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Megaphone UI - LSPDFR Plugin - Version 2.2.0 2.2.0

(17 reviews)

4 Screenshots

A Megaphone UI to use in your police car or on foot


Features:
- Change the voice of your character
- Play the in-game available megaphone audios inside your vehicle or on foot
- Pullover audio is automatically played when you perform a traffic stop
- If you use any of the "Clear Area" audio, the nearby peds & cars will scream and run away (aside from persistent peds to not mess up with callouts)

- Force pursuit suspects to stop (including inside a vehicle or on foot)

- Make nearby peds drop their guns on the floor

- Calmer version of Clear the area (makes peds walk instead of running), older version has been also tweaked, also helps clearing intersections

- Auto pullover sound has been changed for boats

- (experimental) Auto visual regained/lost sound

- Automatic temporary siren cutoff when speaking for Non-ELS vehicles

- 3 animations

- Update checker

- Automatic suspect escaped sound

- Reload configuration file without quitting LSPDFR

Read changelog!

 

1st July 2021: PLEASE stop saying the plugin is outdated! If it ain't broken, I will not update it just to get some fake downloads.

Don't claim to be a support member on Discord if you don't know what you're doing.

 

Requires:

- RageNativeUI.dll (included)

The included version is outdated, get the newest one from here: https://github.com/alexguirre/RAGENativeUI/releases

- RagePluginHook (not included)

- LSPDFR 0.4.7 (not included)

 

CHECK THE .ini FILE !!

 

Keybinds :
- Press M by default (on keyboard) while in a police vehicle to show the menu (customisable in .ini file)
    - Controller:
        - DPad Up/DPad Down to scroll through the menus
        - DPad Left/DPad Right to go through the lists items
        - A to go to a menu, B to go back
    - Keyboard:
        - Up Arrow/Down Arrow to scroll through the menus
        - Left Arrow/Right Arrow to go through the lists items
        - Enter to go to a menu, Backspace to go back

 

- If you have any suggestion, need support, or want to follow my work, please join my Discord Server (currently working on a SWAT Callouts pack!): https://discord.gg/g82638j

 

Voice packs:

Spoiler

 

 

 

 

 

 

 

 

Videos:

Spoiler

 

Credits:
- @AmKoma (developer of Chill Callouts) for helping me on the ped flee feature
- @Rich (developer of Automatic Siren Cutout & a lot of other things) for helping me on converting the plugin to a LSPDFR plugin

- @OJdoesIt (developper of Heli Assistance, ALPR Cameras, & a lot of other things) for helping me correcting bugs & changing audio system
- @Albo1125 for his tutorials

- @sEbi3 (developer of UnitedCallouts/Simple Police Helper) for the update checking system

- Beta Testers in my server
- Shoutout to The LSPDFR Lounge Discord server. Join here https://discord.gg/UfgtEEd

 

Installation:

Read the readme.txt or watch this video by @OfficerBenzo:

 

 

Changelog

Spoiler

2.0.0 :

Rewrote the plugin from scratch

Added 6 voices

Vertical layout instead of horizontal

Crash fix when opening menu for the first time

More responsive

New features:

- Force pursuit suspects to stop (including inside a vehicle or on foot)

- Make nearby peds drop their guns on the floor

- Calmer version of Clear the area (makes peds walk instead of running), older version has been also tweaked, also helps clearing intersections

- Auto pullover sound has been changed for boats

- (experimental) Auto visual regained/lost sound

- Automatic temporary siren cutoff when speaking for Non-ELS vehicles

- 2 animations

 

2.1.0 :

DISCLAIMER: I'm not the author of Megaphone Variety so please do not ask for support for it there.

Edited by Vincentsgm

What's New in Version 2.2.0

Released

2.2.0

- The radius for both Clear The Area/No loitering allowed & Clear The Area (Warning) are now customizable in the .ini

- Tweaks with how the megaphone prop is spawned/despawned, to hopefully fix the megaphone getting stuck issue

- Added a "Settings & Medias" menu, where you can do the things listed below:

  • Force delete megaphone prop(s): if your megaphone gets stuck for some reason, you can force all megaphones present in the game world to be deleted
  • Reload settings: the MegaphoneUI.ini configuration file will be reloaded, without you needing to reload LSPDFR!
  • Open various pages in your default browser, such as my Discord server, YouTube channel, Patreon supporter page, PayPal donation link, and the download page (LCPDFR.com)

 

2.1.0

Spoiler

- Made menu wider to fix clipping
- Added optional keyboard/controller modifiers (check .ini, set to None to disable)
- Added a 2.5s delay after you speak before the effects take place, for added realism
- Few tweaks with animations
- Update checker (credits to sEbi3 from UnitedCallouts/Simple Police Helper)
- Automatic "Lost suspect" sound when a suspect has escaped pursuit
- New animation when inside the vehicle
- Optional megaphone prop in right hand (check .ini file)

