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Section136Callouts v1.12.1913.8 (Build 1913)

(25 reviews)

5 Screenshots

Could contain: dance, screenshot, person

 

Section136Callouts is a LSPDFR callout package featuring a verity of callouts which spice up your LSPDFR experience. Developed over nearly two years now, it certainly has the content to keep you on your feet in the city of Los Santos!

 

Support the pack!

99% of players will enjoy the pack for free. That's fine! However, if you'd like to chip in an financially support future development of the pack, then please consider taking out my Section136Callouts Early Access Club membership! For just £5.00 a month, you will receive all Section136Callouts beta builds with the freshest functionality, plus get a massive influence on what comes next! Get started at https://www.buymeacoffee.com/maxplayle

 

Join the conversation!

For discussion, information about upcoming updates, and more regarding Section136Callouts, LSPDFR in general and more - join my Discord server! You can join using the link: https://discord.gg/3bq88pY

 

Current Callouts

  • Area Search
  • Armed Suspect
  • Attempted Sexual Assault
  • Detainee Transport Required
  • Interior Burglary
  • Mental Health Patient Escaped
  • Officer Panic Button 
  • Person With Knife
  • Prisoner Transfer
  • Racing Vehicles
  • COVID-19 Self Isolation Violation
  • Shoplifting
  • Stolen Emergency Vehicle
  • Stolen Vehicle (disabled by default)
  • Suicidal Subject
  • Theft from Person
  • Traffic Stop Backup Required
  • Metro Station - Assistance Requested 
  • Airport Security Threat
  • Commercial Vehicle Theft
  • Concern for Welfare 

 

Copyright and Legal Stuff

This mod (compiled plugin, compiled patch to Grand Theft Auto V source, henceforth "Mod" or "The Mod"), is the sole property of the Mod author (Max Playle, henceforth "Owner" or "The Owner"). By default it may only be distributed on its own from https://lcpdfr.com. It may not be distributed on its own from any other source unless given explicit permission. It may be included in any video as long as it does not attempt to make money off The Owner's Mods. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission. Attempts to modify the Mod, and distribute modified versions are Strictly Prohibited, regardless of the modifications in question.

 

YouTube Content Creators / Twitch Streamers

You can include this script in any of your YouTube videos or Twitch Streams. However, I politely request that you include a link to this page (or to https://section136.maxplayledev.org, which will redirect here) in the description/show notes of your video. Please do send me a link to any videos that include Section136Callouts, I'd be curious to know your thoughts and to see playback of the callouts from a third party perspective!

 

AV False Positive

Section136Callouts will trigger some online virus searching engines, such as VirusTotal. This is because the engines used to scan files submitted to sites such as VirusTotal use extremely aggressive heuristics to determine whether something contains a virus. However, as a side effect of this - binaries such as GTA plugins, which make use of memory hooking to achieve a large amount of what they do, will be flagged up. Section136Callouts does not contain any malicious code whatsoever, and you can safely ignore any warnings you receive as a false positive. 

 

Section136Callouts should not flag up in any desktop antivirus engines, however may - on occasion, when a new version is released. 

 

Dependencies

Whilst every effort is made to keep the dependencies bundled with the Section136Callouts download up-to-date, sometimes - being human - I do miss things. As such, you can download the following Section136Callouts dependencies externally:

 

RageNativeUI - https://github.com/alexguirre/ragenativeui/releases (you may need to update this library after a game update)

Newtonsoft.Json - https://www.newtonsoft.com/json

 

Section136Callouts may interact with maxplayledev.org Online Services to report plugin issues, authenticate users against Early Access Club and perform update checks.

If you'd rather Section136Callouts not reach out to the network whatsoever, just enable Prohibit Network Transmission in the configuration file. More information on that is at https://maxplayledev.org/section136callouts/configuration. All currently active network functionality is toggleable using the main configuration file. 

