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AdoReno

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  1.    Embiode reacted to a review on a file: Urban Callouts
  2. Ado Tang     Finished responding to a BarFight in Sandy Shores, Alhambra Dr
  3. Ado Tang     Responded to a BarFight in Sandy Shores, Algonquin Blvd
  4. Ado Tang     Finished responding to a Shoplifting in Sandy Shores, Algonquin Blvd
  5. Ado Tang     Was killed by Aaragon Stormrider in Sandy Shores, Algonquin Blvd
  6. Ado Tang     Responded to a Shoplifting in Harmony, Route 68
  7. Ado Tang     Finished responding to a Pedestrian struck by vehicle in Mount Josiah, Calafia Rd
  8. Ado Tang     Performed a traffic stop on a Black Phantom with registration 23SOM381 in Sandy Shores, East Joshua Road
  9. Ado Tang     Finished responding to a HWY Traffic Break Request in Gd. Senora Desert, Joshua Rd
  10. Ado Tang     Finished responding to a civilian requiring medical evacuation in Pacific Ocean, Senora Fwy
  11. Ado Tang     Responded to a civilian requiring medical evacuation in Sandy Shores, Panorama Dr
  12. Ado Tang     Finished responding to a [SC] Call Dropped in Sandy Shores, Marina Dr
  13. Ado Tang     Responded to a [SC] Call Dropped in Sandy Shores, Alhambra Dr
  14. Ado Tang     Finished responding to a HWY MVA Traffic Control in Sandy Shores, Algonquin Blvd
  15. Ado Tang     Finished responding to a [686] Suspected Stalker in The Alamo Sea, Marina Dr
  16. Ado Tang     Responded to a [686] Suspected Stalker in Gd. Senora Desert, Senora Rd
  17. Ado Tang     Finished responding to a [SC] Transport Escape in Gd. Senora Desert, Baytree Canyon Rd
  18. Ado Tang     Responded to a [SC] Transport Escape in Gd. Senora Desert, Baytree Canyon Rd
  19. Ado Tang     Went on-duty at Beaver Bush Ranger Station in Mission Row, Atlee St
  20. Ado Tang     Went on-duty at Downtown Police Station in Mission Row, Atlee St
  21. Ado Tang     Performed a traffic stop on a Stone Silver Surfer with registration 05GXH817 in Little Seoul, Lindsay Circus
  22.    BlueLine Vibes reacted to a review on a file: Urban Callouts
  23.    Dippa reacted to a review on a file: Urban Callouts
  24. The sentences for "Warrant for Arrest" and "Failure to Appear" are incorrect. There is no sentence for having a warrant. Having one is not a crime. I set the fine to $1000 and the jailtime to min_months="0" max_months="1", but realistically there shouldn't really be anything for it. There is a sentence for failure to appear, but it's between 6 months and 3 years; there's apparently also a fine up to $4000 or $5000 or $1000, I don't know, laws are confusing. I set the fine to $3000 and the jailtime to min_months="6" max_months="36". Not sure about the validity of the rest of the charges, but a few random searches are pretty accurate. This is realistic, but isn't an entire lawbook of charges like other CompuLite edits. Good stuff.
  25.    Ricky001 reacted to a post in a topic: Would an LSPDFR "speedrun" be feasible?
  26. Sort of similar thing happens to me already: there's this very specific ped, I forget his name, but I think part of it is "Abdul". I have pursued and arrested Abdul maybe three separate times now. All pursuits. Same guy, too: bald, wearing some sort of jersey or t-shirt, vaguely Middle-Eastern. Great guy. Waiting for call number four.
  27. Sorry if this is the wrong place to put this. This isn't, like, a 100% serious suggestion or whatnot, I just had this shitty idea after watching Summoning Salt all day. So, LSPDFR. It's an open world police simulator. Unlike GTA V, there's no plot or goal to LSPDFR; you just chase and arrest peds. So it's impossible to speedrun by its inherent nature, right? Anyways, hear me out: So, you install a relatively popular, supported, and functioning callout pack. Then you hop in game and start forcing those callouts in any order, the goal being to complete all of the callouts in the pack in the fastest time possible. There'd be different strategies for these too, such as "standard%" (complete the callout the way it's meant to be finished), "lethal%" (complete using only lethal force), "pacifist%" (complete using only less-lethal force, any kill is an immediate fail), and probably even "force%" (force end all the callouts as fast as you can; hey, there's literally a Minecraft speedrun category for dyeing sheep certain colors). Obviously, these wouldn't ever become formal speedruns. Different mods can interfere with certain functionalities, and even something like having StopThePed or a slightly newer version of a specific callout pack or LSPDFR would probably require a whole new category. Plus, having to manage all the runs and whatnot, even with magically streamlined categories, would be a nightmare. But I think the idea of an informal LSPDFR "speedrun" would be fun, to get through callouts like that quickly and efficiently. It'd be unique, at the very least.
