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[ELS] 2014 LAPD Dodge Charger 1.2.1

(13 reviews)

11 Screenshots

Features

- Updated base model with improved exterior, completely remapped and retextured interior, and heavily optimized LODs.

- Replicates real LAPD lighting patterns.

- Digital speed display in the instrument cluster.

- Breaking glass, working dials, pushbar collision, and bullet resistant windshield.

- ELS Takedown with spotlight.

- Authentic LAPD livery.

- Accurate and beautiful environmental lighting with each light module featuring its own corona.

 

Optional Equipment

- Pushbar (extra 10)

- LoJack system (extra 12)

 

PLEASE NOTE that this is a ELS/non-ELS hybrid vehicle which means it requires custom carcols/carvariations for the lights to work properly. For ease of installation I've provided a DLC pack for replacing the police2 slot. The included vehicles.meta is also mandatory install for correct dashboard and extra spawning behavior.

 

You're welcome to follow my WIP gallery where I'll be posting updates as I work on the vehicle.

 

That should be it. Hope you guys enjoy the car as much as I did making it!

 

Acknowledgements

- See credits tab for base/parts used.

- PNWParksFan for his Live Lights plugin which makes customizing and debugging siren settings actually fun.

- LMS for his DevHelper (part of LML), which makes developing vehicles immeasurably easier (countless of hours saved).

- vladimir850 for his excellent LAPD graphics template.

 

Permissions

- You MAY NOT upload this mod to other websites or redistribute via other channels without my permission.

- You MAY NOT, in any circumstances, use this model for your financial gain in any way, shape or form.

 

 

Edited by KLE0

What's New in Version 1.2.1

Released

- Tweaked wheel scale
- Better bumper collisions
- Further improvements of dirtmapping
- Made the red lights in the lightbar slightly less orange
- Made the taillight slightly less orange

 

Recent Updates

 

Quote

v1.2 - Oct 17, 2020
- Added Remington Model 870 Shotgun
- Improved interior buttons so they are more accurate
- Improved ELS corona location so they sync up with the mesh
- Adjusted door and bumper area collisions
- Fixed a bug where the reversing lights will stay on for L2
- Fixed a seam in dirtmapping in the front bumper area
- Fixed material order for the partition glass
- Improved the wheels so they are more true to real life

 

v1.1 - Oct 10, 2020
- Added partition and rear molded transport seats
- Added LoJack controller (optional, extra)
- Added high beam wig-wag
- Further model & texture optimizations
- Better dirt mapping
- Fixed floating ELS takedown corona
- Fixed rear seating positions
- Added lightbar glass breaking
- Other bug fixes and improvements throughout

 

v1.0 - Oct 3, 2020
Initial release

 


Short Description

Optional pushbar and LoJack system.

User Feedback

Recommended Comments

AdoReno

Members

(edited)

Very, very high-quality vehicle. However, I'm having a few issues.

 

When I use the lights, the fender lights don't turn on, and the brake light flashers don't seem to flash (I think; I remember seeing the Charger's brake light flashers work once, though I might be confusing that with another Charger mod I have). And when I use the lights with the pushbar, the only lights on the pushbar that flash are two white lights on the front-left and bottom-right flashers (viewed from the front).

 

I installed the vehicle per the instructions, and I've double-checked and reinstalled about three times now. The brake light and fender light issues aren't super major to me (I didn't know they were an issue until today), but the pushbar thing is pretty jarring. Do you know what could be causing this?

 

EDIT: Nevermind, fixed it. Turns out I needed SirenSetting Limit Adjuster. Got that, put it in, and it works perfectly now. Great stuff, KLE0.

Edited by AdoReno

MarkHevsel

Members

(edited)

Very cool! I hope that there will also be a CVPI

 

Edited by MarkHevsel

LAPDHQ

Members

(edited)

你好,兄弟,我非常喜欢你的洛杉矶警局的道奇充电器。下一次你能给洛杉矶警察局的道奇充电器做一个Els的替代品吗?对不起,我不太懂英语。我希望你能理解这句话的意思。

我希望你能制作一份洛杉矶警察局道奇充电器和ELS的2卡插槽的文件。

Edited by LAPDHQ

LAPDHQ

Members

Hello, how can I install the DLC file? Is there a text tutorial? Or how to turn DLC into a police2 file? Looking forward to reply

(edited)

@KLE0

 

It would appear that the carvariations file is not functioning correctly as it always spawns with white as both primary and secondary colours.

The vehicle is 100% installed correctly so I don't see why it's doing it

Edited by ImmortalAustralian

Leloski

Members

Hello, how can i add push bar. i do everythin like in instruction but don't ahve it. Pls help. Thanks

Deezzz

Members

Your step 3 for vehicle_meta thing is actually confusing, how do you do it?

image_2022-08-23_143128232.png

ADPC67

Members

On 8/23/2022 at 3:31 PM, Deezzz said:

Your step 3 for vehicle_meta thing is actually confusing, how do you do it?

vehicles.metaimage_2022-08-23_143128232.png

There you go.