 

 

 

 

 

 

Edited by thatmaxplayle
Update banner

What's New in Version v1.12.1913.8 (Build 1913)

Released

Spoiler

Hotfix Changelog - Build 1913

 

This build has been published following issues reported by the community.

 

  • Fixed an issue resulting in a NullReferenceException which was spamming the log (it seems the previous patch didn't quite fix this). 

 

Known issues:
Not 100% sure if the Player Statistics Menu works on this build. I will assume not many people use it, so have gone ahead and fixed the underlying issue anyway - but please note that you may experience bugs with this functionality if you use it. I'll be patching them soon. 

 

 

Spoiler

Hotfix Changelog - Build 1912

 

This build has been published following issues reported by the community. 

 

  • Fixed an issue relating to the obfuscation of the Player Statistics file preventing deserialization, causing a crash.
  • Fixed an issue with NullReferenceException's being spammed to the log during initialization of the Statistics Menu.
  • Added a fallback which will disable the statistics menu for this session if something goes wrong during initialisation.

 

Hopefully this will fix the issues reported to me by the community. I've been made aware of another bug just today, and will push a silent update sorting that shortly. 

 

 

 

Section136Callouts v1.12 is finally here!

 

External 

The new Section136Callouts configuration utility is now live. You can check it out at https://maxplayledev.org/apps/section136callouts/configurator if you're having trouble modifying the new configuration file, now in JSON format.

 

New Content

  • Added callout: Concern for Welfare
    • This is quite a beefy callout, and because of its nature, it delayed this update from release significantly. 
    • This callout is playable now, however I'm already looking at adding some new content and improvements to it over the next couple of weeks/months.
    • This callout has a number of situations, and for patrols in Blaine County, only some will fire. The callout will not fire all scenarios in Blaine County as this would involve a long drive. I'll be adding more county-based scenarios soon, however at present the callout does work throughout the entire map. 
  • Added Setup Assistance functionality to the Section136Callouts in-game Settings Menu. This menu contains "one-time-fix" and can reconfigure other plugins when selected if it will aid Section136Callouts to work.
    • An example of this is the "Disable ELS Traffic Control" option which can cause some conflictions with the Player Tail scenario used within the new Concern for Welfare callout.
  • If the user is using an old configuration file, they will now be prompted to reset it on startup. This will appear automatically, and will allow the user to reset and regenerate their configuration file at the touch of a button.
  • Added "Reset Configuration File" functionality to the Section136Callouts menu. Please note that this will require an LSPDFR restart to take effect.
  • Made the "S136.ReloadLSPDFR" command public, which allows you to remove any problematic entities and restart LSPDFR in case of a soft-lock within a callout from any plugin.

 

Existing Feature Overhauls

  • The Coroner service has been entirely rewritten, refreshing code I wrote 3 years ago - safe to say it's been optimised a fair bit too.
  • Rewrote the Police Radio menu for the Section136Callouts menu, updating it to use the new Section136Callouts Menu base classes, and updating functionality within it also.
  • Rewrote the update checker, following internal systems restructuring on the server-side. 
  • Rewrote the Early Access Club authentication manager, following internal systems restructuring on the server-side.

 

Default Configuration Changes

  • The "COVID-19 Self Isolation Violation" callout is now disabled by default. It may be removed in a future release.
  • Removed the following unused configuration options from the configuration file:
    • ENABLE_FEATURES > EnablePursuitOptionsInRadioMenu
    • ENABLE_FEATURES > EnableEndCalloutButtonInPoliceRadioMenu
    • ENABLE_FEATURES > Ambient Features
  • The following configuration options have had their default values changed: 
    • ENBABLE_CALLOUTS > SelfIsolationViolation | Now has a default value of false - previously true
    • AI_SETTINGS > AiOfficersUseLethalForce | Now has a default value of true - previously false
  • Added the following new settings:
    • ENABLE_CALLOUTS > ConcernForWelfare | Used to control whether the Concern for Welfare callout is registered, provided IgnoreCalloutEnableStatus is not enabled.
  • Restructured settings:
    • CALLOUT_SETTINGS > WELFARE_CALLOUT_GROUP has been renamed and is now shared between the following callouts:
      • Mental Health Patient Escaped
      • Suicidal Subject
      • Concern for Welfare