 

2.0.0

Spoiler

Rewrote the plugin from scratch

Added 6 voices

Vertical layout instead of horizontal

Crash fix when opening menu for the first time

More responsive

New features:

- Force pursuit suspects to stop (including inside a vehicle or on foot)

- Make nearby peds drop their guns on the floor

- Calmer version of Clear the area (makes peds walk instead of running), older version has been also tweaked, also helps clearing intersections

- Auto pullover sound has been changed for boats

- (experimental) Auto visual regained/lost sound

- Automatic temporary siren cutoff when speaking for Non-ELS vehicles

- 2 animations

 


Short Description

A megaphone to use in your police car

User Feedback

Recommended Comments

Vincentsgm

Friends of LSPDFR Author

(edited)

4 hours ago, cooltheme said:

This update is massive and awesome! I like all the new features that improve patrol realism. Very nice job!

Thanks a lot!

 

3 hours ago, cooltheme said:

Can you change it so that I can use normal voice when I am on foot instead of megaphone? Also, it was a bit aggressive when using the options. Other than that awesome job!

 

When I use sheriff voice some of the option don't work like drop the gun and arrive on scene.

I can, I had already tried it, but would require an other menu with the mini voices added.

 

Certain sounds not working is normal, it's due to the fact that not all audios are in the game. Would be the same if I included MINI voices, as they have very different audio files from the FULL voices.

 

If you're talking about having the same lines but without the megaphone effect, there's nothing I can do about it as that's how the files are. I know how to make a default voice sound like a megaphone, but not the inverse sadly.

 

The aggressiveness level depends on what you are choosing, that's why I duplicated some options with "2" or "warning" at the end (that's how they do it in the game files too).

 

The best option would be to make those files external in a separate folder but I don't know yet how to make external sounds play in the 3D world and not frontend, and it would increase the download size from a few kilobytes, to an enormous hundreds of megabytes files.

 

1 hour ago, viperwolf said:

Whats the difference between the two downloads?

 

"Megaphone UI by Vincentsgm29" is the 1.0.0, "Megaphone UI 2.0" is the 2.0.0 so the latest

 

 

 

Edited by Vincentsgm

viperwolf

Members

7 minutes ago, Vincentsgm said:

 

 

"Megaphone UI by Vincentsgm29" is the 1.0.0, "Megaphone UI 2.0" is the 2.0.0 so the latest

 

 

 

Thank you for the info. downloading it now.

viperwolf

Members

Awesome mod!!!!!!

 

If anyone has the EUP bug where your character stops talking. It also effects this mod(for me anyway), just go into the megaphone menu and change voices.

cooltheme

Members

2 hours ago, Vincentsgm said:

Thanks a lot!

 

I can, I had already tried it, but would require an other menu with the mini voices added.

 

Certain sounds not working is normal, it's due to the fact that not all audios are in the game. Would be the same if I included MINI voices, as they have very different audio files from the FULL voices.

 

If you're talking about having the same lines but without the megaphone effect, there's nothing I can do about it as that's how the files are. I know how to make a default voice sound like a megaphone, but not the inverse sadly.

 

The aggressiveness level depends on what you are choosing, that's why I duplicated some options with "2" or "warning" at the end (that's how they do it in the game files too).

 

The best option would be to make those files external in a separate folder but I don't know yet how to make external sounds play in the 3D world and not frontend, and it would increase the download size from a few kilobytes, to an enormous hundreds of megabytes files

 

Thanks for the feedback!

cristian304

Members

For the swat callaout its possibile the call when the players and the bomb squad must defuse bomb?? 

Vincentsgm

Friends of LSPDFR Author

4 minutes ago, cristian304 said:

For the swat callaout its possibile the call when the players and the bomb squad must defuse bomb?? 

 

Yes, I'm reusing the GTA Online hacking minigames for the bomb defusal. I also started making vehicles so I'll try to create a custom robot. If you have other question, ask them in my Discord server.

cristian304

Members

1 hour ago, Vincentsgm said:

 

Sì, sto riutilizzando i minigiochi di hacking di GTA Online per la disfatta della bomba. Ho anche iniziato a creare veicoli, quindi proverò a creare un robot personalizzato. Se hai altre domande, chiedile nel mio server Discord.