Leitcher

Members

I installed it all correctly but its just white when I load it up.

HubertCZ

Members

Hello, I have a problem with the pushbar. I can't attach it on the car. Any Idea on what I did wrong?

 

ThirstQuencher

Members

Very well done, this thing looks tits. 

Worth mentioning that you can add your vehicles.meta to the dlc pack without needing to mess with the one in update.rpf. I created a new vehicles.meta file in dlc.rpf/data:

<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
  <residentTxd>vehshare</residentTxd>
  <residentAnims />
  <InitDatas>
    <Item>
      <modelName>police2</modelName>
      <txdName>police2</txdName>
      <handlingId>FBI</handlingId>
      <gameName>POLICE2</gameName>
      <vehicleMakeName />
      <expressionDictName>null</expressionDictName>
      <expressionName>null</expressionName>
      <animConvRoofDictName>null</animConvRoofDictName>
      <animConvRoofName>null</animConvRoofName>
      <animConvRoofWindowsAffected />
      <ptfxAssetName>null</ptfxAssetName>
      <audioNameHash />
      <layout>LAYOUT_STANDARD</layout>
      <coverBoundOffsets>BUFFALO_COVER_OFFSET_INFO</coverBoundOffsets>
      <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
      <scenarioLayout />
      <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
      <aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
      <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_EXTRA_HIGH</bonnetCameraName>
      <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
      <FirstPersonDriveByIKOffset x="0.000000" y="-0.055000" z="-0.040000" />
      <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.040000" z="-0.020000" />
	  <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.115000" z="0.000000" />
	  <FirstPersonProjectileDriveByPassengerIKOffset x="-0.100000" y="-0.140000" z="0.000000" />
	  <FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="-0.020000" />
	  <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.010000" />
	  <FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
	  <FirstPersonMobilePhoneOffset x="0.155000" y="0.273000" z="0.535000" />
      <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.425000" />
	  <FirstPersonMobilePhoneSeatIKOffset>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="2" />
		</Item>
		<Item>
			<Offset x="0.136000" y="0.156000" z="0.445000" />
			<SeatIndex value="3" />
		</Item>
	  </FirstPersonMobilePhoneSeatIKOffset> 
      <PovCameraOffset x="0.000000" y="-0.150000" z="0.580000" />
      <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
      <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
      <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
      <shouldUseCinematicViewMode value="true" />
      <shouldCameraTransitionOnClimbUpDown value="false" />
      <shouldCameraIgnoreExiting value="false" />
      <AllowPretendOccupants value="true" />
      <AllowJoyriding value="false" />
      <AllowSundayDriving value="false" />
      <AllowBodyColorMapping value="true" />
      <wheelScale value="0.253800" />
      <wheelScaleRear value="0.253800" />
      <dirtLevelMin value="0.000000" />
      <dirtLevelMax value="0.300000" />
      <envEffScaleMin value="0.000000" />
      <envEffScaleMax value="1.000000" />
      <envEffScaleMin2 value="0.000000" />
      <envEffScaleMax2 value="1.000000" />
      <damageMapScale value="0.600000" />
      <damageOffsetScale value="1.000000" />
      <diffuseTint value="0x00FFFFFF" />
      <steerWheelMult value="1.000000" />
      <HDTextureDist value="5.000000" />
      <lodDistances content="float_array">
        15.000000
        30.000000
        70.000000
        140.000000
        500.000000
        500.000000
      </lodDistances>
      <minSeatHeight value="0.862" />
      <identicalModelSpawnDistance value="20" />
      <maxNumOfSameColor value="10" />
      <defaultBodyHealth value="1000.000000" />
      <pretendOccupantsScale value="1.000000" />
      <visibleSpawnDistScale value="1.000000" />
      <trackerPathWidth value="2.000000" />
      <weaponForceMult value="1.000000" />
      <frequency value="100" />
      <swankness>SWANKNESS_1</swankness>
      <maxNum value="999" />
      <flags>FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_LIVERY FLAG_HAS_INTERIOR_EXTRAS FLAG_EXTRAS_ONLY_BREAK_WHEN_DESTROYED FLAG_HAS_BULLET_RESISTANT_GLASS FLAG_HAS_INCREASED_RAMMING_FORCE</flags>
      <type>VEHICLE_TYPE_CAR</type>
      <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
      <dashboardType>VDT_RACE</dashboardType>
      <vehicleClass>VC_EMERGENCY</vehicleClass>
      <wheelType>VWT_SPORT</wheelType>
      <trailers />
      <additionalTrailers />
      <drivers>
        <Item>
          <driverName>S_M_Y_Cop_01</driverName>
          <npcName />
        </Item>
      </drivers>
      <extraIncludes />
      <doorsWithCollisionWhenClosed />
      <driveableDoors />
      <bumpersNeedToCollideWithMap value="false" />
      <needsRopeTexture value="false" />
      <requiredExtras />
      <rewards />
      <cinematicPartCamera>
        <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
        <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
        <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
        <Item>WHEEL_REAR_LEFT_CAMERA</Item>
      </cinematicPartCamera>
      <NmBraceOverrideSet />
      <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
      <buoyancySphereSizeScale value="1.000000" />
      <pOverrideRagdollThreshold type="NULL" />
	  <firstPersonDrivebyData>
        <Item>STD_POLICE2_FRONT_LEFT</Item>
        <Item>STD_POLICE2_FRONT_RIGHT</Item>
        <Item>STD_POLICE2_REAR_LEFT</Item>
        <Item>STD_POLICE2_REAR_RIGHT</Item>
      </firstPersonDrivebyData>
    </Item>
  </InitDatas>
  <txdRelationships>
	<Item>
      <parent>vehicles_feroci_interior</parent>
      <child>police2</child>
	</Item>
  </txdRelationships>
</CVehicleModelInfo__InitDataList>

