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This file has been reported as outdated or no longer maintained. For further information, see the file comments.

SirenSetting Limit Adjuster 2.0.3

(15 reviews)
Message added by SuperPyroManiac,

As of update v3788 it is known to cause issues. We do not know when or if this will be updated.
There is currently another developer testing an updated version on their Discord: https://discord.gg/VMvvuFxArY

We do not validate files off platform, visit the Discord at your own discretion.

9 Screenshots

This mod raises various siren limits in GTA V.

 

The per-vehicle siren limit is raised from 20 to 32. Vehicles can now have siren1 through siren32, which are all fully functioning and independent. The siren_glass limit is also raised to 32. Note that the limit of 128 total bones on a vehicle still exists.

 

The maximum value of a siren setting ID in carcols is raised to 65535. In the base game, siren settings can conflict if one of them has a value over 255. Now, siren setting IDs can go up to 65535 without conflicting with each other.

 

This mod also expands the maximum number of unique siren settings you can have. If you have 400 cars, and they all have unique light patterns, that'll work.

 

Installation

Copy the included ASI to your game folder.

 

Usage

For additional lights, just use siren21 through siren32 and add extra entries to the siren settings in carcols.meta. Again, note that there is still a limit of 128 total bones on a single vehicle.

 

For the increased ID limit, just use a number bigger than "255" as the ID. The values 0, 255, and 65535 are reserved, so don't use those specific values. No additional configuration is required.

 

RPH Users

SSLA does not require RAGEPluginHook, but it is compatible with it. However, it is ONLY compatible with the latest version! RPH version 1.98 has a compatibility patch that will play nicely with SSLA v2. The latest RPH version can be found bundled with LSPDFR, or on the RAGEPluginHook Discord server.

 

If you had RAGEPluginHook and SSLA v1, you may have had a compatibility DLL in your Plugins folder. This DLL is no longer required and should be removed. RPH now talks directly to SSLA.

 

RPH plugins that deal with emergency lighting will continue to function, but may need to be updated to support lights 21 through 32.

 

FiveM Users

SSLA v2 is compatible with FiveM. The server owner must enable ASIs in server.cfg with sv_scripthookallowed true, and Each user must copy the ASI into the plugins folder in their FiveM Application Data. No changes are required to the server config.

 

RPH Developers

In RPH version 1.98 and up, the Lights member of an EmergencyLighting will be length EmergencyLighting.MaxLights (a static class property) instead of necessarily being length 20. They will still all have the same length, it's just that that length will be longer than 20 if SSLA is installed.

 

Logging

This ASI produces a SirenSettings.log file in your game directory. It records:

  • Every loaded SirenSetting, its name, its ID, and its internal index;
  • Every loaded vehicle, its name, its siren ID, and the index it was matched to;
  • Any conflicts, where two SirenSetting entries have the same ID.

License

Please link to an official upload instead of redistributing this yourself.

What's New in Version 2.0.3

Released

2.0.3: Fix compatibility with game build 3258.

2.0.2: Remembered to set the file version number properly.

2.0.1: Fixed some bugs.

2.0.0: Enabled the use of up to 32 sirens. Also reworked RPH compatibility and added FiveM support.

1.1.0: Removed compatibility with RPH build 1.78 (for GTA build 1868.1). Added compatibility with RPH build 1.81 (for GTA build 2060).


Short Description

For more and more varied sirens

User Feedback

Recommended Comments

EnemyoftheState

Members

Anyone able to get it going with a FiveM server?

Quasar

Members

@cp702   Not sure if there is an easy fix/ for this or if an update is needed,  but If someone is running the New NaturalVision Evolved free beta or patreon versions  and has Sirensettings limit adjuster installed in their directory the game instantly crashes at boot.  took me forever to find the file that didnt play well together

adam enforcers

Members

Nope it still works, you just need to load it in RPH when you get in game not on startup.

Zepthan54

Members

Hello, I have been having issues with this plugin for a while, and unfortunately the new update did not seem to help, causes my game to CTD on start up. No idea why, but here is all the info I have from RPH. I have the newest version of this plugin and RPH and the plugin. 