 

Bug Fixes

  • Fixed a bug causing the Protest callout to periodically fail with error message "Value cannot be null" - this was due to a buggy world location check.
  • Fixed a bug in the Protest Callout causing excessive log output. This logging has now been removed, and the logic related to tasking free members of the RIOT Squad has now been improved.
  • Removed the Legacy Police Radio option from the Section136Callouts menu.
  • Fixed a bug causing the Attempted Sexual Assault callout to crash if entities related to the Ambulance became invalid whilst en route to your location.
  • Fixed a bug which caused Section136Callouts to crash if Early Access Club Authentication failed.
  • Fixed a bug which caused Section136Callouts to crash if Update Checking could not be completed successfully.
  • Fixed a bug involving an invalid call to a GTA native which could cause LSPDFR, or the game entirely, to crash.
  • Fixed a typo in the PluginConfigVersion setting in the main configuration file, used to determine an out-of-date configuration file. 

 

Quality of Life Fixes

  • If the Coroner (or another service unit) encounters an error because related peds/vehicles go invalid due to increasing proximity to the player, these errors are no longer displayed on-screen if the player has left the scene.
  • Section136Callouts will now fade the game screen in when it loads, to prevent the need to restart the game if it, or another plugin, encounters an issue during a previous session.
  • Added the "Oops" command which can now be used to circumvent the need to restart the game if a callout goes wrong whilst player controls are disabled, or the game screen is faded to black. This will also work if another plugin caused one of these issues to occur.
  • The configuration file is now in JSON format, making it easier to edit. I've also just launched a neat new Online Configurator which explains all configuration properties and allows you to customise them using a GUI - and download a completed configuration file.

 

 

Spoiler

Previous update changelog: 

 

Bug Fix Update - Changelog

 

BUILD 1796 - MINOR COMPATIBILITY UPDATE

This update fixes a bunch of bugs with regards to the Update Checking and Early Access Club authentication systems. This is required because the server-side software was recently rewritten, meaning it broke the endpoints used by previous versions of the pack.

 

If you're looking for new functionality, it's on the way - however recent game updates have made it incredibly difficult to test this (even on a rather beastly computer) so I'm not really sure where to go from here...

 

BUILD 1553 - HOT FIX + MINOR FEATURE UPADTES:

Attention was brought to bugs in previous builds with the help of the Automatic Bug Reporting system. If you haven't yet enabled this functionality, do so today! It helps everybody in the Section136Callouts community. If it weren't for users who use the ABR system, these bugs would not have been fixed - and it's likely I would never have known about them.

 

Bug Fixes:

  • Fixed a bug involving a small 1 second hang when callouts are accepted whilst Live Activity is enabled. This functionality is now utilised on a new thread, to remove any impact on the time taken to load a callout.
  • Fixed a bug causing the Stolen Commercial Vehicle callout to crash during instances where the passenger wasn't spawned.
  • Fixed a bug causing a crash if the mainconfig.xml configuration file wasn't deleted and allowed to regenerate after updating to v1.11.* from any previous version.

 

Feature Updates:

  • Automatic Bug Reporting (Network Bug Reporting) settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. It can now be toggled in-game, and you can learn more by selecting the corresponding button in the menu.
  • Live Activity now supports an Anonymous Mode, allowing you to utilise the functionality without broadcasting your in-game username.
  • Live Activity settings are now accessible via the Section136Callouts Menu. Press X (by default) and head into the Settings Menu to see these options. You can enable/disable Live Activity, enable/disable Anonymous Mode, and learn more about how Live Activity works with the Learn More link displayed in the menu.
  • You can now enable/disable individual callouts from the pack via the Section136Callouts Settings Menu. Hit X (by default) and click Settings Menu > Callouts to individually enable or disable callouts. Bare in mind that your changes from within this menu are not applied until you reload LSPDFR.

