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City Callouts by ConnorFTW 1.4

(5 reviews)

1 Screenshot

Overview

CityCallouts is an exciting way to explore LSPDFR and focuses on Callouts relating Cops, All of these callout are in the city.

 

Installation

To install my callout Pack simply take the plugins folder and drop it in your GTA V Main folder. That's all.

 

 

Current Features

Adds 9 Callouts to LSPDFR

 

Current Callouts

bank robbery

car parked in no-parking

J-Walker

kidnapper spotted

money truck robbed

Stolen Dump truck

Stolen Police Car

subway shooting

More Coming soon!

 

 

 

Discord Link:

https://discord.gg/vmpGEXX

 

YouTube Link:

https://www.youtube.com/channel/UCV8Qf6_LY_oKxrFvGDeJDCQ?view_as=subscriber
 

 

Edited by ConnorFTW

What's New in Version 1.4

Released

Big Update on city callouts!

Complete remake on City callouts, all the callouts were remade!

Added Callouts

bank robbery

car parked in no-parking

J-Walker

kidnapper spotted

money truck robbed

Stolen Dump truck

Stolen Police Car

subway shooting

 

For requests ask me in my discord!  https://discord.gg/vmpGEXX

 

Enjoy! 😉


Short Description

City Callouts LSPDFR

User Feedback

Recommended Comments

ConnorFTW

Members Author

1 hour ago, dferr said:

I also found the exact same issue with the house robbery call. Brought me to the beach house (where Micheals shrink is in the story line) with no way of getting in. I forced a warp to destination with a trainer, which brought me inside to see a ped with a baseball bat standing there. she did nothing, I could not interact with her, and arresting her and killing her did not advance anything. Then, in order to get out of the building I had to warp to nearest vehicle as there is now way of getting out. Also, even after forcing the end of the callout, the map marker was permanently stuck on my map. 

I also found that the pedestrian struck by vehicle appeared broken. When I arrived there were two peds and one empty vehicle. I could again not interact with any of them, speak with any of them, or investigate/advance the call in any way. again forcing the end of the callout also resulted in the map marker being stuck on my map. 

An INI file to adjust which calls are active and other parameters would also be really great. 

ok well you will need open all insides and i yes just found a bug in it i will fix it in the next update

dferr

Members

4 hours ago, ConnorFTW said:

ok well you will need open all insides and i yes just found a bug in it i will fix it in the next update

I have open all interiors installed and working. 

 

Just had the same issue on the silent alarm beverly hills... arrived on scene could not enter house or interact with anyone. Ending callout and the blip is stuck still. 

 

Also had the same problem on person breaking stars.. no way to interact and blip is stuck even after ending the callout..

 

 

 

J T

Members

stolen vehicle has already been done hundreds of times over and its even a call out by lspdfr, not sure why people keep adding this to call out packs

SnowballLSDPFR

Members

Ran into a couple of issues, but I think this has potential:

 

-Silent Alarm in Beverly Hill: Upon approaching the house, there was only a women having a smoke by the front door when I got there. After accidentally knocking her out, I circled around the house for anything suspicious but I came upon nothing.

-Hostage rescue: The instructions weren't clear enough for this mission; there wasn't a marker indicating where to enter the building. Even then, I searched how to access the building inside and I came upon nothing. The only places where I got close was the lobby that had unusable elevators with two doors on each side, and a garage door that opens on the west side.

Destination Yellow Markers: They don't go away after I end their callouts due to them being bugged, and it makes it difficult to recognize which one was a new callout.

ConnorFTW

Members Author

3 hours ago, SnowballLSDPFR said:

Ran into a couple of issues, but I think this has potential:

 

-Silent Alarm in Beverly Hill: Upon approaching the house, there was only a women having a smoke by the front door when I got there. After accidentally knocking her out, I circled around the house for anything suspicious but I came upon nothing.

-Hostage rescue: The instructions weren't clear enough for this mission; there wasn't a marker indicating where to enter the building. Even then, I searched how to access the building inside and I came upon nothing. The only places where I got close was the lobby that had unusable elevators with two doors on each side, and a garage door that opens on the west side.