    Well-made callout pack. Suspicious Cargo is the most fun callout in LSPDFR. Seriously, if Rockstar made LSPDFR, Suspicious Cargo would be in the game from release. That's how good it is: it plays like an actual, official Rockstar mission, like GTA Online's Contact Missions or business resupply missions if they were good. The only downside to this pack is that the rest of the callouts aren't like that: they're pretty typical and featureless, and in some cases literally nothing happens and you can resolve the call in less than a minute. It's not really for me, since while I enjoy those normal callouts every now and then, I find that they can be pretty boring and tend to have issues often. But other than that, this callout pack is very well-made, and I recommend it if you're looking for a pack with a mix of everything.
  28. So, I have about five-or-so textures for medic4523's Ford E-450 Ambulance. They're all LAFD textures. However, they're all mostly just edits of CombatWombat's LAFD RA 88 texture. Three are essentially just unit number replacements, one just changes the rear markings, and one is a full, practically new edit (image below). I'm new to this stuff, and I don't know who I'd ask for permission. CombatWombat hasn't been online since 2020, so I can't ask them, and I don't know if I need to ask medic4523 either. I don't want to upload the textures and get blasted for stealing or editing without permission, if it's considered those. Am I allowed to upload these textures, do I need permission, or am I just not allowed to upload them?
  29. Final update: I'm an idiot. So, I had this problem again while installing a dlcpack, and I decided to test things out. I removed that specific dlcpack and loaded the game again. It worked. I wasn't sure what the issue was with that specific dlcpack, so I began looking it up for a lot longer than I did before. All the answers mentioned the addon gameconfig. "Weird," I thought, "I already have that, and the only difference between each version is the number of traffic cars and peds that spawn." Then I realized something. You know how I said I reinstalled my mods folder? I forgot to reinstall gameconfig, because I mistakenly thought I already had it installed. I forgot that, unlike heap adjuster and packfile limit adjuster, gameconfig has to be installed to the mods folder. So yeah, for anyone else who sees this, that's probably the solution. But still, don't fuck with your mods folder.
    In a world where most LAPD vehicles on the site are just glorified skins with inaccurate liveries or markings, and where most cars aren't even LA-area departments anyways, it's nice to see something like this. Detailed, accurate, and looks really damn good. Practically a necessity if you're using LAPD vehicles. The headlights look meh in my opinion, and I'd prefer if they were clearer, but it's not super noticeable and I can live with it.
  30. Okay, I fixed it. It was a duplicate in UltimateBackup's CustomRegion.xml that I swear wasn't there when I ran through it twice to ensure it was clean. I'll keep this here in case I find a third game-breaking bug that turns out to be the smallest shit. This game, man. I swear.
  31.    AdoReno reacted to a post in a topic: GTA V crashes right before loading plugins
  32. Because the only response to my question on the Unofficial LSPDFR Support Server was "try google" and nothing else, here I am again for the second time today. I did not want this day off to be fully dedicated to LSPDFR bugs, but here we are. So, my game is crashing when I go on duty. It occurs midway through loading my callout plugins. I've had this issue before, but this is different: this one apparently doesn't mean anything. If I'm reading it correctly, the problem here is (in bold): I "tried google" as that helpful user told me, and got literally nothing, which is great. It'd be nice if I knew where that line 199 was, or what the hell the issue even is to begin with. While you're here, I have a slightly different issue on the side: for some reason, my unmarked CVPI in the police4 slot has a slight livery design for no reason. I checked the texture files for pretty much all of my cars, including police4, and I can't find what's causing this issue. It wasn't like this before, and screenshots of the same car don't have this issue. The vehicle in question is from Hanako's unmarked LAPD CVPI pack, and the model itself is bcv04. UPDATE: I fixed the unmarked CV issue. I just forgot to rename something to police4 in carvariations, and I guess the game thought this was the solution to that problem. I still have that LSPDFR crash issue though, and it's basically ruined my day since I wanted to actually play this game today. RagePluginHook.log
  33. So, I did that thing where I renamed my mods folder to _mods (except it was actually before Chris replied; regardless I almost forgot to do it so thank you anyways Chris), and I found the game worked. After looking through everything, I said "fuck that lol", deleted my mods folder, and reinstalled it, but this time I didn't rename any dlcpacks. I even took a risk and added a completely new addon car, an FPIS that I don't really plan on using, but whatever. It worked. I'm not sure how, but I'm guessing it was renaming my dlcpacks. So I guess I won't do that. So, uh, moral of the story: the more disorganized your mods folder, the better.