 

Removed Functionality:

  • Removed the "Automatic Bug Reporting" information screen which appears when you first install Section136Callouts (or clear the data folder) as this functionality is now stored within the Settings Menu.

 

Default Configuration Options:

  • Network Bug Reporting is now enabled by default, but can easily be disabled from within the Section136Callouts menu.
  • Live Activity is now enabled by default, however in the new Anonymous Mode. You can disable it altogether if you wish, or disable Anonymous Mode to show your player's name from within the Section136Callouts menu.

 

BUILD 1478 - HOTFIX:
Fixed an urgent bug which broke the serialization code for the configuration XML file.

 

BUILD 1465 - RELEASE:

 

A relatively small update containing a brand new callout, some bug fixes, along with a requested feature.

 

🆕 New Features

- Added a brand new (optional) system, called Section136Callouts Live Activity. Using this, you can see what your fellow Section136Callouts officers are doing (where enabled) by broadcasting it to my Discord Server, along with https://beta.maxplayledev.org/section136callouts/liveactivity. This functionality is disabled by default, however can be enabled via the standard, main_config.xml file you're all used to editing. Privacy information and a sample network request is included in the above URL. Note that this functionality will only run if the callout accepted is from the Section136Callouts pack.

 

- Added a brand new callout, Commercial Vehicle Theft.

 

- Added a brand new dependency checker, replaing the old one, which checks all dependencies when you start LSPDFR with the pack - and will notify you if something is wrong.

- The configuration file now contains a reference to the build it was created using, and Section136Callouts will warn you if you are using an out-of-date configuration file. If you see this warning, be sure to delete your configuration file, and let the plugin regenerate it when it next loads. That way, you'll have access to all the latest and greatest settings!

 


Short Description

High quality, customisable callouts based on both new ideas and ideas from our old favourites!

User Feedback

Recommended Comments

thatmaxplayle

Members Author

(edited)

On 7/3/2021 at 6:15 AM, Samuel Don said:

Thanks for coming up with such oustanding callout pack. But I do have one suggestion for the pack, the ambient hooker events are often spawn out of the place. Instead of spawning hookers on the side of the road, it spawn the hooker on the middle of the street. And sometimes, when I am doing the patrol as park ranger, hookers spawn on the middle of nowhere. It is a little off. Hope you can find a way to fix it. Also, for the stolen vehicle events, the computer lites didn't come back with stolen record and driver actually match with the vehicle owner. It also makes the game a little bit off. 

 

RE: Hooker Ambient Event

To spawn every hooker at the side of the road, I would have to mess around with entity placement nodes. This is something I do not have the time for, nor the massive determination to do. Realistically, it's not a big deal. You can either turn down the multiplier of the ambient events, or just disable them altogether if you find it to be that much of an issue. 

 

RE: Stolen Vehicle Ambient Event

 

This is not my fault. You can blame a certain developer who created the computer mod you're probably using for that one. Thank you. Nonetheless, as you might've seen mentioned in the changelog at the end, I'm working on a new system for ped names. This should help counter this issue. Soon, ComputeLite and STP integrations will be removed altogether in favour of support for a better plugin that is in the development process currently.

1 hour ago, Officer 2102 said:

RagePluginHook.logVery buggy mod with other plugins. I wish you fix it, i hope. Good luck

"Very buggy" is a very bold claim considering how little bug reports I actually receive. Especially so when the crash log you have provided actually has nothing to do with the callout pack, whatsoever.

image.thumb.png.686390eef26a217c8f9d5ce4a60fa94f.png

 

Please, educate yourself on what this means before you go about calling the shots on who's fault it is. Calling a pack "very buggy" can be extremely damaging to the amount of people who download this mod after looking at it; and considering your claim is a complete lie - you should better word things next time. Thank you. 