Destination Yellow Markers: They don't go away after I end their callouts due to them being bugged, and it makes it difficult to recognize which one was a new callout.

lol sorry this was my first callout pack im working on a new one it will fix all that lol

WildManDan

Members

Wont review until its fixed but some of the callouts are badly misspelt and there's an issue that only occurs with this callout pack installed. When  being called out to some of the callouts the waypoint will stay put even if you complete/end the call. The callout about a house robbery on the freeway near vecspuci is most definitely bugged. Long story short its unusable, However im not saying its a bad mod. Its a great mod, you've got some better ideas than most people, Would be awesome to see some fixes soon so I can reinstall this.

 

Your ems mod works perfectly so credit where its due.

ConnorFTW

Members Author

23 minutes ago, WildManDan said:

Wont review until its fixed but some of the callouts are badly misspelt and there's an issue that only occurs with this callout pack installed. When  being called out to some of the callouts the waypoint will stay put even if you complete/end the call. The callout about a house robbery on the freeway near vecspuci is most definitely bugged. Long story short its unusable, However im not saying its a bad mod. Its a great mod, you've got some better ideas than most people, Would be awesome to see some fixes soon so I can reinstall this.

 

Your ems mod works perfectly so credit where its due.

Yes I'm aware im almost done a update it will fix all that sorry:D This was my first pack ,when the update comes it will be much better  

ConnorFTW

Members Author

3 hours ago, WildManDan said:

Wont review until its fixed but some of the callouts are badly misspelt and there's an issue that only occurs with this callout pack installed. When  being called out to some of the callouts the waypoint will stay put even if you complete/end the call. The callout about a house robbery on the freeway near vecspuci is most definitely bugged. Long story short its unusable, However im not saying its a bad mod. Its a great mod, you've got some better ideas than most people, Would be awesome to see some fixes soon so I can reinstall this.

 

Your ems mod works perfectly so credit where its due.

It as updated enjoy!

WildManDan

Members

4 hours ago, ConnorFTW said:

It as updated enjoy!

Woah man, That was quick, I really appreciate it thank you so much. 

 

10/10, you're the modder this community's been missing.

Chemo

Members

Other than the spelling errors in the description (persuit should be pursuit and Trespasing should be trespassing) these callouts look good!

AvLife

Members

22 hours ago, Chemo said:

Other than the spelling errors in the description (persuit should be pursuit and Trespasing should be trespassing) these callouts look good!

exactly what i was thinking, goodonya

 

(edited)

  • Community Team

Well...after installed your callout, all of the other callouts were glitched out...can't accept any callouts when pressing "Y." 

Edited by unitedOrange66

ConnorFTW

Members Author

15 hours ago, unitedOrange66 said:

Well...after installed your callout, all of the other callouts were glitched out...can't accept any callouts when pressing "Y." 

Hmmm Very weird, I Have no clue why

 

LtSnoDawg69

Members

I think before insulting someone of their spelling errors, maybe ask the mod author if they speak differently in real life. Like maybe connor's native tongue is not English or maybe he speaks with an accent. Plus some of the callouts here are in other callout packs. But hey keep up the great work.

Parviz

Members

why ?The suspect comes but does nothing. It stands in its place

ConnorFTW

Members Author

5 hours ago, Parviz said:

why ?The suspect comes but does nothing. It stands in its place

I Need to know on what Callout? Because on most you can talk to them

Parviz

Members

(edited)

18 hours ago, ConnorFTW said:

من باید بدانم در چه Callout؟ زیرا در اکثر موارد می توانید با آنها صحبت کنید

Sorry . There is no problem  your call. mean  I create a call, but the suspect comes, but stands in his place and does not attack. I wanted you to help me

Edited by Parviz

ConnorFTW

Members Author

4 hours ago, Parviz said:

Sorry . There is no problem  your call. mean  I create a call, but the suspect comes, but stands in his place and does not attack. I wanted you to help me

Yes man I Have a interact update coming soon so for now use stp

Doctor420

Members

im not sure but idk if you added 1.3 into the main file download, its still 1.2

ConnorFTW

Members Author

53 minutes ago, Doctor420 said:

im not sure but idk if you added 1.3 into the main file download, its still 1.2

Ahh Wops, I will change it next update.

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