Conplimenti. Bene bene 

CZdave00

Members

do you think that it would be necessary to make a list in which the given voices would be set and the police officer would call them only by pressing certain keys? you need the X key for the policeman to report that the vehicle stops because he doesn't say anything slowly, and I press all the buttons and the other policemen tell it completely normally

 
image.png.6f67b9819c97663d3231b339443f6807.png
 
 
 
 

Vincentsgm

Friends of LSPDFR Author

8 minutes ago, CZdave00 said:

do you think that it would be necessary to make a list in which the given voices would be set and the police officer would call them only by pressing certain keys? you need the X key for the policeman to report that the vehicle stops because he doesn't say anything slowly, and I press all the buttons and the other policemen tell it completely normally


 
image.png.6f67b9819c97663d3231b339443f6807.png
 
 
 
 

Can you reformulate? I'm not sure to have understood

XTREMEHEAT

Members

(edited)

Is it normal to get a significant FPS drop (10-15 FPS) after using the "clear the intersection" voice (I am guessing that it is normal since the plugin probably hooks into every single vehicle and pedestrian in the immediate area simultaneously and this causes some computational burden but just want to make sure)? When I hit that voice over option, I get a 10-15 FPS drop until I drive a couple of blocks away from the area where I used that command.

Edited by XTREMEHEAT

Vincentsgm

Friends of LSPDFR Author

3 hours ago, XTREMEHEAT said:

Is it normal to get a significant FPS drop (10-15 FPS) after using the "clear the intersection" voice (I am guessing that it is normal since the plugin probably hooks into every single vehicle and pedestrian in the immediate area simultaneously and this causes some computational burden but just want to make sure)? When I hit that voice over option, I get a 10-15 FPS drop until I drive a couple of blocks away from the area where I used that command.

It's probably normal, personally I can't feel the potential FPS drops as my FPS is already low enough, and none of my beta testers reported it to me, but thanks for sharing. And that is indeed probably caused by the computations. It takes every ped & vehicle that are presents in the world, make checks on them (if they're alive, cop, human, persistent, close enough to the player), and then make them move, which probably uses a lot of CPU for a few seconds. Nothing I can do about that as far as I'm aware of

XTREMEHEAT

Members

2 hours ago, Vincentsgm said:

It's probably normal, personally I can't feel the potential FPS drops as my FPS is already low enough, and none of my beta testers reported it to me, but thanks for sharing. And that is indeed probably caused by the computations. It takes every ped & vehicle that are presents in the world, make checks on them (if they're alive, cop, human, persistent, close enough to the player), and then make them move, which probably uses a lot of CPU for a few seconds. Nothing I can do about that as far as I'm aware of

Cool. Thanks for the reply! It doesn't happen all the time anyways. Loving it. Thanks for the great mod.

Vincentsgm

Friends of LSPDFR Author

5 hours ago, XTREMEHEAT said:

Cool. Thanks for the reply! It doesn't happen all the time anyways. Loving it. Thanks for the great mod.

Thanks ! If you encounter any problem please join my Discord to report it in the future

yeinzy

Members

Will this interfere with other plugins in some way at all? Like stop the ped and so on?

Vincentsgm

Friends of LSPDFR Author

22 minutes ago, yeinzy said:

Will this interfere with other plugins in some way at all? Like stop the ped and so on?

 

The "Stop on foot" features removes the peds that decide to surrender from the pursuit. I had a problem with a feature because of interference with StopThePed so I disabled it. Though you might still see some yellow StopThePed blips when doing some actions, sadly there's not much to do, otherwise there's not any known interference

Pjotr

Members

And that's a fact

On 3/23/2020 at 9:59 PM, Taylor G. said:

May I also say you are one amazing dev

 

Vincentsgm

Friends of LSPDFR Author

49 minutes ago, yousif2016 said:

😘

😗

29 minutes ago, Officerporci said:

MOVE TO REVIEW IT!!!!

 

wut?!

Officerporci

Members

34 minutes ago, Vincentsgm said:

😗

wut?!

i'm waiting the staff approve the plugin😆

Vincentsgm

Friends of LSPDFR Author

36 minutes ago, Officerporci said:

i'm waiting the staff approve the plugin😆

Same 😭

Sam316

Members

The update features are sweet man, just the ped response time seems to have been slowed down after the comment is made from the time they respond to what you ordered.  But this is getting way better!                 

Vincentsgm

Friends of LSPDFR Author

1 minute ago, Sam316 said:

The update features are sweet man, just the ped response time seems to have been slowed down after the comment is made from the time they respond to what you ordered.  But this is getting way better!                 

Thanks! And yes it has been slowed down, see in the changelog "- Added a 2.5s delay after you speak before the effects take place, for added realism"

The effects were taking place right after you pressed the button, which wasn't realistic as your character didn't finish talking, also humans have a reaction time

Sam316

Members

28 minutes ago, Vincentsgm said:

Thanks! And yes it has been slowed down, see in the changelog "- Added a 2.5s delay after you speak before the effects take place, for added realism"

The effects were taking place right after you pressed the button, which wasn't realistic as your character didn't finish talking, also humans have a reaction time

its seems a little slow at 2.5 maybe a second slower 1.5 seconds would be better. the way it looks, is like they finishing their cigarette before they respond! lol

 

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