Edited by thatmaxplayle

Officer 2102

Members

8 hours ago, thatmaxplayle said:

 

RE: Hooker Ambient Event

To spawn every hooker at the side of the road, I would have to mess around with entity placement nodes. This is something I do not have the time for, nor the massive determination to do. Realistically, it's not a big deal. You can either turn down the multiplier of the ambient events, or just disable them altogether if you find it to be that much of an issue. 

 

RE: Stolen Vehicle Ambient Event

 

This is not my fault. You can blame a certain developer who created the computer mod you're probably using for that one. Thank you. Nonetheless, as you might've seen mentioned in the changelog at the end, I'm working on a new system for ped names. This should help counter this issue. Soon, ComputeLite and STP integrations will be removed altogether in favour of support for a better plugin that is in the development process currently.

"Very buggy" is a very bold claim considering how little bug reports I actually receive. Especially so when the crash log you have provided actually has nothing to do with the callout pack, whatsoever.

image.thumb.png.686390eef26a217c8f9d5ce4a60fa94f.png

 

Please, educate yourself on what this means before you go about calling the shots on who's fault it is. Calling a pack "very buggy" can be extremely damaging to the amount of people who download this mod after looking at it; and considering your claim is a complete lie - you should better word things next time. Thank you. 

I am sorry but if i got two crashes when ambient is appeared or when i take S136 call it is not good for me. but i will still triying to fix it by myself. Soon write

thatmaxplayle

Members Author

5 hours ago, Officer 2102 said:

I am sorry but if i got two crashes when ambient is appeared or when i take S136 call it is not good for me. but i will still triying to fix it by myself. Soon write

The crashes you have mentioned are *nothing to do with* Section136Callouts. You’re not looking in the right places.

 

If you suspect (for whatever reason) that Ambient Events are causing this, disable them in the configuration file. 

Officer 2102

Members

Ok this is my last message. I tried to delete S136 and all works fine now.

RUSMarkB

Members

Hello, very interesting mod! I saw something about integration with bejoijo's StopThePed and UltimateBackup in log file. I have a question: how to turn on this integration? Log file says that they aren't installed / integration disabled, so how to enable it?

Officerporci

Members

(edited)

LSPDFR dll crash......  And every time a suspect has been arrested ,  the ai cop try to grab the cuffed suspect but something goes wrong and the grab task is aborted..... please fix it.

RagePluginHook.log

Edited by Officerporci

thatmaxplayle

Members Author

21 hours ago, RUSMarkB said:

Hello, very interesting mod! I saw something about integration with bejoijo's StopThePed and UltimateBackup in log file. I have a question: how to turn on this integration? Log file says that they aren't installed / integration disabled, so how to enable it?

 

It should be enabled by default, as far as I know. If they aren't - try enabling them in the mainconfig.xml file. If it doesn't seem to be enabling, join the Discord and make a ticket and we'll look into it! 👍

Dylann24

Members

9 hours ago, Officerporci said:

LSPDFR dll crash......  And every time a suspect has been arrested ,  the ai cop try to grab the cuffed suspect but something goes wrong and the grab task is aborted..... please fix it.

RagePluginHook.log 225.85 kB · 3 downloads

This is a random crash, there is no need to "fix it".  As the S136 exception states "This exception didn't cause a crash"

thatmaxplayle

Members Author

image.thumb.png.40fac143939e7d7dcdaf616673f33b46.png

9 hours ago, Officerporci said:

LSPDFR dll crash......  And every time a suspect has been arrested ,  the ai cop try to grab the cuffed suspect but something goes wrong and the grab task is aborted..... please fix it.

RagePluginHook.log 225.85 kB · 3 downloads

 

 

Nothing to do with me, as you can see by the lack of mention of my callout pack in the stack trace of the crash. This is probably a one-off crash, and if it happens more

than once it should be reported to the LSPDFR Dev Team as a bug.

