to IRL commitments, however the prolonged support and usage of the pack does not go unnoticed. Even today, without an update recently, the pack averages just over 100 downloads per day. That's awesome to see! Development will continue shortly, once I've worked out why GTA hates the callout I'm trying to make... cheers once again for all the support. I honestly cannot believe the pack is now 3 years old. For something that was never intended for release, it ended up working out pretty well - did it not? Let's go!

(edited)

  • Community Team
3 hours ago, javier0911 said:

for some reason the new update it crash maybe has bugs but it looks interested 💗 😊 

I tried 4 callouts and 2 of them crashed, one was traffic stop backup and the other one was burglary. Also Suicide call failed to start - code 4 disregard. I haven't tried the rest.

 

One more thing, this one is for the author: Did you repo the code from Assorted Callouts by "Albo1125" for Traffic Stop backup, Shoplifting, and prisoner transport? But partially modified it to your own preference? If so, where is the credit? 

section136callouts.log

Edited by unitedOrange66

thatmaxplayle

Members Author

(edited)

22 hours ago, unitedOrange66 said:

I tried 4 callouts and 2 of them crashed, one was traffic stop backup and the other one was burglary. Also Suicide call failed to start - code 4 disregard. I haven't tried the rest.

 

One more thing, this one is for the author: Did you repo the code from Assorted Callouts by "Albo1125" for Traffic Stop backup, Shoplifting, and prisoner transport? But partially modified it to your own preference? If so, where is the credit? 

section136callouts.log 72.61 kB · 3 downloads

 

The suicide callout isn't meant to work, it is hardcoded to provide a Code 4 Disregard because you aren't logged in with Early Access Club.

 

Edit: Just realised that you were referring to the Suicide Callout, not the Concern for Welfare callout that I am currently working on. The only reasoning for the suicide callout failing to start (having checked the code) is that the memory pools for entities were full, and thus the game could not return a handle for the given entity (that's even if it were created in the first palce) - if you could complete the following troubleshooting steps, and let me know if any of them help:

 

1. Restart your game (allow a moment between closing it and opening it again, to allow Windows time to free the memory completely) 

2. Restart your machine (if restarting your game wasn't enough alone)

3. Send your RagePluginHook.log file either in a reply to this message, or to my Discord Server (https://maxplayledev.org/discord)

 

The callouts you mentioned have been entirely re-written, fixing a number of bugs found within the original callout, and given it's entirely rewritten logic - the code is also a lot cleaner, although the idea for them originated from Assorted Callouts. That said, I believe I may have used a UI helper for the "black-boxes" that display on-screen, however have been in the process of swapping those out for RNUI menus over the past couple of updates. I believe 136 makes use of the original locations, too. I did think Albo was credited within the credits to this file - however upon checking have discovered, as mentioned, that this is missing - this will be rectified shortly. 

 

"Partially modified" is a bold claim. Whilst the callouts have the same storyline/positioning data, the logic behind these callouts is unrecognisable. 

 

Furthermore, stuff like this is more tainted towards a Direct Message. If it were to be the case that this pack took no inspiration from a different one, this would be quite a bold accusation, would it not? 

Kind regards

 

 

Edited by thatmaxplayle

(edited)

  • Community Team
On 9/17/2023 at 5:02 PM, thatmaxplayle said:

however upon checking have discovered, as mentioned, that this is missing - this will be rectified shortly. 

That is all I need.

 

Thank you for the brief response regardless. 

Edited by unitedOrange66

javier0911

Members

it crash maybe has bugs .. but it looks interested 

JM Modifications

Insiders

14 hours ago, javier0911 said:

it crash maybe has bugs .. but it looks interested 

i thought i was the only one. It threw me an ERR_FIL_PAK error when i installed the callout pack. 

thatmaxplayle

Members Author

On 9/23/2023 at 11:34 PM, javier0911 said:

it crash maybe has bugs .. but it looks interested 

 

If it crashes - please send me a RagePluginHook.log so I can look into the bug. 

On 9/24/2023 at 2:22 PM, OfficerMorrison said:

i thought i was the only one. It threw me an ERR_FIL_PAK error when i installed the callout pack. 

 

Urm, plugins don't tend to cause ERR_FIL_PACK - it's more of a mods folder thing... so that's very unlikely to be related.

OfficerAlexis

Members

55 minutes ago, thatmaxplayle said:

Could contain: sky, vehicle, land vehicle, outdoor, person, car

 

Section136Callouts 1.12 - Coming Soon!

Looking Forward! thanks for everything!

German Solider

Members

Loved the callouts recently for some reason after the update it crashes my lspdfr

thatmaxplayle

Members Author

2 hours ago, German Solider said:

Loved the callouts recently for some reason after the update it crashes my lspdfr


please attach your RagePluginHook.log so this can be investigated. Without a log file, I can’t do anything.

marwaan

Members

Can you please add an ".ini" file ? Thank you

thatmaxplayle

Members Author

16 hours ago, marwaan said:

Can you please add an ".ini" file ? Thank you

 

There's already a configuration file, although it's an XML file (for ease of implementation for new settings)

 

The XML format allows me to automatically serialize the configuration, meaning I can more easily add new settings options to the pack. This has a side effect of making the pack extremely configurable. 

 

To find the existing configuration file, go to GTA V\Plugins\LSPDFR\Section136Callouts - the file is named mainconfig.xml. 

 

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