and altered dlc.rpf/content.xml as follows:

<?xml version="1.0" encoding="UTF-8"?>
<CDataFileMgr__ContentsOfDataFileXml>
  <disabledFiles />
  <includedXmlFiles />
  <includedDataFiles />
  <dataFiles>
    <Item>
      <filename>dlc_police2:/data/vehicles.meta</filename>
      <fileType>VEHICLE_METADATA_FILE</fileType>
      <locked value="true"/>
	  <disabled value="true"/>
	  <persistent value="true"/>
	  <overlay value="true"/>
    </Item>
	<Item>
      <filename>dlc_police2:/data/carcols.meta</filename>
      <fileType>CARCOLS_FILE</fileType>
      <locked value="true"/>
	  <disabled value="true"/>
	  <persistent value="true"/>
	  <overlay value="true"/>
    </Item>
    <Item>
      <filename>dlc_police2:/data/carvariations.meta</filename>
      <fileType>VEHICLE_VARIATION_FILE</fileType>
      <locked value="true"/>
	  <disabled value="true"/>
	  <persistent value="true"/>
	  <overlay value="true"/>
    </Item>
    <Item>
      <filename>dlc_police2:/%PLATFORM%/vehicles.rpf</filename>
      <fileType>RPF_FILE</fileType>
      <locked value="true"/>
	  <disabled value="true"/>
	  <persistent value="true"/>
	  <overlay value="true"/>
    </Item>
  </dataFiles>
  <contentChangeSets>
	<Item>
	  <changeSetName>police2_AUTOGEN</changeSetName>
	  <filesToDisable />
	  <filesToEnable>
	  	<Item>dlc_police2:/data/vehicles.meta</Item>
        <Item>dlc_police2:/data/carcols.meta</Item>
        <Item>dlc_police2:/data/carvariations.meta</Item>
        <Item>dlc_police2:/%PLATFORM%/vehicles.rpf</Item>
	  </filesToEnable>
	  <txdToLoad />
	  <txdToUnload />
	  <residentResources />
	  <unregisterResources />
	</Item>
  </contentChangeSets>
  <patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>

 

On 7/12/2023 at 11:52 AM, HubertCZ said:

Hello, I have a problem with the pushbar. I can't attach it on the car. Any Idea on what I did wrong?

 

This happens when the vehicles.meta for the mod isn't mounted properly. Did you follow the steps in the guide to add that line to your vehicles.meta in update.rpf? If not, try that, or if you don't want to mess with your update.rpf file (I generally avoid that because it's harder to track down if you broke something), look at the reply I posted above.

Gun737

Members

On 5/24/2021 at 1:09 AM, TrymTube said:

non-ELS version?

 

Yeah it would be nice to have non-els version of this mod

NoPain

Members

awesome

NoPain

Members

hi, sorry but i cant find a way to get the front part that protects for the pips on the car 😞

Alex15

Members

Hey just downloaded the car and the livery is broken the black paint switched with the white and the white with the black

Could contain: land vehicle, vehicle, wheel, outdoor, road, automotive design, luxury vehicle, automotive lighting, tire, building, auto part, street, ground, light, car, red, night

The420Jamaican

Members

just downloaded...chefs kiss...exactly what i was hoping for. id love if you could do a lapd fpiu with the moving trunk part when grabbing rifle that would make it a all your vehicles a set for lapd.

 

 

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