 

You are getting confused with the warning displayed when my logging system shuts down.  

image.png.d6c00d87f7bec8291cdda6a639c4d885.png

 

 

This is just a side-effect of LSPDFR crashing due to another issue. It's not my fault. 

Officerporci

Members

11 hours ago, thatmaxplayle said:

image.thumb.png.40fac143939e7d7dcdaf616673f33b46.png

 

 

Nothing to do with me, as you can see by the lack of mention of my callout pack in the stack trace of the crash. This is probably a one-off crash, and if it happens more

than once it should be reported to the LSPDFR Dev Team as a bug.

 

You are getting confused with the warning displayed when my logging system shuts down.  

image.png.d6c00d87f7bec8291cdda6a639c4d885.png

 

 

This is just a side-effect of LSPDFR crashing due to another issue. It's not my fault. 

and this?   "every time a suspect has been arrested ,  the ai cop try to grab the cuffed suspect but something goes wrong and the grab task is aborted..... please fix it."

Double Doppler

Members

I always get a crash whenever I am trying to takedown the occupants of the stolen vehicle ambient event.

WildManDan

Members

My game crashes since downloading latest version, Previous version works fine for me, It might not be this plugin it could just be a conflict or something. I'm not going to sit here and demand "Fix it" you're spending time to release free mods to the community so frankly people should be a tad more grateful but yeah nah it just doesn't wanna work for me. 

Steele1925

Members

I'm getting a crash when trying to start LSPDFR. RPH is flagging your mod as the cause, but I'm not sure exactly why. Attached is my RPH log if that helps.

RagePluginHook.log

thatmaxplayle

Members Author

(edited)

23 hours ago, Double Doppler said:

I always get a crash whenever I am trying to takedown the occupants of the stolen vehicle ambient event.

 

Firstly, thank you for checking out my pack. I have watched your videos for a while.

 

If possible, I'd appreciate a log so I can investigate the issue. Just to clarify, we're talking about a plugin crash here and not a game crash, right? Or does the crash prevention handle it and cancel the event? 

 

Otherwise, feel free to disable the Ambient Events in the "mainconfig.xml" file in Plugins\LSPDFR\Section136Callouts. Find the attached reference image in file and replace "true" with "false".

image.png.b255d4523cd68bb0e7d570dd09fa6404.png

 

Let me know if I can help anymore,

Thanks,

Max 

13 hours ago, WildManDan said:

My game crashes since downloading latest version, Previous version works fine for me, It might not be this plugin it could just be a conflict or something. I'm not going to sit here and demand "Fix it" you're spending time to release free mods to the community so frankly people should be a tad more grateful but yeah nah it just doesn't wanna work for me. 

 

 

Please try disabling the Ambient Events system, as detailed in my previous comment in response to Double Doppler. I'm investigating a potential link between Game Crashes and the Ambient Events, which isn't very explainable, although does seem to be an issue. 

 

If not, feel free to install - try it, and send me a log of the issue; this will help me in finding the cause. Thank you. 

 

 

On 7/7/2021 at 6:42 AM, Officerporci said:

and this?   "every time a suspect has been arrested ,  the ai cop try to grab the cuffed suspect but something goes wrong and the grab task is aborted..... please fix it."

 

That honestly makes no sense whatsoever but since I do nothing to do with grab tasks in my pack, I would suggest this is either LSPDFR or StopThePed (if you have it installed)

11 hours ago, Steele1925 said:

I'm getting a crash when trying to start LSPDFR. RPH is flagging your mod as the cause, but I'm not sure exactly why. Attached is my RPH log if that helps.

RagePluginHook.log 181.73 kB · 23 downloads

 

Your RageNativeUI is so out of date, Section136Callouts cannot even display the "Installed version of RageNativeUI is too old" warning. 