 

Stack trace (unmanaged):
    0x00007ffa7be260cc - UnhandledExceptionFilter - in Unknown:0 (C:\WINDOWS\System32\KERNELBASE.dll)
    0x00007ffa7e3d859d - RtlMoveMemory - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffa7e3bf047 - _C_specific_handler - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffa7e3d3e1f - _chkstk - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffa7e34eae6 - RtlFindCharInUnicodeString - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffa7e3d2e0e - KiUserExceptionDispatcher - in Unknown:0 (C:\WINDOWS\SYSTEM32\ntdll.dll)
    0x00007ffa7bbc2f13 - _stdio_common_vsprintf - in Unknown:0 (C:\WINDOWS\System32\ucrtbase.dll)
    0x00007ffa7bbc2dff - _stdio_common_vsprintf - in Unknown:0 (C:\WINDOWS\System32\ucrtbase.dll)
    0x00007ffa785f16c8 - _stdio_common_vsprintf - in Unknown:0 (D:\Steam\steamapps\common\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi)
    0x00007ffa785f10e7 - _stdio_common_vsprintf - in Unknown:0 (D:\Steam\steamapps\common\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi)
    0x00007ffa785f7d08 - EnableRphIntegration - in Unknown:0 (D:\Steam\steamapps\common\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi)
    0x000001c89e9a69e0 - EnableRphIntegration - in Unknown:0 (D:\Steam\steamapps\common\Grand Theft Auto V\SirenSetting_Limit_Adjuster.asi)

Stack trace (managed):
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName, Plugin plugin, String pluginStackTrace)
      Hook:OnGameCrashManaged(_EXCEPTION_POINTERS* exceptionInfo, Void** stackFrames, Int32 framesCaptured, SByte* exceptionName)

Wolf Designs

Members

Not sure if I installed it wrong or something but It doesn't appear to work with me on FiveM.

Jack Reagan

Members

It's making me crash when joining some FIveM servers. (Here PMP)

 image.png.f338025434dae5ea78cb97004e8565e7.pngimage.thumb.png.d266256fcf7aeff7a7ecf21f1b9755d4.png

Idk if its because of the siren id or something else.

I've also tried on another server it's also stuck when loading one of the carcols.meta. 

Any idea why?

Jack Reagan

Members

image.thumb.png.7ca2ae8936804e82976a22dc25de2af5.png

i've tried again, i've tried 5 different servers switched to the unstable branch of fivem to the beta and on a server without alot of carcols a new error but still no clue.

ArrowXT

Members

(edited)

7 hours ago, Wolf Designs said:

Not sure if I installed it wrong or something but It doesn't appear to work with me on FiveM.

I just crash after about a minute of joining my server... spawned in a car that worked perfectly fine before and the lights don't work shortly before crashing

 

Edited by ArrowXT

Wolf Designs

Members

16 minutes ago, ArrowXT said:

I just crash after about a minute of joining my server...

Mines working but only on Build 2699

ArrowXT

Members

1 minute ago, Wolf Designs said:

Mines working but only on Build 2699

Gotcha, I never update my localhost lol - ill see if I can find out how to change builds

 

nscout45

Members

FiveM server on most recent build - after adding plugin, half of the vehicles' lights do not work anymore (they did work prior). Was there additional set-up that was required, or? TIA

Blu's Designs

Members

eyy its updated! ive been waiting a long time and it worth the wait tbh lol

thank u!

Wolf Designs

Members

13 hours ago, nscout45 said:

FiveM server on most recent build - after adding plugin, half of the vehicles' lights do not work anymore (they did work prior). Was there additional set-up that was required, or? TIA

If you look at the file it'll show some of the Sirensettings converted to 0 from what they orignially were, That is from Devs using too many numbers.

tritratratsche

Members

(edited)

This Window opens everytime i start GTA 5

 

 

2022-10-28 17_27_06-Error.png

SirenSettings.log

Edited by tritratratsche

Olting66

Members

(edited)

I also get an error while loading my plugins, but try and delete the packfile.limiter.dll. in plugins folder

Edited by Olting66

Eyeofthetiger

Members

I have a game crash with the newest GTA update when I activate my sirens, I don't have any error code or anything, the game just freezes and closes

Mathues

Members

(edited)

Thanks for the new update for 32 sirens!

 

 

Edited by Mathues

ZOV

Members

Will you try to do it from the server side?

Eyeofthetiger

Members

Still having a crashing issue when activating sirens, even on a COMPLETLY fresh install of GTA, only this and scripthook in the game folder

Robbie X

Members

Does this work with els or is this for non-els? or could this replace els? 

PNWParksFan

Insiders

14 hours ago, Robbie Turner said:

Does this work with els or is this for non-els? or could this replace els? 

 

Only applies to non-ELS. Not a siren controller. 

Robbie X

Members

2 hours ago, PNWParksFan said:

 

Only applies to non-ELS. Not a siren controller. 

Ohh ok. So if I have a non els vehicle, this could work for that? 

JoeyCr2o3

Members

whenever i turn the lights on in a cop car my game crash

prolift

Members

On 11/8/2022 at 8:14 AM, JoeyCr2o3 said:

whenever i turn the lights on in a cop car my game crash

Same problem I’m having

Eyeofthetiger

Members

On 11/9/2022 at 4:18 PM, prolift said:

Same problem I’m having

 

On 11/8/2022 at 9:14 AM, JoeyCr2o3 said:

whenever i turn the lights on in a cop car my game crash

Same problem here

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