  34. Sorry for making another "my game crashed" thread, but this one is perplexing me since there doesn't seem to be a reason for it. This began after I reinstalled my mods folder and all my mods with it. The game crashes while loading, right before it can start loading plugins. If it helps, I have EUP, SUP, VisualV, and Better Radiance, though I had them installed on my older mods folder and everything worked fine. However, there are some things I'm a bit suspicious of that might be causing this: I installed UltimateBackup+ and edited the presets to my liking; I renamed some units, replaced the Dirt Bike unit with a motorcycle unit, and removed several units I did not feel I would use. I'm pretty sure I did the formatting correctly. Note that UltimateBackup+ is the only new mod I have installed in the past day or so. I renamed several of my addon car dlcpacks; for example, I renamed one called "lapdcvpi" to "police". I also replaced instances of each old name in the content and setup2 files. I renamed several light and siren values for some cars so they could match the vehicle they were named after; for example, I named one siren "police4". I did not name the files. As far as I know, the names of these values do nothing. When adding my car replacements, I only edited the vehicle files (vehicles.meta, carcols, carvariations) for the vehicles that did not have a dlcpack or their own vehicle files, meaning I only actually changed it for about four cars. RagePluginHook.log
  35. Absolutely amazing car pack, probably the best LAPD Crown Vic model on the site. Is it possible for you to add a version with normal, clean headlights? I get it's supposed to symbolize the car's age, and it's quite unique for that reason, but eh, it'd be better if they were clean. Maybe it could be an optional texture or something.
  36. Very, very high-quality vehicle. However, I'm having a few issues. When I use the lights, the fender lights don't turn on, and the brake light flashers don't seem to flash (I think; I remember seeing the Charger's brake light flashers work once, though I might be confusing that with another Charger mod I have). And when I use the lights with the pushbar, the only lights on the pushbar that flash are two white lights on the front-left and bottom-right flashers (viewed from the front). I installed the vehicle per the instructions, and I've double-checked and reinstalled about three times now. The brake light and fender light issues aren't super major to me (I didn't know they were an issue until today), but the pushbar thing is pretty jarring. Do you know what could be causing this? EDIT: Nevermind, fixed it. Turns out I needed SirenSetting Limit Adjuster. Got that, put it in, and it works perfectly now. Great stuff, KLE0.
  37. Every other Google search result for this is actually about add-on cars and replacing the actual police car models and textures, so here's a question that no one has apparently asked before. So, I'm using a mod that replaces police4 with an unmarked LAPD Crown Vic (props if you know which one I'm talking about). Good stuff, right? I like that mod. However, for some reason, the SAHP units that spawn on the highways and stuff all drive police4, and I don't know why. That means, in realistic terms, the CHP is using nothing but unmarked Crown Vics from a different department, and that's something I kind of don't want. My SAHP vehicles are fbi and fbi2, and I'd like to use those for SAHP spawns instead. I also want to reduce how often police2 spawns in the city, as with the mods I'm using, the vehicle I use for police2 isn't really as common in real life as it is in-game. How would I go about doing this? If it helps, I have Ultimate Backup and EUP, though I don't have EUP outfits applied to AI police and I edited my Ultimate Backup xmls to spawn the proper cars (meaning the SAHP using police4 isn't an issue for backup). As a side question, how would I also change which vehicles show up under each department in the police garage? Because in the garage, police4 is under SAHP; likewise, I also want to remove what appears to be three versions of fbi2 from NOOSE, since with the mod I have for fbi2, practically nothing changes between each NOOSE variant.
  38. So, funny story: the vehicle I used has a vehicles.meta file with it that you copy and paste in there, y'know, but what I missed was that said file didn't assign the vehicles.meta code or whatever to a specific vehicle, just to "slot". So I fixed that and it worked. ...For the most part, because it crashed again, this time on a pursuit call: RagePluginHook.log

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