 

Update RageNativeUI from https://github.com/alexguirre/ragenativeui/releases and that should fix your issue! 🙂

 

Thank you for reporting this, nonetheless.

Edited by thatmaxplayle

Officerporci

Members

(edited)

1 hour ago, thatmaxplayle said:

 

Firstly, thank you for checking out my pack. I have watched your videos for a while.

 

If possible, I'd appreciate a log so I can investigate the issue. Just to clarify, we're talking about a plugin crash here and not a game crash, right? Or does the crash prevention handle it and cancel the event? 

 

Otherwise, feel free to disable the Ambient Events in the "mainconfig.xml" file in Plugins\LSPDFR\Section136Callouts. Find the attached reference image in file and replace "true" with "false".

image.png.b255d4523cd68bb0e7d570dd09fa6404.png

 

Let me know if I can help anymore,

Thanks,

Max 

 

 

Please try disabling the Ambient Events system, as detailed in my previous comment in response to Double Doppler. I'm investigating a potential link between Game Crashes and the Ambient Events, which isn't very explainable, although does seem to be an issue. 

 

If not, feel free to install - try it, and send me a log of the issue; this will help me in finding the cause. Thank you. 

 

 

 

That honestly makes no sense whatsoever but since I do nothing to do with grab tasks in my pack, I would suggest this is either LSPDFR or StopThePed (if you have it installed)

 

Your RageNativeUI is so out of date, Section136Callouts cannot even display the "Installed version of RageNativeUI is too old" warning. 

 

Update RageNativeUI from https://github.com/alexguirre/ragenativeui/releases and that should fix your issue! 🙂

 

Thank you for reporting this, nonetheless.

I have not idea of what u meant to say, but surely i have not invented it from nowhere, an error that happens from your plugin only (and i'm not use STP), your callout pack is awesome, u've done a really great job, but the problem is real and risks to ruin the gameplay, try to take a look, the same "grab issue" happens with United Callout too

Edited by Officerporci

Nemesisx101

Members

Dispatch is ignoring big numbers again, since update. 

thatmaxplayle

Members Author

2 hours ago, Officerporci said:

I have not idea of what u meant to say, but surely i have not invented it from nowhere, an error that happens from your plugin only (and i'm not use STP), your callout pack is awesome, u've done a really great job, but the problem is real and risks to ruin the gameplay, try to take a look, the same "grab issue" happens with United Callout too

 

What you're saying is making no sense. I understand there is quite clearly a language barrier, so I would advise speaking in your native language and letting the website translate your message on your behalf.

 

What you're referring to by saying "the grab issue" is completely unclear; and I cannot solve your issue - because I do not understand what the issue you're trying to describe actually is. 

1 hour ago, Wolfx101 said:

Dispatch is ignoring big numbers again, since update. 

What do you mean "ignoring big numbers"? 

Nemesisx101

Members

On 11/6/2020 at 12:43 AM, thatmaxplayle said:

Unfortunately, it cannot - Grand Theft Auto V has internal audio files for the beat string. These audio files are not present for numbers larger than 12, to my knowledge.

For future reference, please put all suggestions/feature requests in my Discord Server. See description for more. 

 

thatmaxplayle

Members Author

(edited)

7 minutes ago, Wolfx101 said:

 

 

Ohh - okay. I'll look into it. Just to confirm, you're editing the values of the brand new mainconfig.xml, and not the old INI files (which should've been automatically deleted) - right? 

Edited by thatmaxplayle

thatmaxplayle

Members Author

Just now, Wolfx101 said:

Yup

 

Interesting. I'll look into it.

Steele1925

Members

Sometimes I forget the simplest things lol. I'll update it and report back.

thatmaxplayle

Members Author

3 minutes ago, Steele1925 said:

Sometimes I forget the simplest things lol. I'll update it and report back.

 

 

Don't we all, please do - I anticipate your response 🙂 

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Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.